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#26
CoffeeHolic93

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You can stand behind tall cover shoot the enemy while they're unable to shoot you.

Simply stand infront of it without actually taking cover, with your reticule on the enemy and have at it.

#27
Legendary Chop Chop

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You can disrupt the sync kill of a Banshee/any others by firing a rocket or Biotic Charge (other big attacks might also stop it).

#28
aimimia

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Legendary Chop Chop wrote...

You can disrupt the sync kill of a Banshee/any others by firing a rocket or Biotic Charge (other big attacks might also stop it).


I've seen people stop me from getting sync killed by banshees somehow. Is there any other ways to do so? I tried spamming frag grenades once but that didn't work

#29
Captain J. Sunshine

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You can also shoot of the armored plates on the Atlas' knees and crotch area to cause a lot of damage.
This also works for the brutes armored plating on their shoulders.

#30
masleslie

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Computron2000 wrote...

Ravagers cannot shoot you when you are in their face. They can however burst their sacs. Shoot out their sacs and you can melee them. Also bursting all their sacs improves damage against them. 75% in total from what i remember a dev saying


Whoah! You can also make a potential death trap for yourself as the puddle of green goo they leave behind when they die can kill you at close quarters.

#31
masleslie

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aimimia wrote...

Fang92 wrote...

Tactical Cloak and Flamer have a variable cooldown.


can you expand on what you mean? I don't quite understand 


In case anyone hasn't answered this the cooldown isn't always the same. If you cancel the cloak or attack while cloaked before you reach the end of it's duration  you get a much shorter cooldown. If you let cloak go till it cancels itself you have a loooong cooldown.

#32
masleslie

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TheLukerez wrote...

Sometimes taking cover is overrated and you should barely peak out of a corner. It helps when you have to solo a round and bosses are pelting you from across the map.


I fully agree, especially if packing something like the harrier - the recoil is much worse from cover, while firing on the move is really steady. You don't have to 'shoot from the hip' just avoid cover.

#33
ZiRK

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aimimia wrote...

Legendary Chop Chop wrote...

You can disrupt the sync kill of a Banshee/any others by firing a rocket or Biotic Charge (other big attacks might also stop it).


I've seen people stop me from getting sync killed by banshees somehow. Is there any other ways to do so? I tried spamming frag grenades once but that didn't work


Claymore with extended barrel should do the trick.

#34
masleslie

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aimimia wrote...

Legendary Chop Chop wrote...

You can disrupt the sync kill of a Banshee/any others by firing a rocket or Biotic Charge (other big attacks might also stop it).


I've seen people stop me from getting sync killed by banshees somehow. Is there any other ways to do so? I tried spamming frag grenades once but that didn't work


I've not figured anything out to get out of a Banshees grip yourself but your teammates can use any power or weapon which can stagger. Biotic Combos are great. Explosive weapons (don't know about grenades) but you will need to hit it more than once to stagger it.

#35
MaxBoss

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Banshees and Phantoms only block "projectile" powers when in denial mode. Instant hit Reave / Dark Channel / etc. - like powers still get through.
You can BE a banshee in denial mode by priming with DC, closing in and detonating AF.

#36
Kommandant Schaefer

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if the game doesnt run as supposed, make sure your console is connected to power. also, if you have the no shooting/powers glitch, do a heavy melee.

Modifié par Kommandant Schäfer, 24 octobre 2012 - 12:36 .


#37
NuclearTech76

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Instakills are less likely to happen on stairs or ramps. If you're on the same level as the enemy, you're screwed though.

Tactical Cloak or Adrenaline Rush before firing a rocket to increase the splash damage of it.

Modifié par NuclearTech76, 24 octobre 2012 - 12:38 .


#38
Jecalux

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121210Olivia wrote...

aimimia wrote...

SO seeing as I don't have as much time put in this game as some of the the pro's out there, I was hoping I could find some advice on little tricks that would make it easier out there. I am looking for things on the line of reload cancelling and the fast pizza delievery. Any tips and advice alone those lines would be gladly appreciated. 


Reload cancelling:

As you begin the reload animation--as soon as you see the replenished ammunition (bottom of screen), press a power button, or press the use medi-gel button (helpful, if tied to number key 4).

Hey presto--animation cut short:D

Also dodging works. Except on Turians.

#39
NuclearTech76

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Sometimes the heavy melee damage reduction can save you from DOT effects if you are low on health.

#40
YapperFlapper

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There are 'hidden' damage resistance (DR) available to players. Being snapped to cover (sometimes called using hard-cover) and facing the direction of the cover gives you 40% DR, even if you are shot from behind. You get some DR during a heavy melee. Vanguard are supposed to have some DR just after a biotic charge too.

