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Assassin's Creed 3


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#376
Cyberarmy

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Well, they already anounced first DLC a while ago Tyranny of King George,
http://www.ign.com/w..._of_King_George

How'd you like them apples :)

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Modifié par Cyberarmy, 02 novembre 2012 - 12:26 .


#377
Fast Jimmy

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Arcian wrote...

Legatus Arianus wrote...

Yo dawg (sadly I deleted my appropriate avatar)! I've heard that AC III ending is worse than ME3 ending. How is that even possible?

It's not. It's still really bad, but ME3's ending is far worse since Shepard's story was the entire franchise, whereas Desmond's story is only a teeny tiny part of the AC games. How many people could honestly say they've ever gone "Oh boy, a new Desmond section!" whenever they were chucked out of the Animus?

Yeah, didn't think so. We loved AC because of Altaïr and Ezio, not Desmond.

Besides, the AC3 ending smells like a DLC grab from 1000 miles away. Mark my words, Ubisoft will announce their own version of an Extended Cut, but they'll charge for it. Which makes them colossal bastards. But I'd rather have my developers being greedy ****s than edgy grimdark "artists" who thinks they'll revolutionize the industry by breaking their franchise in its final 15 minutes.


To be fair... ME3's endings smelt like a DLC grab as well... they just can't use DLC to fix the ending of ME3.

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#378
happy_daiz

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Cyberarmy wrote...

MrDizaztar wrote...

I want to meet the guy who thought it was a good idea to have the Almanac pages move. Lets just say I have a tomahawk for his skull.


This I agree, never caught'em at my first time. My frustration always leads to some air assassinations.

I was really frustrated by the pages as well, but eventually figured out a way to get them easily. If you hang back to about 30 feet away, and look to see which level (ground, middle, rooftop) the page is at, and figure out exactly where it is when it starts (on your map), you can get to that level and run right at it, before it starts moving. Once I figured that out, I got all of them in Boston in about half an hour.

My problem is that I still don't have the Artisans I need to make any of the inventions the pages unlocked. And I'm doing all the Homestead missions I come across. Right now, I only have the woodcutter and the innkeepers.

On a sidenote, I received a key for one of the areas in Boston, which allowed me to simply walk up to locked chests, and open them. Uhh, that makes things a lot easier. I was pulling my hair out in regard to picking locks.

Modifié par happy_daiz, 02 novembre 2012 - 01:34 .


#379
Cyberarmy

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Well thats my tactic for pages too, but as soon as i get near them i become the clumsiest person in the world... Jumping in wrong directions, pressing "drop button and etc...

Lockpicking is rather easy, no? contoller vibrates at right points then its just a button mash(for PS3)

And for artisan stuff i hope you are on Seq.5, if not you cannot level up some of them and have to wait till endgame. which happened to me, i really love when games are not pointing this kind of things.
This site covers it good.
http://segmentnext.c...t-and-level-up/

#380
stonbw1

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Hey guys, I'm planning on picking this up today. After playing it for a few days, you still think its a good purchase? I'm a decent fan of the AC series, moreso for the gameplay than the story.

Modifié par stonbw1, 02 novembre 2012 - 02:10 .


#381
happy_daiz

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Cyberarmy wrote...

Well thats my tactic for pages too, but as soon as i get near them i become the clumsiest person in the world... Jumping in wrong directions, pressing "drop button and etc...

Lockpicking is rather easy, no? contoller vibrates at right points then its just a button mash(for PS3)

And for artisan stuff i hope you are on Seq.5, if not you cannot level up some of them and have to wait till endgame. which happened to me, i really love when games are not pointing this kind of things.
This site covers it good.
http://segmentnext.c...t-and-level-up/

You're not alone. I was really clumsy too with the pages, until I finally took a deep breath, and decided to go about it a little more calculated than the drunken sailor tactic I was using.

Lockpicking IS easy. I get the concept, and I've opened a lot of them. My problem seems to be on a select few. I get the left and right set up - it's when I go to break the lock that I button smash RT forEVER. It doesn't ever break the lock, so I keep having to rinse and repeat, until my fingers are numb. Maybe I just need to find all the keys, so I can avoid the madness entirely.

