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October 24 Multiplayer Balance Changes


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#401
N-Seven

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Parallax Demon wrote...

The HML buff isn't something people were waiting for BW! Nobody who plays the Destroyer have put one point in it, and they probably never will as it hits the floor or a wall 50% of the time.

The nerf on the Demolisher is totally unwanted. 98% of the people who play this have a 6/6/6/6/0 build. So they have no health at all. To keep throwing grenades (the only strong point of this kit), they now have to wait longer for the pylon to drop them or they have to run towards an ammobox with no health at all.

For the nerf of the Destroyer please use some common sense! Why do you think this kit is so popular the last two weeks? You've introduced challenges and a lot of them require people to get X points using lousy weapon Y. Which kit makes most lousy weapons acceptable?

And for the Cryo damage buff; it's just another reason why people will not use a Biotic in a week in which you release a new Biotic based character. Makes sense.


90% of your stats are based on hyperbole and anecdotal evidence.

#402
WiqidBritt

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still don't know why the skin tone for Shamans were added, just a waste of a gold card.

#403
N-Seven

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MrScottBear wrote...

Hmn. I disagree with the nerfs done, but I can see where Bioware's coming from. A destroyer in a good players hands is just kind of unfair. And even a drooling idiot can do well with the Demolisher.

Honestly though, if Bioware wants to stop certain classes(GI, TGI, Destroyer, Demolisher, etc) from being played so often, they need to buff other ones up to a competitive level. Look at the huge spike in people playing HA after the singularity rework. Look how many folks picked up Smashguard when they reduced Smash's cooldown.

If Bioware wants to balance the game properly, they'll stop punishing power based classes with longer cooldowns and enemies that specifically screw them over. It takes TWO Smashes(one of the single hardest hitting powers in the game) over 8 seconds to deal as much damage as a Destroyer can deal in 2.


Nah.  Nerfs exist in games because it's easier to adjust down a power/weapon/ability/class/skill whatever towards a baseline rather than raise the entire baseline.  That's just the way it is.  But then butthurt people have to claim it's a moneygrab/because they hate the customer/or even sillier actually hate the class.

#404
ThatGuyThatPlaysThisGame

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- The hit reaction chance multiplier is the chance for players to hit react the Hunter


What does that mean? I mean if you're going to describe something then actually describe it instead of using it as it's definition ....

Modifié par ThatGuyThatPlaysThisGame, 25 octobre 2012 - 01:57 .


#405
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Eric Fagnan wrote...

The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.

Please test him in game before jumping to conclusions. He is still a very powerful kit.


They were played a lot because they were fun. Or are you planning to address the other two kits that make balacing weapons difficult, namely the GI and TI?

Speaking of weapons balancing, do you plan to buff the CAR and CSMG or are they dust collectors?

#406
ThatGuyThatPlaysThisGame

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Eric Fagnan wrote...

The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.

Please test him in game before jumping to conclusions. He is still a very powerful kit.

Well now I know why all your balance changes never make any sense. You have no clue what you're talking about. Any class becomes way too powerful once players that use it figure it out and use it enough. I always got owned as a Destroyer but when I used a "squishier" character that could move faster such as a drell I became next to unstoppable. You going to nerf the drell you just buffed because I just said I enjoyed them and that they're powerful even before the buff?

#407
HELLHOUND_ROCKO

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10. october - retaliation DLC release for PS3 in europe

17. october - earned me top 5 position in the global-PS3-challenge-points-leaderboard

no problems with the challenges so far, besides some not to tier3-up completed silver challenges do not reset with completion of their gold-master-challenge - but as the goal for that was still obtainable like this due to the just low enough requirement: not working correctly - but also no big deal at all... ...but... ...same day (17. october):

i read close to exact this in the multiplayer balance changes sticky:
"due to this being a bug - we just had got the glorious idea of setting the requirements for completion of the related gold challenges that high, that this problem could not occur too much whatsoever to unable this challenges from being completed multiple times over again - if we would have done this pre-release and not a week past - like we do now !BAM! ".


