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October 24 Multiplayer Balance Changes


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#426
DC69

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jpraelster93 wrote...
That was a lie

Pretty much. It seems that the classes most predisposed to stand their ground, hunker down and deal out a large amount of damage to try and prevent the enemy closing have fallen out of favour with BioWare and their determine to force playstyle away from cover based shooting, all on the basis of retaining their "artistic integrity".

Just to repeat what I said in another thread;
Promoting diversity is one thing, forcing diversity is another. Some of the original characters could do with a buff here and there (Drell and the Turian Soldier & Sentinal), no issue there. They could even have done a weekly challenge similar to last week with teams of the lesser played characters. That sort of thing is promoting diversity in character usage.
My issue is that they took classes and reduced their effectiveness because they were being used a lot. Its not the first time either so they are making a nasty habit of taking something popular and trying to reduce how popular it is, whether its forcing changes to characters or maps. Imagine you go into your favourite restaurant and order your favourite meal. After its put in front of you its clear that the ingredients have been changed and its not as good as it was before. You ask your server why it was changed and you're told that its to make people order other meals that are less popular or that the chef doesn't like just cooking the popular meals ("artistic integrity" to quote Jos). After you learn this do you continue to eat there when you know its clear that your enjoyment isn't the restaurant's priority anymore or do you go elsewhere and stop giving them your patronage?

Modifié par DC69, 25 octobre 2012 - 03:31 .


#427
Mindfane

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 Destroyer nerfed?
I am not happy at all :huh:

#428
Clips7

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I liked the Destroyer...i don't understand the nerf, even if it was to upgrade the missle. the destroyer is supposed to be built like a tank, but the draw back was that it was slow, and no matter how strong he is, if he's getting bombarded by enemies regardless of his shiled strength, he is going to go down.

There was really no need to touch him...it wasn't like you could absoultey dominate with him, because smaller and faster and more powerful enemies, could deal him a decent amount of damage, that was supposed to be the trade off, a powerful character, but slow and bulky.

Modifié par Clips7, 25 octobre 2012 - 03:42 .


#429
Chi_Mangetsu

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@DC69: That's about the silliest comparison I've ever heard. And I frequent political forums, so that's saying something. Sorry to disappoint, but the galaxy doesn't revolve around you.

@Clips: And the stun immunity is what, a happy coincidence?

#430
Strayone

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A huge nerf to the Destroyer, not good at all

#431
Der Ivan91

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@bioware:
Image IPB

#432
Chi_Mangetsu

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lol k.
Because it bears repeating:

HML (a passive power) shield penalty reduced to 10% and given a noticeable damage boost of 50. Virtually no one notices.

DM (a passive power) magazine size reduced 15% and rof reduced 10% (noting you can choose between mag size or rate of fire at rank 5). OMFG WORST class EVER YOU RUINED IT!

Seriously, people grow the hell up. And people wonder why this board has a reputation.

Personally, if I see less Destroyers on the field, it won't be too soon. If I see one more Destroyer delivering a pizza walking forwards with DM on...



#433
Koenig888

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The nerf to Devastator is quite fair. Frankly, it is OP. The reduction to mag size is no big deal, even if you are using the PPR. It is just a matter of adjustment. The reduction in ROF stings a bit, since it translates to 10% less weapon damage. However, the Devastator remains a powerful weapon damage dealer. I like the buff to HML since I use that instead of multi-frags. Not the most powerful build but I find it more fun.

The buffs to Drell are nice. I'm glad no changes were made to the Drell Adept powers.

The buffs to the original Turians are also welcome. I would have preferred a buff to the stability bonuses to mitigate the stability glitches with Stability mod and Barrage gear. (Contrary to popular folklore, the Turian passive stability bonuses are working fine.)

#434
Clips7

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Chi_Mangetsu wrote...

@DC69: That's about the silliest comparison I've ever heard. And I frequent political forums, so that's saying something. Sorry to disappoint, but the galaxy doesn't revolve around you.

@Clips: And the stun immunity is what, a happy coincidence?


He was strong, but he wasn't a dominant character.....it's not like you could use him as a shield or throw him into a crowd...even with shield specs, you still have to cover with him, strategize etc.
 
My point was that he wasn't so strong to the point that you needed to nerf him...he was fine as he was and Bioware excuse as to buffing him because he was being used alot?....Image IPB...it's a testament to how fun he was to play...at the end of the day these games are supposed to be about being fun to play with certain characters...not penalizing players for playing with a class that is somewhat popular.

Bioware just should've looked at it as they created a solid character that gets alot of air time and they should've felt very proud about that, instead of taking him and knocking down his specs a bit when there was nothing wrong with him to begin with.

