Character Guide Library - Updated With Reckoning Kits.
#151
Posté 08 février 2013 - 12:47
no drell assassin? no Vorcha? Will make
#152
Posté 12 février 2013 - 02:57
Never saw fit to post build guides on here, but now I might have a reason to.
Also, I might add some of my "Don't scoff at it until you see it" builds.
Modifié par LD_Dragon, 12 février 2013 - 03:14 .
#154
Posté 12 février 2013 - 04:15
TC 4 Damage 5 Recharge Speed 6 Sniper Damage
PM skipped
HM 4 Accuracy 5 Rate of Fire 6 Damage
N AI 4 Damage 5 Headsot Damage 6 Damage
AH 4 Durability 5 Shield Recharge 6 Durability
Weapons Javelin with HVB and Spare ammo, Claymore with HVB and Smart Choke
Gear Densified Ammo
Strategy Take cover, aim, cloak, shoot and repeat until everything is dead.
Strengths Very High Damage Per Shot
Weaknesses Only 413 Health and 619 Shields With Hunter Mode On
Modifié par wrath425, 12 février 2013 - 05:49 .
#155
Posté 12 février 2013 - 05:20
Homing- 4-damage/5-fire
TC- 4-damage/5-recharge/6-sniper
Recon-4-radius/5-damage/6-invasive
Drell-4-weapon/5-headshot/6-weapon
Fitness-3
Black Widow
piercing / HVB
Drill/phasic/AP/Warp
Adrenaline /power amp
Sniper rail/ targeting
Operative gear
Link
Modifié par The Sir Tendeth, 13 février 2013 - 03:06 .
#156
Posté 12 février 2013 - 05:39
#157
Posté 12 février 2013 - 05:51
The Sir Tendeth wrote...
InfiDrell -
Homing- 4-damage/5-fire
TC- 4-damage/5-recharge/6-sniper
Recon-4-radius/5-damage/6-invasive
Drell-4-weapon/5-headshot/6-weapon
Fitness-3
Black Widow
piercing / HVB
Drill/phasic/AP/Warp
Adrenaline /power amp
Sniper rail/ targeting
Operative gear
I am sure that there are all kinds of sub variations that would be just as effective.
I run this almost exclusively on Platinum.
1.Cloak
2.fire recon
3. All three quick scope shots
4. and then reload cancel, repeat.
Visit ammo boxes when needed.
Bosses can be hit with grenade then step 1+
Pesky units can be starred by a quick homing out of cover then back with a headshot finish.
Phantoms can be locked down with a grenade then a headshot followed by recon mine if her shields are gone or mostly gone.
Going into cover stops DOT effects from ruining your day and use they drell cartwheel for evacuating out of control situations.
Recon is great for clearing mooks and staggering bosses so you can stick your head out. This is mainly for primes that can see you through cloak.
You can get around the cooldown for recon mine if you fire it off as you break cloak with your weapon, gets you the standard TC cloak cooldown instead of Recon Mine cooldown.
#158
Posté 12 février 2013 - 06:12
edit now in original build post.
Modifié par The Sir Tendeth, 13 février 2013 - 03:07 .
#159
Posté 12 février 2013 - 07:46
Bloodlust 4 Health Regen 5 Power Damage 6 Health Regen
Flamer 4 Damage 5 Damage 6 Armor Damage
Carnage or Cluster Grenade Skipped
Vorcha Resilience 4 Power Damage and Capacity 5 Power Damage 6 Shotgun and AR Weight
Fitness 4 Durability 5 Shield Recharge 6 Durability
Weapons Reegar with Spare Ammo and Shredder Mod
Gear Omni Capacitors
Strenghs Very high short range damage.
Weaknesses Atlases, no Medium or Long ranged attack.
#160
Posté 12 février 2013 - 07:49
Or with a kickRainmanMP wrote...
The Sir Tendeth wrote...
InfiDrell -
Homing- 4-damage/5-fire
TC- 4-damage/5-recharge/6-sniper
Recon-4-radius/5-damage/6-invasive
Drell-4-weapon/5-headshot/6-weapon
Fitness-3
Black Widow
piercing / HVB
Drill/phasic/AP/Warp
Adrenaline /power amp
Sniper rail/ targeting
Operative gear
I am sure that there are all kinds of sub variations that would be just as effective.
I run this almost exclusively on Platinum.
1.Cloak
2.fire recon
3. All three quick scope shots
4. and then reload cancel, repeat.
Visit ammo boxes when needed.
Bosses can be hit with grenade then step 1+
Pesky units can be starred by a quick homing out of cover then back with a headshot finish.
Phantoms can be locked down with a grenade then a headshot followed by recon mine if her shields are gone or mostly gone.
Going into cover stops DOT effects from ruining your day and use they drell cartwheel for evacuating out of control situations.
Recon is great for clearing mooks and staggering bosses so you can stick your head out. This is mainly for primes that can see you through cloak.
You can get around the cooldown for recon mine if you fire it off as you break cloak with your weapon, gets you the standard TC cloak cooldown instead of Recon Mine cooldown.
#161
Posté 13 février 2013 - 07:15
Just wanted to say thanks for keeping it up to date.
Modifié par NyxStele, 13 février 2013 - 07:15 .
#162
Posté 13 février 2013 - 08:29
My original Human Soldier build revolves around Krysae, Concussive Shot, and Tech Explosions. It now has its own thread so if you can, replace that one with this link.
#163
Posté 13 février 2013 - 09:27
Utilizes the latest update to the biotic charge ability. Tried the same build with previous version of charge, worked not so well, 33% chance caused too much death screens :innocent:
Weapon choise: anything that primes well, Talon is my favorite for weight and overall damage output (+melee stunner).
Ammo: disruptor or incidiary ammo are both welcome.
Gear: power amp (III or IV) is essential. Strengh enhancer.
There are 2 main attack sequences.
First sequence:
- Shoot for priming a techburst or fire explosion.
- Charge to trigger.
- If cooldown = 0, then smash (>5000 damage to armor and barriers is not a joke).
- Check if the enemy is still alive. If yes, then heavy melee or charge for biotic explosion.
- Shoot for priming a techburst or fire exposion.
- Charge to trigger.
- If cooldown > 0, then heavy melee.
- Check if the enemy is still alive. If yes, then smash it already.
I do not recommend it Platinum for obvious reasons. But hey, maybe I'm not good enough to use it well!
#165
Posté 15 février 2013 - 03:17
#166
Posté 15 février 2013 - 03:20
#167
Posté 16 février 2013 - 09:06
Adept: Krogan Shaman.
Soldier: Battlefield 3 (Won't accept Carnage-less build or else he would be another Human Soldier), Vorcha, Quarian Marksman.
Engineer: Turian Saboteur.
Sentinel: Volus Mercenary.
Infiltrator: Human, Turian Ghost, Asari Huntress.
Vanguard: Krogan Battlemaster.
#168
Posté 19 février 2013 - 02:18
http://social.biowar.../index/14545977
Granted it is a little old but the builds should be sound enough.
Modifié par morph4037, 19 février 2013 - 02:19 .
#169
Posté 22 février 2013 - 02:26
#170
Posté 22 février 2013 - 02:47
#171
Posté 22 février 2013 - 02:57
#172
Posté 22 février 2013 - 03:33
Will have the Huntress one done in a bit though it will be extremely similar.
#173
Posté 22 février 2013 - 04:08
#174
Posté 22 février 2013 - 04:15
social.bioware.com/forum/1/topic/343/index/15973776
Modifié par LD_Dragon, 22 février 2013 - 04:16 .
#175
Posté 22 février 2013 - 05:22





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