Specializations
#1
Posté 24 octobre 2012 - 04:07
So we've got a thread for Blood mage going. Quite heatedly, I might add. What other specs are we hoping for?How should they affect the story? How should NPCs react to a PC with these specs? Go nuts!
Arcane warrior/battle mage I've said it repeatedly. If specs are singular, I'm giving up blood magic to get this back. It would be cool if you could play a mage, but not be recognized as a mage to the casual observer if you take this spec. (i.e. Unimportant NPCs)
#2
Posté 24 octobre 2012 - 04:10
Would like to see a possible Shapeshifting tree come back from Morrigan?
#3
Posté 24 octobre 2012 - 04:13
#4
Posté 24 octobre 2012 - 04:15
#5
Posté 24 octobre 2012 - 04:15
#6
Guest_Rojahar_*
Posté 24 octobre 2012 - 04:16
Guest_Rojahar_*
That's just an example for one potential specialization. I'd love more acknowledgment of character customization, more ties between gameplay/story, and more branching story elements/dialog.
What specializations would I like to see? I'd love to see some entirely new and unique specializations, that are unlike anything we've seen before. Mandatory is probably Blood Mage and Templar. We'll probably see Spirit Healer, Berserker, Bard and Assassin. Some old favorites are Shapeshifter, Arcane Warrior, Force Mage, Keeper, and Battle Mage.
Speaking of Spirit Healer, I could see some really interesting story potentially there. It seems like it's always the side characters who have these gimmicks. It would be interesting to be the one struggling with being possessed by a Fade spirit, or being able to talk to and relate to a member of your party who might as well.
Being able to talk to Merrill about shared interest in Blood Magic would have been cool too.
Modifié par Rojahar, 24 octobre 2012 - 04:18 .
#7
Posté 24 octobre 2012 - 04:17
#8
Posté 24 octobre 2012 - 04:34
Rawgrim wrote...
I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.
i would say yes and no to this. i didn't like that in DA2 they handed certain specilization to us that had very heavy implications in the lore (bloodmage, rever), or were at least very rare, coveted skills that were hard to find training for (templar, asasin) and no one never explained how that came to pass.
BUT...
i don't want to have to grind my teath, save a thousand games, and resort to spoiler-heavy meta-gaming on my first playthrough just to figure out how to unlock a specilization either. that drove me CRAZY in DAO.
what i'd LIKE to see is something along the lines of having a training quest initiate when we decide to pick our specialization, and we can't actually use any skills/spells from it until we've finished that quest.
of course, that's just whimsy on my part b/c it's been sounding like they already have a plan. (one i'm DYING to find out more about!)
#9
Posté 24 octobre 2012 - 04:35
labargegrrrl wrote...
Rawgrim wrote...
I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.
i would say yes and no to this. i didn't like that in DA2 they handed certain specilization to us that had very heavy implications in the lore (bloodmage, rever), or were at least very rare, coveted skills that were hard to find training for (templar, asasin) and no one never explained how that came to pass.
BUT...
i don't want to have to grind my teath, save a thousand games, and resort to spoiler-heavy meta-gaming on my first playthrough just to figure out how to unlock a specilization either. that drove me CRAZY in DAO.
what i'd LIKE to see is something along the lines of having a training quest initiate when we decide to pick our specialization, and we can't actually use any skills/spells from it until we've finished that quest.
of course, that's just whimsy on my part b/c it's been sounding like they already have a plan. (one i'm DYING to find out more about!)
Could have them available in books at magic shops, I guess. Some of them were in stores in DA:O, no? But they cost an arm and a leg.
#10
Posté 24 octobre 2012 - 04:41
Berserkers Reavers and Templars for Warriors.
All of the Mage specialization from the past games are a must.
#11
Posté 24 octobre 2012 - 04:44
#12
Posté 24 octobre 2012 - 04:50
Rawgrim wrote...
labargegrrrl wrote...
Rawgrim wrote...
I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.
i would say yes and no to this. i didn't like that in DA2 they handed certain specilization to us that had very heavy implications in the lore (bloodmage, rever), or were at least very rare, coveted skills that were hard to find training for (templar, asasin) and no one never explained how that came to pass.
BUT...
i don't want to have to grind my teath, save a thousand games, and resort to spoiler-heavy meta-gaming on my first playthrough just to figure out how to unlock a specilization either. that drove me CRAZY in DAO.
what i'd LIKE to see is something along the lines of having a training quest initiate when we decide to pick our specialization, and we can't actually use any skills/spells from it until we've finished that quest.
of course, that's just whimsy on my part b/c it's been sounding like they already have a plan. (one i'm DYING to find out more about!)
Could have them available in books at magic shops, I guess. Some of them were in stores in DA:O, no? But they cost an arm and a leg.
yeah, but that felt almost as cheap as having no explanation for them at all.
#13
Posté 24 octobre 2012 - 04:52
Shadow was my favorite rogue spec in DA2. Decoy is awesome, as well as the other aggro-shedding tools.
Templar is very likely for warriors. If reaver doesn't return for the player, hopefully there is a reaver companion who acts the part and likes taking damage, like Nyree in DA: Redemption.
The mage specs in DA2 were all good. Spirit Healer for healing, Blood Mage for offense, Force Mage for crowd control, etc. Some kind of Arcane Warrior/Battlemage mix would also be nice.
