class Distinction
#26
Posté 24 octobre 2012 - 03:41
#27
Guest_Rojahar_*
Posté 24 octobre 2012 - 03:45
Guest_Rojahar_*
silentassassin264 wrote...
Or just make the PC a mage lorewise regardless. I have no problem with that and would give the devs less of a problem if the PC was always a mage.
They could also explore certain story elements they wouldn't be able to if they had to keep in mind the protagonist might not be a mage. In DA2, for example, its not like mage Hawke could be caught by the Templars, dragged to live at the Circle, then stayed there for the rest of the game, perhaps rising to the rank of first enchanter, and essentially be the mage within the Kirkwall Circle who rose up and started the rebellion, having experienced Kirkwall's Circle firsthand. Of course, they didn't do it because it would be like making two completely different games post-Act 1 because of the potential to be a non-mage.
#28
Posté 24 octobre 2012 - 03:46
That was red lyrium from the idol that fueled Meredith not in-born magic. Before she got the idol Meredith showed no sign of magic. But since she is a templar they can be affected by lyrium. Red Lyrium has effects that have no been documented as well as blue lyrium. If you take Anders with you to the Deep Roads he will tell you that the idol is magic and not the good kind. Templars are able to use lyrium which they ingest to be able to fight mages. The magic is not in-born.katanakage wrote...
Realmzmaster wrote...
That means that every PC would technically be a mage. The lore states that only mages have the ability to wield magic. I have no problem with the PC being classless but not every companion. That would cause serious balance problems. You could effectively make every companion a mage Basically you would have mage-rogue, mage-warrior, mage. I could effectively give every companion a heal and haste spell.
But if that is the case then the enemy should have the same ability.
I guess Meredith was using smoke and mirrors to make those statues attack me
#29
Posté 24 octobre 2012 - 03:48
Realmzmaster wrote...
That was red lyrium from the idol that fueled Meredith not in-born magic. Before she got the idol Meredith showed no sign of magic. But since she is a templar they can be affected by lyrium. Red Lyrium has effects that have no been documented as well as blue lyrium. If you take Anders with you to the Deep Roads he will tell you that the idol is magic and not the good kind. Templars are able to use lyrium which they ingest to be able to fight mages. The magic is not in-born.katanakage wrote...
Realmzmaster wrote...
That means that every PC would technically be a mage. The lore states that only mages have the ability to wield magic. I have no problem with the PC being classless but not every companion. That would cause serious balance problems. You could effectively make every companion a mage Basically you would have mage-rogue, mage-warrior, mage. I could effectively give every companion a heal and haste spell.
But if that is the case then the enemy should have the same ability.
I guess Meredith was using smoke and mirrors to make those statues attack me
Still...she did master the art rather quickly. So aparantly Red Lyrium also gives the person a deep understanding of magic, and how it works too.
#30
Posté 24 octobre 2012 - 03:51
Realmzmaster wrote...
That was red lyrium from the idol that fueled Meredith not in-born magic. Before she got the idol Meredith showed no sign of magic. But since she is a templar they can be affected by lyrium. Red Lyrium has effects that have no been documented as well as blue lyrium. If you take Anders with you to the Deep Roads he will tell you that the idol is magic and not the good kind. Templars are able to use lyrium which they ingest to be able to fight mages. The magic is not in-born.
But it is magic... I know its semantics and I know templars have no in-born magical ability, but I've already stated I'm not a writer and I'm sure the folks on the DA team could come up with something feasible if they wanted too.
#31
Posté 24 octobre 2012 - 03:52
katanakage wrote...
Realmzmaster wrote...
That was red lyrium from the idol that fueled Meredith not in-born magic. Before she got the idol Meredith showed no sign of magic. But since she is a templar they can be affected by lyrium. Red Lyrium has effects that have no been documented as well as blue lyrium. If you take Anders with you to the Deep Roads he will tell you that the idol is magic and not the good kind. Templars are able to use lyrium which they ingest to be able to fight mages. The magic is not in-born.
But it is magic... I know its semantics and I know templars have no in-born magical ability, but I've already stated I'm not a writer and I'm sure the folks on the DA team could come up with something feasible if they wanted too.
Michael Bayism. Thats what happend.
#32
Posté 24 octobre 2012 - 03:53
Rawgrim wrote...
Realmzmaster wrote...
