PC vs. Companions dialogue
#1
Posté 23 octobre 2012 - 10:43
In DA2, I grew tired of Hawke's companions' short greetings and phrases that never changed even after the time skips. I felt the characters suffered from the lack of dialogue. Sure, Hawke got the occasional blob of backstory/flirtation/snark from companions, but that's just what it was, a blob. For me, there wasn't a gradual, life-like feeling of getting to know the character like there had been in Origins.
Does anyone else miss free-range PC-to-companion conversations? Do you want them back? Are they being brought back in DA3? Or am I just being sentimental?
#2
Posté 23 octobre 2012 - 10:48
#3
Posté 23 octobre 2012 - 10:51
And the developers have expressed a desire to give more control over companion conversation back to the player. They went into it at length at the PAX Panel earlier this year.
#4
Posté 23 octobre 2012 - 10:51
#5
Posté 23 octobre 2012 - 10:53
Dalish companion: Why can't we stay inside?
PC: Because it's my castle and I decided so.
Dalish companion: But it's showing and I'm barefooted!
PC: Oh, so NOW you noticed it!
#6
Posté 23 octobre 2012 - 11:15
Maclimes wrote...
First of all, it's been confirmed (repeatedly) by David Gaider that DA2 had just as much dialogue with companions (and party banter) as DAO. You just had less control over when it occurred.
And the developers have expressed a desire to give more control over companion conversation back to the player. They went into it at length at the PAX Panel earlier this year.
I'm not disputing the amount or quality of DA2's dialogue, just its style of delivery (as you said, less control). I haven't gotten around to watching that panel yet, so I'm glad to hear the devs have discussed, if not already implemented, more control.
RandomSyhn wrote...
I'll admit I missed some of the free range with dialogue such as in Origins. But I also had a problem with that setup as well, I'd often exhaust that range long before the final quests and found my companions repeating the same conversations, and this got a little annoying. I admit the ability to interact freely with companions was cut down in DAII and I'd like to see more of it. Maybe spread out certain conversations (maybe make them relevant to current quests or the like) so I won't be stuck with the same "I have a question" "nevermind" dialogue like I had with Sten come the end of the game.
I agree! Getting stuck in the loop of "never mind"ing all the companions was a problem of mine, too. A compromise between both systems might be a good idea.
Regardless of the dialogue system, I'm sure that DA3 will be a good game, if not great.
#7
Posté 24 octobre 2012 - 01:21
kwintessa wrote...
I don't know if this has already been addressed, but when playing DA2, I missed the out-in-the-wild conversations the Warden could have with his/her party members in Origins. I loved being able to walk up to Sten in camp and argue with him, or listen to Leliana's stories, or talk to anyone else in camp for that matter.
In DA2, I grew tired of Hawke's companions' short greetings and phrases that never changed even after the time skips. I felt the characters suffered from the lack of dialogue. Sure, Hawke got the occasional blob of backstory/flirtation/snark from companions, but that's just what it was, a blob. For me, there wasn't a gradual, life-like feeling of getting to know the character like there had been in Origins.
Does anyone else miss free-range PC-to-companion conversations? Do you want them back? Are they being brought back in DA3? Or am I just being sentimental?
miss the interaction...
#8
Posté 24 octobre 2012 - 01:27
#9
Posté 24 octobre 2012 - 01:34
#10
Posté 24 octobre 2012 - 01:49
#11
Posté 24 octobre 2012 - 02:16
blueumi wrote...
i loved that as well because when you kiss Alistair it was nice to hear what people thought about it
Jeez, some of those lines were gems.
*WARDEN kisses MORRIGAN*
ALISTAIR "Excuse me while I projectile vomit."
*FEMALE WARDEN kisses LELIANA*
OGHREN "Could you move a little bit? I can't see as well from that angle."
Or another similar gem...
*FEMALE WARDEN hires PROSTITUTE*
PROSTITUTE "*insert sex joke here*"
*Fade to black*
*Moaning*
OGHREN (unseen) "Oops. Wrong room."
#12
Posté 24 octobre 2012 - 02:25
#13
Posté 24 octobre 2012 - 02:29
#14
Posté 24 octobre 2012 - 02:36
Pinely wrote...
I'd like to see a system that takes into account where you are. If I'm milling about in Hightown and I want to give the Rivaini Amulet to Isabella, I should be able to without first going to the Hanged Man. On the opposite end, if I'm far into the Deep Roads and in between darkspawn battles, its probably not the time or place to discuss Flemeth with Morrigan. And, lastly, if I'm discussing the Eluvian with Merill, that's probably a conversation suited to privacy.
Morrigan: What comes my friend?
Warden: Can we-
Alistar: STFU AND HELP ME KILL THIS HIGH DRAGON!
#15
Posté 24 octobre 2012 - 07:00
plnero wrote...
Pinely wrote...
I'd like to see a system that takes into account where you are. If I'm milling about in Hightown and I want to give the Rivaini Amulet to Isabella, I should be able to without first going to the Hanged Man. On the opposite end, if I'm far into the Deep Roads and in between darkspawn battles, its probably not the time or place to discuss Flemeth with Morrigan. And, lastly, if I'm discussing the Eluvian with Merill, that's probably a conversation suited to privacy.
Morrigan: What comes my friend?
Warden: Can we-
Alistar: STFU AND HELP ME KILL THIS HIGH DRAGON!
ever clicked on a copanion during a heated battle?
Alistair: I'd like to ask you something a personal question.
Warden: Are you sure this is an appropriate time? (here in the Dead Trenches with a horde of darkspawn descending on us?)
Alistair: If I waited for the appropriate time I'd never get to talk to you about anything would I?





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