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Ideas for a new MP store [Details Inside]


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#1
K_O_513

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As anyone who has playing Mass Effect 3 for any amount of time can tell you, the store system can be very frustrating, especially for newer players just getting into the game. With each and every DLC decreasing your chances to get items you want, t can seem as if it's impossible to get the weapons and equipment to help you succeed on higher difficulties. Well, after a few minutes of talking out loud to myself, I have an idea to change the store that BioWare may want to consider. It will still encourage people to spend lots of time playing, but it will also help some play because they enjoy it rather than it seeming like a credit grinding chore.

I know you're tired of reading this wall of text (if you read it) so let me lay out my idea:

I. Credit Payout Increase On Bronze/Silver Difficulty
 The first thing is to give a small increase in payout to those who play on lower difficulties. As it is now, Silver (and especially Bronze) simply don't give newer players enough credits to build up their manifests. I propose this:

Bronze base payout: 20k - 25k credits
Silver base payout: 40k - 45k credits

II. A Revised Pack System
 Ok now to the good part. What really needs fixing is the pack system. The issue is not necessarily the RNG itself, it's the fact that the packs give out too broad a pull of items. With new items being introduced through DLC, the simple "Common, Uncommon, Rare, Ultra Rare" drop method is ineffective and very frustrating. Here's my solution.

     IIa. Specific Weapons Packs Separated By class
       What I propose is that we have separate packs based on class (SMG, Assault Rifle, Heavy Pistol, etc) with 3     different levels (Bronze, Silver, Gold) that contain Common, Common/Uncommon, and Rare/Ultra Rare respectively. So it would look like this:

Assault Rifle Pack
Bronze (Common) - 20,000 Credits
Silver (Common ; Uncommon) - 40, 000 Credits
Gold (Rare ; Ultra Rare)  - 60,000 Credits

It would be this way for every other weapon class as well. Weapon Mods would also be included in each pack As for Promotional weapons that we get through Victory Packs, Commendation Packs, etc, those can stay the same as we only get those by completing operations.

     IIb. Ammo Mods Have Their Own Pack
      Ammo mods need to have their own pack, not only to prevent people from getting those level 4 mods when they want a new weapon, but so that people who actually want ammo mods don't have to get a Stabilization Mod instead. Ammo packs would be just like Jumbo Equipment Packs, except they only have ammo mods (duh). It would look like this:

Ammo Mod Pack - 33,000 Credits
10 Random Ammo Mods levels 1-4. It would also be like JEP in that you could get +2, +3, etc of a certain Ammo Mod instead of just 1 like how it is now.

     IIc. Respec Cards Now Come In Jumbo Equipment Packs
      I think JEPs are fine as they are. The only change I would make is that Reassign Powers cards would now be in those packs.

     IId. Gear Packs
      Despite the name, Gear Packs would contain more than just Gear equipment. It would also contain the "miscellaneous" equipment (like Stabilization mods and Rail Amps). Like Weapons Packs, they would have separate levels (Bronze, Silver, Gold) that function like the current Veteran, Spectre and Premium Spectre Packs do now. So they would look like this:

Bronze - 40,000 Credits (3 Common, 2 Uncommon with a 20% chance of Uncommon being replaced with Rare)
Silver - 60,000 Credits (2 Common, 3 Uncommon with a 40% chance of Uncommon being replaced with Rare)
Gold - 80,000 Credits (1 Common, 3 Uncommon, 1 Rare with a 60% chance of Uncommon being replaced with Rare)

     IIe. Character Packs Are Now Separated By class
      We all know how saddening it can be to see everyone having fun with their new DLC character and you're still there trying to unlock a rare character from launch (I just got the Salarian Infiltrator a few days ago), so Character Packs would now solve this. They, like Weapons Packs, would be separated by class (Adept, Soldier, etc) and have 3 levels of packs (Bronze Silver Gold), and the XP they give would be the same as they give in Veteran, Spectre and Premium Spectre Packs respectively. So for example:

Adept Pack
Bronze - 40,000 Credits (3 Common, 1 Uncommon, 1 Rare)
Silver - 60,000 Credits (2 Common, 2 Uncommon, 1 Rare)
Gold - 80,000 Credits (3 Uncommon, 2 Rare)

So there you have it. If anyone else has any suggestions or changes they would make to my idea please share them.

tl;dr: The store sucks please change it :wizard:

#2
Epsilon330

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Yes. So much yes.
It's about time those damn LIVs got out of the way of me getting my freakin' Javelin!
But if one were to, say, max all Blue, Silver and Gold ARs, wouldn't that guarantee an UR?

