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October 24 Multiplayer Balance Changes


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#76
Black Crisis

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Skintone option on the Krogan Shaman? Seems a little pointless unless they plan on releasing a future patch where you can have the option for helmets on your characters. Although I'll admit I'm disappointed in the Devastator Mode decrease. Missile Launcher was nice, but didn't they already mess up something that was pretty useful on the Destroyer and that's the Typhoon. Now it's been jacked down even more and that's not really right. The Destroyer wasn't even over-powered in my opinion as it lacked mobility of the human classes once Devastator Mode and Missile Launcher were switched on. Although the constant passive buff vs the ten seconds for Marksman may be where they're getting their trade-off ideas from...

#77
ntrisley

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Seriously?

SERIOUSLY?

You increased the shield penalty on the Hawk Missile Launcher?

Do you just not want people to use the power or something?

#78
ClockworkSpectre

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Cerberus Wave Data
- (Bronze) Wave 9: Removed 1 Dragoon and added 1 Engineer
- (Silver) Wave 9: Removed 1 Dragoon and added 1 Centurion
- (Silver) Extraction: Removed 1 Dragoon and added 1 Centurion

Why wasn't this done in gold too? Gold suffers the same problem of getting spammed by dragoons, it isn't fun, it is frustrating.

#79
ParanoidDrone

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- The hit reaction chance multiplier is the chance for players to hit react the Hunter
- (Bronze) Hit reaction chance multiplier went from 80% to 90%
- (Silver) Hit reaction chance multiplier went from 65% to 75%
- (Gold) Hit reaction chance multiplier went from 50% to 60%
- (Platinum) Hit reaction chance multiplier went from 40% to 50%

I'd like some clarification. What, exactly, does this mean?


Also:

- Evolve 1 shield penalty reduction increased from 15% to 40%

This is a buff.  The base shield penalty is 50%.  This evolution was buffed to remove more of that penalty.  (It says 15%, the wiki says 25%.)  This means that if you take this evolution, you only have a 10% shield penalty.

Modifié par ParanoidDrone, 24 octobre 2012 - 05:41 .


#80
Mindlog

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I understand that the Destroyer was a little too effective.
However, this class adjustment was a little too far.
:wizard:
I hope we can make further adjustments in the future.

Modifié par Mindlog, 24 octobre 2012 - 05:41 .


#81
White Flag

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ntrisley wrote...

Seriously?

SERIOUSLY?

You increased the shield penalty on the Hawk Missile Launcher?

Do you just not want people to use the power or something?


Read more closely. They actually decreased it.

#82
CitizenThom

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"- The hit reaction chance multiplier is the chance for players to hit react the Hunter
- (Bronze) Hit reaction chance multiplier went from 80% to 90%
- (Silver) Hit reaction chance multiplier went from 65% to 75%
- (Gold) Hit reaction chance multiplier went from 50% to 60%
- (Platinum) Hit reaction chance multiplier went from 40% to 50%"

I'm a little confused..is this the 'stunability' of the Hunter, or is this why powers and melees pass through cloaked Hunters? Not sure I understand what hit reaction chance is.

Modifié par CitizenThom, 24 octobre 2012 - 05:41 .


#83
Loscakes

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Nice Drell/Turian buffs. I don't really get the enemy adjustments to Bronze/Silver when they're really a problem on Gold. That devastator mode nerf is gonna throw off everyone's rhythm with the PPR. I can't say I'm happy about that.

#84
IronRush

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Aouno wrote...

Sad nerfs to Demolisher and Destroyer.


They deserved this small nerf.
ANY WEAPON in the game was great on Destroyers hand. Anything was wrong.

#85
LeandroBraz

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tfoltz wrote...

Nice changes overall.

Nerf to devastator and demolisher aren't optimal, but I love the cryo explosion buff.

Questionable change: Skin tone on krogan shaman? Why make us waste a rare card, unless you removed the helmet...


You are wasting nothing, the Shaman was coming with 5 cards, but the skin didn't show up, the last card was useless. It you already got it maxed, and go in the manifest now, you will see that you already got the skin option...

#86
Heggy

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I'm guessing this brute buff now means you can't one shot with the javelin anymore.

Also, read carefully people!
The Hawk was all buff. The penalty reduction was INCREASED. If you choose it now there will only be a 10% shield penalty. (I think the 15% was an error, he meant 25%)

#87
Clayless

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Atheosis wrote...

BlessedSoldier wrote...

Our_Last_Scene wrote...

You buffed the Hawk!!

