I know you're tired of reading this wall of text (if you read it) so let me lay out my idea:
I. Credit Payout Increase On Bronze/Silver Difficulty
The first thing is to give a small increase in payout to those who play on lower difficulties. As it is now, Silver (and especially Bronze) simply don't give newer players enough credits to build up their manifests. I propose this:
Bronze base payout: 20k - 25k credits
Silver base payout: 40k - 45k credits
II. A Revised Pack System
Ok now to the good part. What really needs fixing is the pack system. The issue is not necessarily the RNG itself, it's the fact that the packs give out too broad a pull of items. With new items being introduced through DLC, the simple "Common, Uncommon, Rare, Ultra Rare" drop method is ineffective and very frustrating. Here's my solution.
IIa. Specific Weapons Packs Separated By class
What I propose is that we have separate packs based on class (SMG, Assault Rifle, Heavy Pistol, etc) with 3 different levels (Bronze, Silver, Gold) that contain Common, Common/Uncommon, and Rare/Ultra Rare respectively. So it would look like this:
Assault Rifle Pack
Bronze (Common) - 20,000 Credits
Silver (Common ; Uncommon) - 40, 000 Credits
Gold (Rare ; Ultra Rare) - 60,000 Credits
It would be this way for every other weapon class as well. Weapon Mods would also be included in each pack As for Promotional weapons that we get through Victory Packs, Commendation Packs, etc, those can stay the same as we only get those by completing operations.
IIb. Ammo Mods Have Their Own Pack
Ammo mods need to have their own pack, not only to prevent people from getting those level 4 mods when they want a new weapon, but so that people who actually want ammo mods don't have to get a Stabilization Mod instead. Ammo packs would be just like Jumbo Equipment Packs, except they only have ammo mods (duh). It would look like this:
Ammo Mod Pack - 33,000 Credits
10 Random Ammo Mods levels 1-4. It would also be like JEP in that you could get +2, +3, etc of a certain Ammo Mod instead of just 1 like how it is now.
IIc. Respec Cards Now Come In Jumbo Equipment Packs
I think JEPs are fine as they are. The only change I would make is that Reassign Powers cards would now be in those packs.
IId. Gear Packs
Despite the name, Gear Packs would contain more than just Gear equipment. It would also contain the "miscellaneous" equipment (like Stabilization mods and Rail Amps). Like Weapons Packs, they would have separate levels (Bronze, Silver, Gold) that function like the current Veteran, Spectre and Premium Spectre Packs do now. So they would look like this:
Bronze - 40,000 Credits (3 Common, 2 Uncommon with a 20% chance of Uncommon being replaced with Rare)
Silver - 60,000 Credits (2 Common, 3 Uncommon with a 40% chance of Uncommon being replaced with Rare)
Gold - 80,000 Credits (1 Common, 3 Uncommon, 1 Rare with a 60% chance of Uncommon being replaced with Rare)
IIe. Character Packs Are Now Separated By class
We all know how saddening it can be to see everyone having fun with their new DLC character and you're still there trying to unlock a rare character from launch (I just got the Salarian Infiltrator a few days ago), so Character Packs would now solve this. They, like Weapons Packs, would be separated by class (Adept, Soldier, etc) and have 3 levels of packs (Bronze Silver Gold), and the XP they give would be the same as they give in Veteran, Spectre and Premium Spectre Packs respectively. So for example:
Adept Pack
Bronze - 40,000 Credits (3 Common, 1 Uncommon, 1 Rare)
Silver - 60,000 Credits (2 Common, 2 Uncommon, 1 Rare)
Gold - 80,000 Credits (3 Uncommon, 2 Rare)
So there you have it. If anyone else has any suggestions or changes they would make to my idea please share them.
tl;dr: The store sucks please change it





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