#3
Thalamask

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+1

Absolutely agreed on this.

I don't think that the randomness should be completely eliminated, and you should never be able to directly buy specific items, but the store is currently WAY too random, given the huge amount of stuff that's filling it up.

#4
K_O_513

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Epsilon330 wrote...

Yes. So much yes.
It's about time those damn LIVs got out of the way of me getting my freakin' Javelin!
But if one were to, say, max all Blue, Silver and Gold ARs, wouldn't that guarantee an UR?


You're right. Perhaps adding rail amps and mods to Weapons packs would help with that. Gear Packs could be just for gear, armor equipment and the miscellanous weapon equipment like strength enhancer and targeting VI.

#5
Thalamask

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Epsilon330 wrote...
But if one were to, say, max all Blue, Silver and Gold ARs, wouldn't that guarantee an UR?


I've got no inherent problem with this, tbh... if you've spend the time required to max out everything, you're probably looking at 300+ hours playtime (as a really rough guesstimate).

With that amount of playtime (or RL cash purchases to reduce it) on top of the purchase price of the game, it's frankly disgraceful that people are still missing so many items.

#6
Plakmasta

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Honestly if you've put the time in the game to max all your rare weapons and gear, you should be able to get guaranteed ultra rares

#7
BridgeBurner

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I prefer the current system, its more exciting to crack open a booster pack and have the possibility of getting something shiny; as opposed to opening a dull pack and knowing what you're going to get already.

#8
Thalamask

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Plakmasta wrote...

Honestly if you've put the time in the game to max all your rare weapons and gear, you should be able to get guaranteed ultra rares


Exactly...

People complain that "If you unlock everything, there's no reason to keep playing."

I contend that, if the only reason you're playing is to unlock stuff, then you're probably better off playing another game... you know... one that's actually engaging. If you're enjoying the GAME, the unlocking of stuff is only a bonus.

However, under the current system, the unlocking is actually detrimental to my game experience. I want to use X weapon, but I've only got it at L1. I've either got to play at a lower difficulty than my preferred, or I can't use that weapon, even though I've unlocked it. Hyperbole, sure, but the basic principle is sound.

#9
ElectroNeonPanda

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I've always felt considering it's called a Store it should be more of, well... a store.

If I want to buy a UR then give me the choice to pay 1 million credits for a random UR and scale it back over from there. Equally, if I want to buy consumables let me choose what I want, I don't want to be buying Warp Rounds when I predominantly use AP or Disruptor ammo. It's like going into the grocery store with the intention of buying onions and coming away with apples. Surely it's not asking too much to be able to buy what we want by using the credits we earn in matches.

#10
Shepard VI

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Well thought idea. I like it, but BioWare is unlikely to administer a store system as effective as that. Which is unfortunate.

Someone should inform them that people are probably MORE likely to drop Microsoft/BioWare points on packs if they brought packs like this out.

Modifié par IndoctrinatedSpectre, 23 octobre 2012 - 05:21 .


#11
Thalamask

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IndoctrinatedSpectre wrote...

Well thought idea. I like it, but BioWare is unlikely to administer a store system as effective as that. Which is unfortunate.

Someone should inform them that people are probably MORE likely to drop Microsoft/BioWare points on packs if they brought packs like this out.


I know I would. Under the current system, there's no way I'd spend any money on packs. Utter waste, as far as I can see.

IF you got weapon upgrades in every PSP, you could get a single maxed weapon for like £10. Hell no. But with the current store, and the L4 ammo nonsense, a single maxed weapon is likely to cost in the region of £25... and that's if you're only talking about RARES. UR's would be orders of magnitude worse. HELL NO!

#12
Sulaco_7

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60k for a guaranteed ultra rare weapon? Great for users bad for Bioware.

#13
R0gueSp3ctre18

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Thalamask wrote...

Epsilon330 wrote...
But if one were to, say, max all Blue, Silver and Gold ARs, wouldn't that guarantee an UR?


I've got no inherent problem with this, tbh... if you've spend the time required to max out everything, you're probably looking at 300+ hours playtime (as a really rough guesstimate).

