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Multiplayer specifics I would love to see implemented, if they haven't already.


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#26
Huntress

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Rawgrim wrote...

The multiplayer bit as an optional DLC, with no input whatsoever on the Single Player game. Thats what I would like.


They can't do that, it has to be all or nothing and sadly they go for all, I dought they'll have resources lying around  to choose from and decide how many multiplayers DLC they'll ship out..  probably zero, people who wants multiplayers will complain that it should have been integrated within their games.. meh

I hardly believe  that Bioware "single player games" are not going to be affected by multiplayers after EA annoucement.

#27
The_11thDoctor

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Here's what I wrote in my own thread 19days ago on the same subject...

If MP is added as a separate mode, I would like it to in the vein of ME3's MP but taken to the extreme, more fleshed out, and done correctly. EX)

MAPS:

Maps would be as large as Fire base Hydra, but DAO/ DA2 styled. It would be great if the details of the environments could be on par with Kingdoms of Amalur or Uncharted 3, but DA themed. That's the scope of detail and size the MP maps should be. The environments should have strategic points that Archers, Mages, Warriors and Rogues and take advantage of. Narrow pathways that funnel people for Rogues and warriors, Hills and cliffs for Archers and Mages, flat areas for all out brawls, etc. There should be environmental dangers that are timed, triggered(Via Traps) or random(Via Environmental) and make stages feel alive. Ex) Lava flow, Wild fires and man made ones, river flood, quick sand, pits, traps, Rock Slides while on mountains.

Location: These maps would take place all over Thedas at famous/Key/ Iconic locations

This means, they can be in the wilderness(Forrest), Cities(In a town(Wither high class or low class), in castles, villages, In taverns!), at ports, (Via Docks), Caves( Deep Roads, Ozammar, Wounded Coast...), On a ship (If they add ship battles(It would be a much smaller map) or The Fade (This can have a randomizing element to it. Be it everytime you get on the stage it's different (As in DA2 maps when some room is missing but it's clearly the same location or in intervals the stage changes. Weather it blinks and your somewhere else or the stage has moving parts, etc. This would be the one stage where strategy is thrown out the window.)

Weather: Each stage can have a random Weather particle generator so all maps stay fresh and each time a stage is loaded, the weather is different(But also depends on environment location. Cant have rain and snow in Ozammar...)

While playing MP, you can DM(Death Match) with a team of friends( You and 3 others fight against other teams of Player controlled characters)

Co-Op: You and a team of PC (Or other players) fight against a common enemy. (This will be theme based. This can be, Dark Spawn, Demons, Bandits( Rogues), Mages, Templars, Armys(Mixed batch of all classes), and Bosses( This will consist of golems, Arch Demons, Dragons, Ogers, etc. This can be broken down 1 step further and go by race as well. Ex) Fighting Elves would consist of fighting in the forest or alienages and maybe have stat bonuses for fighting in home territories. Ex) Hit accuracy drops to all that aren't elves while in forest when fighting elves due to camoflauge, Dwarves get bonus to Strength when fighting in Ozammar from feeling one with The Stone, etc.
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Stats: All characters can have stats like ME3's MP where you allocate points into your character

Store: The store can have armor you can buy to add some kind of bonus on top of your stats after you earn enough money. Ex) You as a player can play all modes, with the exception of Bosses Mode, where you are required/ encouraged to buy better armor so you wont die as easy. Armor may give +50 to fire resistance while fighting Dragons, Arch Demons, etc. Armor might give a small regen ability to Health or Mana/ Stanima. Store armor can just add bonus stats or be cosmetic. Unlike ME3, the store will have packs that you can buy that give you what you want. If you want to buy a bundle of potions, just purchase potions. They will just have to streamline the potion system in MP. Ex) Just like ME3's Direction pad that has 4 items, DA3 will also have it. One direction can have Health, Stanima/ Mana, Revives, and a Buffs Potions spot depending on the buff potion you equip.

