Chris Schanche wrote...
The main thing I was trying to make clear now is that too many people using it is /not/ the reason we balance it. If everyone is using something, and it turns out the reason is just because it's fun, not because it's too much better then a lot of other kits, we'll leave it the way it is.
But a lot of people playing something does give us a good reason to take another look at a kit and decide if it's so popular because it's just the best option. The goal is not to leave any kits in a state where someone goes 'I want to be a shooty guy...well, I could play the human soldier because I like their skill set, but accept that I'll be doing less damage then if I played a Destroyer.'
There are a lot of reasons we don't just buff every other class up to that point either. If we decide something is too good, then make everything else too good to meet it, then the enemies have to go up, and we have essentially done the same thing as nerfing it in the first place but with a lot more time and work. That and it's really just not feesable to go through and rebalance every kit in the game up all at once.
ok, glad you made that clear, because that's not how it seemed....for example: look at the carnifex and pirhanna changes
that comes with gaming though...people are going to find what helps make the game easier (in this case, gets credits faster), but that doesnt mean the other options arent good
i've never been 1 for buffing everything, it makes games boring to have super things...i like how yall made everything in the game with pros/cons, that's 1 reason i dont agree with weekly balancing...at first, it mightve been neccessary, but i feel the game has reached a point it's not....have yall ever thought about not doing balancing weekly?
...also, thanks for responding...i know my post came off a lil dissatisfied, but that isnt the case...i've highly enjoyed what yall have done with me3 (my hours in the mp alone so that lol), and i will continue to in the future, just giving feedback...keep up the great work