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October 24 Multiplayer Balance Changes


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#451
FUBARczar

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Chi_Mangetsu wrote...

@FUBARczar:

It was reduced by 10% from 25% to 15%. It was not reduced by 25% then again by 15% which is what you seem to be implying.

Evolution 4 rate of fire bonus decreased from 25% to 15%

This really isn't complicated wording.


15 / 25 = 60%

to spell it out for you another way; the new 15% is only 60% of the previous bonus of 25%

that means 100% - 60% = a 40% reduction 
 
25 was the 100% value for the bonus.  Now that bonus is only 15.  The new 100% value for the ROF bonus is 15, which is only 60% of the previous 25.  That means a 40% reduction.

thanks for showing everyone that you have no idea what you are talking about

*edit   confirmed I just explained it to my 9 year old and he gets it

Modifié par FUBARczar, 25 octobre 2012 - 05:25 .


#452
Chi_Mangetsu

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@SMAWGSS:

The ammo spawn at rank 4 is ~11.2 seconds and grenade spawn is 14.4 seconds. If you're running out that fast, you're doing something wrong.

#453
rka001

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Demolisher was top notch @camping. Now, he really needs to find his legitimate place in this game, and this surely doesnt help.
Destroyer was on any end an average gold/platinum toon unless piloted by expert players. Now he is below average for most players.

I have seen many gold/plat lobbies these days and i didnt recognize these two classes were problematic. My anecdotic bias.
So, in my opinion these were unneeded and unasked nerfs which can only be meant proactively.


Yesterday i installed Skyrim anyway.

#454
Chi_Mangetsu

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@FUBARczar:
You're twisting the data to show something that it isn't saying. There is not a 40% reduction to the ammo total from what it previously was. 480 + 25% = 600. 400 + 15% = 552. If you took a 40% decrease to the previous 100% of 600 it would be 360, not 552, so your maths aren't proving anything other than your attempt to manipulate information. Have you considered a job in politics? And why is your 9 year old awake at this hour?

#455
rka001

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Chi_Mangetsu wrote...

@FUBARczar:
You're twisting the data to show something that it isn't saying. There is not a 40% reduction to the ammo total from what it previously was. 480 + 25% = 600. 400 + 15% = 552. If you took a 40% decrease to the previous 100% of 600 it would be 360, not 552, so your maths aren't proving anything other than your attempt to manipulate information. Have you considered a job in politics? And why is your 9 year old awake at this hour?


The nerf was 40% of the previous value.

The absolute effect is 8% from the total ammo value given after bonus is applied.

Cant be that difficult, hm?

#456
FUBARczar

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Chi_Mangetsu wrote...

@SMAWGSS:

The ammo spawn at rank 4 is ~11.2 seconds and grenade spawn is 14.4 seconds. If you're running out that fast, you're doing something wrong.


trolling fanboi!   you have already shown that you know not about which you speak.  Your comment was already mentioned earlier.

It seems like you don't know what you are talking about again.  I suppose you have never used a Harrier on Platinum with several Atlases, Banshees, Brutes, Dragoons, Phantoms, etc storming you.

#457
FUBARczar

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rka001 wrote...

Chi_Mangetsu wrote...

@FUBARczar:
You're twisting the data to show something that it isn't saying. There is not a 40% reduction to the ammo total from what it previously was. 480 + 25% = 600. 400 + 15% = 552. If you took a 40% decrease to the previous 100% of 600 it would be 360, not 552, so your maths aren't proving anything other than your attempt to manipulate information. Have you considered a job in politics? And why is your 9 year old awake at this hour?


The nerf was 40% of the previous value.

The absolute effect is 8% from the total ammo value given after bonus is applied.

Cant be that difficult, hm?


Chi chi chi, oh my

1st, we were talking about the ROF not the ammo nerf

2nd listen to rka he knows what's up

#458
Chi_Mangetsu

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@FUBARczar:

Cut the name calling, Prat. I'm providing data. And no, I prefer the Mattock to the Harrier. Not fond of a weapon that requires my hip be glued to an ammo box. If I'm going to be chewing through ammo, I'd rather go with the Hurricane.

