CommanderWilliams wrote...
I'll give you that he has no weakness, but does he truly need one?
Whatever.
CommanderWilliams wrote...
I'll give you that he has no weakness, but does he truly need one?
CommanderWilliams wrote...
Optimisticalman wrote...
CommanderWilliams wrote...
To further my point; what if suddenly everyone started using the Human Soldier (a pretty average class in my opinion, with Frags being the best part).
Would it be overpowered because everyone is using it?
Would you complain that suddenly you can't win Platinum games because three human Soldier's and whatever you choose simply doesn't cut it?
No, because he obviously isn't op at all. Before the ghost, i saw the destroyer alot but i never ****ed about it because he had his weaknesses and i saw myself he wasn't completely broken. Albeit the situation you mentioned has a very low possibility of occuring. But the turian ghost has no weakness. He can damage with the best of them, he can take shots with the best of them, and he can maneuver with the best of them. How is that fair when comparing him with the other characters?
Do know i have played all these classes extensively. So i'm not being biased.
I'll give you that he has no weakness, but does he truly need one? And what do you propose to nerf him? Take away the one thing that makes him unique versus other Infiltrators (25% AR damage)? Take away Overload? And replace it with what? Shields drop pretty quick anyway. Stim Pack only gives you a boost for, if you take the evolution, 10 seconds. And you have a limited supply (unless you take Grenade Capacity, which could be used ofr other things.)
He can still be instant-killed.
"He can take hits with the best of them" Sorry to say, even the best crumble on Platinum.
And in order to take full advantage of TC/Overload you need a light loadout. So you can't exactly be packing a Harrier with Claymore.
1. I never said his mobility was bad, nor that there were many negatives to it. Read what I said again. The jetpack has it's advantages and disadvantages, and it's not what, you claimed to be, the best mobile unit in MP.Optimisticalman wrote...
redBadger14 wrote...
It's not "easier" to manuver because of the jetpack, and especially not "over" other classes. The jetpack allows for quick escapes in situations like a grenade or Phantom bearing down on you, but the downside to the jetpack is that it shoots you a great distance, so you can't necessarily spam it. You are just as likely to jump out of trouble as you are to jump in to trouble. Certain other classes like the Asari or Shadow/Drell have their dodge advantages/disadvantages as well, and also have applications better/worse than the jetpack dodge.Optimisticalman wrote...
NuclearTech76 wrote...
GI is squishy in a lot of people's hands and an absolute wrecking ball in others.
TGI is too new to evaluate yet. A lot of people play it because it is A)new B)an infiltrator C)a class that make ARs awesome.
or D) It's much easier to use and maneuver than every other character.
Stim Packs work like grenades, and you don't get many of them (aside from gear bonuses). They're kinda difficult to recover from ammo boxes on the higher difficulties, especially when you have others in the game that use grenades. And even the Stim Packs won't save you from sync kills or high-damaging attacks. Just as well, the duration of Stim Packs (6 or 9 seconds) is only enough to take out or survive one boss enemy or survive/take out small mob of enemies. Use a Stim Pack and run into a huge group, I guarantee you will die. It's not a god-mode ability.
The Ghost's base tree and TC tree encourage Assault Rifle use over Sniper or any other gun. In this way it limits the Ghost's usefulness outside of AR's. This also makes him very much a single target DPS'er. The Ghost is weak when it comes to crowd control, and the jetpack can only save you so much.
And Overload is Overload. Nothing to see here.
Overarching point? You're wrong OP. Ghost does not need a nerf, or a buff for that matter. He's fine where he is. Same with Geth Infiltrator. They already nerfed him a couple times, there's no more need to nerf further.
I think we can trust the BioWare guys behind multiplayer with doing their jobs, eh? Else they wouldn't be there.
His mobility works fine. Most of the negatives you said of it are false. And can be proven as such.
There's nothing wrong with his tactical cloak. It makes assault rifles useful.
He doesn't need overload if he is going to be a death machine.
Stim packs aren't like grenades - They give you immortality for 9 seconds. You don't just throw them for quick damage. Not just that, one most maps (even on higher difficulties contrary to your beliefs) you get two grenades from boxes. And it's easy to get to boxes since he can spam jetpack around the map. Lets not forget with grenade capacity, you get 7 by default and with thermal packs 7 more each time you use one? Are you kidding, your arguement is weak.
You're wrong and in denial that you're wrong. Ghost needs a nerf..badly. Statistics will show and every platinum will be either missle glitchers or ghost turians and geth infiltrators. Gaming companies make mistakes all the time, else there wouldn't be glitches/gameplay faults. They will nerf these things eventually. I'm just trying to get that nerf out as soon as possible.