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Mass Effect 4 discussion/ideas


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#1
ZarZar726

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Hey guys. I was wondering what some of your ideas for the new mass effect game coming in the future. What do you want to see? A Prequel? A game set after the events of ME3? I, for one, think that the new game should take place after the events of ME3. Now, I know that the current endings could cause a bit of trouble in creating a game set in the future of the ME universe, but this is the time setting I would like to see. Also, I dont necessarily mean a direct sequel. I was thinking between 100-200 years after the concluding events of the trilogy.
 
         In regards to the story structure, I think that it should become more of a personal story. Maybe even take the route of bounty hunter/mercenary/space pirate. Have the story perhaps focus on relationships with your squad, as well as the main conflict revolving around a personal conflict that involves the main protagonist getting revenge on an old friend/teammate that screws you over, or some type of conflict like this. Again this is only my opinion, and the main story does not have to occur this way.

      I also think that our squad/team should consist of species that we have not previosuly had the experience of interacting with on a personal level. For example, I think a batarian squad member would fit in well with the pirate/merc/bounty hunter type story due to their naturally agressive attitude. Don't get me wrong, I would love to have characters that resemble Wrex or Garrus, but I think interacting with a new species of character that we previosuly haven't had the opportunity to do would be interesting. I think the squad should be a bit larger than ME3, but not quite as large as ME2. I think anywhere between 8 and 10 squad members is enough. There should also be a ton of squad interaction, more so than in previous games (which have done a phenominal job). 

   Well, this is all that I have for now, what do you guys think? What are some of your ideas? Please comment!
   

     

 

Modifié par ZarZar726, 23 octobre 2012 - 10:20 .


#2
ZarZar726

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No replies? Harsh!

But seriosuly, give me ideas and your input!

Modifié par ZarZar726, 23 octobre 2012 - 11:09 .


#3
PvtBcarmine

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I wouldn't mind a prequel just to get the endings out of my mind or anything without shepard.
Maybe something where you could pick and customize race gender all that good stuff.
But chances are that im wrong and im going to buy whatever it is.

#4
RustyMcBlade

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I wouldnt like a prequel because in ME1 the humanity is just a newcomer to the galaxy community, before that humans just werent around. Ive read a Mass Effect comics a while back that focused on the Illusive Man (back when he was just Jack Harper) and the aliens barely were familiar with humans (not to mention that most were bitter because of the tension during the Human-Turian conflict). Those years were covered in the comics and IMO the galaxy in this period of time is kinda boring (for a human focused story)...

I would love if they jumped 500-800 years in the future or something. 500-800 years is a good time to make the galaxy less reaper focused and let things cool down, no matter the ending.

As for the plot, who knows? There are so many directions they could take...

Modifié par RustyMcBlade, 23 octobre 2012 - 11:34 .


#5
PvtBcarmine

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RustyMcBlade wrote...

I wouldnt like a prequel because in ME1 the humanity is just a newcomer to the galaxy community, before that humans just werent around. Ive read a Mass Effect comics a while back that focused on the Illusive Man (back when he was just Jack Harper) and the aliens barely were familiar with humans (not to mention that most were bitter because of the tension during the Human-Turian conflict). Those years were covered in the comics and IMO the galaxy in this period of time is kinda boring (for a human focused story)...

I would love if they jumped 500-800 years in the future or something. 500-800 years is a good time to make the galaxy less reaper focused and let things cool down, no matter the ending.

As for the plot, who knows? There are so many directions they could take...

All im hoping for right now is not another fail ending that gives birth to another I.T.

#6
RustyMcBlade

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PvtBcarmine wrote...

RustyMcBlade wrote...

I wouldnt like a prequel because in ME1 the humanity is just a newcomer to the galaxy community, before that humans just werent around. Ive read a Mass Effect comics a while back that focused on the Illusive Man (back when he was just Jack Harper) and the aliens barely were familiar with humans (not to mention that most were bitter because of the tension during the Human-Turian conflict). Those years were covered in the comics and IMO the galaxy in this period of time is kinda boring (for a human focused story)...

