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N7 Fury vs. Cerberus


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#1
Cheezzhead

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So I've been training with my fury alot after finding a nice working build. I play Cerberus Gold mostly, and even though the first 4+ waves are peanuts, once I get to higher waves I'm completely lost. Atlases I just downright avoid, mainly cause I don't have a build suited to tackle them. But I figure I should be able to at least put a dent into phantoms and Dragoons? I can take them when it's just one or two, but once they start swarming me it's really impossible. Still, I played with thee3nd yesterday (not an average example, I know) and he easily decimating everybody. So my question is; Is anybody able to tackle the phantoms/dragoons, and if so what build do they use? Or is it just something a regular n7 fury should avoid?

#2
SimulatedSnowman

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Hit the with Dark Channel, walk away.

Seriously though, Phantoms and Dragoons are the kind of units that make using a Fury a little bit dicey. On one hand, you want to be close enough to touch. On the other, probably not so close with those guys hehehe. Dark Channel is the best way to deal with Phantoms. They don't block it unless their bubble is already up, so just set off one BE with a quick throw follow up and you should be golden. The DoT should finish them off.

Dragoons can be tough too, but since as a Fury you don't really need a 200% cooldown, hopefully you've brought a gun that can make a dent. I suggest stuff like a Piranha or a Reegar.

I guess the big problem is that both units tend to swarm you at the same time in later waves, which is difficult for any class to deal with, short of something that is just made to stagger everything all the time, like a Destroyer with a Falcon and the Hawk Missile Launcher spec'd in the Hydra upgrade.

#3
Cheezzhead

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Hmm, I haven't given taking a bigger weapon a thought (I was rolling around with hurricane). I'll try that. Thanks for the tips

#4
Badpanzer

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Atlas can be dealt with from a safe distance using dark channel+throw or you can run around them in circles using AF+throw...both work.
Dragoons will take AF when they charge so if you sidestep you can throw for a BE which usually solves the problem...dark channel will also mess them up at distance...however they move fast and are generally a pain to most classes.
Phantoms I dark channel and use mobility to try to stay out of stabby range until Im sure I can kill them.
The Fury is a fun class and very powerful but hard to keep alive,I generally score high when i play her but I also die quite often.
I particularly like the way AF cripples Cerb and collector units whenever they are exposed to it...makes me feel all badass
lol.

Edit..nearly forgot..the Fury has a powerful melee as well and Ive killed wounded dragoons and phantoms with that before now.

Modifié par Badpanzer, 23 octobre 2012 - 09:22 .


#5
UKStory135

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Phantoms and Dragoons can be slowed down with stagger. Take the falcon or scorpion with cryo ammo.

#6
Deerber

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In my opinion, Furies give their best in close quarter. Spot a phantom? Charge right into her, and BE. If she dodges, do it again. High risk, true, but high reward as well. Dragoons are even easier. Let them come close (it shouldn't take much, hehe) and then BE them. The more they are, the better!
Also, if you're careful, you can take on atlases in CQC as well... As long as their shields are up. After that, keep a medium distance, unload your gun and dark channel + throw.

#7
Bolo Xia

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dont forget to use dodge and melee, alot of people just stand there waiting to catch whips with their face. not saying you are one of these people... but just sayin.

my #1 rule is, always have a way to deal with armor targets on any character or class.
either a weapon or power or both, also if phantoms/dragoons are giving your class trouble use a gun that staggers them.

if you build a character that can only handle certain situations well, you will most likely fail every time. general rule is, if i can kill armor with it really well it will most likely kill everything else even faster.

#8
Warmaster21

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give the fury a falcon X, activate annihilation field, shoot enemy with falcon with cryo ammo, run point blank, hit with throw, solves all problems. the falcon will stun dragoons as long as there not in their whip attack animations, and of course will stun phantoms so you can actually hit them with trow... or just hit them with dark channel and watch them die quickly.

against things like atlasas can just do dark channel + throw till its dead, or just run into and out of range of your field and spam throw for more explosions, doesnt take like to kill them, specially if your using cover to avoid its shots.

