@DaringMoosejaw: What he means is - when Sten disagrees with you, you can have a dialogue option to Persuade him to your opinion. This results in a lesser disapproval or negates it altogether.
I loved the relevant gift options in Origins. They should bring that back. Morrigan's mirror... Zevrans boots - Alistair's mother's amulet. Etc. Though - of course - the Black Grimior was the most relevant and I'd like to see them all take that route.
Wynne's "quest" after confiding in you was also very strong I felt.
Liliana's song was really great - feaing the entire camp and how they were reacting. Good stuff.
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I liked Origins better because it was less clear. You couldn't manipulate it as easily.
Sten was a GREAT example of this. Being nice to him generally made him dislike you.
I think the Friendship/Rivalry system would have been stronger if they weren't based on such obvious personal opinions - and more on "Compatibility"
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In fact - Compatibility should factor into DA: 3
Often - I can have opposing viewpoints with a person and speak civilly - if I respect the person. I don't magically change my world view.
Human interactions are only initially based off of "Likes/Dislikes" - and those can be overcome if you both are compatible... and often "Opposites Attract".
Some NPCs should dislike mages - while others dislike the Chantry - and other's still aren't a fan of elves. And those could all be initial negatives.
But then - they could grow to like you despite that... but they still don't like "other" mages, Chantry, elves... etc.
Profession
Race (if it's a factor in the current game)
Attitude (Peaceful/Aggressive)
Morality (Altruistic/Amoral)
Etiquette (Gentile/Crude)
Philosophy (Stoic/Hedonistic)
Things like these should play into compatibility and each time you talk - these options should factor into altering your allies' opinion o f you.
If you approach things crudely - a swearing, disrespectful cur... eventually a "Gentile" NPC will like you less regardless if you agree or not.
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So basically:
Gifts: Provide NPC side-quests
Conversations: Provide constant alteration of Compatibility.
Stances: Are hard coded bonuses/minuses that represent initial reactions.
I'd REALLY like the system to be impossible to manipulate through spamming a particular attitude or gift or action.
Modifié par Medhia Nox, 24 octobre 2012 - 03:29 .