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Wow.So they nerf destroyer and demolisher but miss the ghost turian and geth infily?


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#176
CronicleChicken

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silencekills wrote...

Optimisticalman wrote...

WarmechaM2 wrote...

Fix'd for ya mate.

And op you're an idiot, you complain about an "auto pilot" character, yet you refuse to use another character. 

That's like bringing a gun to a knife fight, you complain about how easy it is to shoot people from range yet you won't put down the gun. 

And then you say how easy it is on gold with it, try running another character, who isn't maxed out and has level 3/4 equipment on firebase condor against collectors. 

And TURIAN GHOST DOES NOT COUNT AS ANOTHER CHARACTER.


And once again mindless insults, just going to show you can't bring an actual arguement.

I'll make this short. The character is broken, he doesn't need to be broken. He needs to be fixed. I use him because he gives me no reason to use another character. I like not thinking, does that make the character any less overpowered? Your logic is unbelievably flawed and your metaphors are worst. Get better reasoning and come back to me.
Image IPB


Yes, the insultes were not needed.

No, the metaphor does apply here as it is explained.

Sounds like you not liking to think and not being able to put down the character are personal problems.



No the insults were not needed. I was just bored. I didn't mean to offend anyone else. Just the OP.

#177
Madeline Lightning

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they don't need to nerf anything and they need to put the destroyer and demonlisher back to where they were. Hire a new team to work on this game that actually understands multiplayer and ignores this forum other than for tech support which is the one thing that gets ignored.

#178
CmnDwnWrkn

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Drummernate wrote...

Nerf Geth Infiltrators for like a 3rd time?...

No thanks.


Remind me how much the GI was nerfed on those two occassions.  I recall not too much.  

#179
Atheosis

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The GI is fine. The Ghost's packs are going to get nerfed.

Modifié par Atheosis, 24 octobre 2012 - 10:40 .


#180
Optimisticalman

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Atheosis wrote...

The GI is fine. The Ghost's packs are going to get nerfed.


They need to be. That's whats so broken about him and it disgusts me that he was 4000 shields with the availability to pop it off (with a disregard for ammo crates) 35 times in one match. They really didn't think this dude through in my opinion. If the demolisher and destroyer were noob crutches apparently, then this thing is friggin bionic limb implants.

#181
CronicleChicken

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Hantaksk wrote...

I wish they would rethink the whole hunter mode thing, its just permanent wall hack with incrased(hell yeah) gun damage.
Sure people say.. "but geth are so squishy". And thats truth, but its not neccesary a fair way to compensate, since you can see pretty much everything you reduce the chances of getting shot to joke like percentages, mix that with closed enviroments like glaciar and you have close to no risks if you play it safely abusing cover and such.

But yeah, the new turian infiltrator is the best character out there, broken to the bone, only mixed with tac cloak to add insult to injury.

They should have been balanced to a level comparable to other characters, either by buffing the others or nerfing these guys.

Anyway, the amount of QQ is strong on this thread.


So you're telling me that because if I play it safely abusing cover and such  with all the other characters and I easily win, then the character I used is "broken"? There goes the Drell (why they buff this, according to this post, he needs a nerf), QMI/QFI, and basically all the adepts cause I use this very same concept. Plus, the QMI and QME must be godlike since they reveal the entire area to the whole squad and add bonuses for everybody.

Optimisticalman wrote...

Yes it is and soon people will realize how broken they are when they see them in EVERY  gold/platinum lobby they go into. but of course they'll still deny it. the demolisher and destroyer weren't even that bad in my opinion, not with their obvious weaknesses.

Glad to see another like-minded person.


Did you forget or even read what I said? My friends and I run a two Krogan Shamans, a QMI, and either a demolisher or a Volus Engineer on Platinum. The Krogans are the death dealers while the QMI debuffs and helps with opjectives and the Demolishers helps with extra ammo and support. So, no not EVERY  gold/platinum lobby because I still run Gold/Platinum lobbies with one of these characters when I play and my friends are not on.

Modifié par CronicleChicken, 24 octobre 2012 - 10:48 .


#182
BLACK PALAD1N

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Optimisticalman wrote...

Atheosis wrote...

The GI is fine. The Ghost's packs are going to get nerfed.


They need to be. That's whats so broken about him and it disgusts me that he was 4000 shields with the availability to pop it off (with a disregard for ammo crates) 35 times in one match. They really didn't think this dude through in my opinion. If the demolisher and destroyer were noob crutches apparently, then this thing is friggin bionic limb implants.


