October 24 Multiplayer Balance Changes
#76
Posté 24 octobre 2012 - 05:38
#77
Posté 24 octobre 2012 - 05:38
SERIOUSLY?
You increased the shield penalty on the Hawk Missile Launcher?
Do you just not want people to use the power or something?
#78
Posté 24 octobre 2012 - 05:38
- (Bronze) Wave 9: Removed 1 Dragoon and added 1 Engineer
- (Silver) Wave 9: Removed 1 Dragoon and added 1 Centurion
- (Silver) Extraction: Removed 1 Dragoon and added 1 Centurion
Why wasn't this done in gold too? Gold suffers the same problem of getting spammed by dragoons, it isn't fun, it is frustrating.
#79
Posté 24 octobre 2012 - 05:38
I'd like some clarification. What, exactly, does this mean?- The hit reaction chance multiplier is the chance for players to hit react the Hunter
- (Bronze) Hit reaction chance multiplier went from 80% to 90%
- (Silver) Hit reaction chance multiplier went from 65% to 75%
- (Gold) Hit reaction chance multiplier went from 50% to 60%
- (Platinum) Hit reaction chance multiplier went from 40% to 50%
Also:
This is a buff. The base shield penalty is 50%. This evolution was buffed to remove more of that penalty. (It says 15%, the wiki says 25%.) This means that if you take this evolution, you only have a 10% shield penalty.- Evolve 1 shield penalty reduction increased from 15% to 40%
Modifié par ParanoidDrone, 24 octobre 2012 - 05:41 .
#80
Posté 24 octobre 2012 - 05:38
However, this class adjustment was a little too far.
I hope we can make further adjustments in the future.
Modifié par Mindlog, 24 octobre 2012 - 05:41 .
#81
Posté 24 octobre 2012 - 05:39
ntrisley wrote...
Seriously?
SERIOUSLY?
You increased the shield penalty on the Hawk Missile Launcher?
Do you just not want people to use the power or something?
Read more closely. They actually decreased it.
#82
Posté 24 octobre 2012 - 05:39
- (Bronze) Hit reaction chance multiplier went from 80% to 90%
- (Silver) Hit reaction chance multiplier went from 65% to 75%
- (Gold) Hit reaction chance multiplier went from 50% to 60%
- (Platinum) Hit reaction chance multiplier went from 40% to 50%"
I'm a little confused..is this the 'stunability' of the Hunter, or is this why powers and melees pass through cloaked Hunters? Not sure I understand what hit reaction chance is.
Modifié par CitizenThom, 24 octobre 2012 - 05:41 .
#83
Posté 24 octobre 2012 - 05:39
#84
Posté 24 octobre 2012 - 05:39
Aouno wrote...
Sad nerfs to Demolisher and Destroyer.
They deserved this small nerf.
ANY WEAPON in the game was great on Destroyers hand. Anything was wrong.
#85
Posté 24 octobre 2012 - 05:39
tfoltz wrote...
Nice changes overall.
Nerf to devastator and demolisher aren't optimal, but I love the cryo explosion buff.
Questionable change: Skin tone on krogan shaman? Why make us waste a rare card, unless you removed the helmet...
You are wasting nothing, the Shaman was coming with 5 cards, but the skin didn't show up, the last card was useless. It you already got it maxed, and go in the manifest now, you will see that you already got the skin option...
#86
Posté 24 octobre 2012 - 05:39
Also, read carefully people!
The Hawk was all buff. The penalty reduction was INCREASED. If you choose it now there will only be a 10% shield penalty. (I think the 15% was an error, he meant 25%)
#87
Posté 24 octobre 2012 - 05:39
Atheosis wrote...
BlessedSoldier wrote...
Our_Last_Scene wrote...
You buffed the Hawk!!
Edit:
Oh and nerfed Devestator mode.
He nerfed it. Tiny damage boost in exchange for more shield penalty=Nerf.
Err...looks like they increased how much that evo reduces the shield penalty. It's a buff.
Not as much as Eric made out in the OP. It went from 25% to 40, not 15% to 40.
