ntrisley wrote...
Seriously?
SERIOUSLY?
You increased the shield penalty on the Hawk Missile Launcher?
Do you just not want people to use the power or something?
We reduced the penalty.
ntrisley wrote...
Seriously?
SERIOUSLY?
You increased the shield penalty on the Hawk Missile Launcher?
Do you just not want people to use the power or something?
Eric Fagnan wrote...
IndigoVitare wrote...
Brute buff was totally unecessary.
I suspect they'll now have the same problem the Scion has.
The Reapers were not easy. They never have been. Until the latest DLC I'd have described them as the hardest faction when the Geth weren't busy cheating. They did not need a buff.
The problem with the Brute is that the amount of armor he had scaled a lot less than other enemies based on difficulty. All other enemies increase defenses by 50%/50%/30% for Silver/Gold/Platinum, and now the Brute matches that pattern. This is the reason Brutes felt really weak on harder difficulties.
Modifié par ParanoidDrone, 24 octobre 2012 - 05:44 .
Our_Last_Scene wrote...
BlessedSoldier wrote...
Our_Last_Scene wrote...
You buffed the Hawk!!
Edit:
Oh and nerfed Devestator mode.
He nerfed it. Tiny damage boost in exchange for more shield penalty=Nerf.
You're right I think.
Changed it from 25% to 40%.
Modifié par Blissey1, 24 octobre 2012 - 05:44 .
Giantdeathrobot wrote...
Devastator mode nerf? Yeah it comes with a missile launcher buff, but still, it's even more outclassed by the Ghost now.
But anyhow, good changes apart from that.
ClockworkSpectre wrote...
Cerberus Wave Data
- (Bronze) Wave 9: Removed 1 Dragoon and added 1 Engineer
- (Silver) Wave 9: Removed 1 Dragoon and added 1 Centurion
- (Silver) Extraction: Removed 1 Dragoon and added 1 Centurion
Why wasn't this done in gold too? Gold suffers the same problem of getting spammed by dragoons, it isn't fun, it is frustrating.
CitizenThom wrote...
"- The hit reaction chance multiplier is the chance for players to hit react the Hunter
- (Bronze) Hit reaction chance multiplier went from 80% to 90%
- (Silver) Hit reaction chance multiplier went from 65% to 75%
- (Gold) Hit reaction chance multiplier went from 50% to 60%
- (Platinum) Hit reaction chance multiplier went from 40% to 50%"
I'm a little confused..is this the 'stunability' of the Hunter, or is this why powers and melees pass through cloaked Hunters? Not sure I understand what hit reaction chance is.
Modifié par Silentbob711, 24 octobre 2012 - 06:07 .
CaptainTeabag wrote...
Hmm, not sure the Destroyer deserved that nerf >=[
So now Devastator mode only offers 15% RoF bonus just like GI/GE RoF bonus. And still they do not increase the RoF for Krysae.
Oh well... roll on Friday. I hope to god i get another valiant because the last 3 comm packs have been extrutiatingly painful (eagles and crusaders)
Thanks for clarifying that. It did seema bit silly how fragile they were.Eric Fagnan wrote...
IndigoVitare wrote...
Brute buff was totally unecessary.
I suspect they'll now have the same problem the Scion has.
The Reapers were not easy. They never have been. Until the latest DLC I'd have described them as the hardest faction when the Geth weren't busy cheating. They did not need a buff.
The problem with the Brute is that the amount of armor he had scaled a lot less than other enemies based on difficulty. All other enemies increase defenses by 50%/50%/30% for Silver/Gold/Platinum, and now the Brute matches that pattern. This is the reason Brutes felt really weak on harder difficulties.
Modifié par EvanKester, 24 octobre 2012 - 05:48 .
Silentbob711 wrote...
And how exactly does the penalty affect shields? Will we lose 40% of our shields or 10%?
Modifié par CaptainTeabag, 24 octobre 2012 - 05:49 .
Eric Fagnan wrote...
This increases the chance that Hunters will get stunned.
Beelzebubs wrote...
50% score increase on husks isn't enough...