October 24 Multiplayer Balance Changes
#176
Posté 24 octobre 2012 - 06:14
I like the buffs for drell and turians, the nerf for demo and destroyer are bitter, yet bearable. Also, the brute was laughly from bronze to platinum. A few well-placed argus volleys were enough to deal with those darn behemoths.
Although I do not quite understand why the waves 10 and extraction wave have been cleared from bombers (they are an entertaining challenge imo), the new composition is quite welcome to me. The dragoons were a pain in the...fanny, now I can finally concentrate on frying phantoms rather than play skipping with some cerberus dudes.
Also, hunter and prime nerfs. Gusta.
Anyway, I'd like to get an explanation on how you decide which kit will be released next. Do you concentrate on the popularity? Just randomness? Which class has less kits?
But whatever, keep kicking, lads. Good job.
Cheers, GeneralMoskvin.
#177
Posté 24 octobre 2012 - 06:14
Note: I actually think the destroyer did need a nerf though.
Modifié par xBotharix, 24 octobre 2012 - 06:15 .
#178
Posté 24 octobre 2012 - 06:15
#179
Posté 24 octobre 2012 - 06:15
How do you expect people to bother to play Plat runs and higher than silver if you guys Keep nerfing the few classes able to Hold their own on them......N7's are meant to be the strongest of the human units.
STOP NERFING classES JUST TO SHUT UP THE COMPLAINERS WHO DONT HAVE THEM.
Next nerf? reduce all players health to 1 bar?
or All weapons do Zero Damage ?
Modifié par LuciLux7, 24 octobre 2012 - 06:15 .
#180
Posté 24 octobre 2012 - 06:15
Jiovanie- wrote...
This is far from true. The Demolisher was not "way above everyone else". She ONLY had those grenades; the nerf was unnecessary. I don't understand why you would nerf the playerbase at all. This isn't even a PVP style game it's a Co-op horde style game. Why make it anymore difficult than it already is? I don't get it. The Demolisher isn't even that durable. She's pretty basic aside from her Grenades, which aren't in limitless supply. The Destroyer wasn't even that bad in my opinion. I can't say I'm happy with these changes right now.Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
by "way above everyone else", he mean there was a lot more people playing with them than with other classes, not that they was a lot more powerful. YOu probably already saw (and ignored) the variety argument, so I won't write it again, you know why balance matters, even in a coop. Plus, you completely ignored when he explain the well know difficulty it bring to balance weapons..
#181
Posté 24 octobre 2012 - 06:15
Leland Gaunt wrote...
Eric Fagnan wrote...
We are still looking at other balance changes, including some potential Gold changes for future updates. But we felt Bronze/Silver were higher priority since a lot more players play those 2 difficulties.
That confirms what I always felt: the nerfs and buffs cater to silver-level-players.
Nice to actually have that confirmed now, it explains a lot.
Whether your comment is meant to be positive or negative try not to assume that is what they are doing. It could be for other reasons. Yes its possible as most players play silver but that does not mean it is absolutely what it is.
on that note, thank you Bioware for continuing to support your game with free dlc, and stiving to find a good balance between fun and challenging.
#182
Posté 24 octobre 2012 - 06:15
People seem to forget that you aren't supposed to camp at all times, especially in low level games and focus firing on a Scion will drop it much faster than people give credit for.
The only complaint I can understand is the Praetorian's beams going through cover, but until they fix the pyros ability to shoot fire through it, I don't care about the Praetorians because at least they give you fair warning.
#183
Posté 24 octobre 2012 - 06:15
#184
Posté 24 octobre 2012 - 06:16
#185
Posté 24 octobre 2012 - 06:16
GeneralMoskvin_2.0 wrote...
Dear god, Mr. Fagnan, I'd hate to have your job. Dime-a-dozen complainers.
I like the buffs for drell and turians, the nerf for demo and destroyer are bitter, yet bearable. Also, the brute was laughly from bronze to platinum. A few well-placed argus volleys were enough to deal with those darn behemoths.
Although I do not quite understand why the waves 10 and extraction wave have been cleared from bombers (they are an entertaining challenge imo), the new composition is quite welcome to me. The dragoons were a pain in the...fanny, now I can finally concentrate on frying phantoms rather than play skipping with some cerberus dudes.
Also, hunter and prime nerfs. Gusta.
Anyway, I'd like to get an explanation on how you decide which kit will be released next. Do you concentrate on the popularity? Just randomness? Which class has less kits?
But whatever, keep kicking, lads. Good job.
Cheers, GeneralMoskvin.
