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Character Guide Library - Updated With Reckoning Kits.


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#76
rmccowen

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 Two Krogans for your building pleasure:

1) Don Karnage, Krogan Soldier

I have a longer guide that's been in draft for a few weeks now, but this is a durable 6/6/6/4/4 build focused on doing lots of damage with Inferno Grenades and using Carnage to create powerful fire explosions. Gear should be Warfighter or Grenade Capacity, at your preference; weapon choice is up to you, but I recommend using some combination of weapons weighing no more than 1.4, and preferably closer to 0.9.

2) Urdnot Wrage, Melee Kroguard

This is a new build for me, since the glitch put Charging Vanguards on the shelf for a long time; I don't claim to be a Kroguard expert, but it's been fun. Use the Juggernaut Shield or Berserker Package for gear.

Basically, you use Biotic Charge every time the cooldown is up, and fill the interim with heavily buffed melee attacks. The shotgun is there to support the melee mod and take care of the occasional Guardian and provide fire support to your teammates against any boss you don't feel comfortable Charging.

#77
Grotaiche

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Asari Justicar by Ikilledkillab (old thread)
Turian Soldier spec'd for headshots with Locust by Feneckus (the build is described in the video's description ; here's a direct link).

#78
murderoustortoise

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build for the phoenix adept
i have not seen many people use this class but it is actually pretty good since the singularity buff                                  the build 
i picked radius on singularity because you need as many enemies in its field as possible. lift damage provides  good DoT and i think this is what allows all enemies in its radius to be primed. i then go with detonate as the explosion when it wears off is nice extra damage to any enemies that happen to walk past.
the 4th skill in smash is your choice i prefer biotic combo but its up to you. force and damage is allows good so i picked that and then impact radius because with this you can set off 2 BEs from one singularity.
lash detonate for harder hitting BEs.damage over time to finish off those enemies that survive the BE and shield penetration so you can detonate shielded targets. only 3 points in passive as it needs fitness more. Put 5 points in fitness to make you less squishy
weapons
your favourite caster weapon. I like the carnifex but you can use anything as long as the recharge speed is 180+  examples paladin talon hurricane    
Gear
use a mental focuser or biotic amp as your gear. shield power cells or cyclonic modulators will help. power amplifiers will help smash hit harder so use that. Ammo powers are not needed
strategy
you have a small amount of shield. on gold 700 does not last long so resist the urge to rush in and smash unless you have to. This whole class is built around the priming power of buffed singularity. Its AoE will effect all targets even if it doesnt lift them. Then use smash or lash as the detonator. Lash is better long range and smash is better short range
enemies
cerberus
Easy mode for this class. troopers centurions and engineers are all easily dispatched with a BE. phantoms dont usaully stay still long enough to catch them in singularity so just smash them to death same applies to dragoons. For atlases lash will not work as a detonator so you have to get in close. fire a singularity into its path and then smashrepeat until its dead
Geth troopers rocket troopers hunters will all fall to singularity easily pyros and bombers are harder as they dont stay still so your better off smashing. primes are the same as atlases above 
reapers the hardest to play against. cannibals husks marauders are easy just a simple BE will do. Ravagers are a problem they will be primed by singularity but lash wont detonate but they are too far away to smash so just leave them. For brutes just place a singularity in front of them and smash away same for non teleporting banshees
collectors basically the same as the rest
so thats the phoenix adept ive been using alot lately and it is very fun to play and is gold viable i have builds for other classes such as asari vanguard n7 paladin and human adept that i may add later

#79
Crimson Vanguard

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Grotaiche wrote...

Asari Justicar by Ikilledkillab (old thread)
Turian Soldier spec'd for headshots with Locust by Feneckus (the build is described in the video's description ;here's a direct link).

Add the Justicar. The Turian Soldier requires godlike skill to play so just gonna leave it there

murderoustortoise wrote...

