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Kai Leng Battle in Cerberus Base


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33 réponses à ce sujet

#26
Yate

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Am I the only one who liked this fight? >.>

#27
vonSlash

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EvilIguana966 wrote...

I ultimately just gave up and lowered the difficulty.  Life is too short to repeat the same sequence a hundred times until the solution becomes obvious.  Everything about the fight seems designed for frustration.  Ignoring the horribly designed unskippable cutscenes, this fight does what is apparently Bioware's new favorite thing and abruptly changes the rules.  Strategies that were very effective through the rest of the game get thrown out and you have to devise new ones. 

The thing that destroys the enjoyment is the inability to save your progress.  Each stage of the fight is a it different.  Figure out stage one and then you die on stage 2.  Since you can't save you have to replay stage 1 again (and the stupid cutscenes.)  This compounds for each additional stage of the fight.


Never play Dark Souls.

#28
JaegerBane

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Yate wrote...

Am I the only one who liked this fight? >.>


Nope.

Though it pales in comparison to the renegade interrupt that happens after... the best renegade action in the entire saga IMHO :devil:

#29
Doveberry

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The only thing I enjoyed about it was the renegade interrupt at the end. I am passionate in my dislike of Kai Leng and his plot armor.

#30
HeadStrikeRxx

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You keep your distance to him it's that simple, no matter what class you are, what skills you use you keep your distance and circler around the edges of the room. If you get into melee range or all enemies happen to focus on you, you can already start spamming your medigel button.

#31
Yate

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HeadStrikeRxx wrote...

You keep your distance to him it's that simple, no matter what class you are, what skills you use you keep your distance and circler around the edges of the room. If you get into melee range or all enemies happen to focus on you, you can already start spamming your medigel button.


Nope.

VANGUARD.

#32
ChrisDV

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Yate wrote...

HeadStrikeRxx wrote...

You keep your distance to him it's that simple, no matter what class you are, what skills you use you keep your distance and circler around the edges of the room. If you get into melee range or all enemies happen to focus on you, you can already start spamming your medigel button.


Nope.

VANGUARD.

I'm Chris & I approve this message.

#33
Asch Lavigne

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I just completed this yesterday on Insanity with EDI and Kaidan. I button mashed out of the attack he does right at the opening. I kept on him, hitting him with double overloads. When his reinforcements dropped in I picked them off ASAP then went back to Leng. When the second group dropped in I picked off the nemesis first then the others. I backed off when the Phantoms came in and concentrated on one and luckily Kaidan and EDI kept Leng and the other Phantom busy, though at some point we all lost track of the second phantom. Leng was closer so I finished him off then we all teamed up on the phantom. I used the same tactics I always so and honestly didn't find the fight any harder than on the lesser difficulties and this was my first time doing it on Insanity.

Leng himself is pretty easy, he just does his fancy pants jumping in place move over and over. As long as you can keep his buddies off you (kill them as soon as you can), it's a pretty easy fight.

Modifié par Asch Lavigne, 29 octobre 2012 - 07:26 .


#34
Locutus_of_BORG

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This fight, like all the Kai Leng fights is largely a set piece battle. Fight him normally when it's mano-a-mano --> then when he calls in his thugs, ignore him; kill them --> rinse, repeat. For this fight, you do it like, 4 times, I think, then he basically drops dead of his own accord. Very easy, but only if you do it the way it's *meant* to be done.

This is unfortunately a weak point of ME3 SP when compared to ME2. There are set pieces in this game that can only be done one way and it isn't always obvious how. This is in contrast with ME2 where you basically had full freedom (within the engine's limits) to do anything any way you wanted.

Modifié par Locutus_of_BORG, 04 novembre 2012 - 11:09 .