Hi everyone,
I tried this build and it's really funny. Nice work Dream-Maker.
I'm sorry Hyperionyht but I'm french and I didn't understood some parts of your combos. What did you mean by [HS impact], [impact] and HS ?
Turian Havoc Soldier - Dual Strike Melee build guide for Gold and lower
Débuté par
Dream-Maker
, oct. 24 2012 05:26
#26
Posté 21 novembre 2012 - 12:54
#27
Posté 21 novembre 2012 - 12:56
Zodhiarche wrote...
Hi everyone,
I tried this build and it's really funny. Nice work Dream-Maker.
I'm sorry Hyperionyht but I'm french and I didn't understood some parts of your combos. What did you mean by [HS impact], [impact] and HS ?
Probablement Havoc Strike. C'est le premier pouvoir du nouveau soldat turien, où il charge avec son jetpack.
#28
Posté 21 novembre 2012 - 01:58
Ah oui, je comprends mieux. Il explique le déroulement du combo : frappe barbare puis annulation et l'impact de la frappe qui arrive après. Merci.
#29
Posté 21 novembre 2012 - 02:08
Dem furreners ar' messin up mah messij baurds.
#30
Posté 23 novembre 2012 - 05:48
I'm having some problem making this work.
After HS > Heavy melee, the cool down didn't show up, but I couldn't HS again until couple seconds later. The cool down meter didn't show but the count down do happen. What am I doing wrong?
After HS > Heavy melee, the cool down didn't show up, but I couldn't HS again until couple seconds later. The cool down meter didn't show but the count down do happen. What am I doing wrong?
#31
Posté 23 novembre 2012 - 06:54
I'll be really disappointed if Bioware removes this ability because it seems to give the character a lot of depth and an asset all his own that prevents the Ghost from being a straight upgrade.
#32
Posté 23 novembre 2012 - 07:15
Thanks a lot for this guide!
And thanks to Hyperion for adding to it.
This guide made me change my mind on the Havoc.
Let's hope that BW dosen't fix this. It makes the Havoc intresting and usable, and not OP at all.
And thanks to Hyperion for adding to it.
This guide made me change my mind on the Havoc.
Let's hope that BW dosen't fix this. It makes the Havoc intresting and usable, and not OP at all.
#33
Posté 23 novembre 2012 - 07:16
Zodhiarche wrote...
Hi everyone,
I tried this build and it's really funny. Nice work Dream-Maker.
I'm sorry Hyperionyht but I'm french and I didn't understood some parts of your combos. What did you mean by [HS impact], [impact] and HS ?
Pas de quoi.
Powa1216 wrote...
I'm having some problem making this work.
After
HS > Heavy melee, the cool down didn't show up, but I couldn't HS
again until couple seconds later. The cool down meter didn't show but
the count down do happen. What am I doing wrong?
I never got this. Generally no cooldown bar means you did it fast enough and can use havoc strike again. There is a very small recovery delay after the heavy melee though where you can't use any power, but I doubt that's what you're talking about.
Were you playing him off-host by any chance? I usually don't use this character off-host because the lag tends to mess up my double strike timings. Your problem might be related to lag or a display error.
#34
Posté 25 novembre 2012 - 02:23
Ok I got it working now. I'm playing xbox btw. The timing on host and off-host is different. Though the basic concept is hitting heavy melee right when HS frame begin. So if hosting, HS>HM timing is much shorter than off hosting. BUT if HM is late, there will be a power cool down but it won't show on screen (perhaps the server side cool time timer triggered and client side not).
#35
Posté 25 novembre 2012 - 02:35
dude THIS is the guide that inspired mine b/c i it taught me how and what dual strike it =D
#36
Posté 11 mars 2013 - 02:26
what if i told you... that you could do this better with Batarian gauntlets...





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