Modifié par anokie, 27 octobre 2012 - 07:32 .
October 24 Multiplayer Balance Changes
#576
Posté 27 octobre 2012 - 07:31
#577
Posté 27 octobre 2012 - 07:45
Yes, the latest patch fixed it for real.Rip504 wrote...
Did they ever fix the SMG Ultralight material problem?
#578
Posté 27 octobre 2012 - 11:54
-Shroomerz420 wrote...
So Bioware/EA.......when are you going to make the game fun and not just a pointless loot fest?
When are you going to fix the obvious flaws with this game? The servers, the store, the system freezes, the disconnects, the missing gear, the artificial grinding, etc.
That is all I really care about...When our fun begins to outweigh your insatiable lust for money. Maybe...then maybe I will start to support you again.
Until you do that I will continue playing my other games and supporting game developers that don't see me as a paycheck but as a loyal customer to whom they should be grateful. Not whining or complaining. Merely stating the facts.
I felt the need to quote this person because he's kind of right.
#579
Posté 27 octobre 2012 - 12:36
#580
Posté 27 octobre 2012 - 03:15
Atheosis wrote...
D4RK V3NOM wrote...
Cornughon wrote...
Damn all this whining never seems to end...
Nobody is whining... We are stating our opinions!
And I am going to state my opinion as long as I please... And so should everyone else!
The Devs changed classes without getting the input of the community. Should we just keep quiet and sit on our hands?
When people cry out that some of the best classes in the game are "useless" because of some minor nerfs, I call whining.
Since you take the liberty to call that whining, do I take the liberty to call your post pathetic.
Modifié par D4RK V3NOM, 27 octobre 2012 - 03:39 .
#581
Posté 27 octobre 2012 - 06:30
Loving the new setup and maps.
#582
Posté 27 octobre 2012 - 06:44
#TurianSoldier4lyf
#583
Posté 27 octobre 2012 - 09:58
Eric Fagnan wrote...
ntrisley wrote...
You increased the shield penalty on the Hawk Missile Launcher?
Do you just not want people to use the power or something?
We reduced the penalty.
By how much? Is that an absolute 40% (i.e., shield penalty reduced from 50% to 10%), or a relative 40% (i.e., shield penalty reduced from 50% to 30% (20 being 40% of 50))?
Modifié par anaphysik, 27 octobre 2012 - 09:59 .
#584
Posté 28 octobre 2012 - 06:45
#585
Posté 28 octobre 2012 - 07:17
DJCS wrote...
I really can't understand all this complaining when there's still at least one Destroyer in EVERY. SINGLE. GAME.
Careful guys... They might take em out completly if we don't stop using 'em...
Just sayin'...
Modifié par D4RK V3NOM, 28 octobre 2012 - 07:27 .
#586
Posté 28 octobre 2012 - 09:09
#587
Posté 28 octobre 2012 - 09:37
#588
Posté 29 octobre 2012 - 01:04
And they said that as you got up into Gold and Platinum, they were seeing more Destroyers and Demolishers. Hmm, Bioware can't really be that stupid. They're good characters. When players have access to a variety of characters, some weak, some strong, they're going to take the strong characters into harder difficulties. That's the way it's ALWAYS been in all games.
Bioware's 'rationalization' was that they want all characters and weapons to be viable choices across all difficulties. That's a lovely sentiment, but wanting it doesn't make it true. If you want them all to be viable across all difficulties, then MAKE THE CRAP classES, WEAPONS, AND POWERS NO LONGER CRAP!
If you don't do that, Bioware, then players will NEVER stop choosing the best available characters for the harder difficulties. How can you be in the business you're in and not understand this? Or if you do indeed understand this, then why are you in denial?
Modifié par Matthias King, 29 octobre 2012 - 01:05 .
#589
Posté 29 octobre 2012 - 02:59
Matthias King wrote...
Bioware's 'rationalization' was that they want all characters and weapons to be viable choices across all difficulties. That's a lovely sentiment, but wanting it doesn't make it true. If you want them all to be viable across all difficulties, then MAKE THE CRAP classES, WEAPONS, AND POWERS NO LONGER CRAP!
