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Multiplayer specifics I would love to see implemented, if they haven't already.


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#1
Vortex13

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 With the new Dragon Age slowly approaching completion, I thought I would post some ideas that I would love to see implemented into Inquisition's multiplayer mode. And, since no specifics have been announced, hopefully the Dragon Age team could incorporate some of my ideas.

But before I launch into my long list of ideas, I would first like to point out some things about myself and my opinion of Bioware's use of multiplayer in a formerly single player only game. 

First of all I would like to state that I am for the idea of multiplayer (incase the thread title didn't get that across). I know some of the Dragon Age fans would argue that the inclusion of multiplayer cheapens/hinders the single player, but I disagree (and no I am not a twelve year old COD fanboy, as some of the more harsh comments around the web have painted us multiplayer fans). 

I love a good story, I love interesting characters, and I love the universes that Bioware creates. I don't know why there is this assumption that multiplayer = terible single player. Sure in a fixed budget, more money towards one area is less towards another, but more money thrown at a project does not instantly make said project better, and in Bioware's case they are receiving funds specifically intended for multiplayer by EA, so single player wouldn't have been financially affected.

Obviously, people feel different about the inclusion of multiplayer, and I don't want to spend this entire topic debating that point. I just want people to know where I stand on the issue. I am not some multiplayer fan that has discovered Bioware, I am a Bioware fan that has enjoyed many of their games (Knights of the Old Republic, Jade Empire, Mass Effect 1, 2, and 3, Dragon Age: Origins, ect.)  with the thought of "This is awesome, but it would be even cooler if I could play with my brothers." always in the back of my mind. Maybe it is because I grew up with two brothers as into games as much as me, but I always found myself imagining playing Dragon Age, and Mass Effect with my brothers as my squad mates.

Mass Effect 3 saw the addition of multiplayer, and while it  is not the co-op campaign that I envisioned (yet), it still offers massive replay value, and has kept me interested in the game long after I beat the single player (My opinion of the Single Player ending would be the topic of another debate.)

TL;DR Version: I love Bioware's single player stories, but I also welcome the addition of multiplayer. Even if you don't typically like multiplayer at least wait and see what this mode will offer before you shoot it down.

Now that I have that wall-o-text out of the way I can get to the true purpose of this topic: My ideas/opinions of what I would like to see added to the Dragon Age: Inquisition multiplayer.

 I wanted to make a post here, compiling all of my ideas/opinions about DA:I's multiplayer so other players could make more sense out of what I want for the game.

CO-OP CAMPAIGN


My chief desire is for a fully implemented Co-op Campaign, one where the host plays as the Inquisitor (The Warden, Hawke, ect) and the other players control the partymembers. I use the LucasArts game Gladius as an example of this. In that game you could have other players drop-in, or drop-out as your part members and play the game alongside you. Granted Gladius was a turn based RPG, but the co-op features I would like still stand. The host player would still have control over who s/he talks to, what items they purchase from stores, what quests to take, and who to side with; the other players are just along for the ride.

The ability to play the entire story with your friends filling the roles of party members would be my ideal version of how the multiplayer should affect DA:I; having a local/split screen option would be even more awesome. Also if the DA team would like to have the player controlled party members have some input into how the story unfolds, why not give the person controlling the party member the option to coment on the Inquisitor's decisions. If DA 2 had this mode, picture the person controlling Fenris recieving a list of responses based on how the host player (Hawke) deals with the mages. Or it could even be a more evolved version of the system used by The Old Republic; where players pick how they want to respond to a situation and whoever wins the roll gets to reply.

I would say that such a feature would cause the least amount of discord among the single player only fans seeing as how there would be no rewriting of the main plot required, and the implimtaion of such a mode wouldn't hampper the story of the game since everything is using the same assets.


NO MULTIPLAYER BASED CAMPAIGNS (SPARTAN OPS)

This might sound like a contradiction to what I said above, but allow me to explain. Having a: "Battles During the (Mage/Templar) War" would (IMO) be the worst possible use of multiplayer in DA:I. Look at the other games that have tried to have a multplayer story; completly seperate from the main narrative; they have had several issues.

