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October 24 Multiplayer Balance Changes


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#326
ErDamiano

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does anyone tested if snap freeze still always have a 100% CE damage bonus even without the 6th combo evo? if that bug isn't fixed now the paladin it's even stronger than before

#327
Untonic

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Everything looks great, and was waiting for that Asari Valkyrie!!!

Not liking the changes to the Demolisher and Destroyer, unnecessary but the Hawk Launcher damage boost.

#328
Daynan

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Thanks for the changes Eric.

Golden Brutes were too weak IMO, so this change is understandable.

Maybe Geth Hunters won't enrage us (as much) anymore. =)

And making the Hawk have at best a 10% shield penalty makes it a more viable spec option.

I'm looking forward to testing this stuff out, especially the Drell/Turians.

#329
FUBARczar

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Mozts wrote...

FUBARczar wrote...
  
I did read and those are not that meaningful debuffs for the Geth overall.  A reduction in the dmg value of the turret would be more useful that the 50% cooldown

I know how to play the drell, what I said was that there is still nothing to balance no real reason for them to half shields.



Excuse me, there is a little bull**** all over your post;)

You're wrong. I'm not going to waste my time proving that. Think about and you can figure it out.


lol you are the biggest troll on this thread so far.

The bigger annoyance with the Geth is stun locking especially after the introduction of the bombers with their stunners and added incinerate on the drones.

What is different about the Drell than say a justicar.  Both have reave, but the Justiar actually has higher shields then a normal Asari.  Is the reason for lower shields on the Drell because of movement speed?  Maybe those with Anihilation Field should be nerfed some how like hunter mode...really is that what you think?

and dude stop talking about what you know nothing about.  I know how to play, infact I have a lot of classes with nothing in Fitness because I can

#330
DrRainbowRub

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Taking away one dragoon on a wave is not fixing the horribly unbalanced spamming silent Dragoons. Please at least give the dragoons a unique sound.

#331
FullMetalArthur

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Our_Last_Scene wrote...

You buffed the Hawk!!

Edit:

Oh and nerfed Devestator mode.


I've seen videos of people soloing platinum with 6, 0, 6, 6, 6.

They rather have maxed out all skills instead of the useless hawk missile. This will force them to try new combinations with all the Destroyer arsenal.

#332
Guest_Flaming Snake_*

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Devastator mode nerf? Not impressed. While i like all the others, i think that the ROF increase on it shouldnt have been touched.

Dont care about the Demolisher, never use her anyway.

Otherwise, Geth nerf! Yeah!!!

#333
Xaijin

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Liefglinde wrote...

Destroyer and Demolisher nerfs. I don't understand this.


You must not farm a lot, then.

#334
silentgamer419

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Even though I don't like some of the changes especially the destroyer nerf. I do like the Asari Valkyrie. She is pretty good and the new hazard maps are awesome. (hope the geth solder is next)

#335
Ultimas Dragon

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Smoke LRC wrote...

Image IPB


It's not that bad, Although I did really laugh my ass off at this over the top post.:D

#336
Felis Menari

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Eric Fagnan wrote...

The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.

Please test him in game before jumping to conclusions. He is still a very powerful kit.


I was surprised that Devastator Mode got nerfed, but it isn't too bad. I'll get over it, but I will miss the old Dev. Mode bonuses (nearly 100 rounds in the Revenant when spec'd for mag size, and when spec'd into RoF the Tempest became a buzzsaw). Devastator Mode made the class, and it still does for the most part. Now though it's just not so overwhelmingly awesome.

The buffs to the HML were even more of a surprise, but I suppose it's deserved since the power needs to be worth the hefty shield penalty. I got roughly a 34% damage increase on my Hydra missiles. They seemed alright before, but now they feel like they can do some substantial damage. Here's to hoping the Hydra's big brother gets fixed up soon, 'cause I've really been wanting to make use of it. But with the horrible, horrible accuracy that it currently has, it just isn't going to happen.

#337
Balic the Black

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Not happy at all with the destroyer nerfs >(

#338
Beerfish

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Psycho Pisces wrote...

Eric Fagnan wrote...

The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.

Please test him in game before jumping to conclusions. He is still a very powerful kit.


