nicethugbert wrote...
The specific changes and the motive is what bothers me more than the frequency. The game is loaded with cheapness which seems to be sacrosanct. It took forever for Drell to get much needed attention and what they did get was a day late, dollar short. This game needs a lot of work and the balance changes thus far have been relatively minimal.
Correct. There are still many classes that many hosts will instakick. For instance, try bringing a Quarian Female Infiltrator to fighting something else besides Geth. You will see an X by your name in a Gold match. Shouldn't Sabotage get some sort of buff to make it more viable against other races? Why did the DLC not add synthetic units to each race to address this issue?
This is what bothers me. Instead of making things 'viable' they rather nerf the popular choices. Does this make the less popular choices more viable? Maybe. But not in the case of the Quarian Female Infiltrator. Instead of fixing her we get a new DLC which adds a lot more problems.
New content is exciting sure. But we really should have focused on making things more viable and fixed the game we had in some areas
edit- And btw, sticky grenades still kinda of suck. They dont need more damage. We need them to hit our targets. It's still too hard to utilize them. This is what I mean we needed for our base game to get fixes
Modifié par sandboxgod, 24 octobre 2012 - 09:45 .





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