Such game modes are shallow/watered down versions of the main game. The invetory, character customization, length and plot are all cheap knock offs compared to the actual story. The length of such campaigns are lucky to add four to five hours of play time using reused scections of single player maps filled with enemies and the only objectives being action oriented: KILL ALL THE BAD GUYS! 

The characters in such game modes are mostly non-existant, and faceles;, and even when the characters do have a face they are mostly bland and generalized charactacatures of the races they represent. The dwarf would be a gruff fighter, the elf would be the wise mage, and the human would be the cocky rogue; there would be no real depth to the characters, and the plot would be mostly non existant. What little story there is given in a few lines of dialouge between killing mobs of bad guys.

The DA team could break convention and give us a truely unique multiplayer based campaign, but going by the trend of such modes I wouldn't be too confident of such a success. I hate it when devlopers (not Bioware but others who have done such game modes) say: "Engage in a rich multiplayer storyline that follows the events of the main game." when those "rich" stories are no more than scripted deathmatchs against AI bots. 

Its all or nothing IMO, either give us a fully implemented co-op campaign or give us a ME 3 style Horde Mode; going the middle ground will just cheapen the experience.

CO-OP SURVIVAL (HORDE MODE)

Now I am all for a co-op story, don't get me wrong, but a Horde Mode offers somethings that the main game couldn't.

Before I go further on that point let me stop for a moment and tell you all about my stance on the DA and ME universes and the races/creatures that inhabit them. I am drawn to the non-human, alien characters in the two respective settings. Shale in DA:O, Legion in ME 2 hold more appeal to me than Alistar, or Miranda, not to say that I think the human characters are poorly done, just; I am a human in real life 24/7, so anything that is not human I find interesting. 

I don't want to play only as a human, a human with pointy ears, or a short human with a beard, I want to play as the more exotic fantasy creatures; things such as Werevwolves, Golems, Malibari, Sylvans, Disciples, ect. And while it would be supremely awesome to play as such things in a co-op campaign, I wouldn't want the DA team have to write the story around why a Werewolf is in the Inquisitor's party. Horde mode allows me to play as these creatures alongside those people that like to play as human, dwarves, and elves.

Sure there would be (pretty much) no story involved with such a mode, but the ME 3 multiplayer is pretty successful at what it offers, and unlike the multiplayer based campaign mentioned above, this mode offers increased replayability and customization. Once you beat the five hour multiplayer story, what point is there in playing it again?

Okay, now that that is out of the way I can know get down to the specifics of what I would like to see in DA:I's Horde Mode. Most of these ideas are extentions of what is offered in ME3's game mode but I do have some notable improvements (IMO) that I would like to see added.

 - GIVE US AN ACTUAL STORE - 

The store in ME3's multiplayer is very fickle in how it treats the players, someone who sinks 5 million credits into the thing is given only ammo consumables and avengers; while another player would buy a PSP and recieve a Harrier, and Typhoon in the same pack. 

Now I understand Bioware / EA's reasoning behind making the store a virtual slot machine; the drive and desire to keep playing and (according to them) hopfully spend real world money on the packs in an attempt to unlock something of value. I am not against such a business model; especially when it means that all multiplayer DLC is free; but I would like to ask for (some) control on how things are unlocked given to the player.

One idea I had was that the store would contain two seperate lists of purchasable items. One list would contain the random packs that we all love to hate from ME3, and the other list would contain specific items that could be purchased but at an increased cost (say 300 to 500% more expensive) then the random packs. Each of the two lists would be broken down into catagories: Weapons, Armor, Relics/Accesories, and Races/Characters and then further broken down by rareity (Common, Uncommon, Rare, Ultra Rare ect). The random packs would obviously only contain random elements of the given category; no more hoping and praying for a Dwarf and getting a shield; but only would give one item per pack. The specific packs would allow you to pick any one of the items within each catagory but at an increased cost to the player.

