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Character Guide Library - Updated With Reckoning Kits.


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#151
Original Twigman

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Interesting...

no drell assassin? no Vorcha? Will make

#152
LD_Dragon

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You don't have a Kroguard build on here? 

Never saw fit to post build guides on here, but now I might have a reason to.

Also, I might add some of my "Don't scoff at it until you see it" builds.

Modifié par LD_Dragon, 12 février 2013 - 03:14 .


#153
Geek

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Saw you don't have any huntress builds. Here is a guide I did a while back. A bit different though from how most people spec her.

#154
wrath425

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TGI 60666
TC 4 Damage 5 Recharge Speed 6 Sniper Damage
PM skipped
HM 4 Accuracy 5 Rate of Fire 6 Damage
N AI 4 Damage 5 Headsot Damage 6 Damage
AH 4 Durability 5 Shield Recharge 6 Durability
Weapons Javelin with HVB and Spare ammo, Claymore with HVB and Smart Choke
Gear Densified Ammo
Strategy Take cover, aim, cloak, shoot and repeat until everything is dead.
Strengths Very High Damage Per Shot
Weaknesses Only 413 Health and 619 Shields With Hunter Mode On

Modifié par wrath425, 12 février 2013 - 05:49 .


#155
The Sir Tendeth

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InfiDrell -
Homing- 4-damage/5-fire
TC- 4-damage/5-recharge/6-sniper
Recon-4-radius/5-damage/6-invasive
Drell-4-weapon/5-headshot/6-weapon
Fitness-3

Black Widow
piercing / HVB
Drill/phasic/AP/Warp
Adrenaline /power amp
Sniper rail/ targeting
Operative gear

Link

Modifié par The Sir Tendeth, 13 février 2013 - 03:06 .


#156
Original Twigman

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^^^ in the OP it clearly states he won't put builds up if you don't make a thorough thread about it.

#157
RainmanMP

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The Sir Tendeth wrote...

InfiDrell -
Homing- 4-damage/5-fire
TC- 4-damage/5-recharge/6-sniper
Recon-4-radius/5-damage/6-invasive
Drell-4-weapon/5-headshot/6-weapon
Fitness-3

Black Widow
piercing / HVB
Drill/phasic/AP/Warp
Adrenaline /power amp
Sniper rail/ targeting
Operative gear

I am sure that there are all kinds of sub variations that would be just as effective.
I run this almost exclusively on Platinum.

1.Cloak
2.fire recon
3. All three quick scope shots
4. and then reload cancel, repeat.
Visit ammo boxes when needed.

Bosses can be hit with grenade then step 1+

Pesky units can be starred by a quick homing out of cover then back with a headshot finish.

Phantoms can be locked down with a grenade then a headshot followed by recon mine if her shields are gone or mostly gone.

Going into cover stops DOT effects from ruining your day and use they drell cartwheel for evacuating out of control situations.

Recon is great for clearing mooks and staggering bosses so you can stick your head out. This is mainly for primes that can see you through cloak.


You can get around the cooldown for recon mine if you fire it off as you break cloak with your weapon, gets you the standard TC cloak cooldown instead of Recon Mine cooldown.

#158
The Sir Tendeth

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Sorry, will make thread.

edit  now in original build post.

Modifié par The Sir Tendeth, 13 février 2013 - 03:07 .


#159
wrath425

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Vorcha Soldier or Sentinel 66066
Bloodlust 4 Health Regen 5 Power Damage 6 Health Regen
Flamer 4 Damage 5 Damage 6 Armor Damage
Carnage or Cluster Grenade Skipped
Vorcha Resilience 4 Power Damage and Capacity 5 Power Damage 6 Shotgun and AR Weight
Fitness 4 Durability 5 Shield Recharge 6 Durability
Weapons Reegar with Spare Ammo and Shredder Mod
Gear Omni Capacitors
Strenghs Very high short range damage.
Weaknesses Atlases, no Medium or Long ranged attack.

#160
Crimson Vanguard

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RainmanMP wrote...

The Sir Tendeth wrote...

InfiDrell -
Homing- 4-damage/5-fire
TC- 4-damage/5-recharge/6-sniper
Recon-4-radius/5-damage/6-invasive
Drell-4-weapon/5-headshot/6-weapon
Fitness-3

Black Widow
piercing / HVB
Drill/phasic/AP/Warp
Adrenaline /power amp
Sniper rail/ targeting
Operative gear

I am sure that there are all kinds of sub variations that would be just as effective.
I run this almost exclusively on Platinum.