This
#186
Posté 24 octobre 2012 - 06:17
#187
Posté 24 octobre 2012 - 06:18
#188
Posté 24 octobre 2012 - 06:18
#189
Posté 24 octobre 2012 - 06:18
#190
Posté 24 octobre 2012 - 06:19
ReverendBeast wrote...
BW have you done any market research as to why there are so many used me3 games available at GameStop recently??? I think this emphasis on "balance" has become a drive to move the game from cover based shooter to run and gun shooter may have something to do with it...
Time to put this game up for a while... All this balancing has made me unbalanced and anything that annoys me this much is not worth it. Really pylon nerfs??? How is that a balance issue again?
It's "old" now, so the natural progression is to trade in a game. Balancing and DLC are the only things that keep the game interesting, and they do a great job of keeping it relevant. The fact that people are outraged over changes means they love the game.
Modifié par tfoltz, 24 octobre 2012 - 06:21 .
#191
Posté 24 octobre 2012 - 06:20
#192
Posté 24 octobre 2012 - 06:21
Eric Fagnan wrote...
Today's changes are now live and detailed here.
Good idea to nerf Destroyer and Demolisher, as they are way too much represented in any level vs any enemy, i hope that we will see now some more variation in the lobbies, well done, people will play some other characters now, hopefully ;-)
As I said before, I didn´t care for what would be the most requested new kit to be released, but now I can say, wow, very nice to see the new Asari Valkyrie Sentinel available.
The hazard maps are like the same maps, but with such a different aura, feeling, it´s like new maps almost, keep on with these.
No matter if they affect players or are only visual (changes) effects, like at night on Giant with Collectors, just awesome looking!
Also on FB Ghost the rain, if now acid or not, it gave such a detrimental feeling, as you are there for your mission and now it even rains on top of that, forcing practically everyone together to sprint from container to container...
#193
Posté 24 octobre 2012 - 06:21
This ... "thing" was among the most requested ?!
I'm feeling better now...
#194
Posté 24 octobre 2012 - 06:22
Only a matter of time.
#195
Posté 24 octobre 2012 - 06:22
#196
Posté 24 octobre 2012 - 06:23
#197
Guest_Jiovanie-_*
Posté 24 octobre 2012 - 06:23
Guest_Jiovanie-_*
I know what he meant by "way above everyone else". My claim still stands as is. I wasn't even talking about DM. I was talking about Supply Pylon. My argument still stands as is.LeandroBraz wrote...
Jiovanie- wrote...
This is far from true. The Demolisher was not "way above everyone else". She ONLY had those grenades; the nerf was unnecessary. I don't understand why you would nerf the playerbase at all. This isn't even a PVP style game it's a Co-op horde style game. Why make it anymore difficult than it already is? I don't get it. The Demolisher isn't even that durable. She's pretty basic aside from her Grenades, which aren't in limitless supply. The Destroyer wasn't even that bad in my opinion. I can't say I'm happy with these changes right now.Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.
Please test him in game before jumping to conclusions. He is still a very powerful kit.
by "way above everyone else", he mean there was a lot more people playing with them than with other classes, not that they was a lot more powerful. YOu probably already saw (and ignored) the variety argument, so I won't write it again, you know why balance matters, even in a coop. Plus, you completely ignored when he explain the well know difficulty it bring to balance weapons..
#198
Posté 24 octobre 2012 - 06:24
Eric Fagnan wrote...
The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else).
Please tell me you controlled for FBW farming (Demoliser) and missile glitchers (Destroyer) in your analysis of these kits.
#199
Posté 24 octobre 2012 - 06:25
Evolve 1 shield penalty reduction increased from 25% to 40%
Read as....
Evolve 4 shield penalty reduction increased from 25% to 40%
?
#200
Posté 24 octobre 2012 - 06:25
klokked wrote...
Dude wtf. This was completely unnecessary.Eric Fagnan wrote...
Devastator Mode Power
- Base magazine size bonus decreased from 25% to 15%
- Rank 2 magazine size bonus decreased from 10% to 5%
- Evolution 3 magazine size bonus decreased from 25% to 15%
- Evolution 4 rate of fire bonus decreased from 25% to 15%
Put it back please.
And on top of that, nothing has been done about the collectors.
While I seriously appreciate the Turian and Drell buffs as well as the release of the Asari Valkyrie Sentinel, I don't appreciate further nerfing Devastator mode.
You might as well throw in a rare rifle that fires nerf darts.
Oh wait. You already did. The Krysae.
Gotta love all these people crying over one little nerf...and btw, this is the only time DM got a nerf.
ANd for collectors...l2p





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