October 24 Multiplayer Balance Changes
#301
Posté 24 octobre 2012 - 08:01
#302
Posté 24 octobre 2012 - 08:01
Yea I wasn't thinking about thatDark Tlaloc wrote...
.ThatGuyThatPlaysThisGame wrote...
The things they nerfed on him didn't even affect the PPR in the first placeDark Tlaloc wrote...
I'm not happy with the nerfs to the destroyer (great class, sure, but not the most interesting in the world, so this only makes him less interesting), but if it keeps them from nerfing my favorite gun (PPR), I'll live with it.
Well, they decreased magazine size. It's been a while since I used the PPR on the destroyer; does it not increase mag size on the PPR? I thought I remembered it did.
#303
Posté 24 octobre 2012 - 08:02
Love the Drell and Turian buffs,
Also, I've been going through the forums and as far as the Asari Valkyrie goes, I couldn't seem to find too many people calling for it over the Drell or the Geth. I just wanted to know if there was somewhere that you guys at Bioware went to look for player/fan input for these so I can make my opinion heard. Thanks and keep doing what your doing!
#304
Posté 24 octobre 2012 - 08:06
#305
Posté 24 octobre 2012 - 08:06
#306
Posté 24 octobre 2012 - 08:06
As a human player who sticks to gold, this doesn't affect me all that much.
#307
Posté 24 octobre 2012 - 08:06
#308
Posté 24 octobre 2012 - 08:09
#309
Posté 24 octobre 2012 - 08:10
#310
Posté 24 octobre 2012 - 08:10
The RequiemWolf wrote...
Aedolon wrote...
Everyone is ignoring that Destroyer also got buffed.
The Hawk Missile Launcher is no buff, most people refuse to use it. It does virtually NOTHING on Platinum. The people complaining about the Destroyer don't play Bronze or Silver with it. That's why you don't understand it.
#311
Posté 24 octobre 2012 - 08:12
Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
Yes, lets all ignore the Geth Infiltrator in the room.. The one whose been untouched, while weapons are brutally adjusted and wrecked for most of the rest of game.. Because its insanely OVERPOWERED on ONE class.
Yup, GI is still sitting there, untouched and ahead of everyone else.
Did you guys get mad some other class came within a mile of challenging the status of the GI?
#312
Posté 24 octobre 2012 - 08:14
#313
Posté 24 octobre 2012 - 08:29
jasonstigall wrote...
Devastator downgrade? Weak. Back to NEVER using Soldier class again...
Exactly. Devastator Mode has been ruined. <_<
#314
Posté 24 octobre 2012 - 08:31
jasonstigall wrote...
Devastator downgrade? Weak. Back to NEVER using Soldier class again...
Your loss.
#315
Posté 24 octobre 2012 - 08:36
Seriously... you bump the missile damage and now you increased the penalty on the shield so much that now its lower than the standard human kit? Now you actually require to use shield gear/ mods in order to become a standard soldier... all the while, you still removed his abilities to evade attacks,
The kit wasn't overpowered to begin with, in fact, its only a class to use if you want to have the feel of the armor...
you penalized it way too much.. .I request the credits it took me to purchase this soldier card and you could simply remove it from my inventory.. regardless of the number of extractions or waves I need for the challenge, I will not be using this garbage..
and another thing... what the sense of having armor when your armor makes you weaker than those without armor? Its not like you go to war in a suit made of toilet paper.. but you have successfully done it...
#316
Posté 24 octobre 2012 - 08:38
1 hated kit + 2 Damning nerfs /=/ 2 interesting new maps. I never played Drell or the old Turians
2/10
#317
Posté 24 octobre 2012 - 08:43
The destroyer and demolisher probably suffered the same from old data but moving forward?
#318
Posté 24 octobre 2012 - 08:44
#319
Posté 24 octobre 2012 - 08:48
#320
Posté 24 octobre 2012 - 08:48
Mozts wrote...