Waaaah. Stop liking what I don't like.

#183
fallen_acolyte

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..

Modifié par fallen_acolyte, 24 octobre 2012 - 10:53 .


#184
GreatBlueHeron

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CmnDwnWrkn wrote...

I agree completely. I'm sick of these hypocrites arguing that nerfs of characters they don't play are perfectly fine, while at the same time it's "KEEP YOUR HANDS OFF MY GETH INFILTRATOR."

Nobody in their right mind would make the argument that the Destroyer deserved a nerf but the GI is fine as-is.


This times 1000. 

#185
CronicleChicken

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I go to my default nerf. No classes has shields and the stim packs just buffs weapon damage. No shields. No one is overpowered then.

#186
CronicleChicken

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CronicleChicken wrote...

I go to my default nerf. No classes has shields and the stim packs just buffs weapon damage. No shields. No one is overpowered then.


My squad could easily beat a Gold but Platinum would frustrate me. We'd make it but I might need to by another controller at the end because it couldn't take all the awesomeness from my thumbs and trigger finger

#187
Daihannya

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<p>

Optimisticalman wrote...

Atheosis wrote... The GI is fine. The Ghost's packs are going to get nerfed.

They need to be. That's whats so broken about him and it disgusts me that he was 4000 shields with the availability to pop it off (with a disregard for ammo crates) 35 times in one match. They really didn't think this dude through in my opinion. If the demolisher and destroyer were noob crutches apparently, then this thing is friggin bionic limb implants.

</p>
<p>The ghost, harrier thing is too overplayed.  It is great for soloing,  but once you have a bunch of grenadiers, and multiple ghosts.  That stim habit wears off real fast.   I jumped into a platinum lobby glacier, and with a couple of friends all running ghosts.  I switched to a Turian sentinel with a PPR.   They asked me why I told them 4 harriers will suck on that map, and there won't be enough grenades.  We got through, but they all burned their thermal clip supplies to get through it.</p>
<p> </p>

#188
CronicleChicken

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CronicleChicken wrote...

CronicleChicken wrote...

I go to my default nerf. No classes has shields and the stim packs just buffs weapon damage. No shields. No one is overpowered then.


My squad could easily beat a Gold but Platinum would frustrate me. We'd make it but I might need to by another controller at the end because it couldn't take all the awesomeness from my thumbs and trigger finger


Oh and Krogans shouldn't be able to be feared by every race, tube Krogans tear apart mercenaries in ME2, but be stabbed once by a Phantom, fall down and die. Phantoms can't grab Turians and GI's nor are Turians and GI's stunlocked by the Geth. They are overpowered.

#189
CronicleChicken

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Daihannya wrote...

<p>

Optimisticalman wrote...

Atheosis wrote... The GI is fine. The Ghost's packs are going to get nerfed.

They need to be. That's whats so broken about him and it disgusts me that he was 4000 shields with the availability to pop it off (with a disregard for ammo crates) 35 times in one match. They really didn't think this dude through in my opinion. If the demolisher and destroyer were noob crutches apparently, then this thing is friggin bionic limb implants.

</p>
<p>The ghost, harrier thing is too overplayed.  It is great for soloing,  but once you have a bunch of grenadiers, and multiple ghosts.  That stim habit wears off real fast.   I jumped into a platinum lobby glacier, and with a couple of friends all running ghosts.  I switched to a Turian sentinel with a PPR.   They asked me why I told them 4 harriers will suck on that map, and there won't be enough grenades.  We got through, but they all burned their thermal clip supplies to get through it.</p>
<p> </p>


No OP says they are overpowered so they are and need a nerf. Listen, nerf all characters... Shields makes you lazy. No skill required with a character with shields.

#190
CRUMVIII

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Weirdly enough I do better with the Havoc than the ghost. Then, again I've failed with infiltrators for a while now. (Used to be good with them once upon a time though.)

Still don't get all this overpowered nonsense though. It's a co op game, I could care less about me being first or even last, I just want to make it to the extraction ALIVE and collect my money like the good merc I am. :)

#191
CronicleChicken

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CRUMVIII wrote...

Weirdly enough I do better with the Havoc than the ghost. Then, again I've failed with infiltrators for a while now. (Used to be good with them once upon a time though.)

