In regards to the story structure, I think that it should become more of a personal story. Maybe even take the route of bounty hunter/mercenary/space pirate. Have the story perhaps focus on relationships with your squad, as well as the main conflict revolving around a personal conflict that involves the main protagonist getting revenge on an old friend/teammate that screws you over, or some type of conflict like this. Again this is only my opinion, and the main story does not have to occur this way.
I also think that our squad/team should consist of species that we have not previosuly had the experience of interacting with on a personal level. For example, I think a batarian squad member would fit in well with the pirate/merc/bounty hunter type story due to their naturally agressive attitude. Don't get me wrong, I would love to have characters that resemble Wrex or Garrus, but I think interacting with a new species of character that we previosuly haven't had the opportunity to do would be interesting. I think the squad should be a bit larger than ME3, but not quite as large as ME2. I think anywhere between 8 and 10 squad members is enough. There should also be a ton of squad interaction, more so than in previous games (which have done a phenominal job).
Well, this is all that I have for now, what do you guys think? What are some of your ideas? Please comment!
Modifié par ZarZar726, 23 octobre 2012 - 10:20 .




Ce sujet est fermé
Retour en haut