FUBARczar wrote...
Is this some kind of joke? Hands down worst patch ever!!!
That's not a meaningful debuff for the geth. Hint stun locking to death does not equal good or fun gameplay.
The Demolisher and Destroyer debuffs were unwarranted (in fact they were downright lousy). Was the intent to vanilla them to death/unplayability?
Where's the increase to the Drell shields to a normal value? There's still nothing to balance out their half shields.
lol
Destroyer still among the most powefull character. Drell never needed shield increase, if you think so, you don't play them enough.
Geth Prime lost his magic-poping turret, and that is great in itself. Plus, Hunter was nerfed, so read first.
I did read and those are not that meaningful debuffs for the Geth overall. A reduction in the dmg value of the turret would be more useful that the 50% cooldown
I know how to play the drell, what I said was that there is still nothing to balance no real reason for them to half shields.
#321
Posté 24 octobre 2012 - 08:50
Gornok wrote...
What the hell happened in that meeting at BW?
Seriously... you bump the missile damage and now you increased the penalty on the shield so much that now its lower than the standard human kit? Now you actually require to use shield gear/ mods in order to become a standard soldier... all the while, you still removed his abilities to evade attacks,
The kit wasn't overpowered to begin with, in fact, its only a class to use if you want to have the feel of the armor...
you penalized it way too much.. .I request the credits it took me to purchase this soldier card and you could simply remove it from my inventory.. regardless of the number of extractions or waves I need for the challenge, I will not be using this garbage..
and another thing... what the sense of having armor when your armor makes you weaker than those without armor? Its not like you go to war in a suit made of toilet paper.. but you have successfully done it...
Learn to read. The change to Hawk missile decreased the shields it takes away from you. So now you can have it with almost no penalty.
#322
Posté 24 octobre 2012 - 08:51
#323
Posté 24 octobre 2012 - 08:52
Hahahahaha, wait, were you serious?ArmeniusLOD wrote...
Amen. The Harrier and Hurricane are already balanced by their high recoil and low thermal clip capacities.DeltaSerpentis.m wrote...
cuzIMgood wrote...
Great changes this week Bioware. Now for next week we just need this:
Eviscerator buff
Scimitar buff
Disciple buff
Katana buff
Raptor buff
Incisor buff
Viper buff
Krysae buff
GPR buff
Avenger buff
Phaeston buff
Striker buff
CAR buff
Sentry turret buff
Submission net buff
Stim pack nerf
Shield boost nerf
Harrier nerf
Hurricane nerf
Remove ability to set up fire explosions from incendiary ammo. (Makes it too easy and makes fire powers useless)
Stay the **** away from my Harrier and Hurricane! what are you? A monster?
Honestly though these two guns make every other gun in their category completely pointless.
Most of these things become so popular because they are op.LuciLux7 wrote...
Yajuu Omoi wrote...
Gotta love all these people crying over one little nerf...and btw, this is the only time DM got a nerf.
ANd for collectors...l2p
Dude....they Nerf anything Popular.
Modifié par cuzIMgood, 24 octobre 2012 - 08:55 .
#324
Posté 24 octobre 2012 - 08:53
tatski wrote...
Man I was hoping for that they give Turian combat hop the new kits have an awesome dodge probably one of the best in the game... why can't they give the original turians combat hop? it would make a lot of difference...
Yeah after seeing the Turian changes I was still wondering where the buff was lol!
Modifié par FUBARczar, 24 octobre 2012 - 08:54 .
#325
Posté 24 octobre 2012 - 08:54
FUBARczar wrote...
I did read and those are not that meaningful debuffs for the Geth overall. A reduction in the dmg value of the turret would be more useful that the 50% cooldown
I know how to play the drell, what I said was that there is still nothing to balance no real reason for them to half shields.
Excuse me, there is a little bull**** all over your post;)
You're wrong. I'm not going to waste my time proving that. Think about and you can figure it out.





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