I'd also like to see the return of being taught specializations rather than have them given to the player automatically. It would help to get a feel for the spec and learn a bit of lore about it, while doing a quest and/or having a npc teach my character the ins and outs of the spec.
Modifié par Arthur Cousland, 24 octobre 2012 - 04:57 .
#14
Posté 24 octobre 2012 - 04:53
labargegrrrl wrote...
Rawgrim wrote...
labargegrrrl wrote...
Rawgrim wrote...
I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.
i would say yes and no to this. i didn't like that in DA2 they handed certain specilization to us that had very heavy implications in the lore (bloodmage, rever), or were at least very rare, coveted skills that were hard to find training for (templar, asasin) and no one never explained how that came to pass.
BUT...
i don't want to have to grind my teath, save a thousand games, and resort to spoiler-heavy meta-gaming on my first playthrough just to figure out how to unlock a specilization either. that drove me CRAZY in DAO.
what i'd LIKE to see is something along the lines of having a training quest initiate when we decide to pick our specialization, and we can't actually use any skills/spells from it until we've finished that quest.
of course, that's just whimsy on my part b/c it's been sounding like they already have a plan. (one i'm DYING to find out more about!)
Could have them available in books at magic shops, I guess. Some of them were in stores in DA:O, no? But they cost an arm and a leg.
yeah, but that felt almost as cheap as having no explanation for them at all.
True. Still...they are adding backgrounds for the player character in DA3. What if one of those unlocks a speciality? One that fits with the background of the character?
#15
Posté 24 octobre 2012 - 04:54
#16
Posté 24 octobre 2012 - 05:05
Rawgrim wrote...
labargegrrrl wrote...
Rawgrim wrote...
labargegrrrl wrote...
Rawgrim wrote...
I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.
i would say yes and no to this. i didn't like that in DA2 they handed certain specilization to us that had very heavy implications in the lore (bloodmage, rever), or were at least very rare, coveted skills that were hard to find training for (templar, asasin) and no one never explained how that came to pass.
BUT...
i don't want to have to grind my teath, save a thousand games, and resort to spoiler-heavy meta-gaming on my first playthrough just to figure out how to unlock a specilization either. that drove me CRAZY in DAO.
what i'd LIKE to see is something along the lines of having a training quest initiate when we decide to pick our specialization, and we can't actually use any skills/spells from it until we've finished that quest.
of course, that's just whimsy on my part b/c it's been sounding like they already have a plan. (one i'm DYING to find out more about!)
Could have them available in books at magic shops, I guess. Some of them were in stores in DA:O, no? But they cost an arm and a leg.
yeah, but that felt almost as cheap as having no explanation for them at all.
True. Still...they are adding backgrounds for the player character in DA3. What if one of those unlocks a speciality? One that fits with the background of the character?
that's got potential for making the background story interesting, but given that our backgrounds will be unplayable, it's kind of the same issue. (click icon, and i'm a blood mage/reaver/templar/etc.)
#17
Posté 24 octobre 2012 - 05:28
#18
Posté 24 octobre 2012 - 05:58
1.) Shapeshifter (I want Dragon Shape)
2.) Berserker
3.) Reaver renamed Blood Knight (less use of my own blood more usage of the enemies blood.)
4.) Monk/Pugilist: a warrior spec that grants increased damage and new animations for fighing unarmed, and or unarmored.
5.) Shadow Caster, a Thief / Magic specialization found for the mage hero.
6.) Ranger: a return of this under appreciated class with two or more branches to follow the Archer path, the Animal Lord Path, and the Druid Path where you gain some limited power of nature like abilities, this would be a thief spec.
#19
Guest_Rojahar_*
Posté 24 octobre 2012 - 06:45
Guest_Rojahar_*
I would love these! <3animedreamer wrote...
4.) Monk/Pugilist: a warrior spec that grants increased damage and new animations for fighing unarmed, and or unarmored.
5.) Shadow Caster, a Thief / Magic specialization found for the mage hero.
Modifié par Rojahar, 24 octobre 2012 - 06:45 .
#20
Posté 24 octobre 2012 - 06:51
Rogue- ranger but specialising in one animal which you buy then train, bard and assassin.
Mage is difficult, there's so many I want. shapeshifter, force mage, keeper, battlemage, spirit healer, blood mage and so on. Basically I want them all.
#21
Posté 24 octobre 2012 - 01:23
Tragically, this was a more speculative panel and nothing stated there was official, but I'm still hoping.
I was thinking maybe shapeshifter/keeper as one spec. Also champion/guardian for a very party-based spec.
Joining a Reaver cult or an assassin's guild as part of those specs would be very interesting, especially if it affected the main storyline somehow.
#22
Posté 24 octobre 2012 - 01:45
#23
Guest_FemaleMageFan_*
Posté 24 octobre 2012 - 02:27
Guest_FemaleMageFan_*
#24
Posté 24 octobre 2012 - 02:34
Also... Reaver, never really cared for that so that can go as far as I am concerned.
Berserker, Ranger, Shapeshifter, Shadow... don't really care, can stay or go, whatever really. Same thing for Keeper, Legionnaire Scout, Force Mage, Spirit Warrior
#25
Posté 24 octobre 2012 - 02:50
IE my warrior:
Like mages fine, so Templar is out.
Is disciplined and controlled, not crazy and aggressive, so Berserker is out.
Isn't in to the weird blood magicy Reaver stuff.
So is my character just not going to be able to get a specialisation?





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