Yeah, I've already read the guide. I'm in sequence 7 (I think), so I've been working on it for a little while. My peeps aren't leveling up though, even when I do homestead missions specifically concerning them. I read somewhere that it may be a bug. I get the new recipes and such, but that's it. I've done probably 12 homestead missions, and nobody has leveled up.

Modifié par happy_daiz, 02 novembre 2012 - 02:31 .


#382
KOM_95

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Just got the colonial assasssin outfit, ezio's brotherhood outfit and captain kidd's outfit. Love this game it's so much deeper than the other AC games

#383
LPPrince

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So much to bloody do in this game. I've just been given the option to go to New York but Ive decided that I'll go look for some trinkets to continue the Peg Leg quests.

So good.

#384
Il Divo

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Overall, it's probably my favorite of the bunch.The gameplay, setting, and overall strength of the writing (both in and out of the Animus) really set this one apart. They really managed to capture the ambiguity of the conflict which disappeared after AC1. AC2 and Brotherhood in particular were guilty of giving up on that angle.

On the other hand, while not quite as bad as the ME3 ending fiasco there are definitely some misteps which I can easily see as groan-worthy and are eerily similar.

Modifié par Il Divo, 02 novembre 2012 - 11:58 .


#385
Guest_Guest12345_*

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Just finished the game, easily the best of the series and the 2012 game of the year. It is honestly better than I ever hoped or expected. Ubisoft really nailed it.

#386
Foolsfolly

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DominusVita wrote...

I want to meet the guy who thought it was a good idea to have the Almanac pages move.

He'd probably played a few too many hours of Bart's Nightmare.

So I did play and beat the game. I'd say AC3 has the best writing of the trilogy, though more of that applies to Boston/Frontier/etc. Graphically, it's close to revelations with some slick additions. Some of the mocap(especially Charles Lee) has some impressive work. Charles Lee has scary eyes. The Plot twists are fantastic.

The Ship Gameplay have to be my favorite part of the game, hands down. It's a fantastic idea that was executed with flying colors.

And now, for the gripes. Yeah, the pages frustrate to no end. I didn't even bother. Spoilers While still more coherent than the ME3 ending, the AC3 end isn't exactly mindblowing.End Spoilers

Overall, somewhere between 8.5 and 9. It won't change gaming forever, but most fans won't be dissapointed.


I'm still early in the game but I've done all the ship combat available to me right now... I wish there was an option to just go sailing and have random chance naval battles with pirates. I miss sailing around. And I'm generally just trading all my hides to upgrade the ship.

I'm having a blast. This is the best of the series. I've never had so much fun on the non-critical path stuff in an AC game before.

#387
TheClonesLegacy

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Finished it like 30 minutes ago,
Fantastic game,
Really abrupt ending though.
Also, Where do you obtain a second Flintlock?
I never got one.

Modifié par TheClonesLegacy, 03 novembre 2012 - 01:33 .


#388
Carcharoth42

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TheClonesLegacy wrote...

Finished it like 30 minutes ago,
Fantastic game,
Really abrupt ending though.
Also, Where do you obtain a second Flintlock?
I never got one.

You need to craft a special holster.

#389
TheClonesLegacy

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Carcharoth42 wrote...

TheClonesLegacy wrote...

Finished it like 30 minutes ago,
Fantastic game,
Really abrupt ending though.
Also, Where do you obtain a second Flintlock?
I never got one.

You need to craft a special holster.

oh...ok

#390
Guest_Guest12345_*

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I have to say, Ubisoft did the impossible. They made me feel like all the mysteries, puzzles and plot arcs were completed resolved and nicely ended. And yet, they still left me excited for the future of the AC series and the next AC game.

How they managed to pull that off is beyond me.

#391
ev76

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This game is out of control. I have just spent my time hunting and selling. Trying to upgrade my ship! Naval battles are really impressive! I hope they can come up with some dlc to expand it. Though I just finished sequence 6, so just got a little taste so far.

#392
LPPrince

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Yeah, its best to run around the Frontier and get kills. Bears, Elk, even Beavers are worth quite a bit.