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If they Add Co-Op to the SP portion of the game, it would be drop in and drop out Co-op that is only available during big fights( Which means your at a certain part of the game and you can choose to play with someone online for the fight or go solo via promp on screen as you reach the part where a major fight comes up.) Thats one way to handle it. Think RE5(Resident Evil 5's co-op, but simpler)

The other way to handle it and would be the most feasable, is Co-Op Offline only. This is in the vein of Tales Of series. You can have a person/s plug in a controller to help you every fight as one of your party members. This means, you make all decisions and control all conversations during the story, but everytime a battle comes up, you can have them take over an AI controlled character. You can also have them run around the map with you in town, etc. This means if you previously needed to pause and make decisions in DAO or DA2, you will no longer need to since they(yr friends) can make split sec decisions you normally would have to make. This would allow Bioware to make an even more unforgiving AI for you to fight with better strategies.
===================
Personal Note:
This is just my ideas on the subject of MP and Co-op. I felt Co-Op was the best part of ME3. I had no desire to replay the story, but the Co-OP makes me return regularly despite the insane load times. They had a separate team make the co-op which didn't effect the SP. I believe Bioware can have a separate team make the MP and Co-OP of DA3 as well and draw in old and new fans alike. Even though my main concern in th e SP for DA3, I want MP/Co-Op for DA3. I hope there can finally be a MP that isn't a shooter that becomes popular. If Bioware is brave, they can do it. They're even changing up engines and trying something new for DA3!

===================

Lastly, what is everyone elses ideas to how MP can be implemented?

#28
Vortex13

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aang001 wrote...

Here's what I wrote in my own thread 19days ago on the same subject...

If MP is added as a separate mode, I would like it to in the vein of ME3's MP but taken to the extreme, more fleshed out, and done correctly. EX)

MAPS:

Maps would be as large as Fire base Hydra, but DAO/ DA2 styled. It would be great if the details of the environments could be on par with Kingdoms of Amalur or Uncharted 3, but DA themed. That's the scope of detail and size the MP maps should be. The environments should have strategic points that Archers, Mages, Warriors and Rogues and take advantage of. Narrow pathways that funnel people for Rogues and warriors, Hills and cliffs for Archers and Mages, flat areas for all out brawls, etc. There should be environmental dangers that are timed, triggered(Via Traps) or random(Via Environmental) and make stages feel alive. Ex) Lava flow, Wild fires and man made ones, river flood, quick sand, pits, traps, Rock Slides while on mountains.

Location: These maps would take place all over Thedas at famous/Key/ Iconic locations

This means, they can be in the wilderness(Forrest), Cities(In a town(Wither high class or low class), in castles, villages, In taverns!), at ports, (Via Docks), Caves( Deep Roads, Ozammar, Wounded Coast...), On a ship (If they add ship battles(It would be a much smaller map) or The Fade (This can have a randomizing element to it. Be it everytime you get on the stage it's different (As in DA2 maps when some room is missing but it's clearly the same location or in intervals the stage changes. Weather it blinks and your somewhere else or the stage has moving parts, etc. This would be the one stage where strategy is thrown out the window.)

Weather: Each stage can have a random Weather particle generator so all maps stay fresh and each time a stage is loaded, the weather is different(But also depends on environment location. Cant have rain and snow in Ozammar...)

While playing MP, you can DM(Death Match) with a team of friends( You and 3 others fight against other teams of Player controlled characters)

Co-Op: You and a team of PC (Or other players) fight against a common enemy. (This will be theme based. This can be, Dark Spawn, Demons, Bandits( Rogues), Mages, Templars, Armys(Mixed batch of all classes), and Bosses( This will consist of golems, Arch Demons, Dragons, Ogers, etc. This can be broken down 1 step further and go by race as well. Ex) Fighting Elves would consist of fighting in the forest or alienages and maybe have stat bonuses for fighting in home territories. Ex) Hit accuracy drops to all that aren't elves while in forest when fighting elves due to camoflauge, Dwarves get bonus to Strength when fighting in Ozammar from feeling one with The Stone, etc.
-------------------------------------------------------------------------------------------------------------------------------------

