Assassin's Creed 3
#551
Posté 11 novembre 2012 - 06:12
#552
Posté 11 novembre 2012 - 06:14
#553
Posté 11 novembre 2012 - 06:38
Im Wolfpacking nowadays, yet to reach Seq 20 in that... Cant even find a proper group to do "Synched Kill" events right...
#554
Posté 11 novembre 2012 - 06:40
Lone wolfing it, I guess.
#555
Posté 11 novembre 2012 - 06:43
Now that would be quite a challenge
#556
Posté 11 novembre 2012 - 06:44
Just keep going for the bonus point challenges each time you need to get a kill.
Also, you're guaranteed to get Sync kills.
#557
Posté 11 novembre 2012 - 07:03
sympathy4sarenreturns wrote...
Is the ending really Mass Effect 3- level bad? That is one tall order.
It's a bad ending but not 'as bad' as ME3's.
If you were ok with the endings for the other AC games you'll be ok with this one. Yeah it's bad... but that, like terrible in-game maps, can be said for all the AC games.
#558
Posté 11 novembre 2012 - 12:33
Modifié par Dune01, 11 novembre 2012 - 12:33 .
#559
Posté 11 novembre 2012 - 04:37
Worse.sympathy4sarenreturns wrote...
Is the ending really Mass Effect 3- level bad? That is one tall order.
#560
Posté 11 novembre 2012 - 05:59
No,sympathy4sarenreturns wrote...
Is the ending really Mass Effect 3- level bad? That is one tall order.
Mass Effect 3s ending can be broken down with how it's bad from a design, philisophical, and story telling angle.
Assassins creed 3s ending can't, it's just sorta meh. It's not good or bad it just sorta exists in it's own sorta purgatory of mediocrity.
Modifié par TheClonesLegacy, 11 novembre 2012 - 05:59 .
#561
Posté 11 novembre 2012 - 11:14
sympathy4sarenreturns wrote...
Is the ending really Mass Effect 3- level bad? That is one tall order.
Worse, IMO. But I didn't think ME3 endings were that bad. Especially after EC.
AC never had good endings anyway. I'm not sure how anyone could have high expectations for them. It sucks but I didn't really go in expecting much. They give Desmond closure but it's done in a rather lazy way and the writing is really bad, IMO. It's the very definition of Deus Ex Machina endings. At least ME3 can say they established what was going to happen in their ending 5 minutes into the game. So, not so much a DEM ending when it doesn't come out of nowhere(although you could argue the Catalyst being that). Doesn't make the ending any less terrible just because I had low expectations for it though...
Most games have bad endings honestly. That being said, Connor's story is fun to follow and AC3 is still a very good game(technical/control/UI issues aside).
Modifié par deuce985, 11 novembre 2012 - 11:16 .
#562
Posté 12 novembre 2012 - 12:44
While I don't think the endings sucked as bad as in ME3, it still leaves a lot to be desired. They spent 5 games developing Desmond character to become this ultimate unstopable assassin, only to very cheaply kill him off. Like Jeremy says, it's not exactly the fact that Desmond dies that bother us, it's because it happens in such an lame, lackluster way, that leaves you thinking "why did I even bothered coming this far?". This is supposed to be the conclusion. Humanity live or dies, it's all on our hands. There is an great feeling of urgency, but when you get to the ending, you just press an button, dies, happens to save the world and that's it for the end of the day. I really can't stand rushed endings.
#563
Posté 12 novembre 2012 - 12:48
#564
Posté 12 novembre 2012 - 12:52
#565
Posté 12 novembre 2012 - 12:59
#566
Posté 12 novembre 2012 - 01:01
Modifié par GenericEnemy, 12 novembre 2012 - 01:02 .
#567
Posté 12 novembre 2012 - 01:16
#568
Posté 12 novembre 2012 - 02:55
sympathy4sarenreturns wrote...
Is the ending really Mass Effect 3- level bad? That is one tall order.
It's close. ME3 wins out as the worse ending, simply because ME1 and ME2 relied far less on space magic and were exposition heavy. The AC series has always had "wtf"-style endings, so even though I was expecting resolution, the ending didn't hit as hard.
But if you're expecting an emotional conclusion for these charactes or a reasonable solution to the 2012 plotline, it's not gonna happen. Especially compared to how great Connor's ending is, the end of the modern narrative is like listening to a balloon deflate. Incredibly anticlimactic and it's clear the writers didn't give this conclusion much thought.
