October 24 Multiplayer Balance Changes
#151
Posté 24 octobre 2012 - 06:02
And the Asari Sentinell is one of the most higly requested new class ? Oh come one..
#152
Posté 24 octobre 2012 - 06:03
Just used your words so that it may trigger you seeing this in your comments.Eric Fagnan wrote...
The Destroyer was ...
I got a fifth CC for the Shaman, as did others. No fifth slot. Derek said a fifth slot for skin tone was coming out and now it's here and I got credit for the fifth CC, so there will be no sixth CC required to max that character.
Thank you for tracking that. A small nit, but still appreciate the level of detail to track and give folks credit for the card.
Back on topic, as you say, play the new balances and see how it goes.
Look forward to playing the Valkarie, it will make several players happy (Rebel Raven, I'm looking at you).
Also look forward to the new hazards. I've really enjoyed the ones you've trotted out so far. Good on ya.
#153
Guest_Jiovanie-_*
Posté 24 octobre 2012 - 06:04
Guest_Jiovanie-_*
This is far from true. The Demolisher was not "way above everyone else". She ONLY had those grenades; the nerf was unnecessary. I don't understand why you would nerf the playerbase at all. This isn't even a PVP style game it's a Co-op horde style game. Why make it anymore difficult than it already is? I don't get it. The Demolisher isn't even that durable. She's pretty basic aside from her Grenades, which aren't in limitless supply. The Destroyer wasn't even that bad in my opinion. I can't say I'm happy with these changes right now.Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
#154
Posté 24 octobre 2012 - 06:04
LOL ^ and sad at the same time. Grenades are the only thing they have...it is not like they have powers to fall back on.palker wrote...
What was wrong with suply pylon? It spawned grenades only once in a blue moon and now it will just spawn them on solar eclipses.
#155
Posté 24 octobre 2012 - 06:04
Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
I can jump to this conclusions because I already know my 3 shot raider and wraith are gone.
The conclusion is this: You took a VERY entertaining bonus away from people. He was unique this way. Squeezing that trigger one more time.
#156
Posté 24 octobre 2012 - 06:05
Eric Fagnan wrote...
We are still looking at other balance changes, including some potential Gold changes for future updates. But we felt Bronze/Silver were higher priority since a lot more players play those 2 difficulties.
That confirms what I always felt: the nerfs and buffs cater to silver-level-players.
Nice to actually have that confirmed now, it explains a lot.
#157
Posté 24 octobre 2012 - 06:05
#158
Posté 24 octobre 2012 - 06:06
As well as the four shot BW.T04stm4n wrote...
Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
I can jump to this conclusions because I already know my 3 shot raider and wraith are gone.
The conclusion is this: You took a VERY entertaining bonus away from people. He was unique this way. Squeezing that trigger one more time.
#159
Posté 24 octobre 2012 - 06:06
#160
Posté 24 octobre 2012 - 06:06
#161
Posté 24 octobre 2012 - 06:07
#162
Posté 24 octobre 2012 - 06:07
Ledgend1221 wrote...
As well as the four shot BW.T04stm4n wrote...
Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
I can jump to this conclusions because I already know my 3 shot raider and wraith are gone.
The conclusion is this: You took a VERY entertaining bonus away from people. He was unique this way. Squeezing that trigger one more time.
Woulddnt the 4 shot BW still work? It only needs a 25% increase and the new setup is 35%.
#163
Posté 24 octobre 2012 - 06:08
Future nerfs will involve the Kroguard, Cerberus Harrier, Particle Beam Rifle, the Demolisher will take another nerf, the tech explosions are gonna take a hit, the Bloodlust will take a hit when most people move on to other games and the only thing left is Bronze and Silver.
The enemies will be buffed more and more as our weapons and characters are stripped. That's the balance. Make the enemies stronger and the characters weaker. I'd rather they just buff the enemies and leave our weapons as is, it makes no sense doing both other than simply trying to take away player advantage in the most extreme scenarios. But pay attention, the next thing people figure out that helps them in Platinum, it'll take a nerf. The Harrier is a sure bet after the pylon thing because as the above post said, just place it again. As long as you've got the Harrier the Demolisher didn't take a penalty so it IS in for it.
#164
Posté 24 octobre 2012 - 06:08
#165
Posté 24 octobre 2012 - 06:09
#166
Posté 24 octobre 2012 - 06:09
super ultron wrote...
Fagnan: The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
-------
I agree 100% good work
This
#167
Posté 24 octobre 2012 - 06:10
#168
Posté 24 octobre 2012 - 06:10
The RequiemWolf wrote...