Stats: All characters can have stats like ME3's MP where you allocate points into your character 

Store: The store can have armor you can buy to add some kind of bonus on top of your stats after you earn enough money. Ex) You as a player can play all modes, with the exception of Bosses Mode, where you are required/ encouraged to buy better armor so you wont die as easy. Armor may give +50 to fire resistance while fighting Dragons, Arch Demons, etc. Armor might give a small regen ability to Health or Mana/ Stanima. Store armor can just add bonus stats or be cosmetic. Unlike ME3, the store will have packs that you can buy that give you what you want. If you want to buy a bundle of potions, just purchase potions. They will just have to streamline the potion system in MP. Ex) Just like ME3's Direction pad that has 4 items, DA3 will also have it. One direction can have Health, Stanima/ Mana, Revives, and a Buffs Potions spot depending on the buff potion you equip.

---------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------

If they Add Co-Op to the SP portion of the game, it would be drop in and drop out Co-op that is only available during big fights( Which means your at a certain part of the game and you can choose to play with someone online for the fight or go solo via promp on screen as you reach the part where a major fight comes up.) Thats one way to handle it. Think RE5(Resident Evil 5's co-op, but simpler)

The other way to handle it and would be the most feasable, is Co-Op Offline only. This is in the vein of Tales Of series. You can have a person/s plug in a controller to help you every fight as one of your party members. This means, you make all decisions and control all conversations during the story, but everytime a battle comes up, you can have them take over an AI controlled character. You can also have them run around the map with you in town, etc. This means if you previously needed to pause and make decisions in DAO or DA2, you will no longer need to since they(yr friends) can make split sec decisions you normally would have to make. This would allow Bioware to make an even more unforgiving AI for you to fight with better strategies.
===================
Personal Note:
This is just my ideas on the subject of MP and Co-op. I felt Co-Op was the best part of ME3. I had no desire to replay the story, but the Co-OP makes me return regularly despite the insane load times. They had a separate team make the co-op which didn't effect the SP. I believe Bioware can have a separate team make the MP and Co-OP of DA3 as well and draw in old and new fans alike. Even though my main concern in th e SP for DA3, I want MP/Co-Op for DA3. I hope there can finally be a MP that isn't a shooter that becomes popular. If Bioware is brave, they can do it. They're even changing up engines and trying something new for DA3!

===================

Lastly, what is everyone elses ideas to how MP can be implemented?


You and I seem to be on the same page as far as how we imagine the multiplayer to work. With the exception of Death Match I am all for your points, reason being that balance for co-operative modes is different than PvP balance. 

The Dragon Age MP team could very well break these conventions about PvE vs PvP balance but I would prefer that they stick with co-op. 

Also I am whole heartily for a local drop in/drop out campaign co-op mode. As I've stated earlier in this thread I would love a true co-op campaign mode, werein the host is the Inquisiter and the other players are the party members. This type of co-op would be the ideal inclusion of SP vs. MP IMO. 

I am against the idea of a MP specific campaign however. This is not to say that Bioware couldn't change my mind on the matter depending on how well the mode is impelemented, just that going be previous experiences with such modes these "MP Stories" tend to be very shallow and short. I want something that can be enjoy over the course of many, many hours with a deep and ingaging story, or a "Horde" style survival mode that offers imense replayability.

#29
garrusfan1

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As long as MP in no way effects SP it is fine

#30
Vortex13

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garrusfan1 wrote...

As long as MP in no way effects SP it is fine


So does that mean that you would be against a (local/online) drop in, drop out feature for the main campaign, should it be implemented?

#31
Vortex13

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Just had a thought about how single player could affect multiplayer in interesting ways utilizing the save import feature.

Now hear me out, but what if certain multiplayer character/classes would be initially available depending on the choicies you made in previous games?

