Aller au contenu

Photo

Ideas for a new MP store [Details Inside]


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#26
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages
Honestly this look fairly nice...but consider all the programing it would take to do this, hmm Personally I want this but then again ...I do't think I'll ever see it in placing though this was a MUCH better idea than "card" packs from like card games which is what I feel like I'm playing some days

#27
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
It´s simple. "Fun to play" does not generate enough revenue.
Imagine people could buy specific items or packs with a guaranted UR: maxing out everything would be a matter of hours and the game would be dead since April.
Maxing out stuff must be delayed not only to motivate people to spend real money but also to keep people interessted in actually playing the game until new content is ready.
I am pretty sure the release date of new DLCs ist not only a question of "when iz´s done" but also of "how much people have maxed out the old stuff, how much are still spending money" etc.

#28
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages

Nitrocuban wrote...

It´s simple. "Fun to play" does not generate enough revenue.
Imagine people could buy specific items or packs with a guaranted UR: maxing out everything would be a matter of hours and the game would be dead since April.
Maxing out stuff must be delayed not only to motivate people to spend real money but also to keep people interessted in actually playing the game until new content is ready.
I am pretty sure the release date of new DLCs ist not only a question of "when iz´s done" but also of "how much people have maxed out the old stuff, how much are still spending money" etc.


His idea didn't blockaded the RNG at all it seperated the drop chances into to other packs this didn't alter the drop chances of the UR but more "focuses the chances" so you won't be receiving a unwanted sniper when you are hunting for that "pistol" meaning you spent the same amount of tiem and credits to recive the article you been chasing but you more decid what to determine for better builds instead of being droped useless junk you just wimper at this would not "quicken" anything instead focuses the chances due note you get less in the packs but spend equal amount of credits and time frame and the UR drop chances never "changed" though I disagree with the credit increase we are fine were we are at now this idea implimentation allows say I am hunting down a certain UR

the Javalin

I choose the Sniper pack now I'm not guarantee a sniper I'm hunting for at all but I'll end up with more sniper focus articles at least till I get it but I would mention that when you max out the golds it should eventually start dropping "Ammo IV vs UR at times still as to indicate you have started to perfect that side and only have UR left

the lvl 1-4 Gear (Ammo/Armor/Equipment) should come in +1-3 packs I honestly agree It's lame to only get 1 getting 3 means allot more to me as I can use them up as quickly as I get them if I'm not careful and promotes more use for them in a case and honestly why only 1 at a time anyway?

Modifié par ValorOfArms777, 23 octobre 2012 - 08:13 .


#29
K_O_513

K_O_513
  • Members
  • 1 253 messages
Bump. Does anyone else have any suggestions or ideas about this?

#30
No More Redbull

No More Redbull
  • Members
  • 20 messages
What if the bonus credit % was based on points rather than credits?

If the 4 players total 200,000 points, they could get 5% or 10% bonus credits which would be 10k and 20k respectively. Rules still apply for the requirement of extraction.