Another idea would be to incorporate previous save files into the unlock system. What I mean by this is that when you log into the multiplayer for the first time, and you have a save from one of the previous DA games you are presented with a choice of "first dibs" unlocks based on the choices you made with that save. Did you side with the Werewolves? Well then you get the Werewolf class unlocked from the start. Did you side with the Mages in Kirkwall? Then you have you pick of mage specializations to choose from. For balancing issues only the first import used would grant the bonus unlocks; subsequent imports would grant small XP or gold rewards to the player. Granted this particular idea would require a huge (non-bugged) flag import system, but if it could be done not only would it allow the players to have control over what they unlock but also would be an interesting way IMO to allow single player to affect multiplayer.

NO CHARACTER KITS

ME3 multiplayer suffers extensivly from this particual feature IMO, restricting players to only specific race and power combinations is not something I want to see for DA:I. The way I see it, classes and specializations should be unlocks, but not the available powers within each race and class; with the exception of the unique classes (Werewolves, Golems, Sylvans, ect).

For example, if I unlock the Templar specialization for my warrior class, then that specialization should be fully available to all other warriors regardless of the race you are playing as. If the Templar spec was unlocked while I was playing as a human, but I decide to roll up a dwarf warrior, I want the Templar specialization available to pick. Don't limit the game down to ulocking seperate classes for each race: Human Templar, Dwarf Templar, and Elf Templar, and please do NOT limit the available powers of a specialization based on race either. When I unlock a specialization I don't want Holy Smite to ONLY be accesable by the Human Templars; I want any race that become a Templar to be able to use Holy Smite.

Secondly, I would like to be able to customize what powers I bring into battle, and were on the face buttons (Xbox 360 player here) I want the powers to go. ME3 is maddening on certain characters with this issue; I want to have Hunter Mode for my Geth Infiltrator to be on the LEFT BUMMPER DANGIT, the limited powers available to each KIT is a hinderance especially if you have a group with all of the same class. I picture the multiplayer giving us six slots for powers (based off of DA's X, Y, B and RT X, Y, B layout) so I would like to determine were my six powers go, and I would like the ability to "swap out" powers in between games for some other power. I don't like Holy Smite so I will remove that and subsitute Mana Burn for example.

But if we are able to have a complete list of abilities to chose from (Warrior/Templar trees) then we could customize our classes to suit individual playstyles and have variety between same classes. If I put all of my points into magic resistance and debuffing, but hardly any into basic warrior talents then I would be awesome at combating mages and demons but suck against phyisical attacks. Likewise another Templar on my team could evenly divide his points into both warrior and templar powers and is a more balanced fighter. 

Essentially, I am asking for Bioware to allow us to make mistakes. Give us the freedom to customize our class in how we see fit; my full on Templar would rock against any magicial enemies but get destroyed by anything else; but it would be something that I as a player choose to do, not because of some artificial limitation placed on my class so that we could have more unlocks for the store.

* I'm going to stop here for now, getting late, but I will be adding to this in the future. Please let me know what you all think.

VERSUS MODE

I would be fine with a PvP game mode, but not if it was the only multiplayer option available (I preffer co-op over vs) and not if this was the only way to play as the more exotic/ non-human characters. I don't want such a mode to be the only way to play as an awakened Darkspawn, or a Sylvan, espcially when there are precidents set by lore that say that such creatures can work with the player (Warden, Hawke, Inquisitor) for a common goal. As long as I can play as these fantatasy creatures in a co-operative setting then I am perfectly fine with any PvP modes that Bioware includes.

One small caveat I would like to squeze in here is; I would love to see a meta RISK-like strategy game overlaying the PvP (and maybe even the CO-OP mode as well). This strategy game would consist of the continent of theadas broken into territories, and depending on which side was winning in the "war" the ownership of the sections would go towards the respective side. Owning a territory would conffer bonuses to the side that has control of it; bonuses like increased mana/stamina regeneration in combat, more XP earned, ect.  If a side wins all territories they are declared the winner and the map would reset (Think Chromehounds for what I am driving at here).