Did you preserve the anvil of the void? Then you get a golem character but have to work/save up for a dwarf Beserker. Did you side with the mages in Kirkwall? Then you have early access to the Mage specializations but have to work/save up for the Templar specializations.

Obviously this would be useful in helping players get a character they really want off the bat while at the same time letting your SP choices color your MP game. Players could still unlock the other characters/classes the old fashion way of winning battles and earning gold, but this way they still would have slight player agency in who is unlocked first.

Naturally players would have multiple saves from various saves, so to balance it out have only the first import brought into MP unlocks the characters.

Whatcha think? Good idea?

#32
BouncyFrag

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Vortex13 wrote...

Just had a thought about how single player could affect multiplayer in interesting ways utilizing the save import feature.

Now hear me out, but what if certain multiplayer character/classes would be initially available depending on the choicies you made in previous games?

Did you preserve the anvil of the void? Then you get a golem character but have to work/save up for a dwarf Beserker. Did you side with the mages in Kirkwall? Then you have early access to the Mage specializations but have to work/save up for the Templar specializations.

Obviously this would be useful in helping players get a character they really want off the bat while at the same time letting your SP choices color your MP game. Players could still unlock the other characters/classes the old fashion way of winning battles and earning gold, but this way they still would have slight player agency in who is unlocked first.

Naturally players would have multiple saves from various saves, so to balance it out have only the first import brought into MP unlocks the characters.

Whatcha think? Good idea?

Thats brilliant! Being able to play different races/classes in the ME3 multiplayer has kept it alive and would be great in DA3 since its looking like we will only be able to play a human in the single player.

#33
Vortex13

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BouncyFrag wrote...

Vortex13 wrote...

Just had a thought about how single player could affect multiplayer in interesting ways utilizing the save import feature.

Now hear me out, but what if certain multiplayer character/classes would be initially available depending on the choicies you made in previous games? 

Did you preserve the anvil of the void? Then you get a golem character but have to work/save up for a dwarf Beserker. Did you side with the mages in Kirkwall? Then you have early access to the Mage specializations but have to work/save up for the Templar specializations.

Obviously this would be useful in helping players get a character they really want off the bat while at the same time letting your SP choices color your MP game. Players could still unlock the other characters/classes the old fashion way of winning battles and earning gold, but this way they still would have slight player agency in who is unlocked first.

Naturally players would have multiple saves from various saves, so to balance it out have only the first import brought into MP unlocks the characters. 

Whatcha think? Good idea?

Thats brilliant! Being able to play different races/classes in the ME3 multiplayer has kept it alive and would be great in DA3 since its looking like we will only be able to play a human in the single player.


Exactly. Bioware please give us diverse and exotic mp races/classes. I want to be able to play as Golems, Werewolves, Malibari warhounds, Qunari ect. Don't limit us to only humans, short humans, and humans with pointy ears.

#34
Iosev

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I can see a variety of ways that Bioware could possibly implement multiplayer into the Dragon Age franchise. I think that a co-op mode that involved players grouping up to clear a dungeon or location would make for an easier transition for some single-player only gamers, although the "dungeons" might need variable difficulty levels to ease the less-experienced players into the co-op setting.

I could also see Dragon Age incorporate elements from the MOBA (Multiplayer Online Battle Arena) genre to create a competitive multiplayer mode (a popular example would be League of Legends). I do think that there would be much more resistance for competitive gameplay from the DA fanbase, but I would personally be open to both co-op and competitive multiplayer.

#35
Vortex13

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arcelonious wrote...

I can see a variety of ways that Bioware could possibly implement multiplayer into the Dragon Age franchise. I think that a co-op mode that involved players grouping up to clear a dungeon or location would make for an easier transition for some single-player only gamers, although the "dungeons" might need variable difficulty levels to ease the less-experienced players into the co-op setting.

