Multiplayer specifics I would love to see implemented, if they haven't already.
#76
Posté 30 décembre 2012 - 10:51
#77
Posté 31 décembre 2012 - 12:01
Overdosing wrote...
Full-blown customization of your multiplayer characters, similar to the creation of the Inquisitor. Please.
Yes, give us the FULL customization for our characters. NO character Kits please.
Don't restrict the classes down like ME 3 does; I don't want to have the classes broken down into: Dwarf Beserker, Human Beserker, Elf Beserker, and Qunari Beserker.
I would envision the multiplayer (basing this off of the ME 3 model) to start out with only the base classes available and maybe only the humans as default playable race. As the player advances in level they can only select the powers of the baseline class. But when a new race or specialization becomes unlocked it is unlocked for ALL races and classes able to use said specialization. For example: You have the dwarfs and humans unlocked and you get the Templar specilalization after completing a game. When the Templar specialization is unlocked ALL races that can become a Templar have access to it.
And by accesses I am talking about the entire power pool, not only the three active and two passives that one character kit gets in ME 3. The entire Templar and warrior tree is available to any class that can become one; the diversity comes in how you spec your self, and what powers you bring into battle.
#78
Posté 31 décembre 2012 - 01:04
You know, build/upgrade defenses by spending points from kills.
Maybe even have a separate thing for character creation solely for Horde.
You pick a starting race/class that evolves the more you experience you get.
Say, you start as a Human Warrior. As time goes by you can choose a path between something like Guard->Knight->Champion or Adventurer->Soldier->Grey Warden with other skill trees for something like Templars/Berserkers/and so on.
It would be a way of ranking up into a specific specialization and as a way to help diversify player character choices and to help deal with specific enemy types if they are seperated by category like ME3.
#79
Posté 09 janvier 2013 - 03:56
General Valor wrote...
If there was a separate Horde Mode I would kind of like it to be Gears of War-like.
You know, build/upgrade defenses by spending points from kills.
Maybe even have a separate thing for character creation solely for Horde.
You pick a starting race/class that evolves the more you experience you get.
Say, you start as a Human Warrior. As time goes by you can choose a path between something like Guard->Knight->Champion or Adventurer->Soldier->Grey Warden with other skill trees for something like Templars/Berserkers/and so on.
It would be a way of ranking up into a specific specialization and as a way to help diversify player character choices and to help deal with specific enemy types if they are seperated by category like ME3.
The defense building sounds cool, especially since it will be running in the Frostbite 2 engine; even being destroyed by your enemies will still look awesome.
#80
Posté 06 février 2013 - 02:06
The sync-kills would be even more amazing if they changed depending on the the character/class being used; a human warrior and elf mage tag team would be different than a Dwarf warrior and werewolf co-op attack for example. The closest comparison I can draw for what I am talking about (aside from DA:O) is the Dawn of War games; for an RTS those games had an incredible amount of variety in the sync-kill animations.
Also, I would like to see how the rest of the community felt about the racial diversity I keep mentioning (Werewolves, Golems, Malibari, Awakened Darkspawn, ect,). I know I would love to play as a Sylvan in a co-op setting, but I am aware that such thing would fall out of the 'humanoid' zone that ME 3's MP has to deal with. Would the community prefer to stay with the same model, or am I not alone in my wish?
#81
Posté 08 février 2013 - 04:11
#82
Posté 30 mars 2013 - 03:04
Anybody agree?
#83
Posté 30 mars 2013 - 11:41
#84
Posté 31 mars 2013 - 01:33




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