#9
Miiaah

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You can release your AF on phantom after Dark Channel to BE ^^

#10
MaxShine

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take two weapons with the Fury: acolyte + hurricane or piranha/wraith (an anti-armor weapon)

Phantoms: one shot with the acolyte takes away their barriers, then kill with af+throw or another acolyte shot or with DC

Dragoons: remember you dodge, dc from distance, af+throw when they are close finish them with your powerful weapon.

Atlas: use acolyte to take away the shields, then dc+throw and use your anti-armor weapon

Modifié par 100RenegadePoints, 23 octobre 2012 - 09:48 .


#11
Black Phantom

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Atlases should not be your primary targets as a Fury, but if you're using a good weapon along with your powers (like the Piranha, or Wraith) they're not an issue.

Phantoms are simple to deal with. One Acolyte shot will shield gate/stun the Phantom, and that's when you AF/Throw, which is a one hit kill if her barrier is down. Dark Channel followed by AF detonation also works.

A Piranha with AP/Warp ammo and the shredder mod will chew through Dragoons, assuming AF/Throw doesn't deal with them.

Those two weapons combined leave you at 160% CD bonus (assuming ULM on the Acolyte) and will allow you to both use your powers frequently, and deal with all enemy types. Yet I never see that loadout unless I'm the one using it.

#12
count_4

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100RenegadePoints wrote...

take two weapons with the Fury: acolyte + hurricane or piranha/wraith (an anti-armor weapon)

Phantoms: one shot with the acolyte takes away their barriers, then kill with af+throw or another acolyte shot or with DC

Dragoons: remember you dodge, dc from distance, af+throw when they are close finish them with your powerful weapon.

Atlas: use acolyte to take away the shields, then dc+throw and use your anti-armor weapon

What he said - except only the Acolyte, no second weapon unless you can make it 180% nonetheless. It'll just slow your throw down otherwise and you need it as fast as possible.
If you see Dragoons, just engage from the distance and remember you're not alone. Let a better suited team mate handle them.
As for the Atlas: DC + Throw or AF + Throw if you can. Strip shields with Acolyte of course.

#13
Black Phantom

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count_4 wrote...

100RenegadePoints wrote...

take two weapons with the Fury: acolyte + hurricane or piranha/wraith (an anti-armor weapon)

Phantoms: one shot with the acolyte takes away their barriers, then kill with af+throw or another acolyte shot or with DC

Dragoons: remember you dodge, dc from distance, af+throw when they are close finish them with your powerful weapon.

Atlas: use acolyte to take away the shields, then dc+throw and use your anti-armor weapon

What he said - except only the Acolyte, no second weapon unless you can make it 180% nonetheless. It'll just slow your throw down otherwise and you need it as fast as possible.
If you see Dragoons, just engage from the distance and remember you're not alone. Let a better suited team mate handle them.
As for the Atlas: DC + Throw or AF + Throw if you can. Strip shields with Acolyte of course.


Throw Recharge Speed: 1.23s (200% CD bonus)

Throw Recharge Speed: 1.4s (160% CD bonus)

Two tenths of a second faster cooldown on Throw is not worth sacrificing the kind of damage that a Piranha or Wraith can bring to the table.

#14
Cheezzhead

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Ok, I got some ideas for next time. Main problem with my build seems to be the lack of a decent weapon :D

#15
Ajax 013

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I specced mine to combo annihilation field for supreme damage. My field also drains shields, so I get strong by running loops around an Atlas, and close combat against Phantoms is easy. Huge amount of throws and occasional detonation of the annihilation field reduces whole crowds. Acolyte with incinerate makes stuff fun too. A N7 Hurricane as a back up dices up most enemies too.