I would love if they jumped 500-800 years in the future or something. 500-800 years is a good time to make the galaxy less reaper focused and let things cool down, no matter the ending.

As for the plot, who knows? There are so many directions they could take...

All im hoping for right now is not another fail ending that gives birth to another I.T.


Amem to that, brother :pinched:

#7
RustyMcBlade

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Well, one thing I just DONT want to see is a Deus Ex kinda story... I dont want to see no augmentations or stupid philosophical debates about what it means to be organic or any stupid crap like that... Screw that "synthesis is inevitable" B.S

#8
PvtBcarmine

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RustyMcBlade wrote...

Well, one thing I just DONT want to see is a Deus Ex kinda story... I dont want to see no augmentations or stupid philosophical debates about what it means to be organic or any stupid crap like that... Screw that "synthesis is inevitable" B.S

I think i might like another me2 style game going around blowing up mercs and stuff.. But hey nobody is going to know what is going to happen until its announced.

Modifié par PvtBcarmine, 23 octobre 2012 - 11:46 .


#9
ZarZar726

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Yeah, I agree with what both of you are saying. In reference to jumping ahead 500-800 years, I like that idea as well! I think that setting the game in the future is the right way to go.

#10
Redbelle

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I say focus less player discussion on the setting and more on the game mechanics.

Setting the story in past or future will naturally impact on the tools the game gives you. However, I've been dismayed, (once the inital joy joy phase of slaying evil and making the galaxy safe for democracy), about how much ME has stripped back from it's initial launch title.

ME3 lost the hacking mini games. I'm assuming because some fans said they wanted to focus on the story. ME2 lost the Mako, because fans said they didn't like the Mako's handling. This led to BW removing the free roaming driving sections of we had experienced in ME1. But then fan backlash led them to restore it in the form of the hammerhead.

ME has gained new elements, the cover shooter mechanic has really developed ME. But here's the thing.

In order to make ME better they need better idea's on how we can interact with the ingame environment. Mako's and door hacking aside. Why not have engineers who can hack the onboard computers of enemy armour or bots by shooting a silenced nano dart into them to establish a connection?

Why not have ninja assassin as an offshot of infiltrator and sneak around doing the whole ninja stabby thing?

How come biotic ppl can throw a person across the room but can't flick a switch to open up a new route?

ME4 needs better idea's on how powers and abilities can be used in game. And seeing as how this is mass effect these differing power sets should impact on how a player can progress through the game. Speaking of which......

...... I've found it hard to believe that though my soldier can't hack to save her life, Tali, the engineering genius, can't be asked to try hacking it using her talents. In ME3 there were times when I had to lose a squad member to do computer stuff, but regardless of who I choose it takes them the same amount of time and I go into a fight with only one squad member. Being ME where choices affect playthough it should be more than possible to assign squadmates to tasks that can do in their sleep, do given enough time, or fail miserably and have the player have to do the mission the hard way.

So many possibilities on how ME4 can be a massive step forward for the series. Not two steps forward and one step back.

#11
ZarZar726

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Redbelle wrote...

I say focus less player discussion on the setting and more on the game mechanics.

Setting the story in past or future will naturally impact on the tools the game gives you. However, I've been dismayed, (once the inital joy joy phase of slaying evil and making the galaxy safe for democracy), about how much ME has stripped back from it's initial launch title.

ME3 lost the hacking mini games. I'm assuming because some fans said they wanted to focus on the story. ME2 lost the Mako, because fans said they didn't like the Mako's handling. This led to BW removing the free roaming driving sections of we had experienced in ME1. But then fan backlash led them to restore it in the form of the hammerhead.

ME has gained new elements, the cover shooter mechanic has really developed ME. But here's the thing.

