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Wow.So they nerf destroyer and demolisher but miss the ghost turian and geth infily?


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#226
bob2.0

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CommanderWilliams wrote...
I'll give you that he has no weakness, but does he truly need one?


Whatever.

#227
Optimisticalman

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CommanderWilliams wrote...

Optimisticalman wrote...

CommanderWilliams wrote...

To further my point; what if suddenly everyone started using the Human Soldier (a pretty average class in my opinion, with Frags being the best part).

Would it be overpowered because everyone is using it?

Would you complain that suddenly you can't win Platinum games because three human Soldier's and whatever you choose simply doesn't cut it?


No, because he obviously isn't op at all. Before the ghost, i saw the destroyer alot but i never ****ed about it because he had his weaknesses and i saw myself he wasn't completely broken. Albeit the situation you mentioned has a very low possibility of occuring. But the turian ghost has no weakness. He can damage with the best of them, he can take shots with the best of them, and he can maneuver with the best of them. How is that fair when comparing him with the other characters?

Do know i have played all these classes extensively. So i'm not being biased.


I'll give you that he has no weakness, but does he truly need one?  And what do you propose to nerf him? Take away the one thing that makes him unique versus other Infiltrators (25% AR damage)? Take away Overload? And replace it with what? Shields drop pretty quick anyway. Stim Pack only gives you a boost for, if you take the evolution, 10 seconds. And you have a limited supply (unless you take Grenade Capacity, which could be used ofr other things.)

He can still be instant-killed.

"He can take hits with the best of them" Sorry to say, even the best crumble on Platinum.

And in order to take full advantage of TC/Overload you need a light loadout. So you can't exactly be packing a Harrier with Claymore.


What are you talking about? I and most other ghost turians (damn near the only thing you will see on platinum) do well on platinum with cerberus harriers. Of course the best crumble on platinum, but he does it alot less. ALOT less. and we're not just talking about platinum here, this dude makes gold look like a joke - even with no equipment minus gear of course. And did you just ask me if he needs a weakness when literally every other character (even the friggin kroguard) has at least one?

Everyone can be insta-killed and if you didn't read up, he actually has a trick with stim pack that can avoid that.

You don't need a light loadout, overload works through tc perfectly and tc's cooldown is relevant to how long you're in it with 3 seconds being the longest you have to wait if immediately using your power/bullet after entering tactical cloak.

I respect your arguement, but i also respectively disagree with you. No offense intended in anything i'm saying.

#228
Optimisticalman

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oh and bump.

#229
redBadger14

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Optimisticalman wrote...

redBadger14 wrote...

Optimisticalman wrote...

NuclearTech76 wrote...

GI is squishy in a lot of people's hands and an absolute wrecking ball in others.

TGI is too new to evaluate yet. A lot of people play it because it is A)new B)an infiltrator C)a class that make ARs awesome.


or D) It's much easier to use and maneuver than every other character.

It's not "easier" to manuver because of the jetpack, and especially not "over" other classes. The jetpack allows for quick escapes in situations like a grenade or Phantom bearing down on you, but the downside to the jetpack is that it shoots you a great distance, so you can't necessarily spam it. You are just as likely to jump out of trouble as you are to jump in to trouble. Certain other classes like the Asari or Shadow/Drell have their dodge advantages/disadvantages as well, and also have applications better/worse than the jetpack dodge.

Stim Packs work like grenades, and you don't get many of them (aside from gear bonuses). They're kinda difficult to recover from ammo boxes on the higher difficulties, especially when you have others in the game that use grenades. And even the Stim Packs won't save you from sync kills or high-damaging attacks. Just as well, the duration of Stim Packs (6 or 9 seconds) is only enough to take out or survive one boss enemy or survive/take out small mob of enemies. Use a Stim Pack and run into a huge group, I guarantee you will die. It's not a god-mode ability.

The Ghost's base tree and TC tree encourage Assault Rifle use over Sniper or any other gun. In this way it limits the Ghost's usefulness outside of AR's. This also makes him very much a single target DPS'er. The Ghost is weak when it comes to crowd control, and the jetpack can only save you so much.

And Overload is Overload. Nothing to see here.

Overarching point? You're wrong OP. Ghost does not need a nerf, or a buff for that matter. He's fine where he is. Same with Geth Infiltrator. They already nerfed him a couple times, there's no more need to nerf further.

I think we can trust the BioWare guys behind multiplayer with doing their jobs, eh? Else they wouldn't be there.


His mobility works fine. Most of the negatives you said of it are false. And can be proven as such.

There's nothing wrong with his tactical cloak. It makes assault rifles useful.

He doesn't need overload if he is going to be a death machine.
Stim packs aren't like grenades - They give you immortality for 9 seconds. You don't just throw them for quick damage. Not just that, one most maps (even on higher difficulties contrary to your beliefs) you get two grenades from boxes. And it's easy to get to boxes since he can spam jetpack around the map. Lets not forget with grenade capacity, you get 7 by default and with thermal packs 7 more each time you use one? Are you kidding, your arguement is weak.

You're wrong and in denial that you're wrong. Ghost needs a nerf..badly. Statistics will show and every platinum will be either missle glitchers or ghost turians and geth infiltrators. Gaming companies make mistakes all the time, else there wouldn't be glitches/gameplay faults. They will nerf these things eventually. I'm just trying to get that nerf out as soon as possible.


1. I never said his mobility was bad, nor that there were many negatives to it. Read what I said again. The jetpack has it's advantages and disadvantages, and it's not what, you claimed to be, the best mobile unit in MP.

2. Again, read what I said. Never said there was anything wrong with TC, just covering my bases going over the powers.

3. Not putting at least 3 points in to Overload, on any class, is the dumbest thing possible (at least, imo).

4. They are like grenades in that they have a limited number of uses, must be replenished from ammo crates/pylons/thermal clip packs, and that they take up the grenade slot since the gear bonus for extra grenades applies to the Stim Pack. I'm not stupid; I obviously realize they aren't thrown or do damage. And on Silver up, you only get one grenade per box I am almost certain. Let's not forget, not everyone has Grenade Capacity V, myself included, so not everyone gets 7 max Stim Packs. I can get 5 max so far, but that's it, and even then some people might use their gear slot for AR damage or whatever. And again, not everyone has the max cap of thermal clip packs (I do but that's irrelevant). Not to mention, Stim Packs do not offer damage resistance; it is a base increase to shielding, up to a max 4000 when specced accordingly, so any damage you take will still be the same amount of damage, it will just take a little bit longer for the Ghost to go down.

I am not wrong, nor am I in denial. You believe they should be nerfed, I believe they don't. Fine, I can agree to disagree on different opinions. By the way, I have personally seen most people use Salarians on Platinum. So don't go spouting "statistics" when you have no clue what the actual number even is.

#230
Kazztore

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You know, You're right. We should nerf the volus engineer too. That is way too powerful, have you seen those platinum camping videos? I'm so fuking sick of volus keeping me alive with that overpowered shield boost! and recon mines?!! It gives a tac scan and damage debuff?! For the whole team?! OMGZORZ they've just made the male quarians pointless! ON top of that, they can stack proxy mine onto recon mine?! and then blow up the recon mine for mega damage?! THIS IS AN OUTRAGE! why are you focusing on characters that are strong by themselves?! Volus engineers completely ruin the game by making any team with them walking death squads! It's just unfair!