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#51
Smallpox_Jenkins

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aimimia wrote...

Also I still haven't figured out what the heat sink does. And some of the other mods , is there any little gimmicks from certain guns or mods?

The heat sink mod basically gives you some free shots every now and then or something.
You're much better off using a different mod.

#52
aimimia

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Does it also set off tech bursts? If it does that might be quite useful

#53
NuclearTech76

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aimimia wrote...

Also I still haven't figured out what the heat sink does. And some of the other mods , is there any little gimmicks from certain guns or mods?

Heat sink and extended clip used to be the go to on the hurricane with a Turian soldier. You could fire almost forever and absolutely melt everything in Marksman.

Certain mods like piercing mod do nothing for projectile weapons. Not sure if they help with armor damage mitigation.

Certain weapons like the GPS ignores armor's damage mitigation and ignores DR of enemies like phantoms when they dodge. 

Certain weapons have a higher ammo application rate than other. The scorpion is 100% if you hit the target.

#54
R0gueSp3ctre18

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Interesting Mr. Moreau; however, it appears to be a superb way to attract unwanted attention from bioware. Image IPB

Modifié par blackproject18, 24 octobre 2012 - 03:56 .


#55
aimimia

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NuclearTech76 wrote...

aimimia wrote...

Also I still haven't figured out what the heat sink does. And some of the other mods , is there any little gimmicks from certain guns or mods?

Heat sink and extended clip used to be the go to on the hurricane with a Turian soldier. You could fire almost forever and absolutely melt everything in Marksman.

Certain mods like piercing mod do nothing for projectile weapons. Not sure if they help with armor damage mitigation.

Certain weapons like the GPS ignores armor's damage mitigation and ignores DR of enemies like phantoms when they dodge. 

Certain weapons have a higher ammo application rate than other. The scorpion is 100% if you hit the target.


Is there any weapons that consumables don't work with, like AP and the javelin or such




#56
R0gueSp3ctre18

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aimimia wrote...

Does it also set off tech bursts? If it does that might be quite useful


As far as tech aromour is concerned, it does not. Which would be a welcome feature if bioware so deemed it necessary. Image IPB

#57
NuclearTech76

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AP ammo still works with the Javelin. It reduces the armor mitigation of armored targets. There is some argument over the use of a piercing mod on the Javelin though. The Javelin already has significant piercing if you add a mod that does more piercing but reduces the damage when you pierce cover you maybe effecting your damage output.

#58
NuclearTech76

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http://social.biowar...3/index/9629730

General information on some combos.

#59
aimimia

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NuclearTech76 wrote...

http://social.biowar...3/index/9629730

General information on some combos.


Ty very much, I'll take a look at it Soon as get home. Ty for all the tips, I learnt quite a bit

#60
aimimia

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blackproject18 wrote...

aimimia wrote...

Does it also set off tech bursts? If it does that might be quite useful


As far as tech aromour is concerned, it does not. Which would be a welcome feature if bioware so deemed it necessary. Image IPB


Grf that would have really helped in using it

#61
UB3RD4NG

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Get into hard cover after being warped by a Banshee. The extra DR can be the difference between life and death. This is highlighted if you are running squishy builds and the dot kills you.

Other similar applications are to run into supply pylon, start drell-flipping, or start spamming slayer light melee.

#62
Frostmanus

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Also, be careful with Phantoms, even if you Geth Inf. If you fire proxy mine and use heavy melee shield attack, it may distract her, but since the timer before the insta-kill expires, you get insta-killed anyway. Same goes for Turian jetpacks. Even, if you are in the air close to just about melee her, she can still interrupt you. However, At least, when at least one bar of barrier is up, before or after the Attack. Also note, that the first swing, if missed can't be used to instakill someone else, if you are near Phantom, regardless of her direction or even cloak.

#63
aimimia

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Yeah I definitely need tips on dealing with phantoms, I always die against Ben so I learnt to just run away

#64
R0gueSp3ctre18

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The stasis ability locks down phantoms so long as they haven't put up their "bubble" barrier. With the 150% damage and bubble selections in the tree, two solid head shot with a paladin or canifex will split her head like a melon. By equiping the carnal trauma mod or extended barrel mod this result is repeatable almost every time.

#65
Yuanrang

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If you are being rushed by a possessed abomination and no enemy have you in line of sight, it is probably safer to be grabbed the abomination and do the toss-to-ground stomp kill instead of killing it at short range. Killing it at short range (assuming no headshot) equals a nuke to the face. The stomp is considered a melee headshot and won't trigger the boom.

#66
R0gueSp3ctre18

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With some luck, and some practice, more than one enemy can become trapped in the bubble's envelope. This makes crowd control a breeze. Especially deadly with a scope equiped. This tactic works on all un-armoured enemies with the exception of collector seeker swarms/plagues or swarmers. This is the only way I play as an Asari Adept or Vanguard and is very effective with my playing style.

#67
NuclearTech76

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DO NOT fired a proxy mine at a phantom that is in cover and still if you're an infiltrator. Headshot her and be done with it. Proxy mine will make them start flipping a lot of the time. Claymore shot to the head then proxy if you miss the headshot most likely the PM takes her down.

If phantoms give you fits equip the scorpion or acolyte as a secondary carry.

Stasis is effective against them if you headshot before they drop out. Headshot them instead of producing a BE that throws them and may not kill them. Only detonate if you have no choice and can get AOE damage to several enemies around the stasis bubble. Ammo effect like incendiary ammo can break stasis when the phantom hits health.

Any projectile powers including grenades will usually make the phantom put up her defense bubble IF her hit box comes up. Grenade the enemies beside her and she is likely to be killed in the AOE. Throw at the wall beside her without bringing up her hitbox and she will be hit by damage. They usually only use the defense bubble two times in a roll in my experience IE the third time you use throw it will usually land.

#68
aimimia

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My main issu is when there are enemies around. So I don't have much to run away to and I still don't have the scorpion. I do old so I can unlock all the rates first, but Utah isn't have most of the good weapons. I did unlock the alcolyye and since you guys told me that cloak takes 3 secs if you break before no matter ye weight, I should be doing better now

#69
GeneralElectric

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Exploding Demolisher Supply Pylons deal damage to enemies. Set a Pylon, then the next time you set one the first will explode causing damage to nearby enemies.

#70
Doc-Jek

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aimimia wrote...

Legendary Chop Chop wrote...

You can disrupt the sync kill of a Banshee/any others by firing a rocket or Biotic Charge (other big attacks might also stop it).


I've seen people stop me from getting sync killed by banshees somehow. Is there any other ways to do so? I tried spamming frag grenades once but that didn't work


Things with high force can stop it... Krogan biotic charge, cluster grenades (sometimes), biotic explosions (almost always), and other stuff like that.

#71
aimimia

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Ty that would help a lot