Sell and get paid so you can upgrade The Aquila. I've got three upgrades left for it(The Heatshot, Grapeshot, and the upgraded Battering Ram).

Altogether that's like 44,000 cash I don't have. lolololol

I'll get there.

#393
LPPrince

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A little lame-o.

In cutscenes, Connor is seen with his original Assassin White outfit, not the dyed versions.

#394
Dominus

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I wish there was an option to just go sailing and have random chance naval battles with pirates. I miss sailing around.

Likely a budgetary limit. I'd have liked a Wind Waker-esque implementation, but it was fun while it lasted.

They really managed to capture the ambiguity of the conflict which disappeared after AC1.

That was greatly catalyzed by the Relationship between Connor and his father. Having 2 very dichotomic viewpoints on what is the best alternative towards the means for peace and independence was a fantastic addition to AC3 - not to mention that you've played as both by the end.

Lockpicking is rather easy, no? contoller vibrates at right points then its just a button mash(for PS3)

It seemed to be based off some of the later Splinter Cell Games, but yes, it's relatively simple. I rather prefer something out of Anachronox(though that's a bit unrealistic for modern games).

Modifié par DominusVita, 03 novembre 2012 - 10:27 .


#395
Obeded the 2nd

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The story in this game is so bad, Connors and Desmonds, not even mentioning the ending.
Otherwise the game was really fun best AC IMO

#396
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Anybody else noticing parallels with... (seq. 5 SPOILERS)



I just started Sequence 6 and I'm noticing something.

Connor Skywalker lived a simple life until the evil Galactic British Empire
destroyed his home and family. He started a journey which led him to the
home of an old master, Yodachilles. While training to be a
jedi-assassin, he learned that his father, Darth Haytham, was once a
great jedi-assassin but was seduced by the dark side and became a
sith-templar.

He's even got a ship, the Millennium Aquila.

Any other similarities to a galaxy far far away that you've seen?

Modifié par Galvanization, 03 novembre 2012 - 12:32 .


#397
Il Divo

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*spoilers*



DominusVita wrote...

That was greatly catalyzed by the Relationship between Connor and his father. Having 2 very dichotomic viewpoints on what is the best alternative towards the means for peace and independence was a fantastic addition to AC3 - not to mention that you've played as both by the end.


I definitely agree. I think my favorite moment was Hatham's (spelling?) speech on what it is the Templars actually stand for and why they can't stand Washington.

#398
Il Divo

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Nerevar-as wrote...

Foolsfolly wrote...

I'm beginning to lose heart that long series-wide narratives in video games are truly sustainable. Since no one's sticking their endings. They're fine with bread-crumb littering as the series moves forward but wrapping them up? It's like series-long stories in television. They just don't end well.


There´s a current obsession with trying to make endings memorable and also a belief that if things don´t end somehow badly then it is not of quality. After all there´s people who really want to believe Bruce and Selina at the end of DKR is in Alfred´s imagination. And no mantter how many endings crashed because of this, the trend still continues. I just don´t get it.

True Art is Angsty my ***.


Considering how easily the Dark Knight Rises could have had either a dark, happy, or ambiguous ending, with very minor rewriting, I don't think that's a good example.

What killed ME3 and AC3 was not the existence (or lack) of a happy ending. It's simply the writers ass-pulling plot elements at the last second, as if they have little regard for everything that came before. Also writing themselves into a corner because they forget to write in a solution to the problem, until the last five minutes.

#399
TheClonesLegacy

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Obeded the 2nd wrote...

The story in this game is so bad, Connors and Desmonds, not even mentioning the ending.
Otherwise the game was really fun best AC IMO

It's not bad, just mediocre.

#400
Obeded the 2nd

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*spoilers in post*

TheClonesLegacy wrote...

Obeded the 2nd wrote...

The story in this game is so bad, Connors and Desmonds, not even mentioning the ending.
Otherwise the game was really fun best AC IMO

It's not bad, just mediocre.


No it was bad

SPOILERS:




Have a drink with his main enemy, the guy who killed his mother and work with his master and see him numerous times without even threatning? awful writing.

Modifié par Obeded the 2nd, 03 novembre 2012 - 07:57 .