Edit:

Oh and nerfed Devestator mode.


He nerfed it. Tiny damage boost in exchange for more shield penalty=Nerf.


Err...looks like they increased how much that evo reduces the shield penalty.  It's a buff.


Not as much as Eric made out in the OP. It went from 25% to 40, not 15% to 40.

#88
Giantdeathrobot

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Devastator mode nerf? Yeah it comes with a missile launcher buff, but still, it's even more outclassed by the Ghost now.

But anyhow, good changes apart from that.

#89
Atheosis

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IndigoVitare wrote...

Brute buff was totally unecessary.

I suspect they'll now have the same problem the Scion has.

The Reapers were not easy. They never have been. Until the latest DLC I'd have described them as the hardest faction when the Geth weren't busy cheating. They did not need a buff.


I'm guessing the buff was precipitated by the drastic increase in explosions going off in every game.  Brutes had definitely started melting almost instantaeously.  I can attest to that.  Still, I do kind of agree that Reapers didn't really need a buff.  I still fear Banshees more than pretty much any other boss honestly.

Modifié par Atheosis, 24 octobre 2012 - 05:41 .


#90
Eric Fagnan

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Silentbob711 wrote...

Was happy until the devastation mode and supply pylon change. And what's up with the hawk penalty? The previous change said the evolve was increased from 15% to 25%. Now it says 15% to 40%


Fixed, now says 25% to 40%.

#91
strfish1

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Devastator mode noooooooooooo!!!!!

#92
RequiemPrime

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OmegaDestroyer wrote...

Why the changes to devastator mode and the supply pylon?


Yeah...I would like to know this too.

#93
Dorryn

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So on one hand you nerf the Geth and on the other you buff the Reapers.... I'm feeling cheated somehow.

Still, nice to know Primes won't be spawning their turret so often, but that won't stop them from sniping us all the way across the map, with absolutely no regard for our shield-gate mind you.

#94
Mookiemook85

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the destroyer is far to epic of a character to ever be nerfed....he should be the best human character in the game based on his voice alone. smh

#95
Eric Fagnan

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IndigoVitare wrote...

Brute buff was totally unecessary.

I suspect they'll now have the same problem the Scion has.

The Reapers were not easy. They never have been. Until the latest DLC I'd have described them as the hardest faction when the Geth weren't busy cheating. They did not need a buff.


The problem with the Brute is that the amount of armor he had scaled a lot less than other enemies based on difficulty. All other enemies increase defenses by 50%/50%/30% for Silver/Gold/Platinum, and now the Brute matches that pattern. This is the reason Brutes felt really weak on harder difficulties.

#96
BackwardsMarathon

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palmof40sorrows wrote...

BackwardsMarathon wrote...

What the hell.....nerfs all around for Devastator mode. Why? Yet you increase cryo explosions damage? The easiest explosions in the game LOL. Any reason not to use the N7 Engineer now. What a joke.


Hilarious. Cryo Explosions used to be garbage, now that they are good, people are upset because of a change to an overused class that will still probably be very effective, just not amazing. 





Stop living in the past. Cryo explsions are now easy to get and now they buff them. Sure, more buffs cool. My point being....any reason to not use the N7 Paladin now? No. None. As if there was any before. 

#97
ntrisley

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White Flag wrote...

ntrisley wrote...

Seriously?

SERIOUSLY?

You increased the shield penalty on the Hawk Missile Launcher?

Do you just not want people to use the power or something?


Read more closely. They actually decreased it.

That's my bad, but at the same time...he did just say that he mistyped it.

#98
Zso_Zso

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I would like to see some clarification about the meaning of this:

- The hit reaction chance multiplier is the chance for players to hit react the Hunter
- (Bronze) Hit reaction chance multiplier went from 80% to 90%
- (Silver) Hit reaction chance multiplier went from 65% to 75%
- (Gold) Hit reaction chance multiplier went from 50% to 60%
- (Platinum) Hit reaction chance multiplier went from 40% to 50%

What does the hit reaction chance means ?

#99
N7-RedFox

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Hmm, not sure the Destroyer deserved that nerf >=[

So now Devastator mode only offers 15% RoF bonus just like GI/GE RoF bonus. And still they do not increase the RoF for Krysae.

Oh well... roll on Friday. I hope to god i get another valiant because the last 3 comm packs have been extrutiatingly painful (eagles and crusaders)

#100
LeandroBraz

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BLACK PALAD1N wrote...

So did this fix the ability of hunters to shoot while staggered...or in stasis, or midair?


it definitely make they easier to deal with..