#16
stefbomb

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I highly recommend using a Talon (and maybe plus Hurricane with ULM for a backup weapon) with AP mod/ammo.

The other options mentioned in this thread are also good choices. All goes down to how you like to play.

#17
count_4

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Ashen Earth wrote...

count_4 wrote...

100RenegadePoints wrote...

take two weapons with the Fury: acolyte + hurricane or piranha/wraith (an anti-armor weapon)

Phantoms: one shot with the acolyte takes away their barriers, then kill with af+throw or another acolyte shot or with DC

Dragoons: remember you dodge, dc from distance, af+throw when they are close finish them with your powerful weapon.

Atlas: use acolyte to take away the shields, then dc+throw and use your anti-armor weapon

What he said - except only the Acolyte, no second weapon unless you can make it 180% nonetheless. It'll just slow your throw down otherwise and you need it as fast as possible.
If you see Dragoons, just engage from the distance and remember you're not alone. Let a better suited team mate handle them.
As for the Atlas: DC + Throw or AF + Throw if you can. Strip shields with Acolyte of course.


Throw Recharge Speed: 1.23s (200% CD bonus)

Throw Recharge Speed: 1.4s (160% CD bonus)

Two tenths of a second faster cooldown on Throw is not worth sacrificing the kind of damage that a Piranha or Wraith can bring to the table.

It is if you don't need the damage from either (which you don't on Gold). 

But this point is moot anyway as 160% with both requires OP to have them at level X(or close) - which is the exception rather than the rule. I'd rather give advice that is more feasable for an average manifest.

#18
D Wrecks

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Like the first dude said, hit the Atlas with Dark Channel and forget about it. It seems like a joke, but while Dark Channel is beating up the Atlas, you can be using Annihilation Field and Throw to beat up everything else.

A good tactic, but a little risky, is this:

1) activate Annihilation Field
2) use Dark Channel on something
3) use Throw on whatever you just cast Dark Channel on for a biotic explosion
4) if the target is still alive, rush it and get close
5) Annihilation Field will prime the target again, so cast throw again for another Biotic Explosion
6) Repeat steps 2 through 5 indefinitely; repeat step 1 whenever Annihilation Field fades

If you kill a target who is Dark Channeled, then Dark Channel will jump to another target. They will become primed for biotic detonation even though Dark Channel was not cast directly on them, so you can start at step 3 whenever your first target dies. Exploiting these biotic explosions, you can wittle away an atlas pretty fast using this strategy too.

Otherwise, your weapon is still a big deal. In instances where the risk of rushing a target for Annihilation Field's sake is too great, you'll want to be shooting to fill in the three seconds that Dark Channel will be cooling down.

#19
Havok1369

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Talon with ext barrel or ap mod and I prefer scope.

At rank X (yeah I know that is a long way off for many) you get 200% cool down.
I take commando package, adrenaline module 3, pistol or headshot VI, and incendiary ammo or AP ammo depending on my first weapon mod choice.

This give 2 benefits. Throw will set off flame explosions after enemies are hit with incendiary ammo.
Talon is great for taking down large targets at range with the scope, the pellets all land in very close groupings.
With AF on and adrenaline mod, you are a biotic blur. Spec you AF for shield restore. You can dance with atlases priming them with AF and detonating with throw, backing up and repeating.
6/6/6/5/3 is my build (still pre patch have not promoted yet).
DC phantoms at range, kind of a set and let them die off.
Later rounds you should be detonating spawn points, ala hit and run tactics.
Works well enough for me.

#20
Airscale

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Just Cav wrote...
1) activate Annihilation Field
2) use Dark Channel on something
3) use Throw on whatever you just cast Dark Channel on for a biotic explosion
4) if the target is still alive, rush it and get close
5) Annihilation Field will prime the target again, so cast throw again for another Biotic Explosion
6) Repeat steps 2 through 5 indefinitely; repeat step 1 whenever Annihilation Field fades


+1 That's pretty much my favorite way to play the Fury!