#435
DC69

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Chi_Mangetsu wrote...
@DC69: That's about the silliest comparison I've ever heard. And I frequent political forums, so that's saying something. Sorry to disappoint, but the galaxy doesn't revolve around you.

I never claimed that it did but thank you for your detailed rebuttal. Is your coment about the galaxy related to me solely, or everyone else voicing their concerns?

Modifié par DC69, 25 octobre 2012 - 04:17 .


#436
Mindfane

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Chi_Mangetsu wrote...
@Clips: And the stun immunity is what, a happy coincidence?


That was his speciality or strength. And do you know how slow he was when Devastater mode is active and whne doing pizza delivary, most players de-activate devastator mode?

All infiltrators can cloak, vangaurds can charge to replenish their barrier, a destroyer has immunity to stun. I dont see a problem there.

He is a soldier and do not have any biotic or tech abilities to debuff enemies. Yes he has gernades (but its availability is very limited in Gold or Platinum) and those useless missiles which you can launch and pray that it hits something.

Devastator mode increases firing rate, but do not increase his ammo carrying capacity , so he run out of ammo pretty quickly. Imagine a Destroyer with a Harrier. He cannot stary too far from ammo crates.

I hope I can adjust with the nerfs, but certainly its not going to be fun.

#437
FUBARczar

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Chi_Mangetsu wrote...

You people are absolutely unbelievable.

HML (a passive power) shield penalty reduced to 10% and given a noticeable damage boost of 50. Virtually no one notices.

DM (a passive power) magazine size reduced 15% and rof reduced 10% (noting you can choose between mag size or rate of fire at rank 5). OMFG WORST class EVER YOU RUINED IT!

Seriously, people grow the hell up. And people wonder why this board has a reputation.

Personally, if I see less Destroyers on the field, it won't be too soon. If I see one more Destroyer delivering a pizza walking forwards with DM on...


DM is not so passive, it limits your mobility a lot.  It's supposed to be a Juggernaut power now it's a Juggerr-NOT.

That 10% ROF reduction is not small. that's a 40% reduction.

Who cares about HML, it sucked before and still does, why would a mobility limited Juggernaut want to reduce it's  survivability?  Personally I don't know one single quality player that wastes any points on HML.

#438
Chi_Mangetsu

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@Clips: The nerfing is about as minimal as you can get. If anything this bemoaning is indicative of how one track mind the class is. To say he wasn't a dominant character is nonsense considering how frequently it was the most used in the Galaxy-wide Manifest updates. Anecdotal, but the past few weeks I haven't had many games sans the Destroyer. And again, Destroyers walking forward on pizza deliveries with DM on. So irritating.
And I can't speak for anyone else, but the HML-less Destroyer is the most mind-numbingly tedious grind character I have ever played in ME3 MP.

#439
IronRush

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FUBARczar wrote...

Chi_Mangetsu wrote...

You people are absolutely unbelievable.

HML (a passive power) shield penalty reduced to 10% and given a noticeable damage boost of 50. Virtually no one notices.

DM (a passive power) magazine size reduced 15% and rof reduced 10% (noting you can choose between mag size or rate of fire at rank 5). OMFG WORST class EVER YOU RUINED IT!

Seriously, people grow the hell up. And people wonder why this board has a reputation.

Personally, if I see less Destroyers on the field, it won't be too soon. If I see one more Destroyer delivering a pizza walking forwards with DM on...


DM is not so passive, it limits your mobility a lot.  It's supposed to be a Juggernaut power now it's a Juggerr-NOT.

That 10% ROF reduction is not small. that's a 40% reduction.

Who cares about HML, it sucked before and still does, why would a mobility limited Juggernaut want to reduce it's  survivability?  Personally I don't know one single quality player that wastes any points on HML.



LOL...
DM give to you almost stagger immunity. Very large shield. Accuracy. RoF. Magazine. Damage.
Destroyer still very good. Now he is more adjusted.

The next will be Turian Ghost.

#440
Chi_Mangetsu

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@FUBARczar:

It's supposed to be a Juggernaut power now it's a Jugger-NOT.

That was bad and you should feel bad. Go sit in the corner.

10% ROF reduction is not small. that's a 40% reduction.

Where did you learn maths, the Ministry of Silly Walks?

#441
Chi_Mangetsu

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@IronRush:

The next will be Turian Ghost.


Think so? Pretty much all the powers synergize well, even though I only spec three ranks in Overload since for me it isn't as useful as it is for a human engineer or turian sentinel. It's a solid class but I don't see it on the field nearly as much as N7 characters.