1. Customizable weapons and armor for our multiplayer avatar. 

- This is pretty self explanatory, bring the customization from single player into multiplayer. Mass Effect 3 MP lets you swap weapons, and armor colors around but for Dragon Age I would like to see interchangeable armor pieces, complete with different stats for said armor, and the ability to color those armor pieces. 

- I would love to see the ability to wear mismatched armor pieces not just full armor sets. That rouge, you just leveled up is finally able to wear that dragon scale breastplate, but you still don't have enough coin to get a full set so you make due with the banded leather leggings, and simple cloth gloves.

- I would like to see the ability to customize what powers you bring into battle, let us the players decide how we want to spec our power sets. This way you can have greater potential variety of teams, even if every one is using the same class.

5. Let us combine powers (specifically magic powers) into the deadly "super powers" like we could in Dragon Age: Origins.

- Mass Effect lets you chain together tech bursts and biotic explosions, which while helpful in dealing a little extra damage lack the awe inspiring epic-ness of Storm of the Century for example.

- Allow players to chain these powers amongst themselves or with other players. Give the classes an incentive to work together, as well as a reward for using a diverse power selection.

6. Playable races (something other than humans).
- I understand that in the Single Player side of Dragon Age: Inquisition that players will be using only a human character, but the fantasy universe that Bioware has created is far to vast to only let humees have all the fun. 

- Let us play as dwarves and elves again, each race having specific pros and cons associated with it (rather than just a reskin). Allow these differing stats to bleed over into the classes we play as: An Elf Mage would naturally have more spell power then a a Human Mage, but less health.

7. Bring in the "non-human" races as well.

- While this may seem like a repeat of item #6 allow me to explain. All of the previously playable races (human, dwarves, and elves) have all been human-like in appearance. Elves are humans with pointy ears, Dwarves are short bearded humans; each got different stats of course, but other than that the similarities were meager.
 
- I would like to see playable Golems, and Werewolves, ect. added to the MP roster. We already have a set pecident of both Golems and Werewolves working with the player in Dragon Age: Origins so having a playable Golem would not be lore breaking. I picture these non-human classes as being specifically effective in one area at the cost of less customization compared to the vanellia races. 

- Werewolves could be extremely deadly at close range, but would suffer from missile attacks, and would not have the flexibility  of a melee specced human rogue. Golems would be effective tanks/support units but would be slow and an easy target.

- With that being said, I would still like for the specialty races to be able to purchase and equip armor and weapons; nothing as varied as the original races but enough to let these classes survive on harder difficulties.

Well that is all I can think of at the moment, I will add more ideas as they come to me but, I will stop here for now. Please let me know what you think.

Edited for formating.

Modifié par Vortex13, 09 décembre 2012 - 08:20 .


#2
AppealToReason

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I'd look at Mass Effect as a really rough guide as far as races/specializations. If you're a rogue from Rivain maybe you get all those piratey abilities while an Antivan one would get the assassin skill tree instead. A circle mage could get the healing abilities while a dalish one could get different keeper abilities and so on.

As for having more than 3 powers, you could probably have 10 max, and super optimistic, at your disposal. B, Y, X, R+B, R+Y, R+X, RB, LB, R, L.

I don't think there will be stat customization like X for strength, Y for magic, Z for cunning, etc. as that's really MMO and I see this as more short mission/level style.

As far as armor and weapon customization, it'll probably be a similar store system. Common, Uncommon, Rare, Ultra Rare, Promotional. You get what you get vs an armor shop.

Enchantments will probably be like consumables. Pregame selection screen.

#3
Rawgrim

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The multiplayer bit as an optional DLC, with no input whatsoever on the Single Player game. Thats what I would like.

#4
deuce985

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I definitely want to play as different races like ME3's MP. I want armor customization too. Something ME3's MP lacked. I'm not sure how realistic that is though. If I can't play as races in SP and get customization behind them, then give it to me in MP. No competitive MP either please.