Annihilation Field is your friend!

#21
Black Phantom

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count_4 wrote...

Ashen Earth wrote...

count_4 wrote...

100RenegadePoints wrote...

take two weapons with the Fury: acolyte + hurricane or piranha/wraith (an anti-armor weapon)

Phantoms: one shot with the acolyte takes away their barriers, then kill with af+throw or another acolyte shot or with DC

Dragoons: remember you dodge, dc from distance, af+throw when they are close finish them with your powerful weapon.

Atlas: use acolyte to take away the shields, then dc+throw and use your anti-armor weapon

What he said - except only the Acolyte, no second weapon unless you can make it 180% nonetheless. It'll just slow your throw down otherwise and you need it as fast as possible.
If you see Dragoons, just engage from the distance and remember you're not alone. Let a better suited team mate handle them.
As for the Atlas: DC + Throw or AF + Throw if you can. Strip shields with Acolyte of course.


Throw Recharge Speed: 1.23s (200% CD bonus)

Throw Recharge Speed: 1.4s (160% CD bonus)

Two tenths of a second faster cooldown on Throw is not worth sacrificing the kind of damage that a Piranha or Wraith can bring to the table.

It is if you don't need the damage from either (which you don't on Gold).


Wrong. There is literally nothing to lose from equipping it, and the only valid excuse not to do so would as you said, if he didn't have them at a high level. He would be needlessly handicapping his damage output for an unnecessary 200% CD bonus. Unless you think trying to kill a Banshee, Praetorian, Scion, ect... with a Acolyte instead of chewing through any and everything with a Piranha is worth two tenths of a second faster cooldown on Throw?

The "200% CD bonus = Good less than 200% CD bonus = bad" seems to be a huge part of the reason people spam the forum with threads complaining about enemies that block powers.

Which doesn't really make a whole lot of sense when the solution is so blatantly obvious.

Modifié par Ashen Earth, 23 octobre 2012 - 10:45 .


#22
Joltaire

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1. ALWAYS Dark Channel Phantoms. You can try to use Throw to get a Biotic Explosion but this rarely works because of their bubble. If their bubble is activated use your gun then shoot them, they don't move too often with the Bubble activated.

2. You can try to charge Dragoons with AF activated. Use throw and BIOTIC EXPLOSION. Since Dragoons travel in groups you might be able to explode more than one at a time. If their is too much of a firefight then just use Dark Channel + Throw.

3. For Atlases, if you're feeling risky then go to the Atlas with AF on and use Throw. Take a few steps back then walk back towards it to detonate again. Rinse and repeat. But if there is too many enemies or you're not a risk taker just do Dark Channel + Throw.

4. For weapons, I use my Hurricane. Its wonderful, but the Acolyte is good as well. Though I rarely use my gun with her, it is useful for example, Phantoms and Guardians.

#23
count_4

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Ashen Earth wrote...

count_4 wrote...

Ashen Earth wrote...

count_4 wrote...

100RenegadePoints wrote...

take two weapons with the Fury: acolyte + hurricane or piranha/wraith (an anti-armor weapon)

Phantoms: one shot with the acolyte takes away their barriers, then kill with af+throw or another acolyte shot or with DC

Dragoons: remember you dodge, dc from distance, af+throw when they are close finish them with your powerful weapon.

Atlas: use acolyte to take away the shields, then dc+throw and use your anti-armor weapon

What he said - except only the Acolyte, no second weapon unless you can make it 180% nonetheless. It'll just slow your throw down otherwise and you need it as fast as possible.
If you see Dragoons, just engage from the distance and remember you're not alone. Let a better suited team mate handle them.
As for the Atlas: DC + Throw or AF + Throw if you can. Strip shields with Acolyte of course.


Throw Recharge Speed: 1.23s (200% CD bonus)

Throw Recharge Speed: 1.4s (160% CD bonus)

Two tenths of a second faster cooldown on Throw is not worth sacrificing the kind of damage that a Piranha or Wraith can bring to the table.

