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Non-lethal moments (brawls/punching etc.) in DA3?


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#1
StElmo

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You know those missions in dragon age? where you are investigating some mystery and you walk into a bar to interrogate some scumbag whose been paid off by the enemy?

They refuse to give you information, so you are forced to fight them and kill about 20 men just to get the next cutscene where they are bleeding out and tell you the info you asked for?

You know what? I hate that.

Why should I be forced to kill ALL the time? 

Sure, your hand is forced sometimes, but othertimes a simple non-lethal brawl would have surficed, you know, with a bit of honor like batman.

I want to see the player character beat the crap out of a bunch of thugs and teach them a lesson, not murder them in cold blood.

So yeah, an option to either punch some people in conversations, or actually have brawls would be good.

Modifié par StElmo, 24 octobre 2012 - 12:19 .


#2
Terrorize69

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You arn't forced to kill all the time, a few times in DA2 Hawke can beat people into submission or punch them etc.

#3
AntiChri5

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So long as we don't have nonsense like safely and easily knocking someone out with a single punch.

Every book/show/movie/game that wants to keep a low body count tends to do it, and it always annoys me.

#4
KiwiQuiche

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I remember having my Warden punching out Isolde before he killed Connor XD It was damn hilarious.

I wouldn't mind some punch-ups from time to time, good old brawls.

Though I like the Murder Knife more.

#5
StElmo

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KiwiQuiche wrote...

I remember having my Warden punching out Isolde before he killed Connor XD It was damn hilarious.

I wouldn't mind some punch-ups from time to time, good old brawls.

Though I like the Murder Knife more.


I clicked that once out of curiousity and felt ill.

#6
StElmo

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nobody else

#7
TheJediSaint

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I actually prefer to defeat enemies in videogames with non-lethal methods. Particularly with rap battles.

#8
silentassassin264

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It depends on who it is. The slaver, Danzig, in darktown for example. Sure I could have Fenris reach inside of him to get him to talk without killing him but I wanted to kill him so I did it anyway.

#9
Scott Sion

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TheJediSaint wrote...

I actually prefer to defeat enemies in videogames with non-lethal methods. Particularly with rap battles.


Bann Teagan prefers dance offs.

#10
TheJediSaint

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plnero wrote...

TheJediSaint wrote...

I actually prefer to defeat enemies in videogames with non-lethal methods. Particularly with rap battles.


Bann Teagan prefers dance offs.


Dance-offs are acceptable.   So are dueling fiddles.   Dueling bandjos would be awesome beyond words.

Modifié par TheJediSaint, 26 octobre 2012 - 02:17 .


#11
Scott Sion

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TheJediSaint wrote...

plnero wrote...

TheJediSaint wrote...

I actually prefer to defeat enemies in videogames with non-lethal methods. Particularly with rap battles.


Bann Teagan prefers dance offs.


Dance-offs are acceptable.   So are dueling fiddles.   Dueling bandjos would be awesome beyond words.


Will the Devil be involved? Perhaps the main fiddle fight?

#12
Twisted Path

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In DA2 you were forced to kill at least half the population of Kirkwall. Hawke was pretty much a mindless murder machine even if you took every good and diplomatic option you could, which is one of my big problems with the game.

Some quests that simply don't involve violence or have more optional non-violent solutions would be great and would add some variety to the game. Along with your idea for more violent but non-lethal solutions, which is also great. Why every thug and mercenary in Kirkwall had to immediately attack and fight you to the death is beyond me.

#13
Nashimura

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This is a great idea, having so many disagreements forcing you to murder everyone is weird - why do people just throw them self onto your blade over so little? Overall more people should flee or give up when the best are dead - do they really think they can take on the 4 of you after you just murdered the 20 other guys including there leader?

It messes with my immersion when you kill so many citizens of kirkwall, made sense with Darkspawn/Geth/Reapers/Stormtroopers but not 30 odd people on the streets of kirkwall or in the tavern.

Obviously with a massive war going on (if that is the story) Then it will be more acceptable.

#14
TheJediSaint

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plnero wrote...

TheJediSaint wrote...

plnero wrote...

TheJediSaint wrote...

I actually prefer to defeat enemies in videogames with non-lethal methods. Particularly with rap battles.


Bann Teagan prefers dance offs.


Dance-offs are acceptable.   So are dueling fiddles.   Dueling bandjos would be awesome beyond words.


Will the Devil be involved? Perhaps the main fiddle fight?


The closest thing to the Devil in Dragon Age is Flemeth.   And I think she's more of a banjo player.   David Gaider would probably know.;)

#15
BlueMagitek

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The murder knife should reign supreme.

Such is life in Thedas.

#16
Nashimura

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plnero wrote...

TheJediSaint wrote...

I actually prefer to defeat enemies in videogames with non-lethal methods. Particularly with rap battles.


Bann Teagan prefers dance offs.



I wonder how long it took them to animate that :lol:

#17
Shadow Fox

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Twisted Path wrote...

In DA2 you were forced to kill at least half the population of Kirkwall. Hawke was pretty much a mindless murder machine even if you took every good and diplomatic option you could, which is one of my big problems with the game.