1.Cloak
2.fire recon
3. All three quick scope shots
4. and then reload cancel, repeat.
Visit ammo boxes when needed.

Bosses can be hit with grenade then step 1+

Pesky units can be starred by a quick homing out of cover then back with a headshot finish.

Phantoms can be locked down with a grenade then a headshot followed by recon mine if her shields are gone or mostly gone.

Going into cover stops DOT effects from ruining your day and use they drell cartwheel for evacuating out of control situations.

Recon is great for clearing mooks and staggering bosses so you can stick your head out. This is mainly for primes that can see you through cloak.


You can get around the cooldown for recon mine if you fire it off as you break cloak with your weapon, gets you the standard TC cloak cooldown instead of Recon Mine cooldown.

Or with a kick :devil:

#161
NyxStele

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Great topic. Recently playing the game again a lot after a few months off, and still had 10 or so classes to unlock. This is a nice one-stop thread for finding out good builds.

Just wanted to say thanks for keeping it up to date.

Modifié par NyxStele, 13 février 2013 - 07:15 .


#162
Arctican

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I made this a while back. It's another Human Soldier build, main stars being Cryo Ammo and Concussive Shot this time.

My original Human Soldier build revolves around Krysae, Concussive Shot, and Tech Explosions. It now has its own thread so if you can, replace that one with this link.

#163
Denison123

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Here's my build for Phoenix Vanguard: narida.pytalhost.com/me3/classes/#Vanguard/ExCerberus/QKAOK/Talon10AG5BK5//StrengthEnhancer3/PowerAmplifierModule4/CommandoPackage5/
Utilizes the latest update to the biotic charge ability. Tried the same build with previous version of charge, worked not so well, 33% chance caused too much death screens :innocent:
Weapon choise: anything that primes well, Talon is my favorite for weight and overall damage output (+melee stunner).
Ammo: disruptor or incidiary ammo are both welcome.
Gear: power amp (III or IV) is essential. Strengh enhancer.
There are 2 main attack sequences.
First sequence:
  • Shoot for priming a techburst or fire explosion.
  • Charge to trigger.
  • If cooldown = 0, then smash (>5000 damage to armor and barriers is not a joke).
  • Check if the enemy is still alive. If yes, then heavy melee or charge for biotic explosion.
Second sequence:
  • Shoot for priming a techburst or fire exposion.
  • Charge to trigger.
  • If cooldown > 0, then heavy melee.
  • Check if the enemy is still alive. If yes, then smash it already.
Choose the sequence according to the after-charge cooldown.
I do not recommend it Platinum for obvious reasons. But hey, maybe I'm not good enough to use it well! ;)

#164
Original Twigman

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Here is a build for the Vorcha Engineer
Thread is here

I don't suspect many people will ever need it Image IPB

#165
Crimson Vanguard

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Updated. Thank for contributing.

#166
ScarletN7

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This looks familiar. >.<

#167
Crimson Vanguard

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A quick update for what we still need

Adept: Krogan Shaman.

Soldier: Battlefield 3 (Won't accept Carnage-less build or else he would be another Human Soldier), Vorcha, Quarian Marksman.

Engineer: Turian Saboteur.

Sentinel: Volus Mercenary.

Infiltrator: Human, Turian Ghost, Asari Huntress.

Vanguard: Krogan Battlemaster.

#168
morph4037

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There was a couple decent/good builds for a Krogan Shaman in this thread :

http://social.biowar.../index/14545977

Granted it is a little old but the builds should be sound enough. 

Modifié par morph4037, 19 février 2013 - 02:19 .


#169
Crimson Vanguard

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B for bump, bump to ready to welcome Reckoning. J/K we still need help with the list above.

#170
SlimJim0725

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Making guides for the melee Valkyrie and Huntress, will post in a while.

#171
Drunkencelt

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Where is the guide for the new characters :P

#172
SlimJim0725

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Valkyrie Melee Build/Guide

Will have the Huntress one done in a bit though it will be extremely similar.

#173
SlimJim0725

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Here is the Huntress melee: Huntress Melee

#174
LD_Dragon

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You asked, I provided. Here's the Krogan Battlemaster build I promised.

social.bioware.com/forum/1/topic/343/index/15973776

Modifié par LD_Dragon, 22 février 2013 - 04:16 .


#175
DXL47

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I'll try some of these out this weekend!