Specializations
#26
Posté 24 octobre 2012 - 03:03
I wouldn't be surprised at all if you start as something like "Level 1 Mage", but when you take your specialization, it changes to "Level 8 Blood Mage" (or whatever relevant spec).
So they're more like sub-classes, not just a few additional powers.
#27
Posté 24 octobre 2012 - 03:06
Like.. Hunter for a rogue, unlocked by helping a dalish clan and then talking to the hunter that you accompanied during the quest, he gives you the basics of what a Dalish hunter does and you can build on it yourself!
#28
Posté 24 octobre 2012 - 03:36
#29
Posté 24 octobre 2012 - 04:02
mode active.
the specs in da3 i want to see is
Mage- shapeshifter, spirit healer, arcane warrior, blood mage
Warrior- Berserker, Templar, Reaver, Templar
Rogue- Assasin, Duelist, Bard, Shadow
( basically all from origins except ranger. it was cool, but shadow makes more sense, and probably easier to incorrporate in the game.)
FRAPP ATTACK! I GOT FRAPP IN MA' STACH!!!!
#30
Posté 24 octobre 2012 - 04:16
AW Description: Among the ancient elves, there were mages who trained their magical arts to augment their martial prowess. They channeled magical power through their weapons and bodies, becoming terrors on the battlefield. Most consider these skills lost forever, but they may still linger in forgotten corners of the world.
Modifié par Dagr88, 24 octobre 2012 - 05:50 .
#31
Posté 24 octobre 2012 - 04:40
sandellniklas wrote...
I really want Templar, Guardian and Champion for warrior, Bard, Assassin and Duelist for rogue and Blood Mage and Spirit Healer for the mage... Anything else I don't really care about. Especially Arcane warrior... I just thought that was a pandering to players that "want to be everything" and have no drawbacks. If you play as a mage you should not wear heavy armor and you should use a staff, at least that's my view of Thedas Mages. I find it better to niche classes than to blend them together. If you want some more battle-aspects I could go as far as Battemage, but they should still be regular mages without heavy armor and non-mage weapons.
Also... Reaver, never really cared for that so that can go as far as I am concerned.
Berserker, Ranger, Shapeshifter, Shadow... don't really care, can stay or go, whatever really. Same thing for Keeper, Legionnaire Scout, Force Mage, Spirit Warrior
I want to think of a true arcane warrior/battlemage as a mage that is actually limited to more close-ranged spells. Instead of "casting" spells, they would be channeled through the weapon, or released like hand of winter. All and all, improving martial prowess at the cost of range.
#32
Posté 24 octobre 2012 - 04:43
Wulfram wrote...
The problem I have with making specialisations more part of the story is, what if none of the specialisations really fit?
IE my warrior:
Like mages fine, so Templar is out.
Is disciplined and controlled, not crazy and aggressive, so Berserker is out.
Isn't in to the weird blood magicy Reaver stuff.
So is my character just not going to be able to get a specialisation?
Which is why I'm hoping for a more...shall we call it "mundane"...spec for warriors. I want a combination of champion and guardian.
#33
Posté 24 octobre 2012 - 06:04
I hope specialisation will not reduce the tactical possibilities and or de facto forces monolithic build.Auintus wrote...
Wulfram wrote...
The problem I have with making specialisations more part of the story is, what if none of the specialisations really fit?
IE my warrior:
Like mages fine, so Templar is out.
Is disciplined and controlled, not crazy and aggressive, so Berserker is out.
Isn't in to the weird blood magicy Reaver stuff.
So is my character just not going to be able to get a specialisation?
Which is why I'm hoping for a more...shall we call it "mundane"...spec for warriors. I want a combination of champion and guardian.
so I kind of hope that the "mundane" version is version before specialisation.
and I hope the specialisation is wider as in the play options it gives and more related to the storyline rather than a class subspecialisation.
IE if you are siding with/in the good books of the Templars, you get the templar specialisation or if you are in the good book of the Chantry, you can become a seeker.
The seeker specialisation should be available to all classes (it is war after all)
The templar spec should be available to rogue and warriors and the mage could get the circle of magi specialisation (some would say a delayed ticket for tranquillity when the said mage outlived his usefulness
but ...)
and for example seeker should open talents/skills that helps during conversation or persuasion and not necessarily only combat oriented talents/skills
as well specialisation like those should have an effect on how people react to you.
i.e. free mage NPC are not going to be impressed by a PC templar and vice versa.
or getting a seeker in your home is like a impromptu visit of the inquisition.
Phil
Modifié par philippe willaume, 24 octobre 2012 - 06:05 .
#34
Posté 24 octobre 2012 - 10:30
I don't believe something like the Seekers should have a spec. They were a martial arm of the Chantry, but they don't have any unique skills like the templars.
Otherwise, I think in gaining specs, having to impress one faction or another makes some sense, depending on the spec.
#35
Posté 25 octobre 2012 - 05:31
Modifié par Auintus, 25 octobre 2012 - 05:31 .
#36
Posté 17 avril 2013 - 01:54
mage:
blood mage ( obviously needed)
arcane warrior combined with battle mage
shapeshifter ( in more detail with more options)
spirit healer
rouge
Ranger( have the ability to specialize in one animal and have more bow aspects as well)
assassin/shadow( that or possibly bard instead of shadow as bards are olsian assassins but would rather the shadow)
bard
duilest
warrior
templar
spirit warrior ( a way for warrior to "side with mages)
Berserker
reaver
Modifié par spartain999, 17 avril 2013 - 01:55 .





Retour en haut