No influence at all on SP. That means no level designs with MP in mind for SP please...

It was clearly done in ME3 and was very annoying. N7 missions really were degraded by arena level design.

Modifié par deuce985, 23 octobre 2012 - 10:28 .


#5
Vortex13

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I hear you on the stats (stength, willpower, cunning, ect.) being able to edit the individual points would more than likey be too complex for the multiplayer mode. With that being said, I would still like to be able to customize the character's specialization as freely as we can in SP.

For example if I have a human fighter, I would like to be able to spec him into Beserker or Templar freely. I don't want only certain human fighters to have access to Templar skills and another human fighter only being able to spec into Beserker.

Also, in regards to the speciality, non-human races: Let them be unique in playstyle. What I mean is that a werewolf class would only use leaping, and clawing attacks; don't try and force the werewolf to fit into the standard weapon and armor choices that humans have.

Mass Effect's MP has done this, all characters have to move in a bipedal fashion and have to be able to use weapons just like all the other classes. This leaves out the possibility for unique races like the Hanar, and Rachni for example. Dragon Age's MP should not follow this trend, especially when we have controllable party members that go against that convention in SP (Your warhound, the shrieks and ogres from the Darkspawn Chronicles).

And as far as multiplayer affecting single player goes, I say don't do it, unless you can actually show the multiplayer have a meaningful effect on the story. Not a popular opinion I know, but if the Dragon Age team could make the multiplayer work within single player with a meaningful impact (ie NOT a meaningless number or EMS) then I would be okay with it.

I am not saying that you should have to play MP to get the best ending for SP (Mass Effect 3 pre EC did that) the game should not punish you for only playing single player. But I wouldn't mind a little nod to the MP existing in the SP.

Using the final battle of Dragon Age: Origins as an example: Depending on the choices you made, you would see either Dwarves or Golems, Elves or Werewolves, and Mages or Templars join the battle. Dragon Age: Inquisition could do something similar, werein you would see your "promoted" multiplayer character charging the front lines. No lines of diolouge needed, just a simple model swap; this would make it feel like playing Multiplayer means something while at the same time not hindering the single player in anyway.

#6
Vortex13

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deuce985 wrote...

I definitely want to play as different races like ME3's MP. I want armor customization too. Something ME3's MP lacked. I'm not sure how realistic that is though. If I can't play as races in SP and get customization behind them, then give it to me in MP. No competitive MP either please.

No influence at all on SP. That means no level designs with MP in mind for SP please...

It was clearly done in ME3 and was very annoying. N7 missions really were degraded by arena level design.


Very true of the N7 missions. No direct ports of MP levels into single player, levels could be inspired by a location in single player but don't use MP maps in the SP game.

#7
Maclimes

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If multiplayer offers the option to play other races, I will forgive them the lack of dwarves in single player. The wound will sting, of course, but I will call this "good enough".

#8
Scott Sion

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Vortex13 wrote...

deuce985 wrote...

I definitely want to play as different races like ME3's MP. I want armor customization too. Something ME3's MP lacked. I'm not sure how realistic that is though. If I can't play as races in SP and get customization behind them, then give it to me in MP. No competitive MP either please.

No influence at all on SP. That means no level designs with MP in mind for SP please...

It was clearly done in ME3 and was very annoying. N7 missions really were degraded by arena level design.


Very true of the N7 missions. No direct ports of MP levels into single player, levels could be inspired by a location in single player but don't use MP maps in the SP game.


Are you sure they didn't port the SP levels into MP? I honestly didn't see the difference between the sides quests in ME2 and the side quests in ME3. Same maps, Same content, the only difference was you didn't have to find them.

#9
Rune-Chan

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Rawgrim wrote...

The multiplayer bit as an optional DLC, with no input whatsoever on the Single Player game. Thats what I would like.


This, and ideally made after the main game has gone gold, so as not to affect the development of the single player game in any shape or form.

