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Anyone making romance cutscenes? Want to merge projects?


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#1
JackFuzz

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Anyone making romance cutscenes? Want to merge projects?

I have:

2 major cutscenes (sex)
5 minor cutscenes (misc kissing)

This is my mod: http://social.biowar...m/project/1520/

I'm hoping to finish it within a week.

I am willing to teach you how to do cutscenes, sound work and pretty much everything I know.

#2
DLAN_Immortality

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Hi!



I sent you a PM about this because I'm interested. :-)



I was also wondering if you'd be interested in making some cutscenes that are not entirely sexual, for example an embrace or holding hands. That would be SSOOO useful for either of my mods... :-)



Thanks! :-)

#3
JackFuzz

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DLAN_Immortality wrote...

Hi!

I sent you a PM about this because I'm interested. :-)

I was also wondering if you'd be interested in making some cutscenes that are not entirely sexual, for example an embrace or holding hands. That would be SSOOO useful for either of my mods... :-)

Thanks! :-)


It's all about finding animations that you can adjust via start & end offsets.  I'll have to look.

So far I've been able to get almost every animation I want by modifying existing ones.   Tack on some camera movment/switching and you get very believable scenes.

I wish they would let us import new animations via bvh or bip.

#4
FalloutBoy

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Correct me if I'm wrong, but there is no way to create an arbitrary pose right? So you are sort of splicing pieces of animations together using creative blending then? I wouldn't have thought of that. Good idea.


#5
JackFuzz

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FalloutBoy wrote...

Correct me if I'm wrong, but there is no way to create an arbitrary pose right? So you are sort of splicing pieces of animations together using creative blending then? I wouldn't have thought of that. Good idea.


Yup. Start and end offset are your best friend. 

Whatever frames an animation range possesses is a potential pose.  Once you get that pose you can breathe life into it with smaller motions from sub body animations. 

WEIGHT is extremely important since it controls the strength of an animation.  If you have an animation that turns the head all the way to the left.  Set the weight to 20 instead of 100 and it will only move the head to the left a little bit.

1. Get the pose you want by using start & offset.
2. Find sub pose animations (animations that only move the arms or head or legs)
3. Play with the weights.

In some cases they may rotate or tilt your figure, just readjust it with keys and the curve editor (not too much though).

Only problem is that it's time consuming.

But once you have something decent a camera angle change can fix problem areas. 

Modifié par JackFuzz, 05 janvier 2010 - 11:47 .