#459
SKhalazza

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If you look more closely, the balance translates by a reduction of your damage output by :
1-(1+(10+15)/100)/(1+(10+25)/100)=0,07
It means that the destroyer only lose 7% of burst DPS.

So yeah, it's completely useless now... I'm laughing.

Modifié par SKhalazza, 25 octobre 2012 - 06:14 .


#460
Chi_Mangetsu

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Case in point. Thanks, SKhalazza. Now for vodka.

#461
Necrotron

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Played the destroyer today, still works just as fine as always, for the most part. A little sad about the RoF decrease for non-Piranha or PPR weapons, but oh well.

Not sure the Supply Pylon nerf will affect my playstyle at all because I always resummon the pylong before the grenades resupply anyway.

I've been fairly vocal about the Dragoon and I really hope they do something about the spawn budgets they have, because every gold Cerberus round spawns tons of them and since you absolutely have to kill them first, they respawn and respawn. Not to mention, they make all tactics moot against them except DPS and barely slowing them down with overload/stagger, and cannot be escaped to recover so they force players to use ops packs like candy.  tl;dr They provide more geth-like annoyance than clever tactics fun.

Modifié par Bathaius, 25 octobre 2012 - 06:15 .


#462
Guest_TheCourier_1_*

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rka001 wrote...

Yesterday i installed Skyrim anyway.


Be ready to lose weeks off your life. Image IPB

#463
Eelectrica

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I can't help but think the Destroyer nerf is going to end up being for the greater good.

It sounds like they needed to nerf him for some other changes they have planned which will benefit all classes as by definition - the destroyer as well.

May well be wrong too on this.

#464
Calamity

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Googleness wrote...

wtf? you troll me or something or I just saw my beloved destroyer gets nerfed hard?! wtf... not cool.


Most distressing when all powers on destroyer are grenades and they increased the time that grenades spawn from pylon? Grrrr

#465
Calamity

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 Question: Why make them all equal? Because what is the use of the R/UR cards if each is now equal?

#466
FUBARczar

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Chi_Mangetsu wrote...

Case in point. Thanks, SKhalazza. Now for vodka.


Don't forget to be a man and acknowledge that you were very confused with the whole 40% reduction.


Since it has such a small impact on DPS I wonder why they even bothered with a change that would ****** so many off...it's not like they shouldn't have predicted the backlash.  And I wonder why you'd bother defending it, since it was so minuscule.

Like other's have said, why not bring other KITs on par so the Destroyer/Demolishers weren't soooo (supposedly) desireable???  That kind of solutions would win fans rather than alienate them.

Think of what the fix to singularity did for Human and Ex-Cerberus adepts.

Modifié par FUBARczar, 25 octobre 2012 - 08:03 .


#467
FUBARczar

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Calamity wrote...

 Question: Why make them all equal? Because what is the use of the R/UR cards if each is now equal?


I guess they prefer vanilla rather than a variety of flavors.


Forget the GI and TI, people have solo'd Platinum with Volus, I think they should be nerfed now    mu ha ha ha

#468
LukC

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Please stop nerfing classes to prevent camping, you mess the game up. Every change to prevent camping makes the game more annoying. (Dragoons and bombers drive me nuts!)

Destroyer had 1 thing going for him (as his slow and can't dodge), and you nerf that !?!?! Seriously he's a N7, elite, and now a simple soldier is a better choice ?

Me not like :/

#469
RiouHotaru

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The nerfs were necessary because the Destroyer and Demolisher were too powerful. Just as Eric said. It doesn't matter that you don't see it, they have the datamining that proves it, and probably the gameplay too.

Remember, it's much easier to bring something down, then level it back up if need be. Buffing things is MUCH more difficult.

#470
RiouHotaru

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Calamity wrote...

 Question: Why make them all equal? Because what is the use of the R/UR cards if each is now equal?


Just because a card is Rare, doesn't mean it should be a strict upgrade.

#471
ProtheanN7

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FUBARczar wrote...

Calamity wrote...