I could also see Dragon Age incorporate elements from the MOBA (Multiplayer Online Battle Arena) genre to create a competitive multiplayer mode (a popular example would be League of Legends). I do think that there would be much more resistance for competitive gameplay from the DA fanbase, but I would personally be open to both co-op and competitive multiplayer.


I am not completely against the inclusion of a competive MP mode, but I would prefer to have co-operative MP. PvP would be quite an annoyance to balance along side the co-op balance, and personally I would find more replayability out of helping one another accomplish seemingly impossible odds rather than repeatedly dying to a dwarf Beserker spamming pomel strike.

I will give the DA team the benefit of the doubt should they decide to include a vs. mode, but given the choice between th two I would pick co-op over PvP.

#36
blueumi

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all I hope for is that it has nothing to do with the story so that it is optional

#37
TheFinalDoctor

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arcelonious wrote...

I can see a variety of ways that Bioware could possibly implement multiplayer into the Dragon Age franchise. I think that a co-op mode that involved players grouping up to clear a dungeon or location would make for an easier transition for some single-player only gamers, although the "dungeons" might need variable difficulty levels to ease the less-experienced players into the co-op setting.

I could also see Dragon Age incorporate elements from the MOBA (Multiplayer Online Battle Arena) genre to create a competitive multiplayer mode (a popular example would be League of Legends). I do think that there would be much more resistance for competitive gameplay from the DA fanbase, but I would personally be open to both co-op and competitive multiplayer.


I wouldn't be against a MOBA as long as the Dragon age community didn't turn into a bunch of D-bags. Those seem to come out in full force for LOL and DOTA

#38
Vortex13

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I have been playing through both Dragon Ages in preperation of Inquisition, and I noticed another race I would love to see as a playable character / class: the Sylvans (Sp?) or tree Ents of the Braccilen forest.

In doing the quest for the Grand Oak, I can see that it is entirely possible for a sylvan to be intelligent enough to work with other races towards a common goal. I envision these characters to function as crowd control, with thier "entangling roots" power and for the fact that thier long sweeping attacks can keep multiple opponents off thier feet.

So to sum up my list of requested non-"human" (human, elf, and dwarf) classes would be as follows:

Werewolves
Malibari Warhounds
Quinari
Golems
Sylvan (Tree Ents)

Bioware, please let us play as these races, it would offer such a refreshing change of pace instead of the tried and true rouge, warrior, mage roles our "human" classes fill.

#39
Vortex13

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 I wanted to make a post here, compiling all of my ideas/opinions about DA:I's multiplayer so other players could make more sense out of what I want for the game.

CO-OP CAMPAIGN

My chief desire is for a fully implemented Co-op Campaign, one where the host plays as the Inquisitor (The Warden, Hawke, ect) and the other players control the partymembers. I use the LucasArts game Gladius as an example of this. In that game you could have other players drop-in, or drop-out as your part members and play the game alongside you. Granted Gladius was a turn based RPG, but the co-op features I would like still stand. The host player would still have control over who s/he talks to, what items they purchase from stores, what quests to take, and who to side with; the other players are just along for the ride.

The ability to play the entire story with your friends filling the roles of party members would be my ideal version of how the multiplayer should affect DA:I; having a local/split screen option would be even more awesome. Also if the DA team would like to have the player controlled party members have some input into how the story unfolds, why not give the person controlling the party member the option to coment on the Inquisitor's decisions. If DA 2 had this mode, picture the person controlling Fenris recieving a list of responses based on how the host player (Hawke) deals with the mages. Or it could even be a more evolved version of the system used by The Old Republic; where players pick how they want to respond to a situation and whoever wins the roll gets to reply.

I would say that such a feature would cause the least amount of discord among the single player only fans seeing as how there would be no rewriting of the main plot required, and the implimtaion of such a mode wouldn't hampper the story of the game since everything is using the same assets.