Modifié par Il Divo, 12 novembre 2012 - 03:00 .
#569
Posté 12 novembre 2012 - 04:10
LPPrince wrote...
There is nothing to suggest that the ending was rushed, can we stop pretending like that's a fact?
Well, in all fairness, a lot of us felt it was rushed. The entire ending sequence is rather awkward. It just happened...so suddenly? The reactions from Shaun/Rebecca were emotionless. It's like the writers just threw something in there to "resolve" Demond's plot. A character that was suppose to be the main character of the franchise but never felt that way to me. I also felt the last part of Connor felt rushed too. Not so much his story but the last few Sequences. They also had some missteps with how Connor/Haytham's story was resolved. I really didn't like that part in his story...especially with all the shades of grey that relationship showed throughout the game. I would've thought he'd be the final piece to Connor's plot, not Lee...
Modifié par deuce985, 12 novembre 2012 - 04:10 .
#570
Posté 12 novembre 2012 - 04:57
Connor took out all his targets, but not in the expected order like in all the previous AC games.
Felt much more realistic to me.
#571
Guest_Guest12345_*
Posté 12 novembre 2012 - 05:39
Guest_Guest12345_*
In general, I have always liked the endings of AC games. I see some people think cliffhangers are bad, but I find that AC is actually been very good about answering questions while simultaniously posing new questions. That is how their endings have been. They give you some new answers but they give you many new questions.
Modifié par scyphozoa, 12 novembre 2012 - 06:19 .
#572
Posté 12 novembre 2012 - 09:22
I also liked Desmond's story and the ending wasn't an abomination that made me hate the entire series. It was kinda weird, though. I guess that Juno found a way to create a shield big enough to protect the whole world in all the years that she stayed buried down there, after all she said that her people only lacked time, not resources or knowledge. But why tell Desmond to find Eve? Was she talking about herself? Was she manipulating him all along? Maybe Clay too? I hope to see some answers in the next game.
Anyway, the best part for me was chatting with Shaun, Rebecca and William and listening to Juno's recollections of what the First Civilization tried to do. Based on one of her memory, I feared another Reaperized ending. That would have been truly horrible.
#573
Posté 12 novembre 2012 - 12:28
scyphozoa wrote...
And most important of all, it ended Desmond's role. I like Desmond, but there had to be an end to his character. He has too many ancestors and has too much power by the end of AC3. Any alternative where he doesn't sacrifice himself would just be him running around with the Apple making people shoot themselves. That is not sustainable.
*spoilers*
See, I don't buy this as an excuse. For one, the writers can easily create some reason why Desmond chooses to give up the Apple (it's too powerful) or lets another hold onto it.
For another, we've been playing as characters who have possession of the Apple at some point or other since AC2. Ezio retrieves the Apple after dealing with Rodrigo in Venice, he has it when he goes to kill Cesare. Altair has it for most of the Revelations flashbacks and Desmond has his all throughout AC3 and still chooses to go dagger/hidden blade. On top of that the scale of threat Juno (apparently ) possesses and the idea that Desmond is overpowered really doesn't work. Certainly not if you've bought into all those other moments in the past games. Desmond was strong, but no more than what we've seen of Ezio at his fighting capacity. That's not to say the writers can't kill him off, but the idea that it was simply because he's "too strong" is very weak.
Modifié par Il Divo, 12 novembre 2012 - 12:32 .
#574
Guest_Guest12345_*
Posté 12 novembre 2012 - 03:31
Guest_Guest12345_*
Il Divo wrote...
That's not to say the writers can't kill him off, but the idea that it was simply because he's "too strong" is very weak.
You are right, it is certainly a narrative outcome that is entirely avoidable. Still, I also wanted Desmond's story to end because he was building up to a final reckoning with the 2012 date, so I was happy to see him end that entire arc.
I don't dislike Desmond either, but I did feel like after the extensive "Ezio trilogy" that it was time to end and resolve that story once and for all.
Now, I am curious who will fight Juno. I'd like to see a new protagonist per game, rather than have another series-spanning character like Desmond.
Modifié par scyphozoa, 12 novembre 2012 - 04:00 .
#575
Posté 12 novembre 2012 - 04:11
Sequence 10-11 to the end of the game felt completely rushed.LPPrince wrote...
There is nothing to suggest that the ending was rushed, can we stop pretending like that's a fact?





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