It can't be that farming is the issue after all Jos said himself that there was no problem with farming, just camping.Xaijin wrote...
Liefglinde wrote...
Destroyer and Demolisher nerfs. I don't understand this.
You must not farm a lot, then.
October 24 Multiplayer Balance Changes
#351
Posté 24 octobre 2012 - 10:12
#352
Posté 24 octobre 2012 - 10:21
What is my Demolisher meant to do without her precious grenades? throw insults?
Modifié par uzivatel, 24 octobre 2012 - 10:22 .
#353
Posté 24 octobre 2012 - 10:21
- Base damage and force increased from 150 to 200
Can i ask You : for WHAT ? This rockets are still useless . Hitting at the walls , boxes not enemy . Change their trajectory for god's sake .
#354
Posté 24 octobre 2012 - 10:25
Offer a modest rate of fire overclocking mod for submachine guns and assault rifles in the next DLC... assuming there is a next DLC. Stackable with Marksmanship and Devastator Mode, but takes the same space as the Magazine Upgrade mods.
#355
Posté 24 octobre 2012 - 10:27
#356
Posté 24 octobre 2012 - 10:29
#357
Posté 24 octobre 2012 - 10:31
The nerf to destroyer is especially bad--the dude moves slower than rush hour traffic and can't roll. He's got to have some kind of benefit.
#358
Posté 24 octobre 2012 - 10:33
#359
Posté 24 octobre 2012 - 10:38
I just spent 800K. I got 3 URs and 2 Valk cards. Er..okay.
#360
Posté 24 octobre 2012 - 10:38
#361
Posté 24 octobre 2012 - 10:39
Beerfish wrote...
Psycho Pisces wrote...
Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
Yes, lets all ignore the Geth Infiltrator in the room.. The one whose been untouched, while weapons are brutally adjusted and wrecked for most of the rest of game.. Because its insanely OVERPOWERED on ONE class.
Yup, GI is still sitting there, untouched and ahead of everyone else.
Did you guys get mad some other class came within a mile of challenging the status of the GI?
What are you talking about? The GI and the TC nerf was wailed at at least as much as these nerfs. Lo and behold it is still going strong.
Because that so called "nerf" broke all the other infil's except GI.
#362
Posté 24 octobre 2012 - 10:44
Especially if you buff the Typhoon, please?
#363
Posté 24 octobre 2012 - 10:45
#364
Posté 24 octobre 2012 - 10:46
Psycho Pisces wrote...
Beerfish wrote...
Psycho Pisces wrote...
Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
Yes, lets all ignore the Geth Infiltrator in the room.. The one whose been untouched, while weapons are brutally adjusted and wrecked for most of the rest of game.. Because its insanely OVERPOWERED on ONE class.
Yup, GI is still sitting there, untouched and ahead of everyone else.
Did you guys get mad some other class came within a mile of challenging the status of the GI?
What are you talking about? The GI and the TC nerf was wailed at at least as much as these nerfs. Lo and behold it is still going strong.
Because that so called "nerf" broke all the other infil's except GI.![]()
Bioware always talk about how much a character is used, compared to others characters, so it must be a big deal while deciding what will receive a change. Maybe the GI isn't used that much, even being considerable strong, or maybe not everyone can take all the juice it have to offer... or maybe it will get a nerf nexte week
#365
Posté 24 octobre 2012 - 10:48
Also to add on people why nerf shield boost its on a UR Character with 150 health and no weight carrying ability Volus is meant to be the ultimate support charactercuzIMgood wrote...
Hahahahaha, wait, were you serious?ArmeniusLOD wrote...
Amen. The Harrier and Hurricane are already balanced by their high recoil and low thermal clip capacities.DeltaSerpentis.m wrote...
cuzIMgood wrote...
Great changes this week Bioware. Now for next week we just need this:
Eviscerator buff
Scimitar buff
Disciple buff
Katana buff
Raptor buff
Incisor buff
Viper buff
Krysae buff
GPR buff
Avenger buff
Phaeston buff
Striker buff
CAR buff
Sentry turret buff
Submission net buff
Stim pack nerf
Shield boost nerf
Harrier nerf
Hurricane nerf
Remove ability to set up fire explosions from incendiary ammo. (Makes it too easy and makes fire powers useless)
Stay the **** away from my Harrier and Hurricane! what are you? A monster?
Honestly though these two guns make every other gun in their category completely pointless.Most of these things become so popular because they are op.LuciLux7 wrote...
Yajuu Omoi wrote...
