BrotherWarth wrote...
MillKill wrote...
BrotherWarth wrote...
Hence why I suggested using the Origins DW animations. And I would argue that it's the rogues defying gravity by moving through the air at the speed of sound.
Origins had terrible animations. Giving one a slower, but otherwise identical, set of animations than the other wouldn't make the classes feel significantly different. It will just make the warriors feel like sluggish warriors and the rogues feel like warrior who've had too much coffee.
I'll take the Lightning Bruiser warriors and ninja rogues of DA2 over the awkward, shuffling, slow, half-hearted rogues and warriors Origins.
You're conflating non-attack animations and things that have nothing to do with actual animation with the attack animations. The speed is not the animation. The shuffle is not the attack animation. Only the attack is the attack animation.
The attack animations are still awkward, half-hearted, dull and visually uninteresting. They'd also need to either put back the shuffle or add in an animation for attacking from a difference like DA2 did with rogue leaps or Warrior charges.
Even if you did one of those and didn't find the Origins animations to be horrible, you'd still have two classes that have similar combat roles and animations. They wouldnt feel any different to play, negating the main point of classes.
If you wanted the devs to make a whole different set of animations for dual-wielding rogues and dual-wielding warriors, adding new weapon styles might be a better use of time.