Can you making jumping possible please?
#1
Posté 24 octobre 2012 - 11:37
#2
Posté 24 octobre 2012 - 11:39
#3
Posté 24 octobre 2012 - 11:41
Arcadian Legend wrote...
Any reason why you'd want the ability to jump?
Indeed. An explanation is needed. Seeing as the games designs are not really made in a way that jumping is required.
#4
Posté 24 octobre 2012 - 11:42
Explanation is very much needed, I don't see how jumping will serve in DA.. climbing, maybe, jumping, not so much..M25105 wrote...
See title, no explanation needed.
#5
Posté 24 octobre 2012 - 11:44
#6
Posté 24 octobre 2012 - 11:46
#7
Posté 24 octobre 2012 - 11:47
#8
Guest_Guest12345_*
Posté 24 octobre 2012 - 11:48
Guest_Guest12345_*
#9
Posté 24 octobre 2012 - 11:55
Edit: and taking shortcuts. I'm not talking jumping over obstacles like in ME 3, although that would be cool, but a jump button.
Modifié par M25105, 24 octobre 2012 - 11:58 .
#10
Posté 24 octobre 2012 - 11:57
This can't be done without jumping? How often do you jump over obstacles in your daily life?M25105 wrote...
To exlore and discover secret areas.
#11
Posté 24 octobre 2012 - 11:58
AlexJK wrote...
This can't be done without jumping? How often do you jump over obstacles in your daily life?M25105 wrote...
To exlore and discover secret areas.
More often than I think I would, I like jumping
#12
Posté 24 octobre 2012 - 12:07
M25105 wrote...
To exlore and discover secret areas.
Edit: and taking shortcuts. I'm not talking jumping over obstacles like in ME 3, although that would be cool, but a jump button.
Secret areas, obstacles and shortcuts are precisely why this wouldn't work with the DA franchise.
In Bethesda games, the AI SUCKS at keeping up with you. They'll glitch out into a wall, or disappear for minutes at a time, or get stuck somewhere and require you to go back and find them. And that's just with one follower. DA would have three of them, at all times. And they are required for nearly every instance of combat (playing DA on solo is something that you have to prepare and plan for, not deal with because your companions don't have navigational AI suitable to follow you while you press the jump button everywhere like a goober in WoW).
You've taken the news that Bioware is going to make a larger, more diverse world than DA2 (which was just one city with Kirkwall and four dungeons) and somehow equated that to DA3 being a sandbox-type game, like Fallout:New Vegas or Skyrim. Which is not the case.
Larger and more numerous areas, sure. But nothing about anything has indicated there will be an "open world" type of play, where we can literally walk from one town to another, stopping at dungeons and hopping over logs along the way.
#13
Posté 24 octobre 2012 - 12:10
#14
Posté 24 octobre 2012 - 12:11
And, I just read what Fast Jimmy said. Yeah. I think jumping is a solo thing, too.
#15
Posté 24 octobre 2012 - 12:12
#16
Posté 24 octobre 2012 - 12:19
Jumping just isn't needed for a game of DA's style, and I don't recall a single type of game like it where it has been included. Jumping isn't required to facilitate exploration.
#17
Posté 24 octobre 2012 - 12:20
M25105 wrote...
You could jump in ME3.
You could hop over things, sure. But you couldn't hop anytime, anywhere by pressing a button. Which in Bethesda games leads to the ability to scale sheer moutain cliffs if you pixel hop long enough. Which is what I took away from your original comment.
If you want interactive environments, where if you press a button, you climb up a ladder, or you get to a two foot wall that you can step over by clicking the mouse, then sure. I think that can be accomodated in DA3. But its hardly "jumping."
EDIT:
Especially since you said, you know... this:
" I'm not talking jumping over obstacles like in ME 3, although that would be cool, but a jump button."
Modifié par Fast Jimmy, 24 octobre 2012 - 12:25 .
#18
Posté 24 octobre 2012 - 12:39
#19
Posté 24 octobre 2012 - 01:02
#20
Posté 24 octobre 2012 - 01:21
Yeah....NO.
#22
Posté 24 octobre 2012 - 01:47
M25105 wrote...
To exlore and discover secret areas.
Edit: and taking shortcuts. I'm not talking jumping over obstacles like in ME 3, although that would be cool, but a jump button.
"taking shortcuts" is probably a large problem in Bioware games, compared to Bethesdas since games like DA:O are much more story driven. There is the risk that quests won't trigger properly, if you walk paths that the devs didn't foresee. If you have ever played the NWN games and entered the "debug" command you will know what I mean.
...and for the record, the dragon age series needs a jump button as much as the Total War series.
Modifié par Amycus89, 24 octobre 2012 - 01:49 .
#23
Posté 24 octobre 2012 - 01:55
#24
Posté 24 octobre 2012 - 02:00
I'm already visualizing these 4 idiots jumping around the map...
#25
Posté 24 octobre 2012 - 02:07





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