Gotta love all these people crying over one little nerf...and btw, this is the only time DM got a nerf.
ANd for collectors...l2p
Dude....they Nerf anything Popular.
#366
Posté 24 octobre 2012 - 11:06
For that matter, if you nerf ultra rare weapons that are not cheap, and that require skill, or the only effective smg that exists... yeah, doesn't make sense.
If you nerfed shield boost it would be useless.
Why don't recommend pyros get stealth and stunlock ability?
Modifié par Alocormin, 24 octobre 2012 - 11:09 .
#367
Posté 24 octobre 2012 - 11:13
Mu hu ho ha ha ha.... Muho ha ha ha ha.... MUWAHAHAHAHAHAHAHA!
....
That is all.
#368
Guest_Jiovanie-_*
Posté 24 octobre 2012 - 11:17
Guest_Jiovanie-_*
This.jakal66 wrote...
Dreadi66 wrote...
Just had a run in with Cerberus on Firebase Glacier and Destroyer still kicked their butts! He's ok!
He might be ok but what scares me is that they base their so called "balance" on what people are using more , so basically this means that the will nerf any kit which is considered good.They don't look at what's happening in game they just look at the stats, and that BIO is friggin LAME.
The fact that you base your research on numbers and on the two lowest leves those being Bronze en silver because they are more commonly used it pathetic...your changes affect all difficultis and this shouldn't be based on what happens in the most popular levels of skill.
I play gold, thank you for not having me into account or asking for feedback about certain kits and basing your results on stats...
What I read is:
If people like it and use too much then they're abusing such kit and thus should be nerfed...when what you SHOULD be doing is buffing the kits no one uses because they are WEAK...
You just give off that scent that you just know how to manage buffs and nerfs because you continue to screw up constantly.
I'll never understand the logic of making a group equal by bringing down those that are above average in performance. All that does is diminish the strenght of the group as a whole. That is NOT how you do it; you raise up those that aren't performing on the same level.
In other words: Buff all the other characters; if it's too tedious, then don't balance anything. This game is supposed to be fun for everyone not just the enemies.
#369
Posté 24 octobre 2012 - 11:22
#370
Posté 24 octobre 2012 - 11:30
When they said yesterday that they were going to tweak the original Turians, I really had my fingers crossed that they were FINALLY going to do the right thing and give them the ability to combat roll, in light of the Turian Havoc and Ghost impressive mobility.
Come on Bioware. It's time. There are no excuses, just do it already, seriously.
#371
Posté 24 octobre 2012 - 11:40
The wave and game tweaks: A modest start to returning the game to what it was before Bronze and Silver difficulties were amped up. Lets see how they play.
The nerfs: Why?
#372
Posté 24 octobre 2012 - 11:42
Smoke LRC wrote...
This Game Is Gettin More Like Call Of Duty Infinite Nerfs Server Issues Weapons & Enemies Are Even Too Balance Or Unbalance Certain Players Whine Complain Or Rage Quit During Matches Not Playing Objectively YEP! JUST LIKE CALL OF DUTY The Mass Effect Edition
It funny because nerfs rarely happen in CoD.
#373
Posté 24 octobre 2012 - 11:45
llandwynwyn wrote...
That's not the buff Turians needed.
It's not the buff the Turians deserve, but it's the buff the Turians needed.
Couldn't resist.
#374
Posté 24 octobre 2012 - 11:51
What is the point of the Raptor when the Indra does the job better? I understand the Indra is a rare weapon, but the Indra 1 seems to beat the Raptor X. Seems like Raptor could use a boost.
Same thing with the Mattock. The Harrier does what the Mattock strives to achieve. Harrier 1 > Mattock X.
Perhaps slow the rate of fire of the Raptor and Mattock, and significantly increase the damage per shot. Not so much as to broach into another weapon's turf, but noticable enough to that a mattock/raptor with a macro isn't a poor man's Indra/Harrier. It at max firing speed would be noticably slower, yet noticably more damaging per clip.
OR, up the crap out of the Mattock and Raptor's accuracy, leaving the Indra/Harrier where they are now.
Modifié par SeanThen1, 24 octobre 2012 - 11:53 .
#375
Posté 24 octobre 2012 - 11:54
And by the way, I LOVE THE TURIAN BUFFS!! The Turian Sentinel is a greater beast than ever before.
Oh, and I say all of this as a proud Destroyer player.
Modifié par Epsilon42, 24 octobre 2012 - 11:54 .





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