That was red lyrium from the idol that fueled Meredith not in-born magic. Before she got the idol Meredith showed no sign of magic. But since she is a templar they can be affected by lyrium. Red Lyrium has effects that have no been documented as well as blue lyrium. If you take Anders with you to the Deep Roads he will tell you that the idol is magic and not the good kind. Templars are able to use lyrium which they ingest to be able to fight mages. The magic is not in-born.katanakage wrote...
Realmzmaster wrote...
That means that every PC would technically be a mage. The lore states that only mages have the ability to wield magic. I have no problem with the PC being classless but not every companion. That would cause serious balance problems. You could effectively make every companion a mage Basically you would have mage-rogue, mage-warrior, mage. I could effectively give every companion a heal and haste spell.
But if that is the case then the enemy should have the same ability.
I guess Meredith was using smoke and mirrors to make those statues attack me
Still...she did master the art rather quickly. So aparantly Red Lyrium also gives the person a deep understanding of magic, and how it works too.
Most of attacks Meredith used can from increasing her physical abilities. I remember no mage being able to animate metal. The mages can animate the dead, but that is tissue that was once alive. Nor does Meredith cast fireballs or any other magic. Most of her attacks are based off of what templars can already do.
#33
Posté 24 octobre 2012 - 03:59
Realmzmaster wrote...
Rawgrim wrote...
Realmzmaster wrote...
That was red lyrium from the idol that fueled Meredith not in-born magic. Before she got the idol Meredith showed no sign of magic. But since she is a templar they can be affected by lyrium. Red Lyrium has effects that have no been documented as well as blue lyrium. If you take Anders with you to the Deep Roads he will tell you that the idol is magic and not the good kind. Templars are able to use lyrium which they ingest to be able to fight mages. The magic is not in-born.katanakage wrote...
Realmzmaster wrote...
That means that every PC would technically be a mage. The lore states that only mages have the ability to wield magic. I have no problem with the PC being classless but not every companion. That would cause serious balance problems. You could effectively make every companion a mage Basically you would have mage-rogue, mage-warrior, mage. I could effectively give every companion a heal and haste spell.
But if that is the case then the enemy should have the same ability.
I guess Meredith was using smoke and mirrors to make those statues attack me
Still...she did master the art rather quickly. So aparantly Red Lyrium also gives the person a deep understanding of magic, and how it works too.
Most of attacks Meredith used can from increasing her physical abilities. I remember no mage being able to animate metal. The mages can animate the dead, but that is tissue that was once alive. Nor does Meredith cast fireballs or any other magic. Most of her attacks are based off of what templars can already do.
I still remember her causing "explosions" with her sword, though. And leaping 100 feet up into the air. i think only Talis can do that, and she isn`t infected with Red Lyrium. I dunno. The whole fight seemed abit...against the lore of the setting, really. But it IS left unexplained, so i hope they do explain it abit further later. i am pretty sure Red Lyrium will pop up again.
The fight kind of reminded me of Luke vs Palpatine and Vader. Meredith with a red glowing sword etc. Palpatine\\Orsino using "magic". Abit off topic, i know.
#34
Posté 24 octobre 2012 - 04:02
But yes, I think a classless system has advantages but as someone above mentioned, it's a balance problem. I'd much prefer them give us some things back from DAO like dual wielding on a warrior. You don't necessarily have to get rid of class distinction by giving us dual wielding on a warrior. He can still separate himself from a rogue by getting a unique dual wielding tree/abilities that a rogue doesn't have access to. I believe that would help with differences between the class.
In DAO, class distinction wasn't as big between a rogue/warrior. I basically received the same dual wield tree as the rogue.
So yes, I'd like them to keep class distinction and expand what they currently have. Bring back Arcane Warriors and dual wielding but keep them different from the other classes. It just adds more layers of variety in how you want to play. Our PC shouldn't be pushed into specific roles with a class. The more customization/variety, the better to craft our personalities. Now, a companion like Isabela only using daggers and medium armor makes sense. We're nor crafting her personality. She's already defined, unlike our PC. I can respect restrictions on companions.
Say rogues have access to 10 different skill trees. Some companions only have access to about 4 trees. The trees end up being based on personality. However, the PC ends up with ALL 10 possible rogue trees since you have to clearly define his/her personality.
Modifié par deuce985, 24 octobre 2012 - 04:08 .
#35
Posté 24 octobre 2012 - 04:05
Modifié par katanakage, 24 octobre 2012 - 04:06 .
#36
Guest_Puddi III_*
Posté 24 octobre 2012 - 04:12
Guest_Puddi III_*
#37
Posté 24 octobre 2012 - 04:14
Filament wrote...