build for the phoenix adept
i have not seen many people use this class but it is actually pretty good since the singularity buff                                  the build 
i picked radius on singularity because you need as many enemies in its field as possible. lift damage provides  good DoT and i think this is what allows all enemies in its radius to be primed. i then go with detonate as the explosion when it wears off is nice extra damage to any enemies that happen to walk past.
the 4th skill in smash is your choice i prefer biotic combo but its up to you. force and damage is allows good so i picked that and then impact radius because with this you can set off 2 BEs from one singularity.
lash detonate for harder hitting BEs.damage over time to finish off those enemies that survive the BE and shield penetration so you can detonate shielded targets. only 3 points in passive as it needs fitness more. Put 5 points in fitness to make you less squishy
weapons
your favourite caster weapon. I like the carnifex but you can use anything as long as the recharge speed is 180+  examples paladin talon hurricane    
Gear
use a mental focuser or biotic amp as your gear. shield power cells or cyclonic modulators will help. power amplifiers will help smash hit harder so use that. Ammo powers are not needed
strategy
you have a small amount of shield. on gold 700 does not last long so resist the urge to rush in and smash unless you have to. This whole class is built around the priming power of buffed singularity. Its AoE will effect all targets even if it doesnt lift them. Then use smash or lash as the detonator. Lash is better long range and smash is better short range
enemies
cerberus
Easy mode for this class. troopers centurions and engineers are all easily dispatched with a BE. phantoms dont usaully stay still long enough to catch them in singularity so just smash them to death same applies to dragoons. For atlases lash will not work as a detonator so you have to get in close. fire a singularity into its path and then smashrepeat until its dead
Geth troopers rocket troopers hunters will all fall to singularity easily pyros and bombers are harder as they dont stay still so your better off smashing. primes are the same as atlases above 
reapers the hardest to play against. cannibals husks marauders are easy just a simple BE will do. Ravagers are a problem they will be primed by singularity but lash wont detonate but they are too far away to smash so just leave them. For brutes just place a singularity in front of them and smash away same for non teleporting banshees
collectors basically the same as the rest
so thats the phoenix adept ive been using alot lately and it is very fun to play and is gold viable i have builds for other classes such as asari vanguard n7 paladin and human adept that i may add later

added. Also there is a tip for fighting Phantom with Lash. Spec for Shield Penetration then trick Phantom into dancing then Lash her right at that moment, it will lay the **** down.

#80
SlimJim0725

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Going to work on a few that have not been done, mind sending me a PM with those to make it a bit easier on me OP? Going to play around a bit with the Human Adept and Asari Adept to see if I can find something I really like with those 2 on Gold (I have some alright builds with them already that could work, just want to test a bit more).

#81
SlimJim0725

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Human Adept build/guide posted: Human Adept

#82
fallen_acolyte

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bumping for more guides

#83
Crimson Vanguard

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Human + Volus Adept, Destroyer added. Bump

#84
DHKany

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Meet the N7 Slayer

AND

Meet the N7 Paladin 

Modifié par DHKany, 02 novembre 2012 - 11:25 .


#85
RaalTheWyvern

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I've got a Turian Havoc build that I swear is rigged for win. As for a name, I've taken to calling it the Turian Wrath build.

Check here for the power layout-
http://social.biowar...7&platform=xbox

Suggested Recharge Speed: 200%
My Weapon of Choice: N7 Eagle
Suggested Gear: Juggernaut Shield

How to play it: Once you've determined your target, Havoc Strike towards them, and immediatly follow-up with a heavy melee. During the Havoc Strike you're invulnerable, and you have a large resistance to damage while using heavy melee. After the melee lands, you can either dodge away to take cover or plan your next move, or immediatly Havoc Strike another enemy. In the case that you lose shields, simply use a Stimulant Pack to replenish them and allow additional melee damage to get yourself out of the situation.

! I swear this works; I almost never go down, no matter the enemy or difficulty. !

Modifié par RaalTheWyvern, 03 novembre 2012 - 09:06 .


#86
SlimJim0725

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Asari Adept guide/build done, I think this is likely the last one I will do unless I get request. Link is Asari Adept

#87
XPMUser

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good info

#88
X-Frame

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Crimson -- what do you think about adding a section for weapon guides too? Just like what type of mods go well, which enemy it performs better against, what consumables, etc?

#89
NikkoJT

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Relevant.

#90
DJ Airsurfer

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http://social.biowar.../index/14792931 

Geth Engi with Pulse Rifle build ^

Modifié par DJ Airsurfer, 03 novembre 2012 - 05:26 .


#91
Broganisity

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Oh. Hello there Signature. Nice to see you.

#92
himegoto

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Just see this thread pop up before me
Crimson kindly add my Human soldier guide, http://social.biowar...7959/1#14792915

Not adding it to my sig atm too tired to deal with the ****ups in the codes.

#93
OldeGrim

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Human Engineer (was my bread and butter before I unlocked some others)

6-combat drone: spec it purely for aoe damage, no health and shields (you want it to die quickly to explode)

6-incinerate: spec purely for damage, then damage vs armor

6-overload: spec purely for the chain lightning effect

for the rest obviously spec for power damage and either no fitness or just the first 2 to get a little extra health and shields.

I can still usually manage first place in points with this build. The idea is to basically spam your combat drone so that it keeps exploding in the enemies faces, and then using overload and incinerate accordingly. You can get some big AOE tech bursts with that drone exploding.

Needless to say it is great for crowd control. As many of you probably know the big enemies will always turn to face the drone. In the case of Banshees and Brutes they will sometimes just sit there staring at it. use overload on a phantom, pop a drone and watch the phantom attack it then die when it explodes.

Great old class that nobody ever uses, or uses properly.

#94
Crimson Vanguard

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 Huge Update thanks to Huge Contribution:devil:. Still need moar Infiltrator

#95
Jay_Hoxtatron

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Bump for great justice.