 Question: Why make them all equal? Because what is the use of the R/UR cards if each is now equal?


I guess they prefer vanilla rather than a variety of flavors.


Forget the GI and TI, people have solo'd Platinum with Volus, I think they should be nerfed now    mu ha ha ha



dude the volus is like a medic class....... and it is not powerful at all...... I think.... I have them both and the times I use them is in platinum to keep everyone alive..... 

#472
FUBARczar

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RiouHotaru wrote...

The nerfs were necessary because the Destroyer and Demolisher were too powerful. Just as Eric said. It doesn't matter that you don't see it, they have the datamining that proves it, and probably the gameplay too.

Remember, it's much easier to bring something down, then level it back up if need be. Buffing things is MUCH more difficult.


As SKhalazza pointer out

If you look more closely, the balance translates by a reduction of your damage output by :
1-(1+(10+15)/100)/(1+(10+25)/100)=0,07
It means that the destroyer only lose 7% of burst DPS.


If it was SOOOOOOO OP then why the minuscule tweak?  Can't have your cake and eat it too.  The nerf was not needed and only served to ****** people off.  

Maybe their efforts would waaaaaaaaaaay more appreciated if they turned their attention to underperformers/undesirables rather than wasting time hacking up KITs that work and that people are happy with.

The Destroyer and Demolishers were not OP, both have strong mobility issues for instance.  I know because when I want to go OP there are several other classes I pick instead.

#473
Felis Menari

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Chi_Mangetsu wrote...

@Clips: Certainly agree about different playstyles, but disagree on the bit about less of an impact. The fixes to HML evo 1 give the Destroyer better survivabilty and let the class work with HML in tow. The nerfs are very minimal and are a fair tradeoff for this. If players still refuse to use the HML, it's their own loss for limiting their potential.


It only increases the Destroyer's survivability if you take it. The buff to the HML's rank 4a evo doesn't help me since I don't use it. Now it's rather tempting, but I'm using the rank 4b evo to help ensure I can stagger enemies reliably across all difficulties. The damage is now decent (at least when spec'd into the Hydra evo), but the main purpose if the HML is to stagger enemies. If it can't stagger all non-boss units ('cept geth bombers. Damn them and their godly repulsor jets) all the way up to gold/platinum, then there's a problem.

#474
Trogdorx

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Why did you nerf devastator mode and pylon?
I wasn't doing all that well on the scoreboards as it was. :/ And those nerfs hurt people who are using the class normally, and do really nothing to nerf people who are soloing/2manning platinum with the Destroyer and GPS.
Oh wait, I forgot, the balance people hate camping classes now because whats-his-face decided his maps weren't getting explored enough or some crap.

#475
Tronar

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OmegaDestroyer wrote...

Why the changes to devastator mode and the supply pylon?


Yep. I didn't see so many Destroyers or Demolishers in the random lobbies. And the only thing the Demolisher has going for him are the grenades. Other classes can spam powers infinitely, but the Demolisher always has to watch his grenade supply.

And the Destroyer?

Devastator Mode Power
- Base magazine size bonus decreased from 25% to 15%
- Rank 2 magazine size bonus decreased from 10% to 5%
- Evolution 3 magazine size bonus decreased from 25% to 15%
- Evolution 4 rate of fire bonus decreased from 25% to 15%

Seriously? One nerf wasn't enough? This badly reminds me of the Krysae.

First you nerfed the Typhoon and now the Devastator Mode? When the pair came out, it was a Boss killing machine. Then you declasses the only really good Assault Rifle that was Machine Gun style. And now you also nerf the Devastator Mode?

Now all is left is another boring Soldier in the generally not that interesting Soldier class. And compared to the Human Soldier and the Turian Soldier the fire rate is now a joke.

Why would you do that? People didn't use the Toothpick Launcher, because it was a joke. No need to nerf the Devastator mode to make speccing the Launcher more interesting... buffing the Launcher would have been sufficient.

If I hadn't recently discovered the Batarian Soldier (thanks to a friend), I would have lost again my interest in the soldier class in general.

Modifié par Tronar, 25 octobre 2012 - 10:09 .