Kai Leng Battle in Cerberus Base
#26
Posté 26 octobre 2012 - 03:16
#27
Posté 26 octobre 2012 - 05:19
EvilIguana966 wrote...
I ultimately just gave up and lowered the difficulty. Life is too short to repeat the same sequence a hundred times until the solution becomes obvious. Everything about the fight seems designed for frustration. Ignoring the horribly designed unskippable cutscenes, this fight does what is apparently Bioware's new favorite thing and abruptly changes the rules. Strategies that were very effective through the rest of the game get thrown out and you have to devise new ones.
The thing that destroys the enjoyment is the inability to save your progress. Each stage of the fight is a it different. Figure out stage one and then you die on stage 2. Since you can't save you have to replay stage 1 again (and the stupid cutscenes.) This compounds for each additional stage of the fight.
Never play Dark Souls.
#28
Posté 26 octobre 2012 - 10:22
Yate wrote...
Am I the only one who liked this fight? >.>
Nope.
Though it pales in comparison to the renegade interrupt that happens after... the best renegade action in the entire saga IMHO
#29
Posté 27 octobre 2012 - 08:43
#30
Posté 27 octobre 2012 - 10:36
#31
Posté 29 octobre 2012 - 05:22
HeadStrikeRxx wrote...
You keep your distance to him it's that simple, no matter what class you are, what skills you use you keep your distance and circler around the edges of the room. If you get into melee range or all enemies happen to focus on you, you can already start spamming your medigel button.
Nope.
VANGUARD.
#32
Posté 29 octobre 2012 - 07:01
I'm Chris & I approve this message.Yate wrote...
HeadStrikeRxx wrote...
You keep your distance to him it's that simple, no matter what class you are, what skills you use you keep your distance and circler around the edges of the room. If you get into melee range or all enemies happen to focus on you, you can already start spamming your medigel button.
Nope.
VANGUARD.
#33
Posté 29 octobre 2012 - 07:23
Leng himself is pretty easy, he just does his fancy pants jumping in place move over and over. As long as you can keep his buddies off you (kill them as soon as you can), it's a pretty easy fight.
Modifié par Asch Lavigne, 29 octobre 2012 - 07:26 .
#34
Posté 04 novembre 2012 - 11:08
This is unfortunately a weak point of ME3 SP when compared to ME2. There are set pieces in this game that can only be done one way and it isn't always obvious how. This is in contrast with ME2 where you basically had full freedom (within the engine's limits) to do anything any way you wanted.
Modifié par Locutus_of_BORG, 04 novembre 2012 - 11:09 .





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