Listed DR stacks (so Tech Armor/Fortification/Barrier/Blade Armor plus being snapped to cover and in a Justicar bubble all add up), but only applies to the first 75% of damage taken (unless this has changed with the last patch). So 25% of damage received ignores player DR, but the player DR can add up to over 100% and start to reduce that last 25% of damage received.

'Soft cover' referes to standing behind some tall cover (not snapping to it), and using the right-hand advantage of the 3rd person camera to peek around the cover. If you can see the enemy in your reticle, you can usually shoot them but they will have trouble hitting you in return.

#41
SuperADJ

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Regarding interrupting Banshee sync-kills, I think it's a combination of force and damage that forces her to release her grasp on your teammate. Pretty sure I did it with a headbutt from a Krogan, but then again there were 2 other krogan also headbutting at the same time! So maybe she has a total damage/stagger threshold that you need to exceed before the kill animation is complete?

Oh and on the subject of melee, I believe that heavy melee has a penalty when used against armour. I find repetitive light melee to yield better results in terms of DPS on these targets, at least with krogan.

Also, pairing a volus engineer (or adept if they have shield boost) with either an N7 Slayer specced for Phase Disruptor or a human vanguard is pretty crazy. Ensure your volus has close to 200% CD for even more carnage.

#42
aimimia

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NuclearTech76 wrote...

Instakills are less likely to happen on stairs or ramps. If you're on the same level as the enemy, you're screwed though.

Tactical Cloak or Adrenaline Rush before firing a rocket to increase the splash damage of it.

 I often wondered that and if I should cloak before doing do, Ty for providing me with the answer

#43
aimimia

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NuclearTech76 wrote...

Sometimes the heavy melee damage reduction can save you from DOT effects if you are low on health.

 Is there anything else that gives DR? I seem to die the most to a banshees warp

#44
aimimia

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Also I still haven't figured out what the heat sink does. And some of the other mods , is there any little gimmicks from certain guns or mods?

#45
R0gueSp3ctre18

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Detonating your tech armour can potentionally stop sinc kills by banshees, brutes, and phantoms. You must time it just right and have it spec'ed correctly. I can't count the number of times it has saved my flank from the tip of the phantom's blade. Also, regarding banshee sinc kills, this strategy is hit or miss at best, but can prove valuable when it does work, but only as a last a last resort counter-measure. While it fails to deal a great deal of damage, it does however have a higher chance of staggering surrounding targets, both large and small. I have found this to be particularly effective against husks and abominations to escape their blast and grapple radius. Be cautious with this tactic as it removes any advantages that the tech armour provides while active until it is reactivated.

Modifié par blackproject18, 24 octobre 2012 - 03:32 .


#46
aimimia

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blackproject18 wrote...

Detonating your tech armour can potentionally stop sinc kills by banshees, brutes, and phantoms. You must time it just right and have it spec'ed correctly. I can't count the number of times it has saved my flank from the tip of the phantom's blade. Also, regarding banshee sinc kills, this strategy is hit or miss at best, but can prove valuable when it does work, but only as a last a last resort counter-measure. While it fails to deal a great deal of damage, it does have a higher chance of staggering surrounding targets, both large and small. I have found this to be particularly effective against husks and abominations to escape their blast and grapple radius.



I have avoided the tech armor for as long as I could m, I didn't know how to use it. Any tips on it in other situations?

#47
NuclearTech76

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aimimia wrote...

NuclearTech76 wrote...

Sometimes the heavy melee damage reduction can save you from DOT effects if you are low on health.

 Is there anything else that gives DR? I seem to die the most to a banshees warp

Dodging on some characters like a Drell but most likely the initial burst damage could take you down because of the low shields/health on him. AJA's bubble if it is specced for DR off the top of my head.

Not sure if taking off HM on a GI would help after being warped or engaged DR armor like Tech Armor, Blade Armor, or Barrier. Someone might could speak to whether they help mitigate the damage after you have been warped.

#48
R0gueSp3ctre18

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aimimia wrote...

I have avoided the tech armor for as long as I could m, I didn't know how to use it. Any tips on it in other situations?


Updated. Image IPB

#49
R0gueSp3ctre18

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Haven't tried it against the collector seeker swarms yet, more testing will be required. I am still learning about the armour's uses as well. I will keep you informed.

#50
Screenbetween

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Well, this gal appears to have discovered a few.. Geez.

http://girlplaysgame...hout-medi-gels/