October 23 Multiplayer Balance Changes Delayed
#426
Posté 24 octobre 2012 - 12:10
#427
Posté 24 octobre 2012 - 12:11
#428
Posté 24 octobre 2012 - 12:12
#429
Posté 24 octobre 2012 - 12:13
agentsix7 wrote...
guys i'm still new to the party...what do you mean by nerf?...and new characters...sounds great!!
nerf= make things weaker, buff= make things stronger
#430
Posté 24 octobre 2012 - 12:22
Ogelia wrote...
tak čekej dál, však ti to neuteče :-D
a co kdyby mu to uteklo ?
some new info on patch ?
Modifié par Trotlix, 24 octobre 2012 - 12:25 .
#431
Posté 24 octobre 2012 - 12:29
Zimek wrote...
Geth Soldier :3
Ahahahahaah exactly XD
#432
Posté 24 octobre 2012 - 12:43
#433
Posté 24 octobre 2012 - 12:47
Elfonztm wrote...
Noooo, DONT NERF GETH! They oppose some challenge, and if you don't like them just go play another faction! Without their stunlock they will quickly become the easiest faction in the game :S
COLLECTORS ON PLATINUM!
#434
Posté 24 octobre 2012 - 12:56
#435
Posté 24 octobre 2012 - 12:58
Modifié par Mozts, 24 octobre 2012 - 12:59 .
#436
Posté 24 octobre 2012 - 12:58
i don't really care what the new char is, we will get them all eventually
reaper husk fix? awww only needed another 126k worth of husk points as well.......ah well at least i'll get it sooner now
Thanks again
#437
Posté 24 octobre 2012 - 01:00
Modifié par Linkinator, 24 octobre 2012 - 01:02 .
#438
Posté 24 octobre 2012 - 01:04
#439
Posté 24 octobre 2012 - 01:22
#440
Posté 24 octobre 2012 - 01:26
#441
Posté 24 octobre 2012 - 01:27
Eric Fagnan wrote...
PeskySquirrel wrote...
Pleeeeeeease let the geth nerfs be removing the stun from their shots. I could care less about reducing their hit points.
We would like to do that but it will require a patch.
So am I right when I assume you are only able to change variables with the weekly balance changes that are stored server side?
And the events like the stun are features that can not be disabled with setting a parameter server side from true to false so the client knows what to do but are stored client side?
I only ask because I am highly interested in how things work behind the curtain due to the fact im studying computer science
#442
Posté 24 octobre 2012 - 01:30
And thank God for the challenge point adjustment to the husk challenge, I already have my Death Guard banner but my good friend I play with all the time didn't get his before the increase to the Enemy masterys like I did. And thus I've been playing against nothing but Reapers to help him out when we play together.
I see some people complaining about the extra days wait, but hell if that's what it takes to make it right and work correctly I can wait another week if it came to that.
I really doubt the 'buff' to the standard turians is going to be a combat roll or side step, it will most likely be a simple buff to their health/shields. not to say I don't think it's silly they can't at least side step or jump/hop backwards.
All and all I am looking forward to the balance changes and the new hazard maps, Love the rotation thing keeps them fresh a lil longer. I would like to see more then one kit released a week though.
#443
Posté 24 octobre 2012 - 01:30
#444
Posté 24 octobre 2012 - 01:34
Linkinator wrote...
can i have my new character asari infiltrator now please im getting bored
#445
Posté 24 octobre 2012 - 01:44
Bullcrap you "would like to." I'm sorry, but if that was even remotely true, why the screaming hell was it not in the last patch?Eric Fagnan wrote...
PeskySquirrel wrote...
Pleeeeeeease let the geth nerfs be removing the stun from their shots. I could care less about reducing their hit points.
We would like to do that but it will require a patch.
#446
Posté 24 octobre 2012 - 01:47
Modifié par darthnick427, 24 octobre 2012 - 01:48 .
#447
Posté 24 octobre 2012 - 01:49
#448
Posté 24 octobre 2012 - 01:49
#449
Posté 24 octobre 2012 - 01:55
#450
Posté 24 octobre 2012 - 01:55




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