#442
FUBARczar

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Chi_Mangetsu wrote...

@FUBARczar:

It's supposed to be a Juggernaut power now it's a Jugger-NOT.

That was bad and you should feel bad. Go sit in the corner.

10% ROF reduction is not small. that's a 40% reduction.

Where did you learn maths, the Ministry of Silly Walks?


Chi man you should rename your accout to be trolling fanboi.

- Evolution 4 rate of fire bonus decreased from 25% to 15%

25 - 15 = 10

25 / 10 = 40%

can you follow the math trolling fanboi!?

#443
Mindfane

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Chi_Mangetsu wrote...

@IronRush:

The next will be Turian Ghost.


Think so? Pretty much all the powers synergize well, even though I only spec three ranks in Overload since for me it isn't as useful as it is for a human engineer or turian sentinel. It's a solid class but I don't see it on the field nearly as much as N7 characters.


Thats becuase he is a new character and not many players have him unlocked (well I dont' have him yet).

#444
Clips7

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Chi_Mangetsu wrote...

@Clips: The nerfing is about as minimal as you can get. If anything this bemoaning is indicative of how one track mind the class is. To say he wasn't a dominant character is nonsense considering how frequently it was the most used in the Galaxy-wide Manifest updates. Anecdotal, but the past few weeks I haven't had many games sans the Destroyer. And again, Destroyers walking forward on pizza deliveries with DM on. So irritating.
And I can't speak for anyone else, but the HML-less Destroyer is the most mind-numbingly tedious grind character I have ever played in ME3 MP.



Just because he was the most used does not = dominant...again this is revolved around the fun factor. I don't recall seeing alot of threads of folks referring to the destroyer as being a dominant character...add to the fact that you have gold and plat...difficulties and you'll see there was no need, because even with these small nerfs, playing him at those higher levels, he will even have even more a less impact.

I play mostly on silver, but my point is that if they thought he was overpowered before( i don't think he is), if you use him at gold or plat levels, you still have to play smart with him...again it wasn't like players was standing behind him while he layed waste to enemies.....even at silver you still have to play smart with him or any other character...that's why you a variety of characters with different playing styles.

I'm not really upset over this, i just feel there wasn't a need to touch him.

#445
Chi_Mangetsu

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@FUBARczar:

It was reduced by 10% from 25% to 15%. It was not reduced by 25% then again by 15% which is what you seem to be implying.

Evolution 4 rate of fire bonus decreased from 25% to 15%

This really isn't complicated wording.

#446
FUBARczar

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Chi_Mangetsu wrote...

@IronRush:

The next will be Turian Ghost.


Think so? Pretty much all the powers synergize well, even though I only spec three ranks in Overload since for me it isn't as useful as it is for a human engineer or turian sentinel. It's a solid class but I don't see it on the field nearly as much as N7 characters.


the N7s are on the field more because their design was so much better than the rank and file humans.  Newer and Better powers, better synergy, better appearances, etc.  They are also still ooooo shiny

Seriously if and when I farm it's not with the Destroyer or Demolisher, 15 minute legit platinum runs is pretty standard for a speed run.

Nerfing these two classes and still not addressing lobbies filling up with Stikers and Arc Pistols, or Strikers and the Kishock or Strikers and the Graal....cmon really?

#447
r3apz515

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Destroyer is supposed to be top notch tier. Now Platinum is ruined, good job, just played plats...GAY, even with my beloved PPR, its weak now, good job, oh and my fellow demolishers, went down within 3 waves....yeah good job BIoware...goo job,

did u nerf it because kids play 2 much gold? or perhaps take a destroyer to a Bronze? wow...good job, im so glad im done with this gaggle **** of nerfs...just like DICE, listening to the children whine over a supposed "OP" something.

Halo 4 around the corner, i dont ever see 343 Industries nerfing ****, and their forums have a better rep because of it.

#448
Chi_Mangetsu

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@Clips: Certainly agree about different playstyles, but disagree on the bit about less of an impact. The fixes to HML evo 1 give the Destroyer better survivabilty and let the class work with HML in tow. The nerfs are very minimal and are a fair tradeoff for this. If players still refuse to use the HML, it's their own loss for limiting their potential.

#449
Vaskadar

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The Fagnan Buffeth, and He Nerfeth Away.

Guys guys, if you play too much of one class, it's going to get investigated.

#450
SmawgSS

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Mostly Good!

"Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%"

Why?  This is NO GOOD!  The Pylon is more or less what makes this class... why the nerfs? 
Even BW can make mistakes sometimes (Image IPB)... revert this part and a good update....