Indeed. Buff the seldom played characters and they will be played more. Most people don't want to play character that "sux" and if they do play them most stop playing them when the "new" wears off. Which is why the Volus adept will soon be a very rare character.
Modifié par Grumpy Old Wizard, 29 octobre 2012 - 03:00 .
#590
Posté 29 octobre 2012 - 07:20
You know why this is?DJCS wrote...
I really can't understand all this complaining when there's still at least one Destroyer in EVERY. SINGLE. GAME.
CAUSE. IT'S. THE. ONLY. SOLDIER. THAT. DOESN'T. SUCK.
Seriously if you want to use heavyUVR weapons like Thypoons, Black Widows, etc and not just ruin your class Destroyer and Demo are pretty much the only options. Viturally every other class in the game is going to play worse with very heavy weapons then it would armed with a bloody Phalanx pistol. So that's why you see them cause when the casual player finally gets a lucky drop and wants to try out his new ultra rare he's not going to do it with a ****ing Adept, he's going to do it with a Demo or a Destroyer.
I know this cause I do it myself there are a whole slew of weapons I would never ever use if not for these two classes including pretty much all my level 2-4 Ultra Rares. These two classes were a godsend by allowing people that didn't either A. share an account B. have more money then god. or C. have no life acutally get to use nominally underleveld weapons without being a huge drag on the team and feeling compeltely gimped. Really outside of these two classes it's rare I use anything beside the still hilariously OP pistols. Because there was really nothing to gain and everything to loose by using heavier weapons that offered very marginal benifits.
Modifié par Tk3997, 29 octobre 2012 - 07:28 .
#591
Posté 29 octobre 2012 - 01:15
#592
Posté 29 octobre 2012 - 02:20
#593
Posté 29 octobre 2012 - 06:46
#594
Posté 30 octobre 2012 - 03:07
Destroyer nerf... he's supposed to be the best soldier, right? If the effect was to get fewer people to play the class, well, your patch worked. I don't play him anymore.
Got Krogan shaman. Still trying to figure this odd duck out. Waiting to get an Asari Sentinel, another odd duck, but at least it is something new to try.
#595
Posté 30 octobre 2012 - 03:14
Tk3997 wrote...
You know why this is?DJCS wrote...
I really can't understand all this complaining when there's still at least one Destroyer in EVERY. SINGLE. GAME.
CAUSE. IT'S. THE. ONLY. SOLDIER. THAT. DOESN'T. SUCK.
Seriously if you want to use heavyUVR weapons like Thypoons, Black Widows, etc and not just ruin your class Destroyer and Demo are pretty much the only options. Viturally every other class in the game is going to play worse with very heavy weapons then it would armed with a bloody Phalanx pistol. So that's why you see them cause when the casual player finally gets a lucky drop and wants to try out his new ultra rare he's not going to do it with a ****ing Adept, he's going to do it with a Demo or a Destroyer.
I know this cause I do it myself there are a whole slew of weapons I would never ever use if not for these two classes including pretty much all my level 2-4 Ultra Rares. These two classes were a godsend by allowing people that didn't either A. share an account B. have more money then god. or C. have no life acutally get to use nominally underleveld weapons without being a huge drag on the team and feeling compeltely gimped. Really outside of these two classes it's rare I use anything beside the still hilariously OP pistols. Because there was really nothing to gain and everything to loose by using heavier weapons that offered very marginal benifits.
Theory... let's get the playerbase to suddenly start playing some random class to see if we can get Bioware to nerf it?
The game's main character is called Shepard. And ironically, that's exactly who Bioware is. A shepard moves around the flock. For better or for worse.
#596
Posté 30 octobre 2012 - 04:34
Grumpy Old Wizard wrote...
Indeed. Buff the seldom played characters and they will be played more. Most people don't want to play character that "sux" and if they do play them most stop playing them when the "new" wears off. Which is why the Volus adept will soon be a very rare character.
What's wrong with the Volus? If you play well you can still come first - headshots, revives, biotic kills, (insert your weapon type here) kills.