jah, great - scince that i naturally was unable to re-complete both, combat & geth mastery again - as everybody can see in my manifest that states: current progress - like about 12 of 18 or so - but also for every silver challenge related to it: current progress - max out of max...
- so yep, no "just not working correctly - but also just no big deal at all" for me anymore - but: "broken challenges" now instead!

and "broken" not as in the way of "sniff, i think this is not the way it should be here in wonderland..." - but "broken" in the way of "broken" - so "locked from any further progress"!

but back then, i just thought: jah, did not wanted to let this new leaderboard rule my ME3 play manner anyway - and: a problem that huge and obvious and by what so many might be affected also - they will surely do something about it in the hotfix of the week after - no need for me to start whining in the threads about it also... - so i let that week pass and here we are:
no word about it in the hotfix-notes - no word about it in this whole official thread about that hotfix so far... ...please, anybody - what is the thing i really must have missed about it, like i seriously think there must be? please tell me! THX! - and ey, sure - game is still fun and everything - not saying anything else - but this, my case i have represented here just made me wonder: what about it and such?

- and just in case i might really have not missed anything about it, just might be one of too very few affected by the hereby reported worsened-effect of the, as such officially stated "fix" - and due to this, this topic noooooohwhere nere as hot as i originally thought - one question adressed at Mr. Fagnan:

am i right in my ungood feeling assume, that this not even !!could!! be fixed for me elsewhise than through patch?

big THX for reading this desperate text-wall of mine to everyone who made it this far... :( - bye!

#408
KiraTsukasa

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I don't think the amount of dragoons per wave was a problem, just the amount AT A TIME. Having to deal with five in one wave isn't a big deal, having to deal with a five dragoon gangbang is the worst idea of fun ever.

#409
Ultimas Dragon

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Every one that is complaining about the "nerfs" really go IN GAME and play the class a lil bit and THEN come whine some more. they BUFFED more then they nerfed by FAR.
Did anyone even Think that the reason to the nerfs to DM was to balance out the buff to HML?
And the nerfs to the demolisher are so minor it's barley notifiable.

The nerfs to geth is actually helping quite a bit, hunters are not silent death now.

And I am LOVING the Valkyrie!

All and all thank you BW, don't listen to the whiners this is a great balance up date.

#410
Rebel_Raven

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Not sure how bad the demolisher nerf was, as I haven't played her yet (Working on a banner), but none the less, it stings. :/

#411
Julian Skies

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KiraTsukasa wrote...

I don't think the amount of dragoons per wave was a problem, just the amount AT A TIME. Having to deal with five in one wave isn't a big deal, having to deal with a five dragoon gangbang is the worst idea of fun ever.


That is exactly what was adjusted. Spawns per wave have a limit on how many are in the field at a time and an allotment of points to be used until it runs out.
Having five dragoons is an impossibility, it's quite possible that two of them just spawned right on top of you as you killed it's sibilings, making it seem they've always been there (they're sneaky, to boot).
With the max number of dragoons at a time capped at 2 if memory serves well, it'd be far less aggravating.

#412
WiqidBritt

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ThatGuyThatPlaysThisGame wrote...

 

- The hit reaction chance multiplier is the chance for players to hit react the Hunter


What does that mean? I mean if you're going to describe something then actually describe it instead of using it as it's definition ....


hunters get staggered easier now, is it really that hard to figure out?

#413
MrScottBear

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N-Seven wrote...

MrScottBear wrote...

Hmn. I disagree with the nerfs done, but I can see where Bioware's coming from. A destroyer in a good players hands is just kind of unfair. And even a drooling idiot can do well with the Demolisher.

Honestly though, if Bioware wants to stop certain classes(GI, TGI, Destroyer, Demolisher, etc) from being played so often, they need to buff other ones up to a competitive level. Look at the huge spike in people playing HA after the singularity rework. Look how many folks picked up Smashguard when they reduced Smash's cooldown.

If Bioware wants to balance the game properly, they'll stop punishing power based classes with longer cooldowns and enemies that specifically screw them over. It takes TWO Smashes(one of the single hardest hitting powers in the game) over 8 seconds to deal as much damage as a Destroyer can deal in 2.