It is if you don't need the damage from either (which you don't on Gold).


Wrong. There is literally nothing to lose from equipping it, and the only valid excuse not to do so would as you said, if he didn't have them at a high level. He would be needlessly handicapping his damage output for an unnecessary 200% CD bonus. Unless you think trying to kill a Banshee, Praetorian, Scion, ect... with a Acolyte instead of chewing through any and everything with a Piranha is worth two tenths of a second faster cooldown on Throw?

Well, the way I play her I'd  feel uncomfortable knowing there is an extra of even 0.2s per Throw, as when running up into a group of mooks, these 0.2s can actually make a difference.
But you're certainly right that in a more general light, the opportunity to trade 0.2s for more weapon power is one that shouldn't be passed.

Sadly only few players actually have that opportunity, though. Thanks to the random store...


AwesomeButterz wrote...
1. ALWAYS Dark Channel Phantoms. You can try to use Throw to get a Biotic Explosion but this rarely works because of their bubble. If their bubble is activated use your gun then shoot them, they don't move too often with the Bubble activated.

That's why you don't DC but 'Acolyte' Phantoms. Cause a detonation with AF + Throw afterwards a) always works and B) always kills the Phantom.

Modifié par count_4, 23 octobre 2012 - 11:09 .


#24
Outrider42

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Acolyte + Hurricane all the way! I tried the Piranha, but I like the range the Acolyte has better. Don't forget that ULM makes having both weapons 200%, and if you spec for weight, you can even get away with using ULM on only one of them and still have a nice cooldown.

Use the Hurricane on unshielded mooks, and the Acolyte for everything else. Weapons are secondary, but you should use the Acolyte the most for it's intended purpose: shield stripping.
Use DC first every time, even when you use AF, unless you have a DC in use on something else you want to kill. Keep AF active at all times, but don't forget it does have a nice radius attack if in a pickle.

This setup gives you a ton of options for phantoms:
-Acolyte takes all their barrier in one shot. So this with DC will kill a phantom every time without the need to get close.
-Phantoms will always go for a melee when you get close. And of course, they have to do 1 normal melee before they can instakill. As long as you pay attention to whether they have used a normal melee or not, you are good. Use this to your advantage by using AF + Throw for a BE when they get close, you will hit them every time. Now put distance between you and the phantom. If you used DC before, they will die quickly. Or you can DC them after, your choice. Just make sure to step away after that first melee strike.

As for Dragoons, you can use similar tactics. Take Armor pierce on DC for starters.

So you see a pack of Dragoons and a Phantom chasing you?
Alternate between DC, Acolyte (while DC cools,) Throw, and repeat. If somethings dies, watch for DC to jump so you can skip a step. If a Dragoon gets close, use your AF+Throw combo to get a BE. And you can even detonate AF for a radius attack, this should stagger them just long enough to escape. Retreat and go back to your initial strategy.

And of course, having one other biotic teammate helps. Even if you don't have mics, just cast what will create BE's off of their skills, they usually get the idea. All biotics work better in pairs, and the fury is no exception. She does especially well with somebody who has reave, since reave detonates DC and throw detonates reave, you can easily work off each other and go BE crazy. Even better when they have reave specced for radius...they can detonate your DC, and you can in turn detonate the enemies that reave's radius hit (if they weren't in the first BE already,) or hit what DC jumps to.

You can use throw plus hurricane on guardians, or just use armor piercing and shoot through their shields. Atlases are tough, just leave them for last and worry about everything else. Once you have it down to just Atlases, go back to your DC, Acolyte, Throw strategy, or you can dance with them with AF and Throw if you are feeling frisky.

This strategy pretty much works on all the factions.

#25
slam23s

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Don't know if you but as soon as the Phantoms spawn at the LZ or any place not by you,if you DC them it will take them out with just one prime