#10
Vortex13

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Machines Are Us wrote...

Rawgrim wrote...

The multiplayer bit as an optional DLC, with no input whatsoever on the Single Player game. Thats what I would like.


This, and ideally made after the main game has gone gold, so as not to affect the development of the single player game in any shape or form.


If that is the route Bioware / EA would go, I would hope that such a DLC would be free of charge. I would imagine though that such a mode would be included "out of the box".

#11
Vestua

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I love how everyone seems to think MP affects SP development...Sorry for derailing...But really you guys do know there are TWO SEPERATE development teams one working on single player ONLY and another working on MP only...right? Again sorry im just annoyed that no one seems to understand this...

#12
Doctoglethorpe

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#2 is pretty important to me.

The slot machine of a store in ME3 ruined my enjoyability of that MP. Its not fun spending weeks grinding matches just to unlock the character you really want to play as. I still haven't even unlocked all the characters I really wanted to play as.  With the RNG there was no sense of working towards a goal.  You couldn't see how much progress you needed to make before you unlocked something special, you just had to hoplessly grind until you got lucky in a random draw.  With a real shop for unlocks you have a clear line that you work to cross.  Thats what rpg's are all about.  You don't just get random experience rewards from enemies in the hopes you get a big pay out eventually, you know by looking at your stats and the strength of your foes and tasks how much work its going to take to get to that next level, or that powerful skill you can't wait to use.  ME3's MP failed in this regard and completely lost that sense of working towards a goal.  At best you were working towards feeding a gambling habbit. 

At the very least, please don't use a random slot machine system for unlocking the characters. I can tolerate weapon and skin and whatever other kinds of things there might be.  But At the very least either make all playable characters accessable from the start or give us clear goals to unlock them.  Perhaps you could base it on SP accomplishments.  For example help a certain faction in SP and a character from that faction becomes playable in MP, I would be totally down for a system like that. 

Modifié par Doctor Moustache, 25 octobre 2012 - 12:16 .


#13
AppealToReason

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The thing with armor customization is that it could lead to balance issues and ME has enough of those, whether they are warranted or not,for the team to deal with. If it was purely cosmetic then I think it could be a thing.

For armor, I assume it'll mostly be a cosmetic thing and then the specs come from how you spec'd your skill tree and what enchantment/consumables you used. (Fire damage, fire resistance, defence, health, stamina bonus, etc.)

Maybe for health and mana boosts you can have something like that mini tree from Awakenings where you could spend your skill points to boost up.

Modifié par AppealToReason, 25 octobre 2012 - 01:18 .


#14
AppealToReason

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Machines Are Us wrote...

Rawgrim wrote...

The multiplayer bit as an optional DLC, with no input whatsoever on the Single Player game. Thats what I would like.


This, and ideally made after the main game has gone gold, so as not to affect the development of the single player game in any shape or form.


If its anything like Mass Effect then the development of either mode never even was involved aside from the EMS thing. BioWare Edmonton was the main game, BioWare Montreal was MP and the Montreal studio didn't start doing anything until the SP game was finished and thats why it came out spring2012 and not holiday2011.

#15
Vortex13

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Doctor Moustache wrote...

#2 is pretty important to me.

The slot machine of a store in ME3 ruined my enjoyability of that MP. Its not fun spending weeks grinding matches just to unlock the character you really want to play as. I still haven't even unlocked all the characters I really wanted to play as.  With the RNG there was no sense of working towards a goal.  You couldn't see how much progress you needed to make before you unlocked something special, you just had to hoplessly grind until you got lucky in a random draw.  With a real shop for unlocks you have a clear line that you work to cross.  Thats what rpg's are all about.  You don't just get random experience rewards from enemies in the hopes you get a big pay out eventually, you know by looking at your stats and the strength of your foes and tasks how much work its going to take to get to that next level, or that powerful skill you can't wait to use.  ME3's MP failed in this regard and completely lost that sense of working towards a goal.  At best you were working towards feeding a gambling habbit.  

