marshalleck wrote...
That's what I initially thought. I was like "returning? when did they leave?"Direwolf0294 wrote...
FYI, when people say two handed warrior they generally mean a warrior using a 2 handed weapon like a greatsword, not a warrior using two one handed weapons, which is generally known as dual wielding.
The main problem with dual-wielding warriors is they often feel too much like dual-wielding rogues, but with more health and armor at the cost of utility skills which are far from important, let alone essential. It's an easy trade to make when giving up lockpicking means you're only passing on items literally called "Junk." And then you have a balance problem. If Bioware want to place renewed emphasis on lockpicking, stealth, trapping, etc. then rogues will still have a place, and players will have to ask themselves which characters are a better fit for their party. Otherwise there will be no reason to take a lower health, less armored melee combatant around when you could put a dual-wielding warrior in their place.
I dunno about YOU, but my rogue was a far better tank than any of my fighters ever were, what with the sky-high defense and the LUDICROUS DAMAGE.
The DA vision of the rogue as some kind of caffenated Cuisinart tends to make the warriors look a little . . . limp.





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