I personally enjoy playing the squishy characters - they are more of a challenge and especially if you don't play them to type - overdosing them on adrenaline and giving them a shotgun like the Disciple or Scimitar to do dash and blast runs can easily send you to the top of the scoreboard.
Having a Volus on the team can be a lot of fun if the player knows how to use their stengths.
#597
Posté 30 octobre 2012 - 05:18
Grumpy Old Wizard wrote...
Matthias King wrote...
Bioware's 'rationalization' was that they want all characters and weapons to be viable choices across all difficulties. That's a lovely sentiment, but wanting it doesn't make it true. If you want them all to be viable across all difficulties, then MAKE THE CRAP classES, WEAPONS, AND POWERS NO LONGER CRAP!
Indeed. Buff the seldom played characters and they will be played more. Most people don't want to play character that "sux" and if they do play them most stop playing them when the "new" wears off. Which is why the Volus adept will soon be a very rare character.
There is a contradictory nature in this rationale. Bioware wants a large diversity among used weapons and classes, but at the same time sticks to the philosophy of the current gun tier system, which defines many guns as Bronze or Silver level weapons.
I want to see "balance", where anything can be viable under the right circumstances.
#598
Posté 30 octobre 2012 - 06:24
Some people look down on the starter classes, but a good player will know how to use a Human Engineer or Adept properly and rape everything. I agree, however, that the gun tier must be kept, otherwise everyone would just use Avenger/Shuriken/Katana/Predator and GG.
It's all about testing. BioWare reverted a few patch notes from what I remember, like lowering some weapons damage and then increasing it again. Regarding that, it's why I prefer playing with classes that relies more on Power Damage than Weapon Damage.
And for the record Volus' will only be rare because few people know how to use them. I see a lot of people trying to use them as offensive characters (investing on Weapon Damage, carrying big heavy guns, etc.), and that's why they end up hating the class. Volus' are the game's medic, they're pure support in every aspect. Just like in the game's story where they hire Krogans and Turians as bodyguards, in the multiplayer a Volus player must sit behind and provide support (which is basically spam Shield Boost) while the other teammates deal with the enemies.
Modifié par Valhalen, 30 octobre 2012 - 06:25 .
#599
Posté 30 octobre 2012 - 06:21
#600
Posté 30 octobre 2012 - 06:28
Not a problem on bronze..Check
Not a problem on silver... Check
I have inferred from previous posts: that 60-70 percent of the player base, plays here. Please correct me if I am wrong on this. So to start with the; the changes are made to whack the the other 30%... Some may say this is the "hardcore"/revenue producing" population demographic.
Why go after this segement? If the end goal is more micro transactions... It seems this is the wrong demo to go after... These guys/gals love the game and will play the heck out of it for hours before they drop a nickle in to the slot machine of RNG.
Back to the train wreck...
BW raises enemy capabilities and lowers player capabilities as difficulty progresses.
BY default, the most viable classes will rise in usage as the difficulty advances...
BW has given us many characters to play, for which I am truly thankful... However, not all characters are gold or platinum worthy, as the stats surely point out... Yes, there are people who take a Drell on to plat, but what's that .0001% of the player base?
My point is; BW has already given us unbalanced characters, that's why I would never bring them to a gold level game. Just because; I would hate to be such a burden on my team mates and frankly they are seriously under powered for anything above the recent silver level.
How do you propose to make these outclassed characters viable? By nerfing enemies?
By lowering the diifculty levels on bronze and silver so much that making the normal progession to gold and plat unbalanced(higher tier steps)?
So if you look at "just" stats, eventually every viable character at plat and gold will be "balanced"... It will only end when the higher difficulties are only played by .01% of the player base??? Is that the end goal here??? Seems a bit short sighted, if the goal is to expand the exsisting payer base...( I have a vested interest in the player base being expanded, I must admit, becasue I am a share holder in EA)
As a side note, I played both the destroyer and demolisher at gold since the "balance" change... If the end goal is make the player use more consumables... I think you got it right... If the end goal is to deter their use... Not so much... You just have to be willing to use more consumables... Funny how we have also gotten gear that lets you carry more consumables... HMMMMM..
Modifié par ReverendBeast, 30 octobre 2012 - 07:27 .





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