Also, Slayer.
Modifié par robarcool, 25 octobre 2012 - 05:38 .
Modifié par robarcool, 25 octobre 2012 - 05:38 .
Modifié par AnathamaDye, 25 octobre 2012 - 07:46 .
Pull to prime, reave to detonate. Repeat.Foxtrot813 wrote...
Asari Justicar. I'm trying man. I really want to get a rhythm down with her.
That was fun in Silver, but Pull - > Reave loses a lot of potency Gold+. Especially since making it powerful requires so many ranks. I'm currently rolling a debuff Sphere/Reave Spam build.Smallpox_Jenkins wrote...
Pull to prime, reave to detonate. Repeat.Foxtrot813 wrote...
Asari Justicar. I'm trying man. I really want to get a rhythm down with her.
That's the only way I play mine, with some wepon fire mixed in.
Bryan Johnson wrote...
Volus and Paladin are the ones I still have to work on
Modifié par Siran, 25 octobre 2012 - 08:58 .
Foxtrot813 wrote...
That was fun in Silver, but Pull - > Reave loses a lot of potency Gold+. Especially since making it powerful requires so many ranks. I'm currently rolling a debuff Sphere/Reave Spam build.Smallpox_Jenkins wrote...
Pull to prime, reave to detonate. Repeat.Foxtrot813 wrote...
Asari Justicar. I'm trying man. I really want to get a rhythm down with her.
That's the only way I play mine, with some wepon fire mixed in.
I'm stumped. I've tried the max defense build, sucked on higher difficulties and impossible to use effectively in PUGs. The Pull/Reave build was better, but again, very little use against shielded and armored targets. So far this debuff build has been my only half-decent one and even that pales in comparison to even the standard human Adept.
I hate it when I feel like I just 'don't get' a kit.
That's nearly how I've got mine. I chose more raw Weapon Damage for rank 6 of her passives since I wouldn't be using powers one after the other, just Reave over and over. I also chose Armor & Barrier damage on the final rank of Reave. I normally don't do this, since any damage resistance is good damage resistance when it comes to playing a Drell, but the Justicar's a solid gal. I didn't think she'd need it.Siran wrote...
I usually play her commando-style with a 6/6/4/6/4 build, offensive bubble, reave specced for area and damage reduction and passive with the assault rifle weight reduction. Equip a Harrier or Saber and let the fun begin. You have to know the maps a bit, where there are choke points to setup your bubble there or you just run around, prime with reave, walk up to the target and detonate with the bubble. Everything that still stands gets the Harrier-treatment. Had some really good runs with the Wraith, too when you don't want to spec passive all the way to 6 (this way you can run a more sturdy 6/6/3/5/6 build - I usually only use pull to "defuse" abominations and BE the general mobs, but for that a low pull rank is sufficient imho.
Foxtrot813 wrote...
That's nearly how I've got mine. I chose more raw Weapon Damage for rank 6 of her passives since I wouldn't be using powers one after the other, just Reave over and over. I also chose Armor & Barrier damage on the final rank of Reave. I normally don't do this, since any damage resistance is good damage resistance when it comes to playing a Drell, but the Justicar's a solid gal. I didn't think she'd need it.
I'll take your advice about the map knowledge, and I'd like to know if that final rank in Reave was a bad move. Is that extra resistance noticeable?
Modifié par Siran, 25 octobre 2012 - 09:29 .
Bryan Johnson wrote...
Volus and Paladin are the ones I still have to work on