Instead I'd be spending my points on passive abilities or sustainable modes that benefit members of my team all of the time, of else on activated abilities that would at least play an important factor in every fight. What's the use of an ability that I can't use more than 30 minutes at a time?
Or are you saying the ability IS useful. Well in that case it IS necessary by definition. There can be no powerful, crazy-usefull ability that doesn't end up making itself necessary, unless it is overpowered and trivializes encounters it appears in. It is inherent in the definition of the ability being so incredibly useful to you in the fight that you will always want it and the monsters you fight will have to always be able to take it, for the combat to be balanced. Which means hello going afk for 30 minutes at a time before important events and boss fights. I'm sure I can watch TV or read a book while I wait, or maybe alt+tab and play a game that doesn't use broken concepts like Long-Term cooldown abilities.
It worked in a persistant world, in MMORPGs, but they are a very very different beast from a single player RPG like a Dragon Age game. In MMORPGs, you can go for hours fighting only incredibly trivial fights that mean absolutely nothing and only when you need to solo some elite and powerful enemy do you use those cooldowns. The amount of time between combat, spent doing other things is much greater than I expect there ever to be in Bioware's games.
Modifié par Atemeus, 25 octobre 2012 - 02:48 .





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