Nah.  Nerfs exist in games because it's easier to adjust down a power/weapon/ability/class/skill whatever towards a baseline rather than raise the entire baseline.  That's just the way it is.  But then butthurt people have to claim it's a moneygrab/because they hate the customer/or even sillier actually hate the class.


Fully aware of this, I'm more or less just trying to bring up the fact that Bioware's been screwing "caster" classes over for ages and one way to rebalance things would be as simple as undoing old nerfs.  The smash, slashes, and stasis cooldowns, for example.

#414
JustinSonic

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Jeez that's a lot of changes, but I'm pleased with 90% of them. :)

#415
Chi_Mangetsu

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@RebelRaven: At only 3 ranks you have a cooldown on ammo drops of 14.875 seconds. At 4 ranks with evo 1 it's at 11.156 seconds. If you're running out of ammo in eleven seconds, you're doing it wrong. :) (Same ranks put grenade drop at 14.4 seconds. Again, if you run out in 15 seconds, you're doing it wrong.)

@WiqidBritt: But see, what you said is actually decipherable.

#416
T41rdEye

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This thread is turning into rave party of rabid, conclusion-jumping morons who live and die by minor percentage point nerfs. Step away, take a breath and realize there are people much smarter than you engineering these changes.

I approve most of them, well except the Shaman skin tone option. lolwut

Too many people use the same top-tier weapons and classes as a crutch or to farm creds on higher difficulties because they can't handle gold/plat with the multitude of other kits. BW doesn't want this to turn into a Destroyer/Demolisher/GI only game, and frankly I don't either.

PS: no one cares if you quit MP because of a minor balance change. Good riddance I say.

#417
Chi_Mangetsu

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@MrScottBear: And deal with constant screen shaking every three seconds? No thank you.

#418
Chi_Mangetsu

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@Me1mN0t: Because it's putting flesh on the Battlemaster skeleton, the skin tone option was there and people were getting a fifth card for it even though the option wasn't available. So by adding the option, it gives players credit for the card. Not that it isn't silly on its face conceptually, but still, that is WoG.

#419
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Massive buff to Gold Brutes (50% increase to armour) compared to Silver Brutes (20%)...lucky I did my Gold solos prior to this change.

#420
Chi_Mangetsu

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@TheCourier_1: Not actually massive, just making it more in line with alike enemies in other factions.

#421
Grumpy Old Wizard

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Eric Fagnan wrote...

The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else).


I don't see a lot of demolishers in games. I agree the destroyer was overpowered.

#422
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@Chi_Mangetsu...why not buff Silver Brutes to similar proportions? Or is Gold supposed to be exponentially harder than Silver and it's not a linear increase in difficulty?

#423
Chi_Mangetsu

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@TheCourier_1: Eric already mentioned this earlier, but the boss hp scales from Bronze to Silver 50%, Silver to Gold 50%, Gold to Platinum 30% (totalling in a 130% increase from Bronze to Platinum for those folks in the peanut gallery). The Brutes were the only exception and now they are once more a formidable foe.

#424
Leonia

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This doesn't seem to address the core issue with the dragoons (which Kira already pointed out a few posts before this one). Yay for more turian buffs but STILL no mobility? Come on, I'd take that over damage buffs (we already do a sick amount of damage considering weapon stability allows us to use everything with ease). Good to see some Drell love. Not too sure about the Destroyer/Demolisher changes but it's generally assumed that people will gravitate towards the most "OP" classes and they probably did need to be brought in line with everything else. Still, the supply pylon is supposed to support the team, not just the Demolisher so that seems a bit unfair. Wasn't expecting the asari sentinel yet but that's a pleasant surprise. Hope in the future we can access all six hazard maps. Not sure yet how the geth changes will help, nothing mentioned about the bomber (let us prevent it from doing a bombing run if we are targetting and shooting at it before the animation).

#425
jpraelster93

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DC69 wrote...

Xaijin wrote...

Liefglinde wrote...

Destroyer and Demolisher nerfs. I don't understand this.


You must not farm a lot, then.

It can't be that farming is the issue after all Jos said himself that there was no problem with farming, just camping.


That was a lie