Allan Schumacher wrote...
Any thoughts?
Restrict the access to top tier spells? Better synergies with lower level spells?
Well the idea seems to be a trade-off for more powerful spells. It needs to be a real trade-off that actually affects combat without creating drag where the player rests or visits taverns in between.
Channeling is a measure that somewhat addresses it, but channeled spells have the problem of a dynamic battlefield, typically restricting them to duration aoes in the DA series(channeling for five seconds to cast finger of death at a miniboss only to have that miniboss stealth right before the cast time ends would stink and can be a crippling weakness in its use).
An alternative I think would be frontloading the damage, but basically stunning the mage for a channel equivalent time after the mage casts the spell. So in the miniboss getting nuked by finger of death example, the mage would hit him with finger of death, and then be overcome with exhaustion, leaving him either stunned, or leaving him unable to cast spells of any power above autoattack for a time.
More synergy with "low level" spells would be nice. Ideally mage gameplay should not revolve around mana management for the mage's best one or two spells that he alternates off-CD, but the mage should be able to maintain a good level of damage by using a variety of combinations from their spells while occassionally utilizing their high burst spells that have the significant tactical drawback of rendering them temporarily useless.
In regards to combinations of spells, longer cooldowns and more combos can make the current system more interactive. Start off with spell A for example, so while spell A is on cooldown the player can choose from spells B through E, and the player decides a slow is in order, so they cast spell C, spell C combos with spells in a different way then spell A so the options change a bit, maybe the player next decides to bring out spell E to do some damage over time and set up for a damage focused combo with spell D. Presumably the cooldowns would be happening fast enough that the player always has an interesting set of options to choose from, but not so fast that spamming damage spell A, or spamming damage spell combo A&B becomes the optimal and dominant play style.