NO MULTIPLAYER BASED CAMPAIGNS (SPARTAN OPS)

This might sound like a contradiction to what I said above, but allow me to explain. Having a: "Battles During the (Mage/Templar) War" would (IMO) be the worst possible use of multiplayer in DA:I. Look at the other games that have tried to have a multplayer story; completly seperate from the main narrative; they have had several issues.

Such game modes are shallow/watered down versions of the main game. The invetory, character customization, length and plot are all cheap knock offs compared to the actual story. The length of such campaigns are lucky to add four to five hours of play time using reused scections of single player maps filled with enemies and the only objectives being action oriented: KILL ALL THE BAD GUYS! 

The characters in such game modes are mostly non-existant, and faceles;, and even when the characters do have a face they are mostly bland and generalized charactacatures of the races they represent. The dwarf would be a gruff fighter, the elf would be the wise mage, and the human would be the cocky rogue; there would be no real depth to the characters, and the plot would be mostly non existant. What little story there is given in a few lines of dialouge between killing mobs of bad guys.

The DA team could break convention and give us a truely unique multiplayer based campaign, but going by the trend of such modes I wouldn't be too confident of such a success. I hate it when devlopers (not Bioware but others who have done such game modes) say: "Engage in a rich multiplayer storyline that follows the events of the main game." when those "rich" stories are no more than scripted deathmatchs against AI bots. 

Its all or nothing IMO, either give us a fully implemented co-op campaign or give us a ME 3 style Horde Mode; going the middle ground will just cheapen the experience.

CO-OP SURVIVAL (HORDE MODE)

Now I am all for a co-op story, don't get me wrong, but a Horde Mode offers somethings that the main game couldn't.

Before I go further on that point let me stop for a moment and tell you all about my stance on the DA and ME universes and the races/creatures that inhabit them. I am drawn to the non-human, alien characters in the two respective settings. Shale in DA:O, Legion in ME 2 hold more appeal to me than Alistar, or Miranda, not to say that I think the human characters are poorly done, just; I am a human in real life 24/7, so anything that is not human I find interesting. 

I don't want to play only as a human, a human with pointy ears, or a short human with a beard, I want to play as the more exotic fantasy creatures; things such as Werevwolves, Golems, Malibari, Sylvans, Disciples, ect. And while it would be supremely awesome to play as such things in a co-op campaign, I wouldn't want the DA team have to write the story around why a Werewolf is in the Inquisitor's party. Horde mode allows me to play as these creatures alongside those people that like to play as human, dwarves, and elves.

Sure there would be (pretty much) no story involved with such a mode, but the ME 3 multiplayer is pretty successful at what it offers, and unlike the multiplayer based campaign mentioned above, this mode offers increased replayability and customization. Once you beat the five hour multiplayer story, what point is there in playing it again?

VERSUS MODE

I would be fine with a PvP game mode, but not if it was the only multiplayer option available (I preffer co-op over vs) and not if this was the only way to play as the more exotic/ non-human characters. I don't want such a mode to be the only way to play as an awakened Darkspawn, or a Sylvan, espcially when there are precidents set by lore that say that such creatures can work with the player (Warden, Hawke, Inquisitor) for a common goal. As long as I can play as these fantatasy creatures in a co-operative setting then I am perfectly fine with any PvP modes that Bioware includes.

Well that's all fore now, I will edit this post with more specifics when they come to my, but for now I would like to her the community/developers thoughts on this matter.

#40
Maria Caliban

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Vestua wrote...

I love how everyone seems to think MP affects SP development...Sorry for derailing...But really you guys do know there are TWO SEPERATE development teams one working on single player ONLY and another working on MP only...right? Again sorry im just annoyed that no one seems to understand this...

I doubt this is the case for DA:I.

#41
mickey111

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Rocket jumping, invisibility and jet packs are the best things a sci-fi MP has to offer to be honest. I hope they can find a fantasy equivalent.

Modifié par mickey111, 01 décembre 2012 - 11:52 .


#42
Vortex13

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mickey111 wrote...

