Latino Peringo wrote...
i want buffing on characters we play as not debuffing Can i also say that Geth Pyro Flame is stupid far u cant run away when u hav a weak character
FTFY
Latino Peringo wrote...
i want buffing on characters we play as not debuffing Can i also say that Geth Pyro Flame is stupid far u cant run away when u hav a weak character
RiouHotaru wrote...
nSquared75 wrote...
RiouHotaru wrote...
HusarX wrote...
Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else).
This is interesting. So the Destroyer was too popular, people had to much FUN by playing this kit so you decided to nerf it? Also, why was it an unexpected "ninja-nerf"? Why didn't you ask us " Hey guys what do you think about..." before applying the changes. Present somebody with a fait accompli is not cool.
The point was that according to their data, people played the Destroyer/Demolisher moreso than ANY other kit because those two kits were vastly superior to other kits of their type (Soldier/Engineer). Bringing them down means people are liable to branch out, rather than just play the absolute best all the time.
This isn't an odd concept.
The concept isn't new but, I don't recall being asked why I played either of the two classes. Does this mean that the next new kit to gain popularity for whatever reason is automatically doomed to be nerfed if, it doesn't suck from the start? I'm seeing alot of the new Turian kits so, are they next in line for a nerfbat to the face? The logic pretty much dictates that any FOTM can be next in line. I guess it's bad to have favorites in this game.
If those new classes are so much better that they overshadow the other kits? Then expect a nerf.
Modifié par nSquared75, 25 octobre 2012 - 07:20 .
nSquared75 wrote...
And did either the Demolisher or Devastator REALLY overshadow the other kits? Do they overshadow the Brogaurd or, any other Krogan for that matter? No.
RGFrog wrote...
nSquared75 wrote...
And did either the Demolisher or Devastator REALLY overshadow the other kits? Do they overshadow the Brogaurd or, any other Krogan for that matter? No.
Not at all. Oh well. You guys clammored for and applaused the Inf. nerf.
Reap the harvest.
ntrisley wrote...
He still is powerful, but did you ever think that the metrics for why they were played might not simply be because they are powerful?Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
Not everyone wants to play an alien character to be effective in Gold. The original humans were, by and large, fairly lackluster in Gold. The N7s let you play a human and be effective.
That is of course no longer true, as many of the original humans have been buffed to compete with their alien counterparts but the point remains that it might not simply be a power thing.
Modifié par Eric Fagnan, 25 octobre 2012 - 11:52 .
Eric Fagnan wrote...
ntrisley wrote...
He still is powerful, but did you ever think that the metrics for why they were played might not simply be because they are powerful?Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
Not everyone wants to play an alien character to be effective in Gold. The original humans were, by and large, fairly lackluster in Gold. The N7s let you play a human and be effective.
That is of course no longer true, as many of the original humans have been buffed to compete with their alien counterparts but the point remains that it might not simply be a power thing.
That's why I said it was only one of the reasons they were at the top. But to counter the point of them just being more fun, the fact is that as the difficulty increases the kits are used more and more. So on Bronze it's not as much of an issue, but the Demolisher and Destroyer get more and more prevalent as you rise from Silver to Gold, and Gold to Platinum. This is a clear indication that it isn't just the fun factor influencing the high rate of usage on those kits, and it's a pattern we've seen with every weapon or kit that has been too powerful in the past.
Modifié par Tk3997, 26 octobre 2012 - 05:06 .
ThatGuyThatPlaysThisGame wrote...
Demolisher nerf makes no sense. Logic fallows:
BioWare creates a class based on casting grenadesPlayers use the class as a grenade casterBioWare then nerfs the rate the grenades can be obtained.
Just shows that BioWare contradicts itself with the balance changes sometimes. Might as well make every caster class have to use something to regenerate biotic powers and give them a count of times they can use the biotics until they have to go consume more of the item to regain them. Then make this substance extreamly limited a well.
Then all tech powers would need the players to share a very limited supply of batteries to be able to use them more.
Combat powers would need to have something to replenish those as well to use them after you run out of their count as well.
Then to keep running and meleeing we need to consume energy drinks or we will start to walk and then walk slower until we're crawling if we don't get an energy drink.
Guest_phoenixorion44_*
FrankNstyle wrote...
I have to assume the people crying about the Destroyer being overpowered haven't really played it. In a game full of space wizards and mediocre guns, the Destroyer traded off speed and space magic in exchange for more efficient weapon use. It wasn't overpowered, it was a gun class with enough of a bump to make it moderately effective in a team of other characters which make magical explosions for a living. Heck I can score way higher using an old fashioned Geth Engineer with a GPS, and burn though almost no medigel since he can dodge incoming fire so easily. The destroyer wasn't overpowered, he was passable. And the reason the stats were up is clearly due to people using the one single weapons based class to get the new weapons based achievements.
The biggest mystery is why they would choose to nerf devastator mode, when the Krogan Vanguard is now post patch indestructible. With the Kroguard, gold can be soloed by a button mashing Spider Monkey. Count me in as one of the people dropping out. I got rid of the game yesterday evening, but not because "they broke my favorite toy" or anything. It's just gotten tiresome watching every good decision that gets made be totally undermined by another remarkably dumb one.
Tk3997 wrote...
The Dev mode nerf really was just ill conceived all around the Demo one I don't mind frankly Demolisher was IMO a bit too good, but the Destroyer has clear downsides being slow, no real increase in durability over other soldiers (assuming you use the missile launcher), and lacking any sort of ranged offensive powers or ability to really spike damage in a punch.
The reductions have pretty much rendered the ammo bonus worthless plain and simple. It was never useful on automatics frankly as it was extremely rare you'd even fire the entire mag. The only really reason to use it was to gain a few extra shots on some of the lower capacity weapons thus allowing interesting combo other classes couldn't do effectively... pretty much all of these are now gone. Then for no discernible reason you decide to nerf the rate of fire bonus as well even though other classes have larger ones (with cool downs, but so small that they can functionally maintain a higher rate without much effort)
snip...
Modifié par Felis Menari, 26 octobre 2012 - 09:05 .
Modifié par Empi3_ALK, 26 octobre 2012 - 10:02 .
nSquared75 wrote...
@Chi_Mangetsu
I don't recall ever embarking on the Devastator's buffs.I suppose I could have been more specific about the mag size decrease. I personally like the HML and went to it after I got tired of the Typhoon/Grenade build I had. I had finally unlocked the PPR and, felt the HML would have better synergy.
The PPR has been controversial since the beginning. Some say it is quite useless while others love it. The Devastator made it shine. It wasn't the best damage dealer but, it worked well if spec'd right. It was a fun build for me. With other weapons the mag size limit won't make much a difference. The Harrier will still wreck mostly everything as it always has, etc. However, the Dev/PPR build will not be as rewarding as it was. Like I said prior, mine is at level 1.
I didn't always top the list with it nor, did I feel the need to do so, I have other builds that I am much more consistent with. I could find myself trying to fight for a 3rd place spot if there were Vanguards or any of the nade toting Sentinels.Obviously, many on this forum feel that the nerfs were unnecessary and hurtful to the kits. I say that the Devastator's nerf paled in comparison to the Demolisher but, that wasn't the point.
The point is that players are being forced to play a different way or change their builds entirely. We all like new elements and challenges but, this isn't the case. They already did that with new enemies and hazard versions of maps. This was a forced change by taking something away that players have been using, relying on and, have been accustomed to since the characters were added to the roster. Nobody likes things to be taken from them. Why build something just to tear it down shortly afterwards? Just sayin.