Aller au contenu

Photo

Specializations


  • Veuillez vous connecter pour répondre
35 réponses à ce sujet

#1
Auintus

Auintus
  • Members
  • 1 823 messages
 Just gonna leave this here.
So we've got a thread for Blood mage going. Quite heatedly, I might add. What other specs are we hoping for?How should they affect the story? How should NPCs react to a PC with these specs? Go nuts!

Arcane warrior/battle mage   I've said it repeatedly. If specs are singular, I'm giving up blood magic to get this back. It would be cool if you could play a mage, but not be recognized as a mage to the casual observer if you take this spec. (i.e. Unimportant NPCs)

#2
deuce985

deuce985
  • Members
  • 3 572 messages
I loved the Force Mage spec in DA2...it felt different from anything else a mage could do.

Would like to see a possible Shapeshifting tree come back from Morrigan?

#3
Rawgrim

Rawgrim
  • Members
  • 11 534 messages
I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.

#4
MillKill

MillKill
  • Members
  • 316 messages
Since we're likely in Orlais, Bard is a good bet.

#5
TsaiMeLemoni

TsaiMeLemoni
  • Members
  • 2 594 messages
I want them to keep the assassin specialization for rogues.

#6
Guest_Rojahar_*

Guest_Rojahar_*
  • Guests
I liked in DAO how (at least initially) you had to learn the specialization as part of the story. I think it would be interesting to take a step further, and add questlines exclusive to specializations. Perhaps you join the Antivan Crows to become an Assassin, but your dealings with them don't end there. You can continue down some storyline with the Crows, perhaps ending in you taking over or leaving the organization.

That's just an example for one potential specialization. I'd love more acknowledgment of character customization, more ties between gameplay/story, and more branching story elements/dialog.

What specializations would I like to see? I'd love to see some entirely new and unique specializations, that are unlike anything we've seen before. Mandatory is probably Blood Mage and Templar. We'll probably see Spirit Healer, Berserker, Bard and Assassin. Some old favorites are Shapeshifter, Arcane Warrior, Force Mage, Keeper, and Battle Mage.

Speaking of Spirit Healer, I could see some really interesting story potentially there. It seems like it's always the side characters who have these gimmicks. It would be interesting to be the one struggling with being possessed by a Fade spirit, or being able to talk to and relate to a member of your party who might as well.

Being able to talk to Merrill about shared interest in Blood Magic would have been cool too.

Modifié par Rojahar, 24 octobre 2012 - 04:18 .


#7
Hatchetman77

Hatchetman77
  • Members
  • 706 messages
Arcane warrior needs to come back.  Also I think it would add more versitility if you had a mage specilization that mimiced rogue abilities, so you could turn invisible and magically open locks and chests.  That way you wouldn't always be stuck having to have a rogue in your party all the time.  I know in DA2 especially I was forced into some unfavorible party configurations to fill out all necessary roles.

#8
labargegrrrl

labargegrrrl
  • Members
  • 413 messages

Rawgrim wrote...

I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.


i would say yes and no to this.  i didn't like that in DA2 they handed certain specilization to us that had very heavy implications in the lore (bloodmage, rever), or were at least very rare, coveted skills that were hard to find training for (templar, asasin) and no one never explained how that came to pass.

BUT...

i don't want to have to grind my teath, save a thousand games, and resort to spoiler-heavy meta-gaming on my first playthrough just to figure out how to unlock a specilization either.  that drove me CRAZY in DAO.

what i'd LIKE to see is something along the lines of having a training quest initiate when we decide to pick our specialization, and we can't actually use any skills/spells from it until we've finished that quest.

of course, that's just whimsy on my part b/c it's been sounding like they already have a plan.  (one i'm DYING to find out more about!)

#9
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

labargegrrrl wrote...

Rawgrim wrote...

I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.


i would say yes and no to this.  i didn't like that in DA2 they handed certain specilization to us that had very heavy implications in the lore (bloodmage, rever), or were at least very rare, coveted skills that were hard to find training for (templar, asasin) and no one never explained how that came to pass.

BUT...

i don't want to have to grind my teath, save a thousand games, and resort to spoiler-heavy meta-gaming on my first playthrough just to figure out how to unlock a specilization either.  that drove me CRAZY in DAO.

what i'd LIKE to see is something along the lines of having a training quest initiate when we decide to pick our specialization, and we can't actually use any skills/spells from it until we've finished that quest.

of course, that's just whimsy on my part b/c it's been sounding like they already have a plan.  (one i'm DYING to find out more about!)


Could have them available in books at magic shops, I guess. Some of them were in stores in DA:O, no? But they cost an arm and a leg.