The only class distinction that matters is that mages are the class who can shapeshift and all others are lessers meant only to worship them, like the tiny worshipers in Primal Rage getting stomped on by their Ape and Tyrannosaur gods.
This might be true if Shapeshifting weren't worthless.
#38
Guest_Puddi III_*
Posté 24 octobre 2012 - 04:15
Guest_Puddi III_*
I am disgusted. Never speak to me again.MillKill wrote...
Filament wrote...
The only class distinction that matters is that mages are the class who can shapeshift and all others are lessers meant only to worship them, like the tiny worshipers in Primal Rage getting stomped on by their Ape and Tyrannosaur gods.
This might be true if Shapeshifting weren't worthless.
#39
Posté 24 octobre 2012 - 04:17
Filament wrote...
I am disgusted. Never speak to me again.MillKill wrote...
Filament wrote...
The only class distinction that matters is that mages are the class who can shapeshift and all others are lessers meant only to worship them, like the tiny worshipers in Primal Rage getting stomped on by their Ape and Tyrannosaur gods.
This might be true if Shapeshifting weren't worthless.
You can cast mana clash, blood wound and cone of cold. Why would you give those up to go through a long casting animation and become an inferior warrior?
Modifié par MillKill, 24 octobre 2012 - 04:17 .
#40
Posté 24 octobre 2012 - 04:19
MillKill wrote...
Filament wrote...
I am disgusted. Never speak to me again.MillKill wrote...
Filament wrote...
The only class distinction that matters is that mages are the class who can shapeshift and all others are lessers meant only to worship them, like the tiny worshipers in Primal Rage getting stomped on by their Ape and Tyrannosaur gods.
This might be true if Shapeshifting weren't worthless.
You can cast mana clash, blood wound and cone of cold. Why would you give those up to go through a long casting animation and become an inferior warrior?
Fun to do vs weaker opponents. Not everything is about doing the most amount of damage in the shortest amount of time.
#41
Guest_Puddi III_*
Posté 24 octobre 2012 - 04:24
Guest_Puddi III_*
#42
Posté 24 octobre 2012 - 04:24
#43
Posté 24 octobre 2012 - 04:27
leonia42 wrote...
Or we could move away from strict class restrictions and all be hybrids. That would be fun and more realistic.
Plus mess up the lore quite abit.
#44
Guest_Rojahar_*
Posté 24 octobre 2012 - 04:28
Guest_Rojahar_*
Filament wrote...
Ok yeah, the shapeshifter spec in Origins wasn't the best. That doesn't mean shapeshifting has to be second-rate. They could make shapeshifters insta-kill everything on the screen if they wanted. Not that they should necessarily do that either, but you know, maybe they should put some thought behind it.
The idea behind shifter was great. They've overhauled mechanics in DA2 for various classes/specializations. I'm sure they could do shifter justice and make it something effective and fun to play in DA3 or beyond. It has TONS of potential, from both a lore and gameplay perspective.
Modifié par Rojahar, 24 octobre 2012 - 04:28 .
#45
Posté 24 octobre 2012 - 04:28
A templar is basically a mage-warrior hybrid, are they not?
Modifié par leonia42, 24 octobre 2012 - 04:31 .
#46
Posté 24 octobre 2012 - 04:34
leonia42 wrote...
Because the lore always describes people as Mage, Rogue, Warrior.
A templar is basically a mage-warrior hybrid, are they not?
Nope. Just on the surface.
#47
Posté 24 octobre 2012 - 04:36
#48
Posté 24 octobre 2012 - 04:38
#49
Posté 24 octobre 2012 - 04:48
Rawgrim wrote...
leonia42 wrote...
Because the lore always describes people as Mage, Rogue, Warrior.
A templar is basically a mage-warrior hybrid, are they not?
Nope. Just on the surface.
leonia42 wrote...
What does that even mean?
It's simple: on the surface, the Templar appears to be a mage-warrior hybrid. But when you drill down to the core, you'll find high quanities of molten, liquid warrior. That mage/warrior surface is the result of repeated collisions with mages, which ended up leaving the debris from those collisions on the surface of the Templar. After a while, the force of the repeated impacts created an alloy of mage/warrior that makes up the present-day surface of the Templar.
#50
Guest_Rojahar_*
Posté 24 octobre 2012 - 05:03
Guest_Rojahar_*
jackkel dragon wrote...
That mage/warrior surface is the result of
Templars and Mages both sharing a love of long skirts?
Modifié par Rojahar, 24 octobre 2012 - 05:04 .





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