In order to make ME better they need better idea's on how we can interact with the ingame environment. Mako's and door hacking aside. Why not have engineers who can hack the onboard computers of enemy armour or bots by shooting a silenced nano dart into them to establish a connection?

Why not have ninja assassin as an offshot of infiltrator and sneak around doing the whole ninja stabby thing?

How come biotic ppl can throw a person across the room but can't flick a switch to open up a new route?

ME4 needs better idea's on how powers and abilities can be used in game. And seeing as how this is mass effect these differing power sets should impact on how a player can progress through the game. Speaking of which......

...... I've found it hard to believe that though my soldier can't hack to save her life, Tali, the engineering genius, can't be asked to try hacking it using her talents. In ME3 there were times when I had to lose a squad member to do computer stuff, but regardless of who I choose it takes them the same amount of time and I go into a fight with only one squad member. Being ME where choices affect playthough it should be more than possible to assign squadmates to tasks that can do in their sleep, do given enough time, or fail miserably and have the player have to do the mission the hard way.

So many possibilities on how ME4 can be a massive step forward for the series. Not two steps forward and one step back.

I agree with adding an improved system of game mechanics and having more interaction with the environment. I think that adding several new ways to tackle a certain mission/objective/ would be great too. If you wanna take the stealthy route, for example, you should be allowed to. There should be different weapons, powers, and modifications that should be suited towards different scenarios. You don't have to take this route, but there should be many variations on how you can complete a mission provided. I also think that squad members should be more closely developed in their class, and the environments that you travel to should "respond" to the squad members that accompany the player. Different routes should be unlocked. For example: the player is exploring an underground mining facility. In order to access the next room, you need to hack a door. If you do not have a hacking proficient squad member, or the protagonist is not geared to be a hacker, then you should not be able to access the next part of the mission this way, but instead there will be some other type of way to be granted access to the next "phase" of the mission. What these variations should include is beyond me. Just some ideas! :)

Modifié par ZarZar726, 24 octobre 2012 - 07:43 .


#12
Obadiah

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Well, the devs said regardless of what the player chooses, Synthesis will happen.

So here's what I think ME4's plot will be. 20,000 years after the end of Mass Effect 3, the galaxy will be living in a Utopia, but there will be some problem with Synthesis. It will be something degenerative, perhaps held in secret by a few. It will be something with the potential to corrupt or destroy all life, and it will be inherent to Synthesis. The player will have to go on a quest in which the implications will be revealed, perhaps by some secret society that knows the truth (or a Cabal attempting for forestall the inevitable) . Basically in the end, Synthesis will have to be removed.

At some point the player will go up against the Catalyst, Shep Catalyst, or some new replacement AI intelligence which will not accept the removal of Synthesis. The resolution of this plot may split the galaxy into competing factions or pro and con Synthesis groups.

I concede it's a pretty non-specific idea.

I like this plot because it gives the devs a chance to actually depict Utopia... then tear it down, heh, heh, heh:devil:

Modifié par Obadiah, 25 octobre 2012 - 05:15 .


#13
TheWill

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RustyMcBlade wrote...

Well, one thing I just DONT want to see is a Deus Ex kinda story... I dont want to see no augmentations or stupid philosophical debates about what it means to be organic or any stupid crap like that... Screw that "synthesis is inevitable" B.S



so... you dont want a deus ex kind of story... like we got in me3... and you dont want another I.T that would explain the endings.... hmmmm

#14
xxNLCxx

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I would like a new mass effect game about the first contact war you could possibly have Anderson as the main charictor and maybe have some other familiar faces in it like the turian primark and admiral hackett .
Another possibility is a game set during the skyllian blitz with our old pal shep saving elysium.

Modifié par xxNLCxx, 25 octobre 2012 - 03:36 .


#15
Biotic Sage

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Well since my thread on ME4 ideas died very quickly, I'll just copy and paste my basic idea here.