#10
DeathScepter

DeathScepter
  • Members
  • 5 528 messages
Assassin and Shadow are a Must for Rogues

Berserkers Reavers and Templars for Warriors.

All of the Mage specialization from the past games are a must.

#11
Quicksilver26

Quicksilver26
  • Members
  • 818 messages
Arcane warrior/battle mage seam awesome cause i wanna have my cake and eat it too! :)

#12
labargegrrrl

labargegrrrl
  • Members
  • 413 messages

Rawgrim wrote...

labargegrrrl wrote...

Rawgrim wrote...

I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.


i would say yes and no to this.  i didn't like that in DA2 they handed certain specilization to us that had very heavy implications in the lore (bloodmage, rever), or were at least very rare, coveted skills that were hard to find training for (templar, asasin) and no one never explained how that came to pass.

BUT...

i don't want to have to grind my teath, save a thousand games, and resort to spoiler-heavy meta-gaming on my first playthrough just to figure out how to unlock a specilization either.  that drove me CRAZY in DAO.

what i'd LIKE to see is something along the lines of having a training quest initiate when we decide to pick our specialization, and we can't actually use any skills/spells from it until we've finished that quest.

of course, that's just whimsy on my part b/c it's been sounding like they already have a plan.  (one i'm DYING to find out more about!)


Could have them available in books at magic shops, I guess. Some of them were in stores in DA:O, no? But they cost an arm and a leg.


yeah, but that felt almost as cheap as having no explanation for them at all.

#13
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
Hopefully if the game is in Orlais then Bard returns, as I'd like to see some insight to "the game" and how Leliana, Marjolaine and etc. went about their business back in the day.

Shadow was my favorite rogue spec in DA2. Decoy is awesome, as well as the other aggro-shedding tools.

Templar is very likely for warriors. If reaver doesn't return for the player, hopefully there is a reaver companion who acts the part and likes taking damage, like Nyree in DA: Redemption.

The mage specs in DA2 were all good. Spirit Healer for healing, Blood Mage for offense, Force Mage for crowd control, etc. Some kind of Arcane Warrior/Battlemage mix would also be nice.

I'd also like to see the return of being taught specializations rather than have them given to the player automatically.  It would help to get a feel for the spec and learn a bit of lore about it, while doing a quest and/or having a npc teach my character the ins and outs of the spec.

Modifié par Arthur Cousland, 24 octobre 2012 - 04:57 .


#14
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

labargegrrrl wrote...

Rawgrim wrote...

labargegrrrl wrote...

Rawgrim wrote...

I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.


i would say yes and no to this.  i didn't like that in DA2 they handed certain specilization to us that had very heavy implications in the lore (bloodmage, rever), or were at least very rare, coveted skills that were hard to find training for (templar, asasin) and no one never explained how that came to pass.

BUT...

i don't want to have to grind my teath, save a thousand games, and resort to spoiler-heavy meta-gaming on my first playthrough just to figure out how to unlock a specilization either.  that drove me CRAZY in DAO.

what i'd LIKE to see is something along the lines of having a training quest initiate when we decide to pick our specialization, and we can't actually use any skills/spells from it until we've finished that quest.

of course, that's just whimsy on my part b/c it's been sounding like they already have a plan.  (one i'm DYING to find out more about!)


Could have them available in books at magic shops, I guess. Some of them were in stores in DA:O, no? But they cost an arm and a leg.


yeah, but that felt almost as cheap as having no explanation for them at all.


True. Still...they are adding backgrounds for the player character in DA3. What if one of those unlocks a speciality? One that fits with the background of the character?

#15
Scarlet Rabbi

Scarlet Rabbi
  • Members
  • 436 messages
Reaver is bad-ass. A blood-thristy tank with sword and shield, lashing out and gnashing on the nearest foe...how can you beat that? Reaver must come back.

#16
labargegrrrl

labargegrrrl
  • Members
  • 413 messages

Rawgrim wrote...

labargegrrrl wrote...

Rawgrim wrote...

labargegrrrl wrote...

Rawgrim wrote...

I hope we have to learn them like we did in DA:O. More fun that way, instead of having all of them handed to me at the beginning.


i would say yes and no to this.  i didn't like that in DA2 they handed certain specilization to us that had very heavy implications in the lore (bloodmage, rever), or were at least very rare, coveted skills that were hard to find training for (templar, asasin) and no one never explained how that came to pass.

