Here is some more ideas I had specifically for Horde Mode and PvP which I have added to my OP:
CO-OP SURVIVAL (HORDE MODE)
Now I am all for a co-op story, don't get me wrong, but a Horde Mode offers somethings that the main game couldn't.
Before I go further on that point let me stop for a moment and tell you all about my stance on the DA and ME universes and the races/creatures that inhabit them. I am drawn to the non-human, alien characters in the two respective settings. Shale in DA:O, Legion in ME 2 hold more appeal to me than Alistar, or Miranda, not to say that I think the human characters are poorly done, just; I am a human in real life 24/7, so anything that is not human I find interesting.
I don't want to play only as a human, a human with pointy ears, or a short human with a beard, I want to play as the more exotic fantasy creatures; things such as Werevwolves, Golems, Malibari, Sylvans, Disciples, ect. And while it would be supremely awesome to play as such things in a co-op campaign, I wouldn't want the DA team have to write the story around why a Werewolf is in the Inquisitor's party. Horde mode allows me to play as these creatures alongside those people that like to play as human, dwarves, and elves.
Sure there would be (pretty much) no story involved with such a mode, but the ME 3 multiplayer is pretty successful at what it offers, and unlike the multiplayer based campaign mentioned above, this mode offers increased replayability and customization. Once you beat the five hour multiplayer story, what point is there in playing it again?
Okay, now that that is out of the way I can know get down to the specifics of what I would like to see in DA:I's Horde Mode. Most of these ideas are extentions of what is offered in ME3's game mode but I do have some notable improvements (IMO) that I would like to see added.
- GIVE US AN ACTUAL STORE -
The store in ME3's multiplayer is very fickle in how it treats the players, someone who sinks 5 million credits into the thing is given only ammo consumables and avengers; while another player would buy a PSP and recieve a Harrier, and Typhoon in the same pack.
Now I understand Bioware / EA's reasoning behind making the store a virtual slot machine; the drive and desire to keep playing and (according to them) hopfully spend real world money on the packs in an attempt to unlock something of value. I am not against such a business model; especially when it means that all multiplayer DLC is free; but I would like to ask for (some) control on how things are unlocked given to the player.
One idea I had was that the store would contain two seperate lists of purchasable items. One list would contain the random packs that we all love to hate from ME3, and the other list would contain specific items that could be purchased but at an increased cost (say 300 to 500% more expensive) then the random packs. Each of the two lists would be broken down into catagories: Weapons, Armor, Relics/Accesories, and Races/Characters and then further broken down by rareity (Common, Uncommon, Rare, Ultra Rare ect). The random packs would obviously only contain random elements of the given category; no more hoping and praying for a Dwarf and getting a shield; but only would give one item per pack. The specific packs would allow you to pick any one of the items within each catagory but at an increased cost to the player.
Another idea would be to incorporate previous save files into the unlock system. What I mean by this is that when you log into the multiplayer for the first time, and you have a save from one of the previous DA games you are presented with a choice of "first dibs" unlocks based on the choices you made with that save. Did you side with the Werewolves? Well then you get the Werewolf class unlocked from the start. Did you side with the Mages in Kirkwall? Then you have you pick of mage specializations to choose from. For balancing issues only the first import used would grant the bonus unlocks; subsequent imports would grant small XP or gold rewards to the player. Granted this particular idea would require a huge (non-bugged) flag import system, but if it could be done not only would it allow the players to have control over what they unlock but also would be an interesting way IMO to allow single player to affect multiplayer.
NO CHARACTER KITS
ME3 multiplayer suffers extensivly from this particual feature IMO, restricting players to only specific race and power combinations is not something I want to see for DA:I. The way I see it, classes and specializations should be unlocks, but not the available powers within each race and class; with the exception of the unique classes (Werewolves, Golems, Sylvans, ect).
For example, if I unlock the Templar specialization for my warrior class, then that specialization should be fully available to all other warriors regardless of the race you are playing as. If the Templar spec was unlocked while I was playing as a human, but I decide to roll up a dwarf warrior, I want the Templar specialization available to pick. Don't limit the game down to ulocking seperate classes for each race: Human Templar, Dwarf Templar, and Elf Templar, and please do NOT limit the available powers of a specialization based on race either. When I unlock a specialization I don't want Holy Smite to ONLY be accesable by the Human Templars; I want any race that become a Templar to be able to use Holy Smite.
Secondly, I would like to be able to customize what powers I bring into battle, and were on the face buttons (Xbox 360 player here) I want the powers to go. ME3 is maddening on certain characters with this issue; I want to have Hunter Mode for my Geth Infiltrator to be on the LEFT BUMMPER DANGIT, the limited powers available to each KIT is a hinderance especially if you have a group with all of the same class. I picture the multiplayer giving us six slots for powers (based off of DA's X, Y, B and RT X, Y, B layout) so I would like to determine were my six powers go, and I would like the ability to "swap out" powers in between games for some other power. I don't like Holy Smite so I will remove that and subsitute Mana Burn for example.
But if we are able to have a complete list of abilities to chose from (Warrior/Templar trees) then we could customize our classes to suit individual playstyles and have variety between same classes. If I put all of my points into magic resistance and debuffing, but hardly any into basic warrior talents then I would be awesome at combating mages and demons but suck against phyisical attacks. Likewise another Templar on my team could evenly divide his points into both warrior and templar powers and is a more balanced fighter.
Essentially, I am asking for Bioware to allow us to make mistakes. Give us the freedom to customize our class in how we see fit; my full on Templar would rock against any magicial enemies but get destroyed by anything else; but it would be something that I as a player choose to do, not because of some artificial limitation placed on my class so that we could have more unlocks for the store.
* I'm going to stop here for now, getting late, but I will be adding to this in the future. Please let me know what you all think.
VERSUS MODE
I would be fine with a PvP game mode, but not if it was the only multiplayer option available (I preffer co-op over vs) and not if this was the only way to play as the more exotic/ non-human characters. I don't want such a mode to be the only way to play as an awakened Darkspawn, or a Sylvan, espcially when there are precidents set by lore that say that such creatures can work with the player (Warden, Hawke, Inquisitor) for a common goal. As long as I can play as these fantatasy creatures in a co-operative setting then I am perfectly fine with any PvP modes that Bioware includes.
One small caveat I would like to squeze in here is; I would love to see a meta RISK-like strategy game overlaying the PvP (and maybe even the CO-OP mode as well). This strategy game would consist of the continent of theadas broken into territories, and depending on which side was winning in the "war" the ownership of the sections would go towards the respective side. Owning a territory would conffer bonuses to the side that has control of it; bonuses like increased mana/stamina regeneration in combat, more XP earned, ect. If a side wins all territories they are declared the winner and the map would reset (Think Chromehounds for what I am driving at here).
What does everybody think?