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Say no to infinite cool downs of abilities


116 réponses à ce sujet

#1
mickey111

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Takes away like 80% of the whole strategy of an RPG when every bit of magic for your spell casters has unlimited uses. Basically, for me, DAO got boring fast. I know it might seem deep and tactical to the typical console gamer who has no reat time or turn based strategy gaming to compare origins to, but it's really not. I know it's a bit unrealistic to expect some magic system like the old baldurs gate and other infinity engine games where you had to hand pick each and every spell you wanted to have at your finger tips each and every time, but I believe that having this in some limited capacity would be negotiable which is why I'm bringing it up now. How about mages get access to some extra powerful special magic which can only be used a few times before requiring an hour of cool down before they can be used again? I honestly just found origins to get very boring and repetitive because all I had to do was build my character as a high damage mage (healing magic optional since healing items were plentiful) and recruit anyone like alistair who could draw all of the incoming hostiles attention and survive for as long as neccessary on healing potions... and that' one strategy just won the whole game for me, gg. it was very boring, and that was all because that origins had no real resource managment at all and it's the resource management that much of the strategy element comes from.

#2
Dubya75

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No.
Not saying No.

#3
Wulfram

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I don't want abilities I'll hardly ever use because there might be a tougher fight coming up around the corner.

I don't want to have to go read a book for half an hour so that I can use my ability again

#4
mickey111

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Can I interest you in one of those text based japanese hentai games?

#5
milena87

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I'm all for more choices. Different cooldowns and animations for different abilities could be an interesting thing to experiment with.

For example, some spells/abilities could have no cooldowns at all, requiring only the animations to complete, while others might have longer cooldowns, but no animations required (instant spells).

However, making all the spells have these extremely long cooldowns would be boring as hell.

#6
Wulfram

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mickey111 wrote...

Can I interest you in one of those text based japanese hentai games?


Can I interest you in a nice freshly painted wall to watch dry?

#7
hexaligned

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I'd prefer if they got rid of cool downs completely, as well as health/mana/stamina potions, and then just pumped the resource requirements up significantly.

#8
Maclimes

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Nah, I'm good with the way the system already worked.I'm not opposed to a super-tactical party-based RPG (Like a fantasy version of XCom or something), but I don't think Dragon Age is the place for it. Tactics? yes. Obscenely micro-managed complexities? No thanks. There's a sweet spot somewhere in there.

#9
MichaelStuart

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I would just get rid of cool downs altogether

#10
Teddie Sage

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I hate cool downs, specially on buffs and healing spells. That's what broke my strategies the most in Dragon Age 2. I still liked the game though. I don't remember Dragon Age Origins haven't that many annoying cool downs.

Modifié par Teddie Sage, 24 octobre 2012 - 03:15 .


#11
mickey111

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Maclimes wrote...

Nah, I'm good with the way the system already worked.I'm not opposed to a super-tactical party-based RPG (Like a fantasy version of XCom or something), but I don't think Dragon Age is the place for it. Tactics? yes. Obscenely micro-managed complexities? No thanks. There's a sweet spot somewhere in there.


and that spot for you is for a tank to look important enough that all the baddies hit him while he binge drinks potions and your mage just fireballs the crowd every 5 seconds and assist with a a bit of healing magic sometimes? Because that's literally all I had to do in 98% of the Origins combat on hardest difficulty. Just requires a character with defensive equipment from the party camp and a strength stat that doesn't t suck. That's less tactical than a lot of games.

Modifié par mickey111, 25 octobre 2012 - 12:47 .


#12
Atakuma

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Your little PC superiority complex is amusing.

#13
Allan Schumacher

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I've seen this come up a fair bit, but I don't know where people get the idea that turn based combat is not affected by cooldowns....


NOTE:  Potshots at console players or insinuating that people that don't like what you like are not as refined or are in some way lesser than you is not the greatest way of presenting this perspective.

Modifié par Allan Schumacher, 25 octobre 2012 - 12:13 .


#14
mickey111

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waitaminute!!!! I just did a quick scan of the past 3 pages of topics, and based on the titles I see about 15 short conversations which are at least loosely related to gameplay of some sort. So that's about 15 out of 63 subject headings. Rest is about romance stuff and lore, and one or two of them probably have a higher post count than every single gameplay related subject put together on the past 10 pages of subject headings, let alone the 3 pages that I already checked. So I guess that any kind of gameplay related conversation is low on the list of the Bioware communities interests (and really, half of the gameplay related conversation is in regard to how BSN despises MP of any form, but that's for another topic).

So that been said, I'm happy enough now to just let this topic get locked or slide into the abyss, forgotten.

Modifié par mickey111, 25 octobre 2012 - 12:14 .


#15
Vandicus

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Allan Schumacher wrote...