#96
X M3TH0D1C4L X

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There are two good builds for the Geth and Turian Ghost:

Geth: 

Tactical Cloak (4) - Damage
Proximity Mine (5) - Radius, Damage Taken
Hunter Mode (6) - Accuracy, Fire Rate, Damage
Networked AI (6) - Damage, Headshots, Damage
Advanced Hardware (5) - Durability, Shield Regen

Build is here

This build is optimal for shotguns such as the Crusader, Wraith, Piranha, and Claymore and especially the Talon pistol. With a Talon X + Heavy Barrel + Piercing Mod and the Pistol Amp 5, you can take out a Gold Atlas in about 2 clips or less. 

Cloak -> Prox Mine -> Shoot. Rinse and repeat.

The only downside with the GI is that he is a glass cannon, and will go down in a couple shots if you make a mistake. He probably has one of the higher learning curves in this game, especially on higher difficulties. Its ideal to move from one soft cover to another when using him. With his accuracy bonus in HM, it can put some distance between you and your enemy when using the Talon or other shotguns. It improves the accuracy enough to make them viable weapons at greater distances.


A great build for the Turian Ghost here

The Turian Ghost is arguably the top infiltrator in the game. He has great damage output, great survivability, and great mobility.

Optimal weapon of choice: Cerberus Harrier

The Cerberus Harrier is one of the best assault rifles in the game. Almost perfect accuracy and high damage make this weapon the perfect assault rifle to take advantage of the Rank 6 evolution of TC for the AR damage. The only downside to this weapon is the spare clip capacity, making him tied down to ammo crates which is not that big of a deal considering you will continually be moving around the map, especially on higher difficulties like Gold/Platinum.

Equipment: Warfighter Package V

This gear not only gives him a boost to the assault rifle damage, but this gear adds 2 extra stim packs for his survivability. Only use stim packs when shields are needed, and restock on them regularly when grabbing ammo for the Harrier. Its also great to use a stim pack before capping an objective if its in a bad location.


Its best to equip him with Incendiary Ammo, so you can trigger Fire Explosions easily when using overload. The best way I have found to use him is:

For enemies with Shields and Barriers:

- TC - > overload (strips shields/barriers) and finish with Harrier.

For enemies with health/armor only (brutes, ravagers, dragoons, etc): 

- Shoot a few rounds with incendiary equipped to make the enemy catch fire, then quickly TC -> Overload (fire explosion) and continue to shoot.

Ideally, its good to bring a secondary weapon since the Harrier can run out of ammo fast, and might cause an issue during hacks/escorts. A Hurricane SMG is a great side arm and compliments well with his stability passives in Armiger Legion. Also, overload will trigger any elemental explosion, so keep an eye out for teammates using snap freeze, incinerate, etc and overload those enemies.

Modifié par X M3TH0D1C4L X, 04 novembre 2012 - 04:22 .


#97
Crimson Vanguard

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X M3TH0D1C4L X wrote...

There are two good builds for the Geth and Turian Ghost:

Geth:

Tactical Cloak (4) - Damage
Proximity Mine (5) - Radius, Damage Taken
Hunter Mode (6) - Accuracy, Fire Rate, Damage
Networked AI (6) - Damage, Headshots, Damage
Advanced Hardware (5) - Durability, Shield Regen

Build is here

This build is optimal for shotguns such as the Crusader, Wraith, Piranha, and Claymore and especially the Talon pistol. With a Talon X + Heavy Barrel + Piercing Mod and the Pistol Amp 5, you can take out a Gold Atlas in about 2 clips or less.

Cloak -> Prox Mine -> Shoot. Rinse and repeat.

Also, I mentioned a great build for the Turian Ghost here.

Cloak -> Overload -> Shoot and use stim packs when you need some shields.

Need more detail and strategy, would prefer if you made a whole thread for it. Btw didnt we play together the other day?

#98
X M3TH0D1C4L X

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Crimson Vanguard wrote...

Need more detail and strategy, would prefer if you made a whole thread for it. Btw didnt we play together the other day?

I think we did. The platinum runs with qui-gon glenn? :D

And I will add more detail to it. 

Modifié par X M3TH0D1C4L X, 04 novembre 2012 - 03:28 .


#99
Crimson Vanguard

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X M3TH0D1C4L X wrote...

Crimson Vanguard wrote...

Need more detail and strategy, would prefer if you made a whole thread for it. Btw didnt we play together the other day?

I think we did. The platinum runs with qui-gon glenn? :D

And I will add more detail to it. 

Lol yeah. Would love to play with you again

#100
Qui-Gon Glenn

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^^^ That was the crew. First run we hardly used consumables, second run still a full extraction in like 22:00 mins on Giant...

Did you get your creds?

Great thread BTW Crimson, great place to see good ideas from good players!