Rocket jumping, invisibility and jet packs are the best things a sci-fi MP has to offer to be honest. I hope they can find a fantasy equivalent.


I believe that being to be play as the fantasy creatures (Werewolves, Sylvans, ect.)that offer unique playstyles (not just a reskined human, dwarf or elf) in tandem with others would be a step in the right direction.

#43
Thibax

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Single Player Mode: Story Game

Multiplayer Mode: Co-op Missions Maps

#44
Vortex13

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Thibax wrote...

Single Player Mode: Story Game

Multiplayer Mode: Co-op Missions Maps


No, no, no. Sorry, but IMO multiplayer based campaigns, missions, ect. are the worst kind of co-op. I would much rather have single player story with option to bring co-op buddies along with you, and a DA style Horde mode.

#45
Vortex13

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One thing I would love to see added to DA:I is the ability to perform sync kills again. I would like to see the DA:O level of sync kills; Kills against ogres, kills using a sword and shield, kills using dual weapons, ect.

I was always bummed out how sync kills in DA 2 were (except for very specific enemies/scenes) absent.

#46
Vortex13

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I hope that Bioware keeps the "free" model for MP DLC for DA:I; would just ask that they remove the totally random element of the store (using ME 3 as a comparison here) and let us save up and purchase specific items. They can offset the exact item with an increased cost vs the random packs but allow us to choose what we want.

#47
Kidd

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I agree with Vortex.

Main Campaign Co-Op > Horde Mode > Co-Op-exclusive Campaign

The exclusive campaign would likely just annoy me and wonder why I can't play the main campaign with friends, whereas horde mode at least adds something unique to the game.

Would also prefer if we could play companions in the main campaign co-op. Creating what is essentially a second PC leads to one of the following issues in dialogue;

- The second player's PC has a point in the plot and is multiplayer-exclusive, thus leaving less content for SP playthroughs
- In case there is no multiplayer-exclusive companions, the second player's PC would be silent
- In case the second PC isn't silent, both PCs would sound the same
- To ensure the two characters do not share voices, they'd be forced to be of different genders
- If gender locking is not preferred, we'd need to add even more voice over (potentially doubling the protagonist dialogue)

So if I could just assume direct control over one of my friends' companions to play combat with them and watch the dialogues like a film, that'd be much snazzier than the alternatives I find =)

Modifié par KiddDaBeauty, 04 décembre 2012 - 01:32 .


#48
Vortex13

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KiddDaBeauty wrote...

I agree with Vortex.

Main Campaign Co-Op > Horde Mode > Co-Op-exclusive Campaign

The exclusive campaign would likely just annoy me and wonder why I can't play the main campaign with friends, whereas horde mode at least adds something unique to the game.

Would also prefer if we could play companions in the main campaign co-op. Creating what is essentially a second PC leads to one of the following issues in dialogue;

- The second player's PC has a point in the plot and is multiplayer-exclusive, thus leaving less content for SP playthroughs
- In case there is no multiplayer-exclusive companions, the second player's PC would be silent
- In case the second PC isn't silent, both PCs would sound the same
- To ensure the two characters do not share voices, they'd be forced to be of different genders
- If gender locking is not preferred, we'd need to add even more voice over (potentially doubling the protagonist dialogue)

So if I could just assume direct control over one of my friends' companions to play combat with them and watch the dialogues like a film, that'd be much snazzier than the alternatives I find =)


Glad to see that others find multiplayer exclusive campaigns to be the worst of the available co-op modes on the market today. A perfect example of this being the Spartan Ops of Halo 4; yes I know that Halo is a FPS and DA:I is an action RPG, but the point still stands; the story in that mode is: almost non-exsitant, delivered in one sided dialogues to your nameless/faceless character, and can be completed in under three hours. 

Bioware, please do NOT go that route. Give us an option to play as the host's companions during combat, or a DA version of ME 3's version of Horde Mode.

#49
Volus Warlord

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1.) ME3's multiplayer was good-for a first run.

