Say no to infinite cool downs of abilities
#1
Posté 24 octobre 2012 - 01:05
#2
Posté 24 octobre 2012 - 01:19
Not saying No.
#3
Posté 24 octobre 2012 - 02:01
I don't want to have to go read a book for half an hour so that I can use my ability again
#4
Posté 24 octobre 2012 - 02:02
#5
Posté 24 octobre 2012 - 02:16
For example, some spells/abilities could have no cooldowns at all, requiring only the animations to complete, while others might have longer cooldowns, but no animations required (instant spells).
However, making all the spells have these extremely long cooldowns would be boring as hell.
#6
Posté 24 octobre 2012 - 02:20
mickey111 wrote...
Can I interest you in one of those text based japanese hentai games?
Can I interest you in a nice freshly painted wall to watch dry?
#7
Posté 24 octobre 2012 - 03:05
#8
Posté 24 octobre 2012 - 03:10
#9
Posté 24 octobre 2012 - 03:13
#10
Posté 24 octobre 2012 - 03:14
Modifié par Teddie Sage, 24 octobre 2012 - 03:15 .
#11
Posté 24 octobre 2012 - 11:47
Maclimes wrote...
Nah, I'm good with the way the system already worked.I'm not opposed to a super-tactical party-based RPG (Like a fantasy version of XCom or something), but I don't think Dragon Age is the place for it. Tactics? yes. Obscenely micro-managed complexities? No thanks. There's a sweet spot somewhere in there.
and that spot for you is for a tank to look important enough that all the baddies hit him while he binge drinks potions and your mage just fireballs the crowd every 5 seconds and assist with a a bit of healing magic sometimes? Because that's literally all I had to do in 98% of the Origins combat on hardest difficulty. Just requires a character with defensive equipment from the party camp and a strength stat that doesn't t suck. That's less tactical than a lot of games.
Modifié par mickey111, 25 octobre 2012 - 12:47 .
#12
Posté 24 octobre 2012 - 11:58
#13
Posté 25 octobre 2012 - 12:12
NOTE: Potshots at console players or insinuating that people that don't like what you like are not as refined or are in some way lesser than you is not the greatest way of presenting this perspective.
Modifié par Allan Schumacher, 25 octobre 2012 - 12:13 .
#14
Posté 25 octobre 2012 - 12:13
So that been said, I'm happy enough now to just let this topic get locked or slide into the abyss, forgotten.
Modifié par mickey111, 25 octobre 2012 - 12:14 .
#15
Posté 25 octobre 2012 - 12:16
Allan Schumacher wrote...
I've seen this come up a fair bit, but I don't know where people get the idea that turn based combat is not affected by cooldowns....
NOTE: Potshots at console players or insinuating that people that don't like what you like are not as refined or are in some way lesser than you is not the greatest way of presenting this perspective.
You see support for a Vancian style magic system ported to computer a lot? Or is it the idea that turn based combat isn't subject to cds that you come across a lot?
In my personal opinion, Vancian or super-extensive cool downs for powerful abilities is not really a good thing to have in CRPGs. They sort've encourage people to do a fight, take a long break, do another fight.... That's sort've what they were trying to avoid by making hp/stamina/mana refill immediately after every fight.
#16
Posté 25 octobre 2012 - 12:19
Having said that, one consequence of having really fast regen is that fights must be outright lethal in their threat to the player in order to mean anything. Though it's up to the game designer to mitigate things like "Fight, rest, fight, rest" as well.
I think it's an interesting challenge.
#17
Guest_Hanz54321_*
Posté 25 octobre 2012 - 12:23
Guest_Hanz54321_*
mickey111 wrote...
So that been said, I'm happy enough now to just let this topic get locked or slide into the abyss, forgotten.
If you want to unspill your milk, start by deleting all your posts on this thread.
I understand it's embarassing when you hot-headedly shoot your mouth off and then get the 'sit down, son' from everyone else. But being an ass and telling the mods to lock your thread so you can squirm away from your self inflicted embarrassment is just making you look worse.
#18
Guest_Hanz54321_*
Posté 25 octobre 2012 - 12:26
Guest_Hanz54321_*
It might be neat to have a few "super abilities" like Wynne's Vessel of the Spirit, but I wouldn't call it a "must have".
#19
Posté 25 octobre 2012 - 12:33
#20
Posté 25 octobre 2012 - 12:39
#21
Guest_Hanz54321_*
Posté 25 octobre 2012 - 12:42
Guest_Hanz54321_*
And yes, I played WoW for 6 years where it was pretty much non-stop ability spamming. It was overdone.
#22
Posté 25 octobre 2012 - 12:43
#23
Posté 25 octobre 2012 - 12:44
Sharn01 wrote...
I would like to see the cooldown on healing spell's reduced actually, I found it annoying that in DA2 potions where the primary form of healing with healing spells as the back up, I feel it should be the other way around.
On one hand, having a resource that all PCs and parties have access to as the main form of healing helps with balance.
On the other hand, my first PC put most of her early points into spirit healing and felt less useful than a health potion.
Allan Schumacher wrote...
Eh, it's just that I have played TB games that have cooldowns on abilities, in the sense of "you cannot use this ability for the next two turns" and stuff like that.
X-Com: You wasted your headshot on that slim-man and three mutons just appeared. Hahahaa!
Modifié par Maria Caliban, 25 octobre 2012 - 12:47 .
#24
Posté 25 octobre 2012 - 12:47
Edit: What you're suggesting OP sounds a bit similar to the DnD 4.0 system: At Will Powers, Encounter Powers, and per Day powers.
Modifié par Il Divo, 25 octobre 2012 - 12:48 .
#25
Posté 25 octobre 2012 - 01:06
I was definitely against DA2 originally, but around the third playthrough, I learned the game, mastered it, and found going back to DAO very difficult to do. Honestly, I'm not sure how many people have actually learned to play the game properly (applying DAO strategy misguidedly and whatnot).
Modifié par Leomerya12, 25 octobre 2012 - 01:09 .





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