I've seen this come up a fair bit, but I don't know where people get the idea that turn based combat is not affected by cooldowns....


NOTE:  Potshots at console players or insinuating that people that don't like what you like are not as refined or are in some way lesser than you is not the greatest way of presenting this perspective.


You see support for a Vancian style magic system ported to computer a lot? Or is it the idea that turn based combat isn't subject to cds that you come across a lot?

In my personal opinion, Vancian or super-extensive cool downs for powerful abilities is not really a good thing to have in CRPGs. They sort've encourage people to do a fight, take a long break, do another fight.... That's sort've what they were trying to avoid by making hp/stamina/mana refill immediately after every fight.

#16
Allan Schumacher

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Eh, it's just that I have played TB games that have cooldowns on abilities, in the sense of "you cannot use this ability for the next two turns" and stuff like that.


Having said that, one consequence of having really fast regen is that fights must be outright lethal in their threat to the player in order to mean anything. Though it's up to the game designer to mitigate things like "Fight, rest, fight, rest" as well.

I think it's an interesting challenge.

#17
Guest_Hanz54321_*

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mickey111 wrote...

So that been said, I'm happy enough now to just let this topic get locked or slide into the abyss, forgotten.


If you want to unspill your milk, start by deleting all your posts on this thread. 

I understand it's embarassing when you hot-headedly shoot your mouth off and then get the 'sit down, son' from everyone else.  But being an ass and telling the mods to lock your thread so you can squirm away from your self inflicted embarrassment is just making you look worse.

#18
Guest_Hanz54321_*

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Oh - and on topic - the cool downs are perfect in DAO and DA2. I've played a lot of games with a lot of different cool downs on abilities. The Dragon Age franchise handled it wonderfully.

It might be neat to have a few "super abilities" like Wynne's Vessel of the Spirit, but I wouldn't call it a "must have".

#19
Direwolf0294

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Cooldowns in the DA games are too long to begin with, at least for warriors and rogues, mages have enough abilities that it doesn't really matter. When a game's combat is 50% standing around auto attacking you've got a problem. At most I can see a 5 minute cooldown on an ability, but that ability would have to be really, really powerful. Having to wait an hour or more before you can use a cool ability again is not fun.

#20
Sharn01

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I would like to see the cooldown on healing spell's reduced actually, I found it annoying that in DA2 potions where the primary form of healing with healing spells as the back up, I feel it should be the other way around.

#21
Guest_Hanz54321_*

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Special attacks are meaningless if that's all one does in a video game. Auto attacking makes special abilities special.

And yes, I played WoW for 6 years where it was pretty much non-stop ability spamming. It was overdone.

#22
mickey111

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Could have cool downs in the aftermath of the battle? Like a cooldown within a cooldown reserved only for the best of the best magic tricks. think of it as a system that simulates both adrenaline and battle fatigue So if you could normally use one of the good spells once every 10 seconds while the battle is happening you might have the chance to use it 3 times in battle because the mage is too busy to feel tired, but only when all the enemies are dead the fatigue sets in and then the spell caster requires a few minutes to catch their breath.

#23
Maria Caliban

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Sharn01 wrote...

I would like to see the cooldown on healing spell's reduced actually, I found it annoying that in DA2 potions where the primary form of healing with healing spells as the back up, I feel it should be the other way around.


On one hand, having a resource that all PCs and parties have access to as the main form of healing helps with balance.

On the other hand, my first PC put most of her early points into spirit healing and felt less useful than a health potion. :(

Allan Schumacher wrote...

Eh, it's just that I have played TB games that have cooldowns on abilities, in the sense of "you cannot use this ability for the next two turns" and stuff like that.


X-Com: You wasted your headshot on that slim-man and three mutons just appeared. Hahahaa!

Modifié par Maria Caliban, 25 octobre 2012 - 12:47 .


#24
Il Divo

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Vancian casting can burn as far as I'm concerned. That's one of the primary reasons why I can't stand Baldur's Gate 1.

Edit: What you're suggesting OP sounds a bit similar to the DnD 4.0 system: At Will Powers, Encounter Powers, and per Day powers.

Modifié par Il Divo, 25 octobre 2012 - 12:48 .


#25
Leomerya12

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For me, no way. I like action, and long cool-downs encourage maneuvering your characters. I think a lot of people want shorter cool-downs (which result in) slower, more tactical combat because they like their RPG to be a virtual chess game; one they can sit back and watch how their genius, prescripted tactics wipe out their foes (and that's fine).
I was definitely against DA2 originally, but around the third playthrough, I learned the game, mastered it, and found going back to DAO very difficult to do. Honestly, I'm not sure how many people have actually learned to play the game properly (applying DAO strategy misguidedly and whatnot).

Modifié par Leomerya12, 25 octobre 2012 - 01:09 .