jackofalltrades456 wrote...
Honestly, as disappointing as it is, we all knew that they weren't going to bring back race options due to the cinematic focus and the voiced character. It's just too expensive to have that many characters to voice acted for an PC.
Origins though....
This was what really grinds my gears. One of my favorite features of DAO was that playable character Origins. How you were able to begin in areas and meet the important npcs before you began the treaty questline. I felt more connected to that area as result. If I played the human Noble Origin, I knew how Rendon Howe murdered my family. If I played a dwarven commoner, then I already knew who Rica, Leske, and Jarvia were. If I played a Dwarven Noble, than I knew how and why Bhelen betrayed me and who Trian was. What if they made these Orgins non-playable? I would feel less eager to rush my dwarven noble/commoner back to Orzammar to get revenge on Bhelen or help him gain throne to give my sister and all Casteless a better life. I wouldn't feel an satisfied with killing Howe later on during the questline.
It's really silly for them to fight us on bringing that latter feature back, since unlike the former, they have little excuse for it other than time constraints/being lazy. Playable origins would be a much better compromise for the removal of race options than just giving us a non-playable one where we'd meet random npc's half way through the questline claiming to be our cousin or suddenly have this random person appear at the end claiming to have been my pc's best friend for years...
I agree. I enjoyed playing through the origins because I actually felt a real connection to my character's little backstory. In Mass Effect, when you start chatting with someone and they bring up the obligatory, "Hey remember when you did SUCH N SUCH years ago in your past?" my brain has to force itself to give a sh*t - which it doesn't.
Modifié par Trista Faux Hawke, 24 octobre 2012 - 02:53 .





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