Arcane Warrior Mage Hawke wrote...
You realize it was the same in Origins regarding the Warden right?
Of course it was, it was just more pronounced in DA2 because you were stuck in a small city for 10 years of ground hog days. Every day, you woke up, tried to walk across town to shop for some shoes or fresh turnips, and every day you had to kill what appeared to be the entire population of Kirkwall (judging from the population you see on the streets)
I don't think anyone can deny that it is easier to suspend your disbelief when you are traveling far and wide, to varying locales in which to do your mass slaughter. As opposed to having to wipe out small armies everyday while running errands a couple of blocks from your home.
As for the subject, I am fine with some intimidation, persuasion or talking sequences to avoid killing everyone you meet. The thing is, the reason we had to kill everyone we met in DA2 wasn't because Bioware isn't aware of the option for diplomacy, they want you to kill, have to do combat, because it is padding for time played.
THe real discussion is make combat fun enough that repeated encounters are fun to do, or just don't do so many random trash encounters.
I'd be fine with a few story options, planned encounters to avoid combat, but I also would expect that if someone keeps avoiding combat and letting the bad guys go, it will haunt them later, or the same if they choose kill everytime. I'd like to see more situations where what I do means something 2 hours later, not two games later.