Title: Mass Effect 4-6 (a new trilogy)
Builds On: The Destroy ending of ME3
Summary:
It is 4000 years after the events of Mass Effect 3. The galaxy is in the waning years of a golden age of relative harmony that has lasted over a century. Wars and poverty are at an all time low. Humanity, no longer a newcomer on the galactic stage, works closely with the other most-influential races to maintain galactic order and promote peace. However, despite the long period of prosperity and advancement, things have begun to take a downturn. There are whispers of corruption within the most powerful spheres of influence, both in government and galactic wide corporations. The Spectres are no longer a shadow force for the government with no public accountability. They have evolved into something mroe resembling a symbol of honor and galactic stability, and are now known officially as Champions, but colloquially as "Shepherds." Champions operate much like Jedi Knights in The Old Republic, as ambassadors, mediators, and occasionally as enforcers in special circumstances. The player character has just risen through the ranks of the Galactic Alliance to become a Champion.

The antagonist in the new trilogy is a corrupt political faction that is slowly and subtly gaining control on the galactic scale. They operate behind the scenes throughout the events of ME4. The obvious and immediate threat in ME4, however, is a hostile alien force driven by zealotry, possibly extra-galactic. We see the corrupt political faction (we'll call them Shadow for the sake of conciseness) gaining strength by playing on the public's fears of this alien faction (we'll call them Crusaders for short). ME4 ends with the player character's triumphant victory over the Crusaders, but Shadow is then revealed as the true threat: they have taken over galactic infrastructure through a well planned coup. The new galactic order is put into place and it shares themes/concepts with the setting of Joss Whedon's Firefly.

ME5 takes place a few years after ME4. The player character has gone maverick and hung up his/her Champion mantel because the Champions have been perverted into fascist enforcers for Shadow. Individual freedom is under seige as the new order consolidates power. ME5 focuses on the fringe territories of the galaxy and we slowly discover that there may be a larger threat behind Shadow. By the end of the game, we realize that Shadow is merely a puppet for this larger threat, which is the true antagonist of the entire new trilogy. What exactly that larger threat may be will remain a mystery for now because I am currently at a creative roadblock.

#16
ManiacG

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106 new endings to me3.

but seriously:
title: Mass Effect 4
Builds on: Destroy with full EMS

The stage is 250 years after the reaper war, the krogan are attacking in strenght because of the cure shepard granted them, wreav (wrex dies to infighting and is replaced by a viceous bastard) is mercilessly driving the coucil races to the brink and you are the only person that can stop them from counqering the universe.

you have to broker deals to the newly found sapient species Daruls, a higly religous people with almost as high birth rate as the krogan and nearly as though, the story is you manipulating them using their belief system to make you one of their avatars, and from that perch you order them to war.

#17
Sleekshinobi

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Well as far as setting goes, I would love to see Mass Effect 4 take place in a new galaxy. The Milky Way has some unmapped Mass Relays, what if one took us across Dark Space to whole new galaxy.

#18
ZarZar726

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Bioware can really take this series anywhere. I'm really not into the whole prequel thing (first contact war, krogan rebellions, etc.). I strongly believe that a future setting is the way to go. Even though the endings make things tough to go off of, theres pretty much a blank slate to work with.

#19
High Five Revival

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While I would certainly be interested in a prequel to explore the Mass Effect Universe as there are so many aspects of the earlier stories that are left unexplored. I'm definitely intrigued in the early days when they discovered the Prothean Beacons, built the Mass Effect relays and started to really explore the stars. Those would be interesting to explore, but probably more so in a book or film. I'm not sure it would make for such a great game.

Honestly, a sequel would work much better. I'd prefer to see either a direct sequel as you rebuild the Universe following the Reaper Wars, which would allow the opportunity for cameos for some of your favorite squadmates and such. Of course, that would also likely be the case in the future, as the name of Shephard and his team will never be forgotten. Or if they want to bypass rebuilding the universe and just skip to the next crisis, that's cool too. I just like the idea of seeing some of these locations in a fresh setting, so setting it in the future slightly would be alright - looking at them through the eyes and experience of new characters

Most of all, I just want more Mass Effect!