At the very least, please don't use a random slot machine system for unlocking the characters. I can tolerate weapon and skin and whatever other kinds of things there might be.  But At the very least either make all playable characters accessable from the start or give us clear goals to unlock them.  Perhaps you could base it on SP accomplishments.  For example help a certain faction in SP and a character from that faction becomes playable in MP, I would be totally down for a system like that.  


I'm with you on the RGN thing. The idea of tying character unlocks to SP acomplishments is pretty cool. That way you would have SP impacting MP and making the two modes seem like parts of a whole, rather than two stand alone games.

Another thing that could be done is having the specific items, classes, ect. all available for purchase alongside the random packs, but the specific item could cost 300% to 500% more then the random packs.

#16
Vortex13

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I just realized/remembered something while playing Dragon Age: Origins this past weekend.

The Malibari warhound was a playable customizable character!

So with that pecident set I would like (demand in a nice way) to be able to play as a Malibari in MP.

#17
Guns

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After the subpar single player in da2? The last thing they need is to waste time and resources on multiplayer before they even get that up to snuff.

#18
Vortex13

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Guns wrote...

After the subpar single player in da2? The last thing they need is to waste time and resources on multiplayer before they even get that up to snuff.


I believe that a separate team is working on the mp, like Mass Effect 3, so there won't be a detraction from the single player side. 

Also not to get off topic too far but I hope that DA 3 is more like DA:O then DA 2 in terms of storytelling, champanions, ect.

#19
SirGladiator

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Its tough to really know how it all works, unless you literally are there to know how it all works. As just a regular person, I see 'two separate teams' and I dont think 'one doesnt effect the other, they're each doing their own thing', I think 'it could've just been one big team and gotten more stuff done, faster, if they didnt have to split up into two teams'. Obviously I have no way of knowing which way of thinking is correct, but ultimately it doesnt matter because DA3 will be a better game with Multiplayer, that means that 2 teams are necessary either way. ME3 was a lot more fun because of Multiplayer, granted one of the reasons is because the original ending was so horrible you got to a point where you just didnt want to play the single player version anymore, but the MP version was still fun, hopefully DA3 will not have that problem :) . Hopefully they'll find a way to make the MP as awesomely fun and cool for DA3 as they did for ME3, moreso even! I'm confident they can find a way to do that.

#20
Vortex13

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SirGladiator wrote...

Its tough to really know how it all works, unless you literally are there to know how it all works. As just a regular person, I see 'two separate teams' and I dont think 'one doesnt effect the other, they're each doing their own thing', I think 'it could've just been one big team and gotten more stuff done, faster, if they didnt have to split up into two teams'. Obviously I have no way of knowing which way of thinking is correct, but ultimately it doesnt matter because DA3 will be a better game with Multiplayer, that means that 2 teams are necessary either way. ME3 was a lot more fun because of Multiplayer, granted one of the reasons is because the original ending was so horrible you got to a point where you just didnt want to play the single player version anymore, but the MP version was still fun, hopefully DA3 will not have that problem :) . Hopefully they'll find a way to make the MP as awesomely fun and cool for DA3 as they did for ME3, moreso even! I'm confident they can find a way to do that.


QFT

#21
Fast Jimmy

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OP, it sounds like you originally say you want Bioware games to be co-op, but then go into a long list of features that are geared towards to death match/horde gameplay you see in shooters.

Co-op is something I am fine with for DA3 MP. Endless, pointless, mind-numbing slagging is better suited to games where you shoot guns and which requires player skill (aiming a reticule) rather than a series like DA, where most of your attacks would just be mashing the A button if you aren't controlling a party and are playing a death match. Seriously, combat in a DA game with only one character is going to be insanely boring.

Just imagine ME if you could only use tech/biotic powers and melee enemies... it would be terrible.

In summary, MP for DA3 is already a sketchy idea. Doing anything other than a co-op mode runs the risk of falling squarely into 'the worst idea ever' realm.