2.) It seems rational to assume DA3's MP will largely be based on ME3's core multiplayer mechanics. After all the bug testing, refining and such, why would they scrap all that and make something completely new?

So, with this in mind, I believe DA3's MP will have numerous rehashed elements of ME3's MP, which really wouldn't be TOO bad all things considered if these were switched around some:

-Progression/Monetization. Did anyone like the "slot machine" unlock mechanic? I'm not saying it should be removed, I'm saying it should not be the only option. (Challenge reward packs do NOT count as a second option, they probably were responsible for <5% of unlocks).  Also, what will you unlock? If it is swords, staffs and character visuals, people will be shouting rehash-and rightfully so-soon and very soon. While I am not saying they should not be there, there should be considerably more material. Preferably "Dragon-Age-ish" material. So, maybe you could unlock combos that you could do in battle, or something different.

-Bugs: Plz no bugs on launch. You only get one first impression. 'Nuff said.

-Gameplay. Nothing that would make people call it "Dragon Effect" or something like that.  Don't have 10 rounds with the occasional challenge round. Don't have pizza delivery or stand in the circle.

And of course, make sure you keep what was done well:-Detail: The MP maps, especially the DLC ones, were absolutely gorgeous. (Even if they were a bit choppy or had rigged spots.) Keep it up.

-Player character variety: I liked the significant differences between the races and their playstyles, even if humans didn't have one in particular later on.

Modifié par Volus Warlord, 04 décembre 2012 - 02:48 .


#50
toto2300

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Vortex13 wrote...

Fast Jimmy wrote...

OP, it sounds like you originally say you want Bioware games to be co-op, but then go into a long list of features that are geared towards to death match/horde gameplay you see in shooters. 

Co-op is something I am fine with for DA3 MP. Endless, pointless, mind-numbing slagging is better suited to games where you shoot guns and which requires player skill (aiming a reticule) rather than a series like DA, where most of your attacks would just be mashing the A button if you aren't controlling a party and are playing a death match. Seriously, combat in a DA game with only one character is going to be insanely boring. 

Just imagine ME if you could only use tech/biotic powers and melee enemies... it would be terrible. 

In summary, MP for DA3 is already a sketchy idea. Doing anything other than a co-op mode runs the risk of falling squarely into 'the worst idea ever' realm.


I will admit that I am drawing a comparison to ME 3's MP, but that is really the only recent example Bioware has done of MP on a small (as in not MMO) scale. Granted a lot of my ideas relect the Horde Mode gameplay of ME 3, but I could see their use in a co-op campaign mode. 


Don't get me wrong, I would prefer a four to five player version of DA:O's campaign, but unless Bioware is developing the SP side to include MP, I doubt they would put forth the resources that would be bound to annoy the "SP only" side of the fanbase. 

In my experience, the use of a "MP contained" campaign, completely seperate from SP has been: Watered Down version of customization, Bare Bone plot, and very short. Given the choice I would prefer the fully customizable, varied races, with tons of different weapons and armor Horde Mode vs. a two hour long co-op campaign consisting of only facless human characters that cannot be customized in anyway. 

Maybe Bioware could break out of thes conventions but that has been my experience/opinion on the matter.

TL;DR version: I would love a actual co-op campaign (DA:O with other players as your companions) but given the choice between a fully fleshed out Horde Mode vs. a "Watered Down" co-op campaign I would prefer the Horde Mode.


Oh dear gods that sounds terrible. If they had the game be a co-op game for 4 players, with the other players as companions, that would mean that the companions would barely have any personality. They couldn't give them fully fleshed out personalities and backstories because other players have to be able to mold them how they see fit. It would also kill all the more slower downtime moments, like spending long periods of time chatting in the camp or on the Normandy.

Making it into a co-op game would change the very foundation of the game. It would cease to be the same awesome narrative focused game that everyone wants. It would be another shallow co-op action RPG, which can be fun but I don't want to see one of the few great RPG companies make more of those.