BUT...

i don't want to have to grind my teath, save a thousand games, and resort to spoiler-heavy meta-gaming on my first playthrough just to figure out how to unlock a specilization either.  that drove me CRAZY in DAO.

what i'd LIKE to see is something along the lines of having a training quest initiate when we decide to pick our specialization, and we can't actually use any skills/spells from it until we've finished that quest.

of course, that's just whimsy on my part b/c it's been sounding like they already have a plan.  (one i'm DYING to find out more about!)


Could have them available in books at magic shops, I guess. Some of them were in stores in DA:O, no? But they cost an arm and a leg.


yeah, but that felt almost as cheap as having no explanation for them at all.


True. Still...they are adding backgrounds for the player character in DA3. What if one of those unlocks a speciality? One that fits with the background of the character?


that's got potential for making the background story interesting, but given that our backgrounds will be unplayable, it's kind of the same issue.  (click icon, and i'm a blood mage/reaver/templar/etc.)

#17
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages
I'd like a revamped Shapeshifter specialization. Bard returning for rogues would be nice to. I don't have much input for warriors since I hardly play that class.

#18
animedreamer

animedreamer
  • Members
  • 3 060 messages
 if the whole specialization thing returns. (im kind of hoping it doesn't, and you basically customize the character by unlocking skills/powers/spells based on what you\\ve been using thus far.) but if we absolutely most go the prestige class route, then..

1.) Shapeshifter (I want Dragon Shape)
2.) Berserker
3.) Reaver renamed Blood Knight (less use of my own blood more usage of the enemies blood.)
4.) Monk/Pugilist: a warrior spec that grants increased damage and new animations for fighing unarmed, and or unarmored.
5.) Shadow Caster, a Thief / Magic specialization found for the mage hero.
6.) Ranger: a return of this under appreciated class with two or more branches to follow the Archer path, the Animal Lord Path, and the Druid Path where you gain some limited power of nature like abilities, this would be a thief spec.

#19
Guest_Rojahar_*

Guest_Rojahar_*
  • Guests

animedreamer wrote...

4.) Monk/Pugilist: a warrior spec that grants increased damage and new animations for fighing unarmed, and or unarmored.
5.) Shadow Caster, a Thief / Magic specialization found for the mage hero.

I would love these! <3

Modifié par Rojahar, 24 octobre 2012 - 06:45 .


#20
Patchwork

Patchwork
  • Members
  • 2 585 messages
I'd like Champion to make a return or Chevalier as it's Orlais.
Rogue- ranger but specialising in one animal which you buy then train, bard and assassin.
Mage is difficult, there's so many I want. shapeshifter, force mage, keeper, battlemage, spirit healer, blood mage and so on. Basically I want them all.

#21
Auintus

Auintus
  • Members
  • 1 823 messages
I believe Gaider said that specializations would probably be more special "not only in terms of how you get them, but what happens after you have them." So anyone who, like me, is hoping for a more complex route of unlocking a specialization, I think we're good.
Tragically, this was a more speculative panel and nothing stated there was official, but I'm still hoping.

I was thinking maybe shapeshifter/keeper as one spec. Also champion/guardian for a very party-based spec.
Joining a Reaver cult or an assassin's guild as part of those specs would be very interesting, especially if it affected the main storyline somehow.

#22
Swagger7

Swagger7
  • Members
  • 1 119 messages
Melee mage. That's the only specialization I care about

#23
Guest_FemaleMageFan_*

Guest_FemaleMageFan_*
  • Guests
I can't wait to see how these will tie into the story! dis gn be good

#24
Sandy

Sandy
  • Members
  • 327 messages
I really want Templar, Guardian and Champion for warrior, Bard, Assassin and Duelist for rogue and Blood Mage and Spirit Healer for the mage... Anything else I don't really care about. Especially Arcane warrior... I just thought that was a pandering to players that "want to be everything" and have no drawbacks. If you play as a mage you should not wear heavy armor and you should use a staff, at least that's my view of Thedas Mages. I find it better to niche classes than to blend them together. If you want some more battle-aspects I could go as far as Battemage, but they should still be regular mages without heavy armor and non-mage weapons.

Also... Reaver, never really cared for that so that can go as far as I am concerned.

Berserker, Ranger, Shapeshifter, Shadow... don't really care, can stay or go, whatever really. Same thing for Keeper, Legionnaire Scout, Force Mage, Spirit Warrior

#25
Wulfram

Wulfram
  • Members
  • 18 950 messages
The problem I have with making specialisations more part of the story is, what if none of the specialisations really fit?

IE my warrior:
Like mages fine, so Templar is out.
Is disciplined and controlled, not crazy and aggressive, so Berserker is out.
Isn't in to the weird blood magicy Reaver stuff.

So is my character just not going to be able to get a specialisation?