Still don't get all this overpowered nonsense though. It's a co op game, I could care less about me being first or even last, I just want to make it to the extraction ALIVE and collect my money like the good merc I am. :)


I believe the Havoc is way better than the Ghost but the OP says it is not so the Ghost must be better and needs a nerf. Nerf the Ghost, Bioware, so the OP can stop being lazy with the Ghost and just be lazy with the Drell.

#192
Guest_lightsnow13_*

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Considering how amazing the GI is.. he's not that common of a character to see. Sure he's more common than some, but.. considering how OP he is, you'd think more people would play him.

As for the ghost - just leave him alone. Like someone previously posted, just nerf the cerberus harrier. If the ghost can make the phaeston actually useful, I think that's reason enough to leave him alone.

#193
CronicleChicken

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lightsnow13 wrote...

Considering how amazing the GI is.. he's not that common of a character to see. Sure he's more common than some, but.. considering how OP he is, you'd think more people would play him.

As for the ghost - just leave him alone. Like someone previously posted, just nerf the cerberus harrier. If the ghost can make the phaeston actually useful, I think that's reason enough to leave him alone.


My Havoc Soldier makes the Disciple work.:whistle:

Modifié par CronicleChicken, 24 octobre 2012 - 11:17 .


#194
Optimisticalman

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lightsnow13 wrote...

Considering how amazing the GI is.. he's not that common of a character to see. Sure he's more common than some, but.. considering how OP he is, you'd think more people would play him.

As for the ghost - just leave him alone. Like someone previously posted, just nerf the cerberus harrier. If the ghost can make the phaeston actually useful, I think that's reason enough to leave him alone.


Then you're not playing the same game i am. Because i see him constantly. He needs a nerf.

Note: I play in higher difficulties, that may also contribute to our different experiences, sorry i didn't mention that. I'll try to find some data though to back this up. Or hopefully some will show up.

#195
Lee80

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The game is already too hard, we don't need any more character nerfs. :-/

#196
Jackums

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Nerf the Ghost, sure. Leave the GI alone.

#197
CronicleChicken

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Optimisticalman wrote...

lightsnow13 wrote...

Considering how amazing the GI is.. he's not that common of a character to see. Sure he's more common than some, but.. considering how OP he is, you'd think more people would play him.

As for the ghost - just leave him alone. Like someone previously posted, just nerf the cerberus harrier. If the ghost can make the phaeston actually useful, I think that's reason enough to leave him alone.


Then you're not playing the same game i am. Because i see him constantly. He needs a nerf.

Note: I play in higher difficulties, that may also contribute to our different experiences, sorry i didn't mention that. I'll try to find some data though to back this up. Or hopefully some will show up.


I play Gold/Plat too.

#198
Lord Rosario

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Optimisticalman wrote...

Lord Rosario wrote...

He gets a 20% boost to assault rifles and apparently that makes him super op with the Harrier? The shield boost packs are limited [though perhaps not limited enough].


Apparently you haven't mowed through enemies and bosses like they're cardboard targets at shooting gallery with this guy. And you are right about the stim packs - aka the reason i call him immortal.


Actually, I have, and honestly, I could do without the assault bonus myself. I like him much more for everything else and how well it works together. I dunno if they could make a nerf to make me dislike this character.

For damage dealing, I find a human soldier far better with the Harrier, getting a full 70% boost for the whole clip, a free reload, and some shields back each time I use it.

#199
Lord Rosario

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Optimisticalman wrote...

lightsnow13 wrote...

Considering how amazing the GI is.. he's not that common of a character to see. Sure he's more common than some, but.. considering how OP he is, you'd think more people would play him.

As for the ghost - just leave him alone. Like someone previously posted, just nerf the cerberus harrier. If the ghost can make the phaeston actually useful, I think that's reason enough to leave him alone.


Then you're not playing the same game i am. Because i see him constantly. He needs a nerf.

Note: I play in higher difficulties, that may also contribute to our different experiences, sorry i didn't mention that. I'll try to find some data though to back this up. Or hopefully some will show up.


Don't throw something else that is good under a train just to keep something else. Either choose that it should be fixed or or choose that it doesn't need it. The Harrier is perfectly fine as it is. It's an ultra rare, it has a severe lack of ammo, and is moderately heavy to offset the damage it can put out.

Just to play devil's advocate, I'll point out that the Harrier, a gun, has more weaknesses than the Turian Infiltrator, a full character.

#200
solidprice

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Only the stim packs are op. nerf that and buff havoc strike and cryo blast to make up for it ,buffing the cryo blast classes. two birds one stone. there. ghost balanced and the ths good.