This actually reminded me why I gave up most other games, the constant changes that weren't needed. Balance changes aren't something that should be placed on a character because it's better than other, it should be put between the characters and enemies.
Future nerfs will involve the Kroguard, Cerberus Harrier, Particle Beam Rifle, the Demolisher will take another nerf, the tech explosions are gonna take a hit, the Bloodlust will take a hit when most people move on to other games and the only thing left is Bronze and Silver.
The enemies will be buffed more and more as our weapons and characters are stripped. That's the balance. Make the enemies stronger and the characters weaker. I'd rather they just buff the enemies and leave our weapons as is, it makes no sense doing both other than simply trying to take away player advantage in the most extreme scenarios. But pay attention, the next thing people figure out that helps them in Platinum, it'll take a nerf. The Harrier is a sure bet after the pylon thing because as the above post said, just place it again. As long as you've got the Harrier the Demolisher didn't take a penalty so it IS in for it.
This is true.
Expect nerfs on the next most used characters.
#169
Posté 24 octobre 2012 - 06:10
#170
Posté 24 octobre 2012 - 06:11
Time to put this game up for a while... All this balancing has made me unbalanced and anything that annoys me this much is not worth it. Really pylon nerfs??? How is that a balance issue again?
#171
Guest_Jiovanie-_*
Posté 24 octobre 2012 - 06:12
Guest_Jiovanie-_*
Why didn't you lower the defenses of the other factions then? I admit I like the Brute buff(Killing him will be far more enjoyable now.) In return, you should decrease the amount of brutes present on the field at once.Eric Fagnan wrote...
IndigoVitare wrote...
Brute buff was totally unecessary.
I suspect they'll now have the same problem the Scion has.
The Reapers were not easy. They never have been. Until the latest DLC I'd have described them as the hardest faction when the Geth weren't busy cheating. They did not need a buff.
The problem with the Brute is that the amount of armor he had scaled a lot less than other enemies based on difficulty. All other enemies increase defenses by 50%/50%/30% for Silver/Gold/Platinum, and now the Brute matches that pattern. This is the reason Brutes felt really weak on harder difficulties.
#172
Posté 24 octobre 2012 - 06:13
Devastator Mode too powerful? Almost all he has going for him is weapon damage. Multi-Frags are an emergency button, not a consistent damage dealer. The shoulder missiles are too hit or miss to be relied upon for staggering, let alone damage. And heck, have you ever tried delivering the pizza objective with it active? You just get slaughtered. I wasted three medi-gel against Cerberus while trying to do so before I just gave up and let somebody else move it more than ten steps.
He's meant to excel with the weapons he has in his hands: don't touch that. He's not even the best for higher difficulties, Geth Infiltrator and Krogan Vanguard are without a doubt superior, and the Human Adept is probably better against every non-Collector race. He's fourth at best. You could easily make arguments for other classes above him. He was the most played because he's the best class if you want to use the weapons you can't use on the majority of other classes because they weigh too much.
The ammo drop rate decrease on the Demolisher isn't surprising, but the nerf to bonus damage? That's just silly. Almost as silly as the fact that nothing about the Collectors were changed.
Roll back the Devastator Mode nerfs and the Demolisher damage boost nerfs. It's the smart thing to do.
Modifié par TheNiddo, 24 octobre 2012 - 06:14 .
#173
Posté 24 octobre 2012 - 06:13
EDIT: Misread it a few times, didn't get it until I looked it up in the game. But is a 40% reduction reducing the 50% penalty down to 10% or reducing it down to 30% (40% of 50%)?
Modifié par ZerebusPrime, 24 octobre 2012 - 06:22 .
#174
Posté 24 octobre 2012 - 06:13
#175
Posté 24 octobre 2012 - 06:14
Dude wtf. This was completely unnecessary.Eric Fagnan wrote...
Devastator Mode Power
- Base magazine size bonus decreased from 25% to 15%
- Rank 2 magazine size bonus decreased from 10% to 5%
- Evolution 3 magazine size bonus decreased from 25% to 15%
- Evolution 4 rate of fire bonus decreased from 25% to 15%
Put it back please.
And on top of that, nothing has been done about the collectors.
While I seriously appreciate the Turian and Drell buffs as well as the release of the Asari Valkyrie Sentinel, I don't appreciate further nerfing Devastator mode.
You might as well throw in a rare rifle that fires nerf darts.
Oh wait. You already did. The Krysae.
Modifié par klokked, 24 octobre 2012 - 06:19 .





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