#88
Posté 24 octobre 2012 - 05:39
But anyhow, good changes apart from that.
#89
Posté 24 octobre 2012 - 05:40
IndigoVitare wrote...
Brute buff was totally unecessary.
I suspect they'll now have the same problem the Scion has.
The Reapers were not easy. They never have been. Until the latest DLC I'd have described them as the hardest faction when the Geth weren't busy cheating. They did not need a buff.
I'm guessing the buff was precipitated by the drastic increase in explosions going off in every game. Brutes had definitely started melting almost instantaeously. I can attest to that. Still, I do kind of agree that Reapers didn't really need a buff. I still fear Banshees more than pretty much any other boss honestly.
Modifié par Atheosis, 24 octobre 2012 - 05:41 .
#90
Posté 24 octobre 2012 - 05:40
Silentbob711 wrote...
Was happy until the devastation mode and supply pylon change. And what's up with the hawk penalty? The previous change said the evolve was increased from 15% to 25%. Now it says 15% to 40%
Fixed, now says 25% to 40%.
#91
Posté 24 octobre 2012 - 05:40
#92
Posté 24 octobre 2012 - 05:41
OmegaDestroyer wrote...
Why the changes to devastator mode and the supply pylon?
Yeah...I would like to know this too.
#93
Posté 24 octobre 2012 - 05:41
Still, nice to know Primes won't be spawning their turret so often, but that won't stop them from sniping us all the way across the map, with absolutely no regard for our shield-gate mind you.
#94
Posté 24 octobre 2012 - 05:41
#95
Posté 24 octobre 2012 - 05:42
IndigoVitare wrote...
Brute buff was totally unecessary.
I suspect they'll now have the same problem the Scion has.
The Reapers were not easy. They never have been. Until the latest DLC I'd have described them as the hardest faction when the Geth weren't busy cheating. They did not need a buff.
The problem with the Brute is that the amount of armor he had scaled a lot less than other enemies based on difficulty. All other enemies increase defenses by 50%/50%/30% for Silver/Gold/Platinum, and now the Brute matches that pattern. This is the reason Brutes felt really weak on harder difficulties.
#96
Posté 24 octobre 2012 - 05:42
Stop living in the past. Cryo explsions are now easy to get and now they buff them. Sure, more buffs cool. My point being....any reason to not use the N7 Paladin now? No. None. As if there was any before.palmof40sorrows wrote...
BackwardsMarathon wrote...
What the hell.....nerfs all around for Devastator mode. Why? Yet you increase cryo explosions damage? The easiest explosions in the game LOL. Any reason not to use the N7 Engineer now. What a joke.
Hilarious. Cryo Explosions used to be garbage, now that they are good, people are upset because of a change to an overused class that will still probably be very effective, just not amazing.
#97
Posté 24 octobre 2012 - 05:42
That's my bad, but at the same time...he did just say that he mistyped it.White Flag wrote...
ntrisley wrote...
Seriously?
SERIOUSLY?
You increased the shield penalty on the Hawk Missile Launcher?
Do you just not want people to use the power or something?
Read more closely. They actually decreased it.
#98
Posté 24 octobre 2012 - 05:42
- The hit reaction chance multiplier is the chance for players to hit react the Hunter
- (Bronze) Hit reaction chance multiplier went from 80% to 90%
- (Silver) Hit reaction chance multiplier went from 65% to 75%
- (Gold) Hit reaction chance multiplier went from 50% to 60%
- (Platinum) Hit reaction chance multiplier went from 40% to 50%
What does the hit reaction chance means ?
#99
Posté 24 octobre 2012 - 05:43
So now Devastator mode only offers 15% RoF bonus just like GI/GE RoF bonus. And still they do not increase the RoF for Krysae.
Oh well... roll on Friday. I hope to god i get another valiant because the last 3 comm packs have been extrutiatingly painful (eagles and crusaders)
#100
Posté 24 octobre 2012 - 05:43
BLACK PALAD1N wrote...
So did this fix the ability of hunters to shoot while staggered...or in stasis, or midair?
it definitely make they easier to deal with..





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