#20
Biosman

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Harbinger assimilates the keepers into his reaper infrastructure to thwart the crucible , he also escapes through the mass relay just before the crucible fires, sheps body is found in the rubble by the illusive man (the one that died was a clever cerberus clone) who needs shep back to take the fight to harby and his minions, he employs the help of joker and miranda (who was resurrected by lazarus project if she died) to resurrect the lazarus project one more time. they recreate shep to once more unite the galaxy for the final showdown. kai leng (who was also resurrected by lazarus) kidnaps "sheps love interest" so shep has to do TIM's bidding, he doesn't want Harby dead, TIM wants the reaper alive so he can finally control him. but shep has other ideas. shep and Anderson (resurrected yes you guess it) hatch a cunning plan to deal with the final showdown.

WILL TIM GET WHAT HE WANTS?
WILL SHEP SAVE THE GALAXY IN A FINAL SHOWDOWN?
WILL SHEP SAVE HIS LOVE?
OR WILL HARBINGER HAVE THE FINAL LAUGH?

find out fall 2014

MASS EFFECT 4 - RESURRECTION

Modifié par Biosman, 26 octobre 2012 - 12:19 .


#21
ZarZar726

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High Five Revival wrote...

While I would certainly be interested in a prequel to explore the Mass Effect Universe as there are so many aspects of the earlier stories that are left unexplored. I'm definitely intrigued in the early days when they discovered the Prothean Beacons, built the Mass Effect relays and started to really explore the stars. Those would be interesting to explore, but probably more so in a book or film. I'm not sure it would make for such a great game.

Honestly, a sequel would work much better. I'd prefer to see either a direct sequel as you rebuild the Universe following the Reaper Wars, which would allow the opportunity for cameos for some of your favorite squadmates and such. Of course, that would also likely be the case in the future, as the name of Shephard and his team will never be forgotten. Or if they want to bypass rebuilding the universe and just skip to the next crisis, that's cool too. I just like the idea of seeing some of these locations in a fresh setting, so setting it in the future slightly would be alright - looking at them through the eyes and experience of new characters

Most of all, I just want more Mass Effect!

More Mass Effect is always good! Again, I think the future is the best way to take the series. Im also really interested in a more personal story revolving around a space pirate/merc/bounty hunterish story. BUT, I do not want to be forced to play as an "evil" character.

#22
ziyon conqueror

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Maybe we can get an ME4 with a phrase, "Move over God! Prepare for Rebirth!!"

#23
Guest_Arcian_*

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Mass Effect 4 is going to suck unless they remove the endings and much of ME3's content and replace them with content in which:

1: The Reapers are destroyed without EDI and the geth joining them.
2: Shepard lives.
3: The Illusive Man isn't a monumental retard.
4: The Catalyst is depicted as an ancient, malevolent being as opposed to a human child, that doesn't reside on the Citadel but on the Dark Citadel that it links to. It is also an actual villain with real motives as opposed to a thinly veiled copy of Helios from DX.
5: Our choices decide the galactic outcome as opposed to sampling one of three colors.
6: Our intelligence and the time, money and emotions we have invested in these games aren't blatanly mocked.
7: The universe can continue without radical change.

This is never going to happen, so ME4 is pretty much guaranteed to be dead on arrival.

#24
ZarZar726

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well, this thread died quickly

#25
Tyrannosaurus Rex

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To repeat myself like a broken record.

Next game should be a prequel that takes place somewhere between the end of the first contact war and ME1. Humanity has entered the galactic stage and tensions are high. The game would be a spygame that deals with espinoage, backroom politics, arms and drug dealing, and lots of other shady stuff. Main character would be a special agent working for the systems alliance (with license to kill and whatnot).