With that amount of playtime (or RL cash purchases to reduce it) on top of the purchase price of the game, it's frankly disgraceful that people are still missing so many items.


I personally have over 300 hours of playing time logged and have yet to unlock certain weapons/mods/characters/ect... I wish they increased your chances of unlocking new items for die hard players, at least. Image IPB

#14
najzere

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I support any change to the store that would reduce the unreasonable amount of time needed to max rares, but would prefer a simpler system.

For anyone that thinks maxing your manifest means you'll play less, I can tell you that I and others have put way more time into other MP games where you max everything very early and spend the rest of the time working on refining your game and competing against each other. If you read the forums a lot, you'll see that some of our best posters that are doing testing and helping others come up with good builds and combos have everything maxed. They're doing what we all should be able to do, which is enjoy the game and experiment instead of working to grind out content for a game we bought for hundreds of hours.

#15
Jayhau

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Thalamask wrote...

Epsilon330 wrote...
But if one were to, say, max all Blue, Silver and Gold ARs, wouldn't that guarantee an UR?


I've got no inherent problem with this, tbh... if you've spend the time required to max out everything, you're probably looking at 300+ hours playtime (as a really rough guesstimate).

With that amount of playtime (or RL cash purchases to reduce it) on top of the purchase price of the game, it's frankly disgraceful that people are still missing so many items.


completely agree except for the use of the word "guesstimate" :lol:

#16
Turian Master Race

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I like the idea but perhaps it would be enough to separate the items into weapon/character/gear packs.

#17
PabloGST

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While this would be incredible, I frankly don't see Bioware implementing such big (drastic) changes... I would be content with:

Weapon SP and PSP, Character SP and PSP, Gear SP and PSP.

Throw in mods probability into the Weapon packs, and round out the Gear packs with consumables. Character packs can still award Common/Uncommon (besides the guaranteed Rares) cards with respective XP.

Focused Power-Buying FTW

#18
PabloGST

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RTK2Lional wrote...

I like the idea but perhaps it would be enough to separate the items into weapon/character/gear packs.


This guy gets it!

#19
Epique Phael767

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Respecs in JEPs. /signed

#20
Nitrocuban

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Wake up, people, they will never give you a higher chance to get URs, cause this keeps the money coming in.
All the gear, ammo and consumables ist just to fill up the voids between the 2% propability of an UR, and sooner or later some players will start to spend real money just to unlock this one thingy ...
And that´s ok, cause that´s what keeps ME3 MP alive.

#21
Crimson Vanguard

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45k on Silver? Screw Gold, I can beat silver without using equipment easily

#22
count_4

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Great ideas certainly. Problem is - BioWare already has a buttload of different packs prepared. They simply don't use them. So if they wanted they could have offered a broad spectrum of packs since ages, but they don't.
I don't know why they're clinging to the few crappy packs they have, probably because some tie thinks it makes the most money, but they're doing it.

Sad but true.

Modifié par count_4, 23 octobre 2012 - 07:21 .


#23
Elfonztm

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Nitrocuban wrote...

Wake up, people, they will never give you a higher chance to get URs, cause this keeps the money coming in.
All the gear, ammo and consumables ist just to fill up the voids between the 2% propability of an UR, and sooner or later some players will start to spend real money just to unlock this one thingy ...
And that´s ok, cause that´s what keeps ME3 MP alive.



...but that's not the right way to do this :crying: Game should be fun enough all by itself to ensure big playe base. Sad, but true..

{A new game mode should be implemented IMO}

#24
Irishlegion

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PabloGST wrote...

While this would be incredible, I frankly don't see Bioware implementing such big (drastic) changes... I would be content with:

Weapon SP and PSP, Character SP and PSP, Gear SP and PSP.

Throw in mods probability into the Weapon packs, and round out the Gear packs with consumables. Character packs can still award Common/Uncommon (besides the guaranteed Rares) cards with respective XP.

Focused Power-Buying FTW


I have friends who would play the game if not for the unlock system. These same people would drop real money on the aforementioned packs..... hell I would too, I want my damn quarian engineers :crying:

#25
Wookie_Smuggler

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/signed

This is what I need. Currently 300+ hours and while all my character cards and Rare weapons are maxed, most of my URs are only II or III.