But i find it hard to see that they didn't catch the turian and geth infiltrators in this mix. Especially the turian.
I can totally understand the nerfs to the demolisher and destroyer but the ghost and the geth are way more of a problem than these guys. I can't go into a gold lobby now without seeing at least one other (and i said other because i have been playing him since release.
This thing gives me no reason to use any other character) turian ghost infily, never the turian soldier mind you. At least the geth has one weakness - he's fragile, but turian ghost has not a single one.
He's tanky with stim packs (more so than a krogan vanguard, which is sad). He does amazing damage with a cerberus harrier in his hands (and about this time, i'm pretty sure everyone has one). He can turn invisible........(not that he needs to). He has one of the best anti-shield powers on this game (not that he needs it). And insane mobility with the jetpack movement.
So in conclusion what we have now is a damn near immortal infiltrator that can avoid damage unbelievably well in the first place. And another that can kill anything before it even thinks about shooting him? Bioware i think you missed your shots here, but we'll see once the data pops up of the most used characters in gold and platinum matches. You've done nothing but stopped people from using the other tops and narrowed it down to two classes that will be played the most now.
I know they're going to get nerfed. With either bioware seeing this and looking into it or obvious statistics. Flame me all you want, but this post will repeatedly get bumped so bioware can hopefully glance this. By the way, can't wait to go back to platinum to see solely geth and turian ghosts.
Modifié par Optimisticalman, 24 octobre 2012 - 08:18 .





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