#22
.shea.

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Vortex13 wrote...
I believe that a separate team is working on the mp, like Mass Effect 3, so there won't be a detraction from the single player side.


Doesn't always work that way, Spec Ops: The Line had a completely separate team and budget for MP and this is what the lead designer had to say about 2K forcing it into their game: www.vg247.com/2012/08/29/spec-ops-the-lines-multiplayer-is-a-cancerous-growth-says-yager-staffer/ (not to say that the MP in DA3 would be like that, but it's always a possibility).

Modifié par Chouan, 31 octobre 2012 - 01:26 .


#23
tishyw

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Rawgrim wrote...

The multiplayer bit as an optional DLC, with no input whatsoever on the Single Player game. Thats what I would like.


Agreed.  I'm perfectly happy for MP fans to have their multi-player but I do not want it to impact on the SP game in any way, shape or form!

#24
Vortex13

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Fast Jimmy wrote...

OP, it sounds like you originally say you want Bioware games to be co-op, but then go into a long list of features that are geared towards to death match/horde gameplay you see in shooters. 

Co-op is something I am fine with for DA3 MP. Endless, pointless, mind-numbing slagging is better suited to games where you shoot guns and which requires player skill (aiming a reticule) rather than a series like DA, where most of your attacks would just be mashing the A button if you aren't controlling a party and are playing a death match. Seriously, combat in a DA game with only one character is going to be insanely boring. 

Just imagine ME if you could only use tech/biotic powers and melee enemies... it would be terrible. 

In summary, MP for DA3 is already a sketchy idea. Doing anything other than a co-op mode runs the risk of falling squarely into 'the worst idea ever' realm.


I will admit that I am drawing a comparison to ME 3's MP, but that is really the only recent example Bioware has done of MP on a small (as in not MMO) scale. Granted a lot of my ideas relect the Horde Mode gameplay of ME 3, but I could see their use in a co-op campaign mode. 


Don't get me wrong, I would prefer a four to five player version of DA:O's campaign, but unless Bioware is developing the SP side to include MP, I doubt they would put forth the resources that would be bound to annoy the "SP only" side of the fanbase. 

In my experience, the use of a "MP contained" campaign, completely seperate from SP has been: Watered Down version of customization, Bare Bone plot, and very short. Given the choice I would prefer the fully customizable, varied races, with tons of different weapons and armor Horde Mode vs. a two hour long co-op campaign consisting of only facless human characters that cannot be customized in anyway. 

Maybe Bioware could break out of thes conventions but that has been my experience/opinion on the matter.

TL;DR version: I would love a actual co-op campaign (DA:O with other players as your companions) but given the choice between a fully fleshed out Horde Mode vs. a "Watered Down" co-op campaign I would prefer the Horde Mode.

#25
Vortex13

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tishyw wrote...

Rawgrim wrote...

The multiplayer bit as an optional DLC, with no input whatsoever on the Single Player game. Thats what I would like.


Agreed.  I'm perfectly happy for MP fans to have their multi-player but I do not want it to impact on the SP game in any way, shape or form!



As far as multiplayer affecting single player goes, I say don't do it, unless you can actually show the multiplayer have a meaningful effect on the story. Not a popular opinion I know, but if the Dragon Age team could make the multiplayer work within single player with a meaningful impact (ie NOT a meaningless number or EMS) then I would be okay with it.

I am not saying that you should have to play MP to get the best ending for SP (Mass Effect 3 pre EC did that) the game should not punish you for only playing single player. But I wouldn't mind a little nod to the MP existing in the SP. 

Using the final battle of Dragon Age: Origins as an example: Depending on the choices you made, you would see either Dwarves or Golems, Elves or Werewolves, and Mages or Templars join the battle. Dragon Age: Inquisition could do something similar, werein you would see your "promoted" multiplayer character charging the front lines. No lines of diolouge needed, just a simple model swap; this would make it feel like playing Multiplayer means something while at the same time not hindering the single player in anyway.