
mattrhodes.deviantart.com/#/d4s82ur
This is concept art from BioWare. It's called Crashed on Eden.
Here's the description:
"Some characters get to have their moment."
Yeah, Joker and EDI don't get this moment without Synthesis.
... I think Synthesis may be their preferred ending.
EDIT (12/9/2012): Because I've been seeing some IT-inspired anti-Synthesis posts lately, I thought that I would bump this thread to challenge those arguments. I think the image in the OP is evidence that BioWare always intended Synthesis to be a good ending, perhaps the best. I'm not sure that I really want a "best" ending because such a thing could invalidate all other choices, but I can't ignore the evidence that BioWare likes Synthesis.
Synthesis is the "everybody wins" choices. Shepard is the only one who dies. It's the special "third-choice" that often appears in conversations throughout the trilogy. Interestingly, the memorial scene in the Extended Cut actually has unique music for the Synthesis ending: Synthesis has a contemplative piano piece that plays when Shepard's name is placed on the memorial. Destroy and Control, however, share the same music.
There is also the EMS issue. You can get the best variant of Destroy, minus the breath scene, before you can get Synthesis. Synthesis has the highest EMS requirement of all the endings, with the exception of Destroy's breath scene. I think this is significant. Really, the only gameplay evidence that High-EMS Destroy is supposed to be better than Synthesis is that single breath scene. That's it. Given the presentation, it just doesn't seem as favored as Synthesis.
Yes, there are some bizarre ethical problems with the choice, and I would really like the writers to explain their rationale. Judging by the fanbase's reaction, Synthesis is the most hated choice, despite the evidence pointing to it as the ideal choice. In fact, I think that's what makes people hate it even more: they think that BioWare's writers have either intentionally or unintentionally loaded their best ending with loathsome ethical implications.
I don't know. I often find myself just as perplexed by the endings as I was back in March. If BioWare tried to convey some kind of message, it really wasn't coherent. I respect their decision to make the fans feel uncomfortable and force us to really think about the choices, but they made the choices so divisive and ambiguous that they have permanently damaged the franchise in the eyes of some people. And that is tragic.
Modifié par CosmicGnosis, 10 décembre 2012 - 06:03 .





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