Yes, lets all ignore the Geth Infiltrator in the room.. The one whose been untouched, while weapons are brutally adjusted and wrecked for most of the rest of game.. Because its insanely OVERPOWERED on ONE class. 

Yup, GI is still sitting there, untouched and ahead of everyone else.

Did you guys get mad some other class came within a mile of challenging the status of the GI? 


What are you talking about?  The GI and the TC nerf was wailed at at least as much as these nerfs.  Lo and behold it is still going strong.

#339
SgtAmazing

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Eh.

#340
TheGreatDayne

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 So.... No changes to collectors? 
:crying: The Scions, at least? In Bronze and Silver? This saddens me...
Oh well, time to work on getting the Valkyrie!

#341
Friky13

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So...when will we get the at-12 raider and m-55 argus challenges?

#342
HunterInside

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The changes to the Demolisher are complete and utter bull****.

#343
FUBARczar

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Xaijin wrote...

Liefglinde wrote...

Destroyer and Demolisher nerfs. I don't understand this.


You must not farm a lot, then.


By farm do you mean play with other good players and extract everytime it the shortest amount of time as possible?  Then yes and I don't use a demolisher because they aren't good to move fast from spawn to spawn.  For that a team of Infiltrators is much better.

#344
DJ CAVE SLAVE

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Don't like the new Glacier hazard map. The hazard itself is silly, and the map is way too dark now.

#345
Rildok

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Devastator mode nerf was uncalled for, but like the HML buff. Had just respeced my destroyer to use HML to see how it is when fully ranked, now they just need to fix the accuracy for the d*mn thing. But now I can't have 3 shots with the wraith and raider, which is BS. Give it at least a total, with all mag increases evolutions, to have 50% mag increase, not the lowly 35% it is now. Don't use drell at all, so I won't be seeing those changes really. Like the new maps though. Was funny at the end of a glacier match someone went down cause the swarm came in the lz right before time ran out.

#346
Omega2079

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The Ghost and Havok carrying speeds, is it noticeable?

#347
FUBARczar

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Eric Fagnan wrote...

The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.

Please test him in game before jumping to conclusions. He is still a very powerful kit.


I guess you have never played the Turian Ghost, Kroguard, GI, or others...

#348
Parallax Demon

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The HML buff isn't something people were waiting for BW! Nobody who plays the Destroyer have put one point in it, and they probably never will as it hits the floor or a wall 50% of the time.

The nerf on the Demolisher is totally unwanted. 98% of the people who play this have a 6/6/6/6/0 build. So they have no health at all. To keep throwing grenades (the only strong point of this kit), they now have to wait longer for the pylon to drop them or they have to run towards an ammobox with no health at all.

For the nerf of the Destroyer please use some common sense! Why do you think this kit is so popular the last two weeks? You've introduced challenges and a lot of them require people to get X points using lousy weapon Y. Which kit makes most lousy weapons acceptable?

And for the Cryo damage buff; it's just another reason why people will not use a Biotic in a week in which you release a new Biotic based character. Makes sense.

#349
Dreadi66

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Just had a run in with Cerberus on Firebase Glacier and Destroyer still kicked their butts! He's ok!

#350
jakal66

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Dreadi66 wrote...

Just had a run in with Cerberus on Firebase Glacier and Destroyer still kicked their butts! He's ok!


He might be ok but what scares me is that they base their so called "balance" on what people are using more , so basically this means that the will nerf any kit which is considered good.They don't look at what's happening in game they just look at the stats, and that BIO is friggin LAME.

The fact that you base your research on numbers and on the two lowest leves those being Bronze en silver because they are more commonly used it pathetic...your changes affect all difficultis and this shouldn't be based on what happens in the most popular levels of skill.

I play gold, thank you for not having me into account or asking for feedback about certain kits and basing your results on stats...


What I read is:

If people like it and use too much then they're abusing such kit and thus should be nerfed...when what you SHOULD be doing is buffing the kits no one uses because they are WEAK...


You just give off that scent that you just know how to manage buffs and nerfs because you continue to screw up constantly.

Modifié par jakal66, 24 octobre 2012 - 10:13 .