Some quests that simply don't involve violence or have more optional non-violent solutions would be great and would add some variety to the game. Along with your idea for more violent but non-lethal solutions, which is also great. Why every thug and mercenary in Kirkwall had to immediately attack and fight you to the death is beyond me.

You realize it was the same in Origins regarding the Warden right?

#18
Rawgrim

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All fights are non-lethal for your entire party, as long as you win the fight.

#19
Shadow Fox

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Rawgrim wrote...

All fights are non-lethal for your entire party, as long as you win the fight.

broken bones are just flesh wounds:wizard:

#20
DRobin13

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I would like to see a good bar brawl in DA especailly if we have to extract some information & the "peaceful means" don't work! Just a little change & something that makes since instead of slashing the informant to death before he decides to talk which makes no sense

#21
ledod

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pie face all the way... maybe giggle over a banana split. Maybe we can share straws in a choco shake??? ME WANTS THE NOMS

#22
Scott Sion

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TheJediSaint wrote...

plnero wrote...

TheJediSaint wrote...

plnero wrote...

TheJediSaint wrote...

I actually prefer to defeat enemies in videogames with non-lethal methods. Particularly with rap battles.


Bann Teagan prefers dance offs.


Dance-offs are acceptable.   So are dueling fiddles.   Dueling bandjos would be awesome beyond words.


Will the Devil be involved? Perhaps the main fiddle fight?


The closest thing to the Devil in Dragon Age is Flemeth.   And I think she's more of a banjo player.   David Gaider would probably know.;)


Ah, no gold fiddle then. That's a damn shame that is.

#23
Palipride47

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Arcane Warrior Mage Hawke wrote...

Rawgrim wrote...

All fights are non-lethal for your entire party, as long as you win the fight.

broken bones are just flesh wounds:wizard:


Arrows to the forehead are mere setbacks. :D

I find it strange that they was, essentially, no reason for you to kill everyone in Kirkwall. But then, we wouldn't have a video game otherwise. 

I remember some instances when you can get info non-violently. These required bullying (and Aggressive Hawkes) or you had to get one of your companions to do it. But no, you couldn't just pummel someone senseless for info. 

#24
Kileyan

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Arcane Warrior Mage Hawke wrote...
You realize it was the same in Origins regarding the Warden right?


Of course it was, it was just more pronounced in DA2 because you were stuck in a small city for 10 years of ground hog days. Every day, you woke up, tried to walk across town to shop for some shoes or fresh turnips, and every day you had to kill what appeared to be the entire population of Kirkwall (judging from the population you see on the streets)

I don't think anyone can deny that it is easier to suspend your disbelief when you are traveling far and wide, to varying locales in which to do your mass slaughter. As opposed to having to wipe out small armies everyday while running errands a couple of blocks from your home.

As for the subject, I am fine with some intimidation, persuasion or talking sequences to avoid killing everyone you meet. The thing is, the reason we had to kill everyone we met in DA2 wasn't because Bioware isn't aware of the option for diplomacy, they want you to kill, have to do combat, because it is padding for time played.

THe real discussion is make combat fun enough that repeated encounters are fun to do, or just don't do so many random trash encounters.

I'd be fine with a few story options, planned encounters to avoid combat, but I also would expect that if someone keeps avoiding combat and letting the bad guys go, it will haunt them later, or the same if they choose kill everytime. I'd like to see more situations where what I do means something 2 hours later, not two games later.

#25
Palipride47

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Kileyan wrote...

Of course it was, it was just more pronounced in DA2 because you were stuck in a small city for 10 years of ground hog days. Every day, you woke up, tried to walk across town to shop for some shoes or fresh turnips, and every day you had to kill what appeared to be the entire population of Kirkwall (judging from the population you see on the streets)

I don't think anyone can deny that it is easier to suspend your disbelief when you are traveling far and wide, to varying locales in which to do your mass slaughter. As opposed to having to wipe out small armies everyday while running errands a couple of blocks from your home.


And walking around at night, Jeez, you'd think the gangs would attack that guy over by the docks picking up the same thing and examining it over and over again. Or at least, not the well-armed nobleman (or noblewoman), or the frickin Champion of Kirkwall. 

The grinding got ridiculous to the point where I would skip quests to jump locations (Go from my house, to Fenris's house, to Dupuis's house) to avoid the battles. I almost started to miss traveling with the dumb horse for hours on end in Zelda: Twilight Princess. 

Kileyan wrote...
I'd be fine with a few story options, planned encounters to avoid combat, but I also would expect that if someone keeps avoiding combat and letting the bad guys go, it will haunt them later, or the same if they choose kill everytime. I'd like to see more situations where what I do means something 2 hours later, not two games later.


Also found oit strange that the magistrate whose son you killed never tried to take vengence. Or the dwarf who is now estranged from his family because of you. 

I remember you being confronted later if you kill Karras, and help the guardspeople kill Fell Orden (on the quest by where Seamus gets kidnapped for Act 2), but that was it. Very little "consequence" for your actions. 

Modifié par Palipride47, 27 octobre 2012 - 03:38 .